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Posted: Thu Feb 26, 2009 3:37 pm
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here is my 2250 Vampire Counts list I have been working on for some time
Vampire Lord- +Magic level, master of dark arts, avatar of death, lord of the dead, summon creatures of the night, skull staff, cadaverous cuirass, black periapt-450
Vampire- Dark acolyte, lord of dead, tomb blade, the flayed hauberk-195
Vampire- Dark acolyte, lord of dead, walach’s bloody hauberk, biting blade-195
Vampire- Dark acolyte, lord of dead, staff of sorcery, sword of striking-195
13 skeletons- champion, musician, standard-148
12 skeletons- champion, musician, standard-140
12 skeletons- champion, musician, standard-140
15 grave guard- champion musician, standard-210
15 grave guard- champion musician, standard-210
6 Black Knights, champion, musician, standard-184
3 Fell Bats-60
Varghulf-175
Total 2248
I dumped as much magic and close combat abilites on my vampires as I could, the Lord and the vampire with the staff both sit in the grave guard units, while the other 2 sit in the skeleton units. The 1st turn I plan on bumping those fell bats up as big as I can get them
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Posted: Tue Mar 03, 2009 10:03 pm
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Posted: Wed Mar 18, 2009 6:58 pm
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Posted: Wed Mar 18, 2009 8:46 pm
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Posted: Mon Apr 06, 2009 11:13 pm
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Posted: Thu Jul 02, 2009 3:24 am
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WOOH! I'm off for the annual BigBayCon Fantasy tournament, which is my first fantasy tournie! YEY!
I'm pretty lazy and borrowed 3-4 units from a friend who also play O&G since I don't have time to paint (decided to join yesterday).
The list itself won't be a serious one, it's going to be overly expensive but yet fun, can't wait to see how people will handle the list to be honest, I call it "Chariot Frenzy", but I haven't maxed out my chariots... Gotta need some boar boyz as well.
I don't really plan to go far with the list, but knowing the majority of the entrants they're not going all-out on winning either, plus there's plenty inexperienced players there (might be a plus for me, I'm still going to do my best), I lack blocks and shooty stuff, but I got some hard hitting units with me, might even be able to charge with my boar boyz the first turn! The black Orc chariots are there just to utalize WAAAGH!, +D6 movement before deciding to charge is never wrong. ;D
Anyways, I'm not going in depth with the point costs per unit, but the total is 2244 points.
Orc Great Shaman, lv4, Staff of Badumm
Black Orc Big Boss, heavy armour, shield, Martog's axe of bashin', kickin' boots, chariot.
Black Orc Big Boss, Battle Standard, heavy armour, Ulag's akkrit axe, Nibbla's 'itty ring.
Goblin Shaman, lv2, chariot, dispel scroll, brimstone bauble.
20 Orc Big 'Uns, shields, full command, Mork's spirit totem.
25 Orc Boyz, shields, full command
24 Savage Orc Big 'Uns, additional choppa, full command
5 Savage Orc Big 'Un Boar Boyz, spear, shield, full command, WAAAGH! banner.
Goblin Wolf Chariot.
Goblin Wolf Chariot.
Orc Boar Chariot.
2 Snotling Pump Wagons.
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Posted: Mon Jul 06, 2009 11:03 am
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Posted: Mon Jul 06, 2009 1:18 pm
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Posted: Mon Jul 06, 2009 9:48 pm
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Posted: Tue Jul 07, 2009 8:22 am
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I don't really get where you want to come with "balanced"... That's not the fun part about playing orcs and goblins... What do your oppnents play since you want "balanced"?
Anyways, this list is nowhere close to balanced if you ask me, it needs some changes.
First I actually don't see why the warboss isn't riding a boar nor why he isn't a black orc (1+ save with the shield) and the kickin' boots instead of the gnashas, that 1 extra attack is alot better than killing blow, ditching the magic weapon already gives you +1 Ws, maybe not I, but that's not needed to be honest, and armed to da teef is sweet.
Ditch the scroll on the orc shaman, you only need one scroll-caddy. Try to get some spare points and make that ring into staff of badum instead, it's really sweet getting +1 to cast your spells! Especially when you get the destructive ones.
The boy units should be about 25 strong instead of 20, it does alot more to your army (and it makes it easier when you face other directions and extending your front, saves you up 1" movement since you will be 5x5 through the unit).
