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The Situational Badass Crew
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Posted: Wed Jan 12, 2011 6:27 am
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Posted: Wed Jan 12, 2011 6:43 am
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The Situational Badass Crew
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The Situational Badass Crew
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Posted: Tue Apr 12, 2011 12:14 pm
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Posted: Tue Apr 12, 2011 1:47 pm
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I just saw this right now actually. (And you kinda just posted your fan classes' information and didn't say anything about wanting comments and such. Probably obvious that you wanted some, but just saying.)
Interesting ideas. I don't read about many fan classes, and personally I think it'd be hard to incorporate them in the TF2 world. The nine classes are pretty balanced as it is.
For the Spec Ops class, it seems good, but he has two melees? I know you put the Throwing Knife as a secondary, but I would think it'd be a melee weapon. Also, can you be clear on what Spec Ops are? I'm actually not familiar with the term. (I don't play many first person shooters or know much about army/special forces stuff.)
The Guard Dog is good, but did you really come up with it? Because I saw the Guard Dog from this website a year or so ago: Guard Dog Update
Saboteur is okay, but the Irene weapon seems a tad too powerful. Well, maybe. Considering it only has one bullet, it may work. But Saboteur sounds would be someone who would commits sabotage rather than traps. Which would be like the Spy. Maybe a change in name?
By the way, which category would these three fall under? Offense, Defense, Support?
Also, I hope you aren't offended by any of my comments. I'm just trying to give you some feedback, with no intentions of offending you or your classes. (Also, I have class in fifteen minutes, so I'm in a slight rush to post this.)
[1. Spec Ops is short for "Special Operations". The Throwing Knife is a whole different weapon from the Combat Knife. The Combat Knife is a military standard-issue knife, but the Throwing Knives are basically just blades. True throwing knives have no handles. He goes under Offense.] 2. My Guard Dog is different. It uses the same weapons, but it has different stats, can't fill Jarate, but keeps track ability. Oh and IT'S A WHOLE DIFFERENT BREED. It goes under Defense.] 3.Irene was designed with slightly tipping the balance scales in mind. Oh and it's much much harder to obtain because you can't craft it and it can't be traded or bought from the Mann Co Store. As for her name, it refers not to sabotaging machines, but rather to sabotaging the opponent's strategy. How are you gonna react when your perfect plan gets screwed up by three raging Saboteurs? They weren't designed for stealth, they were designed to throw a monkey wrench into the enemy's plans. She goes under Support.]
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Posted: Tue Apr 12, 2011 3:32 pm
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Posted: Wed Apr 13, 2011 12:21 am
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The Situational Badass Crew
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Posted: Wed Apr 13, 2011 6:16 pm
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Kasai_Kazan 1. So would there be a set of throwing knives? Or would he have to retrieve it after each throw? By the way, I looked back at the weaopns, and noticed that the Soviet Screamer was an AK-47 with incendiary bullets. Would an enemy shot by this gun suffer after-burn? 2. What breed is your dog? And how are the stats different? And I'm surprised that he'd be Defense, actually, since he seems more like Support, with his Helper item. 3. I see. I was mislead by the name, since saboteur brings up a spy to mind. And how she creates traps also made me think she'd more of a Defense class. Also, I would appreciate it if you didn't edit my post to reply to me. 1. It's 3 knives. He can retreive them, but if he has 3 and he retrieves them, the first three will disappear. The Soviet Screamer no longer has an afterburn effect, but rather simply has an ACOG scope zoom in a manner similar to the Sniper. The inciniedary attribute was carried over into a concept weapon called the Hot Rod, another assault rifle. 2. He's a Harrier, a larger version of a Beagle. The original Guard Dog screens showed it with 100 HP, my Guard Dog has 85. However, it makes up for it by being even faster than the Scout, outrunning him by 30%. It also can double jump. It also doesn't have the ability to refill Jarate. It also cannot capture the Intel. It does however, retain the tracking ability. Also, for future reference, I'm switching Saboteur and Guard Dog. 3. Glad to clarify. Oh and I meant to click 'Quote', sorry. To Timmyo00, the Over-Under is the Saboteur's stock weapon, it's modelled after a sawn-down Weatherby Athena shotgun ( http://cdn5.thefirearmsblog.com/blog/wp-content/uploads/2008/01/images-products-shotguns-enlarge-ou-athena-5-big.jpg )
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Posted: Thu Apr 14, 2011 10:19 am
