|
|
|
|
|
|
Posted: Fri Aug 05, 2016 5:53 pm
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Aug 08, 2016 11:07 am
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Aug 08, 2016 2:25 pm
|
|
|
|
|
|
|
Posted: Sat Aug 13, 2016 3:18 pm
|
|
|
|
|
|
|
|
|
Posted: Mon Aug 29, 2016 9:54 pm
|
|
|
|
|
|
|
Posted: Tue Aug 30, 2016 8:17 pm
|
|
|
|
|
|
|
|
|
Posted: Mon Sep 05, 2016 10:54 pm
|
|
|
|
|
|
Ningishzida rolled 1 6-sided dice:
5
Total: 5 (1-6)
|
Posted: Mon Sep 19, 2016 10:55 pm
|
|
|
|
|
|
|
|
|
Posted: Tue Oct 04, 2016 4:18 pm
|
|
|
|
|
|
|
Posted: Thu Oct 20, 2016 8:38 pm
|
|
|
|
|
|
|
|
|
Posted: Fri Nov 11, 2016 6:44 pm
|
|
|
|
Okay, I'm just going to criticize the mods on this arc, and also mention that activity is dying again.
First, we shouldn't be going with airships again. Airships are just anti-fun because they exclude a lot of people from participating in battles and really limits RP.
Second, OP antagonists aren't great. Wasn't the problem last time power creep, with too many people stacking stats and rank to become impossibly fast, with impossibly strong techniques? Now you introduce antagonists who can overpower individuals in speed, strength, and firepower? Not only does that prevent the lower ranked characters from joining in, but it puts too much pressure on the higher ranks to seem effective all while you're nullifying their efforts. Again, anti-fun. Instead, antagonists should be interesting abilities, or creating interesting conflicts. If you have a particular plan, you should anticipate the RP'er reactions and take care in the scenario to work with that instead of strongarming through [AKA, stop using Mary Sue technology].
Third, perhaps personalize missions, create specific scenarios for each RPC to add to the story and contribute to the arc. Once again, placing too much emphasis around the higher ranks.
Please start posting again, and please take into consideration inclusiveness into the arc. I'd rather not have this guild die again so soon.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|