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Made up some awesome Fallout 3 Special Weaps ideas...

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LVL524 HP9999 status-noob

PostPosted: Mon Aug 08, 2011 4:52 pm
Skim it, if you don't want to read it all~

These are some of my ideas for Special Weaps in Fallout 3

(FR stands for Full Repair)

---- Flame Friendly (600 caps FR)- Flame Friendly is a little smaller than a normal Incinerator, and instead of having to carry it like a minigun, you rest it on your shoulder where the curved wood is. It shoots very heavy flame bullets, but the bullet is just heavy enough to get 3.5/4 into the body. The bullet disperses into flames right on impact, and burns deep into the body.
----Tommy's Big Brother (400 caps FR) -Tommy's Big Brother aka 44 Tommy Gun shoots 44 magnum bullets, but the clip is small, and only holds 12 bullets, but at least 2 times more than a magnum itself.
----MP40 Wazer Wifle (1000 caps FR)-The MP40 Wazer Wifle was created by a German Scientist named Dr. Albercht. His son was always talking about laser rifles, and been drawing them since he was 6. Dr. Albercht has been thinking of the perfect design of an automatic laser rifle, but never shared it with anyone. He saw his sons drawings and remembered he owned an MP40. He used the MP40 as the body of the gun. After 3 years well spent, he finally created the first successful automatic laser rifle in the East. He added the energy splicer in the front to cause 1/14 less Microfusion Cell being used. He added the energy splicer because he also installed a super modified battery charger to cause faster shooting, farther range, and more powerful laser charges. He soon named it "MP40 Wazer Wifle" because he remembered how his son talked when he was 8. After 25 years, Dr. Albercht sold his gun to the US, which he was a fined a lot of money he got from the US, but still had most of his money left.
----AK Recharger (500 caps FR) -The AK-Recharger was built from a custom made AK47. The recharger also keeps the gun from degrading to fast. The kind of bad thing is that it takes about 5-6 shots to kill a normal ghoul. Still, you don't ever have to worry about being shot in the head while having to reload in bad situations.
----CQB-82 Demolisher (2000 caps FR)- The CQB-82 uses the exact same ammo as a Tesla Cannon, just two Electron charge packs. It has a scope that you can adjust by moving the lenses up, or down into the scope. It is a lot heavier than a Tesla Cannon, but a LOT more powerful. It has two Electron charge packs though because of it's power. I also forgot to mention that that the beam from the CQB-82 creates a blast of energy about as big as a charge from a pulse grenade, completely melting any living thing in the blast. -Long John Silver's Frag-Cannon- The Frag Cannon shoots a frag about 3.5 times farther than a normal grenade launcher, also exploding on impact. It's called "Long John Silver's Frag-Cannon" because it looks like his gun.
----CPU Compatible Terminal Hacker (850 caps FR)- The CPU Compatible Terminal Hacker hacks into a Terminal in 2 shots of the back of the terminal, but if your luck skill is high enough, most of the time 1 will do the trick. It will also sometimes fail, but the higher your science skill is, the less chance of the happening. The gun activates the Hacker NPC in the CPU dart in the 4 holes of the gun, and suspends it in the black part from going to fast into the computer, so it doesn't break it. The CPU then hacks the system for you, and logs you into the terminal. The only thing is, there's about 50 of these CPU darts in the game, so use them wisely. Each dart costs about 20 caps, and the Terminal Hacker holds 6 rounds.
----The Sun's Harmful Rays (2500 caps FR)- This laser...toaster weapon is well over 60% more powerful than a laser rifle. It kills a super mutant Behemoth in just 3 hits, but takes 1 hit for anything else. The thing is that it takes 4 hours in the game to recharge, and you cannot use the wait button, so use it wisely. It also is not usable at night, because it gets too cold at night. The good thing is that it doesn't take ANY ammo, it just degrades 1/10 faster than the a normal gun in fallout. The diamonds inside create a beam of light, while gold and titanium creates the laser. The light joins the laser while the toaster is modified to be 500 degrees hot, creating two POWERFUL light beams, burning through bodies when critical hit.
----Nature's Li'l Handy Dandy (2250 caps FR)- Nature's Li'l "Handy Dandy" is powered by a super charge battery, about 300 times more powerful than a normal battery. It is the same as a Wunderwaffe, just smaller, and a little less powerful. For a normal human, it stuns in 2 shots, 4 shots will melt flesh all the way to the bone, sending massive charges of volts into the body, and deteriorating the insides of the body, killing them. The battery runs out after 100 shots. The good thing is that the gun never degrades. The battery in the game should cost about 550 caps.
----The Exterminators Toys (100 caps)- These little gas grenades here are filled with enough poisonous gas to kill 6 people. Once a NPC breaths it, they start losing health. The lower their hp, the faster they die.
----That's shocking! (600 caps FR)-This electrified baseball bat will stop a heart beat in
6 hits to a normal human, killing them. The battery like the one from "Nature's Li'l Handy Dandy" lasts longer (to a human). But let's just say a normal human has less health than a super mutant, and every time you hit the human, you lose the normal amount of energy from the battery, about 1 out of 500 hits. But when you hit the Super Mutant, it loses about 2 out of 500 hits. So that's how it works. The gloves it comes with are made of reinforced rubber, so they degrade after about 300 blows to a NPC, but you never get shocked. The gloves cost about
----Radio Bomb- This modified toaster/radio/bomb thing blows up a super mutant Behemoth in about 4 straight-on hits. It is a radio attached to a toaster, connected by all wires on the sides, and the plugs are connected too. The radio has a channel set to only the hand-held radio it comes with, by specific wires being connected. There is a mini-nuke smaller than a normal one inside the toaster, but you have to set the toaster all the way to "6", which is the highest level of heat that the toaster can go, and it will cause a reaction to the parts inside the toaster to blow up the small...mini-nuke. Also, try not to play with it too much, it WILL explode.  
PostPosted: Tue Aug 09, 2011 5:56 pm
They already have the Tesla Sword, (I want) and Wolverene's Claws (Got the link),

Other Ideas could include...

Shotgun Slugs: Amo for shotguns. Can punch a hole though super mutants.

The A-9 Nail Gun: Just like the assault rifle but it does less damage because it fires nails.. which are cheap. (30 caps for a box of 100 N.I.N.)

The PPSH 40: The Russian 10mm Machine Gun.

The Han Solo Gun: Chinese Pistol+9mm Scope+Fire Extinguisher Nozzle.
It just looks better.  

Edwind Ravenlock


LVL524 HP9999 status-noob

PostPosted: Wed Aug 10, 2011 8:53 am
what does a tesla sword have to do with what i made up >.>  
PostPosted: Wed Aug 10, 2011 7:44 pm
It's a cool looking weapon. Much like yours would.
I'm surprised to see that you need a mod to get the spiked bat. The materials are right there. 6 Railroad Spikes and a Bat.
What? Do you need a schematic or something?

The Tesla Sword idea was taken and actualy made into a mod.
My other idea was the woverene claws but someone beat me to that as well. So now you can play as Logan.
I still have the link written down.  

Edwind Ravenlock

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Fallout 3

 
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