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Stumpy2000

PostPosted: Thu May 24, 2007 1:27 am
Reddemon
Razorith Vulsroy
If you really want to run some Rhinox in the army, just take a single unit of them as a rare and special choice. Forge World published rules for them, and one unit is really all you need to mess up your opponent anyways. After that, go with a more streamlined composition. Personally, I'd suggest something like this:

Tyrant with Tenderiser, Gut Maw, Wyrdstone Necklace
Butcher with Dispel Scroll and Bangstick
Butcher with Dispel Scroll
Butcher with Dispel Scroll

3x Bulls with Iron Fists and Light Armor
3x Ironguts with Standard and Musician
3x Ironguts with Standard and Musician
3x Ironguts with Standard and Musician

3x Bull Rhinox Riders with Heavy Armor, Iron Fists, Full Command.

The list comes to a total of 1998 points, packs a good bit of magic, magic defense, and plenty of hitting power. The one unit of Rhinox Riders can do plenty of damage, and should have enough wounds/toughness/armor save to make sure they don't get shot to pieces by less than a full artillary assault. And hey, even if they do get completely shot up, your ironguts, bulls, tyrant and butchers have more than enough back bone to pick up the slack.

For a variation of that, try cutting out a butcher in favor a gorger for some anti-warmachine power, or throw in a unit of yhetees to give you some faster flankers.

Edit: Oh, and if you really wanted to protect the unit of Bull Rhinox Riders, give them the banner that lets them pawn magic spells cast onto them onto another friendly unit with 6", this way your bulls can deal with any of the big nasty spells of doom.
Gw has put the rules into White Dwarf already. So the Forge World ones are obselete.


ok, thanks

i guess i'll play 2500 and get the bull rhinox upgrade, a gorger and maybe some leadbelchers in there  
PostPosted: Mon Sep 17, 2007 8:04 am
I've started my Ogre Kingdom army and as much as I love the army I'm just wondering how big a force I'm going to need. I mean the 1,000 pt army I've written up has something like 15 models. Is that too little in the way of a force? my 1,500 pt force skyrockets cause I found points for Gnoblars and a scrap launcher.

Also how good are the Ogres going to be against Wood Elves? A friend is starting up a wood elf army and I'm worried that my Ogres are going to turn out to be nothing more than 40 pt pin cushions when facing the Wood Elves.  

Dubyamn


Drachyench

PostPosted: Mon Sep 17, 2007 1:05 pm
Dubyamn
I've started my Ogre Kingdom army and as much as I love the army I'm just wondering how big a force I'm going to need. I mean the 1,000 pt army I've written up has something like 15 models. Is that too little in the way of a force? my 1,500 pt force skyrockets cause I found points for Gnoblars and a scrap launcher.
15 at 1K doesn't seem that bad to me. Most Ogre armies tend to be around 30 Ogres themself around 2K, including specialists (If 30 Ogre's).

Quote:
Also how good are the Ogres going to be against Wood Elves? A friend is starting up a wood elf army and I'm worried that my Ogres are going to turn out to be nothing more than 40 pt pin cushions when facing the Wood Elves.


If he plays the 'cheap' Wood Elf army (Hide behind the woods all day and use the Waywatchers to shoot anything that moves), then yeah, you are SoL. However, not many people play such ways, so you should have fun.

After all, Wood Elves (With the exception of Lords and Wardancers) tend to suck in combat.  
PostPosted: Mon Sep 17, 2007 6:46 pm
Even Wardancers aren't too scary. After the first round of combat they lose strength, and one of their best dances (the killing blow one) has absolutely no effect on Ogres. So, if the Wood Elf players chooses a well balanced list, the games would be quite entertaining on both sides.

Edit: As for the average size, my 2k Ogre armies will usually consist of around 25 models, of which only 19 of them could be really considered Ogres (Four of them are yhetees, two are sabretusks that accompany a hunter).
 

Razorith Vulsroy


Dubyamn

PostPosted: Wed Oct 03, 2007 8:09 am
Why on earth do many of the Ogre Kingdom model suck so much?

my first problem is the metal models like the Tyrant, gorger and butcher. The parts just don't line up. I mean I can't find any way to make the parts of the model stick together without a huge gap. Add to that the huge amounts of flock in those joints that make it unusable until it spend time cleaning out the crap that should have been cleaned out before they slapped the $30 price tag on it.

Second the Ironguts. Di anybody else have as much trouble as I did getting the arms to line up properly? I mean sometimes the arms were nowhere near where they needed to be. I finally had to try and fake it and make up the difference by having the arms not fully where they should be on the shoulder and the cuff of the armor just barely conceling the fact that the wrist isn't actually touching the forearm.

