Lord Thuddleton
While playing against my usual Orc and Goblin opponent the other day, I decided to use my newly put together 1000 point Nurgle/Khorne daemon army. I made some pretty bad selection choices for such a small game and he got the best of me, but that's not the point. The point is: in the first combat phase he tried to say that when my bloodletters lost the combat they took the wounds and on top of that would still break and run from combat. I tried to tell him that I didn't think that was true but he argued the point. I looked in the Daemon army book, but didn't find anything specific that said they didn't run away ;so I tried to plead storyline and say "Why would daemons of the warp run away?" But in the end I was at his house so he agreed to a dice roll (which he won) and proceeded to steamroller me over the next 4 turns. Is he right? Do daemons run? I still think they don't. I would love some feedback on this. Incidentally he beat me so quickly that we had time to play again, with slightly altered army lists for both of us, this time with daemons not running. Let's just say my flesh hounds ate very well that night. twisted
Daemons do not run, ever.
Though you actually have a point, the book doesn't directly state this but it can be inferred from the fact that they state the alternative procedure for Instability which is taken instead of a break test - if they don't take a break test they don't flee, simple as that.