|
|
|
|
|
|
Posted: Wed Aug 25, 2010 3:38 pm
|
|
|
|
|
|
|
Posted: Wed Aug 25, 2010 5:02 pm
|
|
|
|
|
|
|
|
|
Posted: Wed Aug 25, 2010 5:19 pm
|
|
|
|
|
|
|
Posted: Wed Aug 25, 2010 5:24 pm
|
|
|
|
|
|
|
|
|
Posted: Wed Aug 25, 2010 6:37 pm
|
|
|
|
A guild for people who have the common interests of skateboarding, alternative arts and generally common music tastes sounds like a very good place to start.
If you keep it to a simple topic like skateboarding, the people will probably have a lot in common and get along well. And if you make it on a topic you like, you'll have more in common with your members.
Once inside, you can allow the skateboarders to talk about anything they want. When interest guilds get big enough, they often have separate forums for the topics. Like, you can make one forum all about skateboards. And have a subforum just for general talk. When your guild is new and small, subforums might be a bad idea. You will have only a few people making topics. Those few topics would be spread thin into different subforums. The guild would look dead. That discourages people from posting. Subforums are great for organization, but only make them as you need them.
Miki made a great suggestion. You should go look at the other, successful guilds. See what they have in common. The guilds page has a list of popular guilds. That's a good place to start. http://www.gaiaonline.com/guilds/ For example, many of the popular guilds have lots of contests and games for their members to play.
It's also good to see what sort of rules they have in common. Successful guilds have simple rules that keep everything flowing smoothly.
Once you've made your guild, you can advertise it in the Guilds Charter and Barter Forum: http://www.gaiaonline.com/forum/guilds-charter-and-barter/f.156/ One of the key things to making a successful guild is having a ton of members. With more members, there's a higher chance of more than one person visiting the guild at one time. Many of the popular guilds only stay popular because there's usually a few people posting in the guild at the same time. Guilds stay successful when people join and realize that they have a fun time when they post in the guild. If the members like the same thing, there's a higher chance of people getting along and having fun.
Another thing to keep in mind: Do NOT make an advertising scheme that promises that the winner can be part of the crew or be your vice captain. Er, don't make just any random person a crew member. You have a high chance of getting people who'd make horrible moderators. Wait and pick crew members from people who are active and seem trustworthy. Your vice captain has the powers to overthrow you, steal your guild and make him/herself captain. Make sure you fully trust your vice-captain. http://www.gaiaonline.com/forum/guilds-charter-and-barter/the-dangers-of-an-unknown-vice-captain-a-must-read/t.36195417/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Aug 25, 2010 6:52 pm
|
|
|
|
sdrawkcab A guild for people who have the common interests of skateboarding, alternative arts and generally common music tastes sounds like a very good place to start.
If you keep it to a simple topic like skateboarding, the people will probably have a lot in common and get along well. And if you make it on a topic you like, you'll have more in common with your members.
Once inside, you can allow the skateboarders to talk about anything they want. When interest guilds get big enough, they often have separate forums for the topics. Like, you can make one forum all about skateboards. And have a subforum just for general talk. When your guild is new and small, subforums might be a bad idea. You will have only a few people making topics. Those few topics would be spread thin into different subforums. The guild would look dead. That discourages people from posting. Subforums are great for organization, but only make them as you need them.
Miki made a great suggestion. You should go look at the other, successful guilds. See what they have in common. The guilds page has a list of popular guilds. That's a good place to start. http://www.gaiaonline.com/guilds/ For example, many of the popular guilds have lots of contests and games for their members to play.
It's also good to see what sort of rules they have in common. Successful guilds have simple rules that keep everything flowing smoothly.
Once you've made your guild, you can advertise it in the Guilds Charter and Barter Forum: http://www.gaiaonline.com/forum/guilds-charter-and-barter/f.156/ One of the key things to making a successful guild is having a ton of members. With more members, there's a higher chance of more than one person visiting the guild at one time. Many of the popular guilds only stay popular because there's usually a few people posting in the guild at the same time. Guilds stay successful when people join and realize that they have a fun time when they post in the guild. If the members like the same thing, there's a higher chance of people getting along and having fun.
Another thing to keep in mind: Do NOT make an advertising scheme that promises that the winner can be part of the crew or be your vice captain. Er, don't make just any random person a crew member. You have a high chance of getting people who'd make horrible moderators. Wait and pick crew members from people who are active and seem trustworthy. Your vice captain has the powers to overthrow you, steal your guild and make him/herself captain. Make sure you fully trust your vice-captain. http://www.gaiaonline.com/forum/guilds-charter-and-barter/the-dangers-of-an-unknown-vice-captain-a-must-read/t.36195417/
thank you'r a lot of help
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|