Super Power Rules!
**READ ME NOW!**


1. Using the Gaia Dice System, under Post Action; Roll Dice, Players will roll THREE 20-sided dice (in a post, in THIS thread).
2. Those numbers will match various super powers listed below. REPEAT NUMBERS MAY BE REROLLED!
3. The player will then choose ONE of those three powers and use that ability for their character profile.

The profile skeleton can be found here; ]http://www.gaiaonline.com/guilds/viewtopic.php?t=22962487




Super Power List:


1. Null Void: Neutralizes ALL super-human abilities around you (with a distance of about 25ft). No on/off switch on this one!

2. Elemental Control: Earth

3. Sonic Scream

4. Elemental Control: Electricity

5. Superhuman Speed/Agility: Ability to move, run, react, think, and sense at speeds much faster than a normal Human.

6. Mr. Fantastic Power: you are now all stretchy and stuff.

7. Matter Ingestion: Ability to consume any sort of matter without any ill effects on the user.

8. Animation: Ability to temporarily bring inanimate objects to life or to free an individual from petrification.

9. Duplication: Ability to create physical duplicates of oneself.

10. Time Manipulation: Ability to affect the flow of time by slowing, accelerating, reversing, or stopping it.

11. Bone Manipulation: Ability to manipulate the bones in one's own body. Minor Healing factor at work.

12. Shadow manipulation: Ability to create or manipulate darkness, often by mentally accessing a dimension of dark energy

13. Elemental Control: Fire

14. Animal Mimicry: Ability to take on the abilities of certain animals.

15. Elemental Control: Air

16. Superhuman Strength/Endurance: Ability to have a higher resistance to one or more forms of damage before being injured as well as the ability to exert ones self in an activity without tire.

17. Superhuman Mentality: Superhuman mental capabilities; including intelligence far above that of a genius level. Telepathy as side effect.

18.Elemental Control: Water

19. Energy Constructs: Ability to create complex shapes or even functional machinery out of solid energy.

20. Immortality: Ability to live forever. This may be complete immortality encompassing invulnerability, partial invulnerability to all but specific events (i.e., decapitation or exposure to a specific chemical such as kryptonite) or simply an inability to age normally.