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Posted: Thu Nov 15, 2007 1:25 pm
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lightandshadow13 you guys now that the new codex, there no more blood lines only powers
And now I have lost all my tolerance of GW. Forgeworld I can still tolerate for giving us Death Krieg, and Black Library due to the impossibility to ruin Eisenhorn and other novels (Unless the threaten to not release any novel featuring a Chaos Marine besides Corsair, Black Legion, or one of the Four main marked ones, and stop printing the ones currently with 'em).
I mean, Games Workshop is selling out ANYTHING of even the slightest complexity to drag in the new kids, and shitting over all the veterans in the process. What the ******** is next? Skaven having no more clans and being all lovey dovey (Actually, I fear this is likely going to happen due to the Vamp Armybook, Chaos Codex, and alleged New Marine 'Dex) with ********, I think I can actually come up with a reason GW is screwing over Vamps, though is wanking the hell out of High Elves: Models. No, not to make epic models. Because Elves are ******** expensive. Give someone a reason to buy them (See: Unbeatable outside horrible rolling and shitty tactics), and they know they'll be recieving Hundreds off them. Why can't they do this with Vamps and make them good? Because you can get 30-40 Zombies from one box, and GW just can't stand the idea of someone saving 50% on their products.
This is a rant, and anyone reading it knows it. Though it's true, if it makes GW money, they'll do it. Though god help us, we know that two months from now, the loss of Bloodlines will be printed in every GW product as a good thing.
"No more complications!" "No more rule confusion!" "No more 'Can I use this model?'."
"Yes, but what about customability? Character? Variety?"
"Does it line our pockets? No? Sorry then, try again next armybook."
If not for the tolerably written Ork Codex (In the fact that it doesn't overpower the army, nor does it nerf it like ******** in anything besides Looted Vehicle variety), I think my faith in the hobby itself would collapse.
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Posted: Thu Nov 15, 2007 4:13 pm
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Posted: Fri Nov 16, 2007 7:27 am
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Posted: Fri Nov 16, 2007 12:48 pm
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lightandshadow13 Ruric Torrune That's why my friends and I play the older editon, and stop buying the new books. i would agree with that till the chaos codex came out sorry im happy they make TS cheese Thousand Sons ain't cheese, a good deal of armies (Guard, Necron, Eldar, Tyranids, Regular Marines) tend not to rely on a mass of AP3 weapons. Infact, Thousand Sons are most resilient against... other thousand sons.
Nurglites are the cheesy bastards. A bolter hit has a 16% chance of killing an average Marine, Thousand Son, etc. Average bolter meanwhile has a 5% chance of killing a Plague Marine. A lasgun? A hit has about an 11% chance against a Regular Marine, and a 3% against a Plague Marine. On average, you need roughly nine lasgun hits to kill a TS, and nearly 33 hits from one to kill a lone Plague Marine.
Back on topic: Gr Rant Rant I hate the way GW is going blah blah blah.
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Posted: Fri Nov 16, 2007 11:33 pm
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Posted: Mon Dec 03, 2007 3:43 pm
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I kind of agree. I may not know all the rules for every army, but I have books for Hordes of Chaos, Dark and High Elves, Dwarfs (old version), and VC. It seems that VC armies get s**t on the entire time! Every unit in the VC army book has a maximum size, but Daemons of Chaos, Phoenix Guard, Cold One Knights, etc. (which are often ridiculously powerful AND cause fear) have NO size limit! Unless I missed something, it would be perfectly ligitimate to field a single unit of 300 Bloodletters (the Spartan Daemons, pun intended)! The unit would be DAMN NEAR UNSTOPPABLE, unless Lady Luck was definitely in your favor. Given you can raise more when using Zombies and Skeletons (rather convinient indeed), but, against an army that undoes every one of your spells, 300 Bloodletters would waste a unit of 20 of the best-equipped Black Knights without even an oppurtunity for them to say "Duh?" I hope this gets rectified, because I think that the unit maximum (accept when it comes to flying or extremely specialized units) is ridiculous.
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Posted: Sat Dec 22, 2007 6:17 am
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Posted: Sat Dec 29, 2007 7:22 pm
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Posted: Sun Dec 30, 2007 7:28 pm
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Posted: Tue Jan 01, 2008 10:08 am
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Posted: Wed Jan 02, 2008 3:52 pm
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Posted: Wed Jan 09, 2008 3:08 pm
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Posted: Thu Jan 10, 2008 5:49 pm
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Valmor von Carstein -Von Carstein Lord on Barded Nightmare with Carstein Ring and Lance Great Weapon may be better. Only +1S and strike last when not charging, though on the charge it rarely matters and it's still S6. And every round, to boot. The 4+/4+ should give him the durability he needs to last, though usually chunking him into an On-Foot unit is better for more durability.
Quote: -Necromancer with Power Familiar Fine.
Quote: -Wight Lord with Heavy Armour and Battle Standard (Hell Banner-still need to buy this model) Okay, though a Thrall or another Necromancer may be better.
Quote: -20 Skeletons with Spears and full Command -20 Zombies Okay, though get spare models for raising. Actually, you may want to add another 20-man Skeleton unit. Summonned units, to my knowledge, neither count for VP's OR can score. Right now, you have very few scoring units. Besides, summoned Skeletons into a unit come with better loot.
Quote: -5 Dire Wolves (with Doom Wolf) Fine, though another unit or two would be better. Maybe drop the champion. These things are meant to kill War Machines, screen units, and draw out enemies. That's about it. Anything else done is an added bonus.
Quote: -10 Grave Guard with Shields and full Command Easy VP's for your enemy. Bump it up and put a character (Likely the Wight) in it, or drop it. 10 Non-Raisable Guard pose as very good fodder for VP's. A single Handgunner or Thunderer volley could drop the unit to below half in a single turn, or wipe it out in two.
Quote: -5 Black Knights with full Command (still need one more regular knight) You want a 7-wide front when facing 25mm-base sized enemies. You get more attacks that way, and thus a higher combat res. This unit will do for now, but it likely won't break any lines.
Bumping its size is always good. 3-4 is usually the best, as it tends to be able to last two rounds even with a Magic-Attack character. With 16 wounds that normal models can't touch, you're at least four phases before dropping dead. With 16, max of two.
Good.
Good, it can't be dispelled like Casket's of Souls. Ethreal too, I think.
Pair's tend to work better, in my opinion. Still, a lone one is wonderful (And hillarious) for Character / War Machine / Unit sniping. "Skaven Chieftain? Roll 2d6. A 7? Ooh, sorry."
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Posted: Fri Jan 11, 2008 1:06 pm
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Posted: Wed Jan 16, 2008 6:05 pm
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