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The Occasional Traveller Kasai_Kazan 1. So would there be a set of throwing knives? Or would he have to retrieve it after each throw? By the way, I looked back at the weaopns, and noticed that the Soviet Screamer was an AK-47 with incendiary bullets. Would an enemy shot by this gun suffer after-burn? 2. What breed is your dog? And how are the stats different? And I'm surprised that he'd be Defense, actually, since he seems more like Support, with his Helper item. 3. I see. I was mislead by the name, since saboteur brings up a spy to mind. And how she creates traps also made me think she'd more of a Defense class. Also, I would appreciate it if you didn't edit my post to reply to me. 1. It's 3 knives. He can retreive them, but if he has 3 and he retrieves them, the first three will disappear. The Soviet Screamer no longer has an afterburn effect, but rather simply has an ACOG scope zoom in a manner similar to the Sniper. The inciniedary attribute was carried over into a concept weapon called the Hot Rod, another assault rifle. 2. He's a Harrier, a larger version of a Beagle. The original Guard Dog screens showed it with 100 HP, my Guard Dog has 85. However, it makes up for it by being even faster than the Scout, outrunning him by 30%. It also can double jump. It also doesn't have the ability to refill Jarate. It also cannot capture the Intel. It does however, retain the tracking ability. Also, for future reference, I'm switching Saboteur and Guard Dog. 3. Glad to clarify. Oh and I meant to click 'Quote', sorry. To Timmyo00, the Over-Under is the Saboteur's stock weapon, it's modelled after a sawn-down Weatherby Athena shotgun ( http://cdn5.thefirearmsblog.com/blog/wp-content/uploads/2008/01/images-products-shotguns-enlarge-ou-athena-5-big.jpg )
1. I kinda think the incendiary ammo is a bit too much, since the fire starter is the Pyro.
2. Oh really? Well, the Guard Dog's stats in the first post show he has 100 HP and 100% speed, which is why I was confused.
The Occasional Traveller 2.Guard Dog HP: 100 Speed: 100%
Also, I think 30% faster than the scout is a bit too much. The Scout is already running at 133% speed, so the dog would be going 163%. Something like 140% would be more reasonable, I think. And a dog having double jump might be too much, but that's just my opinion. And you mentioned he can't capture the intel, but what about control points. Can he capture the points?
And apology accepted (about the Edit/Quote mistake).
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The Situational Badass Crew
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Posted: Thu Apr 14, 2011 1:52 pm
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Kasai_Kazan The Occasional Traveller Kasai_Kazan 1. So would there be a set of throwing knives? Or would he have to retrieve it after each throw? By the way, I looked back at the weaopns, and noticed that the Soviet Screamer was an AK-47 with incendiary bullets. Would an enemy shot by this gun suffer after-burn? 2. What breed is your dog? And how are the stats different? And I'm surprised that he'd be Defense, actually, since he seems more like Support, with his Helper item. 3. I see. I was mislead by the name, since saboteur brings up a spy to mind. And how she creates traps also made me think she'd more of a Defense class. Also, I would appreciate it if you didn't edit my post to reply to me. 1. It's 3 knives. He can retreive them, but if he has 3 and he retrieves them, the first three will disappear. The Soviet Screamer no longer has an afterburn effect, but rather simply has an ACOG scope zoom in a manner similar to the Sniper. The inciniedary attribute was carried over into a concept weapon called the Hot Rod, another assault rifle. 2. He's a Harrier, a larger version of a Beagle. The original Guard Dog screens showed it with 100 HP, my Guard Dog has 85. However, it makes up for it by being even faster than the Scout, outrunning him by 30%. It also can double jump. It also doesn't have the ability to refill Jarate. It also cannot capture the Intel. It does however, retain the tracking ability. Also, for future reference, I'm switching Saboteur and Guard Dog. 3. Glad to clarify. Oh and I meant to click 'Quote', sorry. To Timmyo00, the Over-Under is the Saboteur's stock weapon, it's modelled after a sawn-down Weatherby Athena shotgun ( http://cdn5.thefirearmsblog.com/blog/wp-content/uploads/2008/01/images-products-shotguns-enlarge-ou-athena-5-big.jpg ) 1. I kinda think the incendiary ammo is a bit too much, since the fire starter is the Pyro. 2. Oh really? Well, the Guard Dog's stats in the first post show he has 100 HP and 100% speed, which is why I was confused. The Occasional Traveller 2.Guard Dog HP: 100 Speed: 100% Also, I think 30% faster than the scout is a bit too much. The Scout is already running at 133% speed, so the dog would be going 163%. Something like 140% would be more reasonable, I think. And a dog having double jump might be too much, but that's just my opinion. And you mentioned he can't capture the intel, but what about control points. Can he capture the points? And apology accepted (about the Edit/Quote mistake). 1. That doesn't stop the Sniper from dealing fire damage does it? 2. I need to adjust the stats. I haven't gotten around to editing the post. I'll lower the speed to 145 and the HP to 85. He can actually cap points, but only at 3/4 the rate of everyone else.
