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The Land of +Anima

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Coridae

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PostPosted: Tue Mar 16, 2010 4:15 am
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The Story of +Anima

The lands of Astaria and Sailand were at peace, for a while. Until an outbreak of non-humans began to populate the countries. These strange beings came to be called +Anima. They are practically half-animal, with marks on their skin which, in the blink of an eye, can transform a small child into a beast. +Anima's became hated, worthless creatures. Some would scream in fear at the sight of them, or chase them with intent to kill. Many others are jealous of the powers +Anima's are gifted with, provoking their own revulsion. Each believing the other country was responsible for these abominations, Sailand and Astaria began war.

>>>You can read +Anima here if you wish.<<<
 
PostPosted: Thu Mar 18, 2010 9:10 am
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The World of +Anima

In the +Anima world, some humans have an unusual gift that grants them the ability to morph one or more of their body parts, such as limbs, into a form of an animal's body part. Some are capable of even more radical changes, such as growing wings or full-body transformation. The transformation processes are very fast, and occur at the user's will. When inactive, the morphed areas revert back to normal, leaving the person's clothing and body completely untouched. The only visual mark of this ability appears on the body of the person, in the form of a black tattoo-like marking. Occasionally, the user bears some behavioral characteristics of their animal, but this is not very common. +Anima are not treated kindly by the normal humans. Therefore, when some are treated bad enough or have a taken over neglected feeling, their +Anima often takes over them.

All who have such an ability are collectively referred to as +Anima. The +Anima are capable of controlling their powers at will. Their abilities range widely — including, but not limited to, superhuman strength, agility, and reflexes, as well as heightened senses, and the growth of physical features such as fur,claws or wings. All of these originate from the characteristics of a +Anima's animal. Every +Anima bears the characteristics of only a single animal.

The origin of this phenomenon is rumored to come from the Kim-Un-Kur, a tribe of natives that live in the Moss Mountains. The main criteria to becoming an +Anima are:
1) They are usually children age 5-14
2) they are very close to death or in a desperate situation.
The Kim-Un-Kur seem to break these criteria, as they seem to voluntarily equip their +Anima and do not seem to vanish under the criteria under special experiments.

There are different theories how an animal is chosen for a +Anima. It is also possible for +Anima to be implanted into someone or the person done experiments on. But unnaturally implanted +Anima may leave their host under times of extreme stress or if their strength is pushed past the limit. In other words, naturally given +Anima are like birthmarks - they are more permanent and bestowed to them naturally. An implanted +Anima is not like the real thing and can fade over time.

The +Anima's powers are not understood by the normal people, and the +Anima are subject to negative prejudice. They are feared as monsters, and even hated by some. Some are envious of such powers and seek to gain control over them. Thus, afraid of the negative reaction from others, most +Anima tend to hide their true powers whenever possible.

The treatment of +Anima differs greatly in Astaria and Sailand, the two major countries in the +Anima world. In Astaria, +Anima are treated in various ways. More commonly they are treated with suspicion or dislike, not necessarily hate, although some in the army see them as enemies. On the other hand, +Anima are valuable slaves in Sailand. They are looked down on and seen as less than humans. They work for their masters and are arrested by hunters and sold in slave markets if they have no master. To identify them as slaves, they are forced to wear collar- like chokers with their masters symbol.

Another reason +Anima can be considered outcasts and dangerous is the fact that their +Anima can get stronger over continuous use for daily life, even to the point where individuals eventually (most likely involuntarily) give up their human sanity and become more and more like the animal they were bestowed.

There is also indication that they it may be possible for them to lose their powers. This usually occurs when they reach adulthood, or when they do not need their +Anima to protect them anymore.


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Coridae

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Coridae

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PostPosted: Thu Mar 18, 2010 9:12 am
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Asteria

Astaria is fairly temperate, spanning from lake towns to deserts. The clothes are usually many-layered and bulky, and fairly colorful. +Anima are treated with fear and disdain.
Towns:
Astar – Capital of Asteria; the king lives here.
Polly Port – A town near the ocean, rumored with a mermaid
Maggie Vil – Huge city with a woman leader always named Maggie; a direct descendant of the original Maggie who founded it as a small village. Brawls are held here, where people are awarded 1000 gillah if they win a fight for the entertainment of a crowd. Killing is prohibited.
Octopus – Fairly large town on top of a rocky mountain that's shaped like an octopus's legs. Underground are the ruins of an ancient city where groups of pocket-picking girls reside.
Kilter – A church town that also serves as an orphanage. A secret path under the altar leads to Astar.
Sandra – The biggest city in Western Asteria.
Barmey – Fairly large town with a circus.
Abon – Riverside village famous for their Abon weed cuisine, which is also the antidote for the local sickness. Abon weed is also the cause of the local sickness.
Bubbly - A town famous for it's soothing hot springs.


Sailand

Sailand has a hotter, more tropical atmosphere than Astaria. The clothes are light and plain, made of floaty cloth. +Anima slaves wear collars.
Towns:
Stella – Capital of Sailand; the king, his wives, and all the princes live here. Built on a rocky mountain that resembles termite mounds.
Market Town – Town for selling goods and +Anima slaves.
Lifty – Small travelers' town on the road to Stella.
 
PostPosted: Sun Sep 26, 2010 10:02 pm
I also managed to find a big map of all of the travels of the character's of +Anima. It is a fairly large image, so I will put a link to it, but I suggest that you look at it.

Here it is.
 

Coridae

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Official +Anima Guild

 
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