I wouldn't have that many (yes, 2 is many) units with fanatics either, if you face anyone with REALLY fast cavalry or a flying unit you're doomed to loose the fanatics, I'd use one unit as a flank guard, since most players throw fast and light units as their flankers the night goblins make superb flank-guards.
Try to get some spare-points for the wolf riders, they seriously need a musician and spears (you might wanna let them flank-charge a unit while another orc unit perhaps go up front), it's totally worth it, helps me anytime against most enemies.
2 units of hoppers is... cool but inneffective if you ask me, they're too random to use in such big numbers, make one unit into squig herds instead, better in all kind of ways (apart from movement), I've seen them take care of chaos warriors like no other O&G unit!
The orc bullies are pretty much a waste unless you feel that you got those points left, I never make it easy for my enemy to reach my machines anyways, and they're cheap so I can afford to loose them.
Stone trolls, I love them!
Those are some things I thought of, another one is another set of characters, a proppa orc army have a battle standard bearer, most people use this one:
Black orc, heavy armour, boar, battle standard bearer, mork's spirit totem
This combo and throw him into a nice big unit which can protect him and he'll give you up to 3 extra dispel dice! My most common 2250 armies always have 8 power and 8 dispel dice thanks to this, and re-rolling break tests is always welcome.
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Posted: Mon Jul 27, 2009 10:54 pm
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Posted: Mon Aug 03, 2009 4:40 pm
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Posted: Tue Sep 15, 2009 8:26 am
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Lord Thuddleton I just played a 2100 point game: my Dwarves against Dark Elves and Massacred them by turn 4 with this list: Lord: Thorek Ironbrow and the Anvil of Doom Heroes: Runesmith with Great Weapon and Shield. Rune of Spellbreaking Core: 10 Handgunners, 10 Handgunners, 21 Warrors with shields and full command Special: Grudge Thrower-Rune of Accuracy, Rune of Burning, Rune of Penetrating Grundge Thrower-Rune of Accuracy, Rune of Burning, Rune of Reloading 15 slayers with 5 giant slayer upgrades Rare: 2 Flame Cannons I think this list will also do well against my friends Vampire Counts army. Must schedule battle soon.
This is so much, your typical dwarf shooting line. Where do you position your slayers? Cause, if your fighting the vampire counts, they could just take a zombie dragon, make the vampire lord shadow lore and go just as much uber magic as you did go uber shooting. Then poof, you would suddenly have a zombie dragon behind your lines, thanking the unseen lurker.
No but seriously... of course, if you employ a tactic to solely beat such a gunline, you can win, but what fun is there just plain blasting your enemy to bits without a sense of tactic?
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Posted: Tue Sep 22, 2009 7:22 pm
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Posted: Wed Sep 23, 2009 12:27 pm
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Inenor 520-Slann Mage Priest -1 lore, +1 dice to cast, Ethereal, Magic Resistance 3 -Plaque of Protection (2+ ward), Cube of Darkness (dispel scroll with 50% chance of ending enemy magic phase), and a Dispel Scroll 150-Skink Priest -Lvl 2 -Dispel Scroll, Diadem of Power (store up to 2 dice from casters dice to dispel pool) 141-Skink Chief -Light Armor & Spear -Staff of the Lost Sun ( S:5 x3 Short Bow), Enchanted shield (+2 to save) -Terradon (Flying Mount) 160-Scar-Vetran -Light Armor -Burning Blade of Chotek (-2 to armor save and flaming magical attack), Shield of the Mirrored Pool (2+ redirect magic missiles to caster) -Cold One 500-Saurus Warriors -2 units of 20 warriors with full command 220-Skink Skirmishers -2 unis w/ bowpipes -1 units w/ shield and javelin 90-Terradons -3 Terradons 470-Stegadon(s) -2 Stegadons this is the list i am currently 2/2/0 with 4laugh
I see you included a skink chief. While I really like the looks and feel of a skink chief, I just can't recommend it. In no way. If you want a terradon flyer, just add another terradon, that's easy. If you want a quick moving free runner? Make a scar vet instead with that crazy thing there makes you move with a m of 9 if I remember good enough. With a great weapon, you have a great potential of killing annoying chariots. (strength 7= auto kill a chariot.) And lastly, this is more a personal thing I guess. I like to keep my skink skirmishers as small and cheap as possible. Why? Their not here to kill things, their just plain damn bad at that. They can only really do things with shooting, but I like them to divert, make the enemy position themselves in bad places. This is just my short two cents! =]
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