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Posted: Thu Apr 14, 2011 3:25 pm
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The Situational Badass Crew
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Posted: Thu Apr 14, 2011 3:40 pm
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Kasai_Kazan The Occasional Traveller 1. That doesn't stop the Sniper from dealing fire damage does it? 2. I need to adjust the stats. I haven't gotten around to editing the post. I'll lower the speed to 145 and the HP to 85. He can actually cap points, but only at 3/4 the rate of everyone else. 1. With the help of a Pyro setting Sniper's arrow on fire. The fire starter is still Pyro. 2. Ah. So this was something you changed sometime after the post. Okay. And the speed at 145% is pretty good, considering the HP is so low 1.Still, it's technically the Sniper dealing the fire damage. And this is how the weapon description for the Hot Rod would look:
HOT ROD i:alt-fire: underbarrel flamethrower. Even Pyro approves! i: bullets deal afterburn +25% faster reload time -No random Critical Hits 2. It was mostly based on the fact that the Harrier is a somewhat small dog.
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Posted: Fri Apr 15, 2011 9:51 am
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The Occasional Traveller Kasai_Kazan The Occasional Traveller 1. That doesn't stop the Sniper from dealing fire damage does it? 2. I need to adjust the stats. I haven't gotten around to editing the post. I'll lower the speed to 145 and the HP to 85. He can actually cap points, but only at 3/4 the rate of everyone else. 1. With the help of a Pyro setting Sniper's arrow on fire. The fire starter is still Pyro. 2. Ah. So this was something you changed sometime after the post. Okay. And the speed at 145% is pretty good, considering the HP is so low 1.Still, it's technically the Sniper dealing the fire damage. And this is how the weapon description for the Hot Rod would look: HOT ROD i:alt-fire: underbarrel flamethrower. Even Pyro approves! i: bullets deal afterburn +25% faster reload time -No random Critical Hits 2. It was mostly based on the fact that the Harrier is a somewhat small dog.
1. Yes, but the Sniper wouldn't be able to without a Pyro on the team. On the other hand, this weapon allows the Spec Ops to cause fire damage without the Pyro ever being present.
2. Ah, that's true. I forgot how small they were.
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The Situational Badass Crew
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Posted: Fri Apr 15, 2011 1:42 pm
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Kasai_Kazan The Occasional Traveller Kasai_Kazan The Occasional Traveller 1. That doesn't stop the Sniper from dealing fire damage does it? 2. I need to adjust the stats. I haven't gotten around to editing the post. I'll lower the speed to 145 and the HP to 85. He can actually cap points, but only at 3/4 the rate of everyone else. 1. With the help of a Pyro setting Sniper's arrow on fire. The fire starter is still Pyro. 2. Ah. So this was something you changed sometime after the post. Okay. And the speed at 145% is pretty good, considering the HP is so low 1.Still, it's technically the Sniper dealing the fire damage. And this is how the weapon description for the Hot Rod would look: HOT ROD i:alt-fire: underbarrel flamethrower. Even Pyro approves! i: bullets deal afterburn +25% faster reload time -No random Critical Hits 2. It was mostly based on the fact that the Harrier is a somewhat small dog. 1. Yes, but the Sniper wouldn't be able to without a Pyro on the team. On the other hand, this weapon allows the Spec Ops to cause fire damage without the Pyro ever being present. 2. Ah, that's true. I forgot how small they were. They're actually medium-size dogs, but all they are is larger Beagles. They're like, knee high to the Scoot.
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