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Posted: Fri May 18, 2012 11:15 am
Deel-Dough XxXmolly luvs chuXxX Unit Blue XxXmolly luvs chuXxX Unit Blue Strikes Molly with another Thunder >:L -5 her life 90HP attacks blue with Earth -5 to his life emotion_dealwithit 90HP You know what... this is just gonna take a while. can i just kill you? Pretty Pwease *Goes cute face*--> 3nodding (Don't do it!!)let me kill you first emotion_c8 Me- 100 You- 85 Aero! >.< noot fairrrr
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Posted: Fri May 18, 2012 12:45 pm
XxXmolly luvs chuXxX Deel-Dough The idea is ok but you need more moves maybe even classes and dice should be used for damage. They way you have it set up if both enemies are online everyday then who ever gets the first attack is gonna win so thats no really a fight. Also if someone decided to jump into the middle of someones battle it could be a bit cheap. If you added classes maybe or just changed the damages to dice rolls that would be better. I would also suggest that the health be about 500 depending on class if you decide to add classes. Also depending on the dice roll if they get the highest possible number or one below it you can say its a critical and have them do x amount of extra damage on top of the dice roll damage. lol we should totally work on improving this. caz i think it has the potential to be a good game. yum_puddi I agree.
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Posted: Fri May 18, 2012 12:51 pm
XxXmolly luvs chuXxX Deel-Dough XxXmolly luvs chuXxX Unit Blue XxXmolly luvs chuXxX Unit Blue Strikes Molly with another Thunder >:L -5 her life 90HP attacks blue with Earth -5 to his life emotion_dealwithit 90HP You know what... this is just gonna take a while. can i just kill you? Pretty Pwease *Goes cute face*--> 3nodding (Don't do it!!)let me kill you first emotion_c8 Me- 100 You- 85 Aero! >.< noot fairrrr See another reason why this thing needs to be fixed.
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Posted: Fri May 18, 2012 1:01 pm
Deel-Dough XxXmolly luvs chuXxX Deel-Dough The idea is ok but you need more moves maybe even classes and dice should be used for damage. They way you have it set up if both enemies are online everyday then who ever gets the first attack is gonna win so thats no really a fight. Also if someone decided to jump into the middle of someones battle it could be a bit cheap. If you added classes maybe or just changed the damages to dice rolls that would be better. I would also suggest that the health be about 500 depending on class if you decide to add classes. Also depending on the dice roll if they get the highest possible number or one below it you can say its a critical and have them do x amount of extra damage on top of the dice roll damage. lol we should totally work on improving this. caz i think it has the potential to be a good game. yum_puddi I agree. lets do this!! emotion_dowant
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Posted: Fri May 18, 2012 6:16 pm
XxXmolly luvs chuXxX Deel-Dough XxXmolly luvs chuXxX Deel-Dough The idea is ok but you need more moves maybe even classes and dice should be used for damage. They way you have it set up if both enemies are online everyday then who ever gets the first attack is gonna win so thats no really a fight. Also if someone decided to jump into the middle of someones battle it could be a bit cheap. If you added classes maybe or just changed the damages to dice rolls that would be better. I would also suggest that the health be about 500 depending on class if you decide to add classes. Also depending on the dice roll if they get the highest possible number or one below it you can say its a critical and have them do x amount of extra damage on top of the dice roll damage. lol we should totally work on improving this. caz i think it has the potential to be a good game. yum_puddi I agree. lets do this!! emotion_dowant Ok do you have any other suggestion?
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Posted: Fri May 18, 2012 7:35 pm
OH! I have suggestion!!!!
Make the damages more!!!!!!!! and in dice rolls, a certain number whatever should be given the chance to HEAL or Regenerate
And their should be a keeper of the game. Someone who watches over all and records it in the first post.
And I should be a Level 20 BAWS
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Posted: Sat May 19, 2012 6:21 am
Unit Blue OH! I have suggestion!!!! Make the damages more!!!!!!!! and in dice rolls, a certain number whatever should be given the chance to HEAL or Regenerate And their should be a keeper of the game. Someone who watches over all and records it in the first post. And I should be a Level 20 BAWS
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Posted: Sat May 19, 2012 9:39 pm
Me- 100 Molly-80 Blue-80Double Lightning! lol Its nothing personal just business.Ok so my ideas are simple warrior class, healer class and Caster class. Could be the classes and casters can have the spells he has. Healer's will have a new set of skills like the warrior and every class at level 5 or 10 and if this gets popular we can start a shop with a mule and have in game items for cheap amounts of gold or what ever. Just another idea if it gets popular that way we can take the gold the mule earns and give it back to the guild in contest or help people with there quest. But all just a couple ideas. So if the max HP stays at 200 we can't go any higher then a 10 or 12 sided dice for damage. But I think D6 should be reg atk and D8 & D10 should be special attacks which will have limited on number of times they can be used as well as for the d12 if we decide to do something with it could possible be the critical dice.
Warrior- (Slash, Blitz strike, Parry) Healer- (B-Heal,I-Heal,M-Heal, Revive, Guard) Caster- ( Ref to first page, Spell shield)
Levels- Healers will get a break her since they wont have to many offensive spells or Atks so it will be a little easier for them to stay on par with Warriors and Caster.
Also maybe upon level up you get a point of two to add to one of you skills boosting it possible random number generator 1-3 or a 4 sided dice.
These are just a basic list of ideas I'm sure you guys have plenty more ideas. So lets she if we can agree on something so we can get this thing up and running. heart
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Posted: Sun May 20, 2012 4:50 am
Deel-Dough Me- 100 Molly-80 Blue-80Double Lightning! lol Its nothing personal just business.Ok so my ideas are simple warrior class, healer class and Caster class. Could be the classes and casters can have the spells he has. Healer's will have a new set of skills like the warrior and every class at level 5 or 10 and if this gets popular we can start a shop with a mule and have in game items for cheap amounts of gold or what ever. Just another idea if it gets popular that way we can take the gold the mule earns and give it back to the guild in contest or help people with there quest. But all just a couple ideas. So if the max HP stays at 200 we can't go any higher then a 10 or 12 sided dice for damage. But I think D6 should be reg atk and D8 & D10 should be special attacks which will have limited on number of times they can be used as well as for the d12 if we decide to do something with it could possible be the critical dice.
Warrior- (Slash, Blitz strike, Parry) Healer- (B-Heal,I-Heal,M-Heal, Revive, Guard) Caster- ( Ref to first page, Spell shield)
Levels- Healers will get a break her since they wont have to many offensive spells or Atks so it will be a little easier for them to stay on par with Warriors and Caster.
Also maybe upon level up you get a point of two to add to one of you skills boosting it possible random number generator 1-3 or a 4 sided dice.
These are just a basic list of ideas I'm sure you guys have plenty more ideas. So lets she if we can agree on something so we can get this thing up and running. heart Woah... Cool! If this pushes through it deserves like a... a lot of stuff! THUNDER!!!!! -5
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