And the final grievance I have is the scraplauncher. Why does something this complex with stuture points so small need to be made out of metal? I mean couldn't it be made out of plastic with a metall Rhinox or something? Nothing lines up all that well and putting it together is a chore because all the parts are so spindly that they can't support the wieght of the whole thing so you can't set up something to hold the pieces while the glue drys. Add that to the problems I've already listed with the metal models with the huge gaps and I'm wondering if people really thought about it all that much.

I love the army but I hate how it just seems like there was little to no effort made in making my job easier. Add that to the fact that I have no real skill with green stuff and I'm wondering if my army will look any good.  
PostPosted: Sat Oct 06, 2007 8:23 pm
Umm.. I hate to say this, but I think you're the only Ogre player I've ever heard complain about assembling the models. I can honestly say that I've never had any troubles assembling my Ogres, especially not with any of the plastic kits. Are you sure you were using matching arm sets on your Iron Guts? If you were, they should have been lining up perfectly with each other.  

Razorith Vulsroy


Dubyamn

PostPosted: Wed Oct 10, 2007 10:02 am
Razorith Vulsroy
Umm.. I hate to say this, but I think you're the only Ogre player I've ever heard complain about assembling the models. I can honestly say that I've never had any troubles assembling my Ogres, especially not with any of the plastic kits. Are you sure you were using matching arm sets on your Iron Guts? If you were, they should have been lining up perfectly with each other.


Well seeing as how the matching arms are the only ones that even semi line up I'd say yes yes I did use the matching arm sets only one out of 4 was a good match and it really is the first time I've ever heard of it happening so I am willing to accept that maybe I just got a bad batch and if I didn't have several other problems with the the models I wouldn't have made the complaint. But when my Tyrant has a chunk of a wrist missing, a large amount of crap on one boot that makes him look like he's standing on tip toes, and big gaps around his head and arms where the peices don't fit together. My Gorger's arm had at least a quarter inch of extra metal waste in the joint which I had to file down before it fit.

Look I know that models can't all be made perfectly and that stuff happens during production and that it can't be completely done away with but I never expected to have as much trouble as I am with the models  
PostPosted: Wed Oct 10, 2007 7:10 pm
Gorgers are by far the most diffuclt models in the range. I had problems with mine, too. Arms had huge gaps where they should have been attached, so did the torsos. If it weren't for greenstuff, I would have gone insane.  

Razorith Vulsroy


Dubyamn

PostPosted: Fri Oct 12, 2007 7:50 am
Razorith Vulsroy
Gorgers are by far the most diffuclt models in the range. I had problems with mine, too. Arms had huge gaps where they should have been attached, so did the torsos. If it weren't for greenstuff, I would have gone insane.


yeah I'm going to need a good amount for my army. I'm probaly going to have somebody down at the local Games workshop show me how to use it since I honestly have never needed to before.  
PostPosted: Wed Mar 05, 2008 2:21 pm
i just started ogres buying my brothers army and i have a question. bulls, are they worth their points?  

King Phar


Razorith Vulsroy

PostPosted: Fri May 23, 2008 6:40 am
This reply is coming a little late, I know, but I've been absent from Gaia for quite some time now.

To be frank, nope, Bulls aren't worth their points. To make the unit half-way decent they need to be fully kitted out, in which case they're only about 5 points cheaper than an irongut for two points less strength and one less leadership, which is by far the more important of the two stats IMHO. It's pretty much best for you to only run a unit of three bulls with a standard bearer+muso, kit them with armor and iron fists and spend the rest of your core on iron guts.
 
PostPosted: Tue Sep 30, 2008 1:10 am
I'm going to buy some of the Yetis this weekend. I don't know why but when I saw them I just had to had to have em =P  

Kateryna of Kyiv


senbonzakura kageyoshi

PostPosted: Wed Nov 05, 2008 10:59 am
Hey all
my first post here smile

ive been playing ogres for some time now and have had mixed rtesults with them
(ie, i have gone from being completely slaughtered every game to having some moderate success :L)

the list im using atm is along the lines of:

TYRANT
kineater
seigebreaker
fistful of laurels
heavy armour

BUTCHER
hellheart
BUTCHER
dispel scroll x2
BUTCHER
dispel scroll x2

3 BULLS

3 IRONGUTS
standard
3 IRONGUTS
standard
3 IRONGUTS
standard

2 LEADBELCHERS
2 LEADBELCHERS

2 GORGERS

comes to approx 2000 points if i remember correctly


im currently contemplating an ironskin tribe army
having a longstrider tyrant with the mastodon armour as ghark ironskin on his mechanical rynox
lots of bulls in units of 6 or more
and bucket loads of leadbelchers

i know there are "official" rules for ghark and his army
but for the life of me i cant seem to find them


anyways
ive blathered on enough  
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Age of Sigmar Discussion

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