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Posted: Tue Aug 14, 2007 12:47 pm
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Against Bret's:
Load on things with a range greater then 24", not requiring LoS is even better.
At 24", you're usually only going to get one or two shots (With the second usually being a Stand-and-Shoot reaction) unless you take March Blockers, of which even then you tend to get only one more round.
Lore of Shadow for Wizards is WONDERFUL against Brets, especially at levels 2 and up.
Everything has its use (Unless you get Drown of Taidron alone, in which case, drop for steed of shadows). Steed of Shados allows you to either block march with the Wizard on Turn one, or drop a Great-Weapon character into the side of a Knight unit. Creeping death is 3d6 no armor save hits. Sure, you need 6's to harm the knights, and can't harm anything above T4, but nothing save monstrous mounts should be that high. Shades can make the enemy have to take a Ld. Check or not charge, Unseen Lurker can give your unit a charge (Useful for casting on your own knights) after moving up, and Pit of Shades can usually get 5 full and 4 partials.
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Posted: Sun Aug 19, 2007 5:04 pm
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Posted: Wed Jan 02, 2008 11:48 am
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Posted: Wed Jan 02, 2008 12:27 pm
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Tears Of The Vengeful I'd suggest two detachments of handgunners, who can stand and shoot to soften up the Brets before your parent unit finishes them off. For stand-and-shoots, Handgunners are superior.
If you intend to shoot them down before combat, however, Crossbows usually get another turn of shooting.
And I did run a test on the army book, you can get something like 4 Cannons, two Hellblasters, a Hero / Lord using that Bow / Spear that counts as a Ballista, and then some 100+ Crossbowmen / Handgunners at 2Kpts.
While if they get into combat your army is wrecked, usually you can shoot most (If not all) down before then, and you can still afford three CC characters or Wizards to aid the army.
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Posted: Sun Mar 30, 2008 4:08 pm
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Posted: Sun Apr 20, 2008 2:34 pm
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Posted: Mon Apr 21, 2008 9:48 am
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Posted: Sun Apr 27, 2008 9:57 am
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Posted: Thu Aug 14, 2008 5:21 pm
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Posted: Sat Nov 29, 2008 6:32 am
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From one empire player to the others, what should i get next for my army, i already have 10 archers, 5 outriders, 2 wizzards, luthor huss, 50 spearmen, 10 free company, 4cannons/ mortars, 3volley guns/ helstorm batteries, and 30 flagelants.Should i get more heroes or core, special, or rare units and what kind?
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Posted: Sun Nov 30, 2008 1:31 am
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Posted: Sun Nov 30, 2008 9:25 am
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Posted: Mon Jun 22, 2009 12:31 pm
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Posted: Mon Jun 22, 2009 1:22 pm
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Posted: Mon Jun 22, 2009 1:32 pm
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