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Posted: Sat Jan 04, 2014 12:53 pm
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Posted: Thu Jan 09, 2014 9:32 am
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Posted: Wed Jan 15, 2014 11:20 pm
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Posted: Fri Feb 21, 2014 5:00 pm
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Posted: Wed Feb 26, 2014 3:38 pm
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Armor: These are items that add in a Stat boost when worn. Each one can go into 1 slot. You may not wear 2 chest pieces! 1 item per slot!
Post in stat thread when changing armor, that way the updater can remove the old stat boost and add in the new one!
Some give you %'s added to your DEF or Acuuracy or something. Like this: If you used Magbit Pelts (not fur) you gain a 2% additional DEF against Kiandri and Firani Magic attacks.
The % means after you roll your DEF die you add the 2% to the % you get. So you rolled a 50% defense? Now it's 52%. This is in the Player vs Player combat only.
Some have something like this: you also have 5% DEF against Aeduan attacks, though you take 5% more damage from Diabi attacks. This means the other person (if they are dealing Diabi Magic to you) takes their Damage roll and adds the 5% to it. So instead of 75% damage, they would deal 80% damage.
The Official Announcement:
Magesc Introducing Armor! After much thought and contemplation, we've come to the conclusion that we'll be adding armor to our items available! You can create armor through the Professional skill of Smithing and Tailoring. Professions are available to all no matter the path... though Khehora cannot do some of them since they do not have hands till they are Khehorian. Contact us if you want to try something and we'll see what we can do! Recipes for armor are being added to the shop asap! You shall also be able to find the ingredients, recipes, and the items themselves in Adventures, from Creature drops, and during events in mini games. A new spoiler tag will be added to all journals... including Khehora! Yes, Khehora's can wear certain types of armor! It'll have to be modified, easily done in a mini solo RP talking to a smith npc, or in a PRP with a friend who can than use that as a Profession RP req! You can have many armor items... but only 1 may fit into the following slots and give you their bonus! If you wish to switch them out, post in the stat thread! Khehorian's armor is special, it fits on both of their forms cause we're too lazy to make them get two sets of armor, but they are restricted to wearing armor that fits into their Khehora Slot's only. Foot, head, and hand slots are Magescian only. Following Armor slots are for Magescians: Head Chest Back : for capes and shoulder guards. Hand: gloves Arm: bracers go here. Waist: for belts. Leg Foot
Following Armor slots are for Khehora's: Chest Back : for capes and shoulder guards. Arm: bracers go here. Waist: for belts. Leg
Armor will give you some stat boosts that are NOT permanent. You lose the armor, you lose the stat. This will be shown in the below example in red to mark where armor bonus's are. The Profession's post in the Guide is also being updated and filled in with some information, so make sure to check it out! Here is an example of what they will look like. Civilian's may also wear armor if they wish! They do not have stats so most of them will have no effect, but why shouldn't you wear cool looking armor you made yourself? ^ Click Above for Full Illustration ^ Welcome to Kadryn's profile. No one is allowed to post here without permission from robot kitten.
~~~
STATISTICS:
STAGE: Master PATH: Battler LVL: 67 EXP: 26/67
LP: 1925 ENG: 1175
INT: 71 ATK: 74 DEF: 110 +15=125 LUK: 51 LUK EXP: 1/3
~~~ TITLES Taming titles and a few other special things will go here. Robo likes titles so she'll be making fun ones up!
PROFESSIONS Enchanter: Basic skill: 0/15 Cook: Basic skill: 1/15 Smith: Skill levels are basic (0-3), Initiate (4-10), Advanced(11-14) Master (15+)
GUILDS JOINED:
~~~ INVENTORY: Items used but not equipped will go here.
INGREDIENTS : things to make stuff go here.
EQUIPPED: Head slot: Bonus from this shown in red above! Ex: Spiked Stone Helm +15 DEF Chest slot: Back slot: Hand slot: Arm slot: Waist slot: Leg slot: Foot slot:
UNEQUIPPED: All armor not worn, but still owned will go here!
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Posted: Fri Mar 07, 2014 8:24 pm
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Posted: Fri Apr 25, 2014 1:37 pm
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Posted: Sun May 04, 2014 4:47 pm
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Posted: Tue May 06, 2014 12:04 pm
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Posted: Sat May 24, 2014 8:19 am
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Q: When fighting creatures that must be fought as multiples (IE, Vildean), do you roll individually for each vildean, or once for the whole group? And do you gain luk and exp and loot accordingly?
IE, if you were fighting a tribe of Vildean (Tribe 7-15: Level: 15 LUK≥ 6 Gain 4x Sharp Claws for a win) and there were 10 members, would you roll 10d100, gain a total of 150 exp and 40 sharp claws on a win?
Or would you only roll once, rp out fighting the tribe, and gain 15 exp and 4 sharp claws for a win?
A: In those cases, the group numbers are what give the creature the extra difficulty, so for fighting, the group is treated as a unit. The "tribe" is rolled for with one die, but roleplayed as fighting a group. It gives the loot listed and experience listed, not a massive multiple. In short: roll once, roleplay fighting the tribe, and gain 15exp and four sharp claws for a win.
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Posted: Fri Jun 06, 2014 6:41 am
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Posted: Tue Jul 15, 2014 2:24 pm
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Announcement on Tear Changes.
Changes in how Dragon Tears Work. We first created the Tears back when the Growth Requirements were harder, since then we've shrunk the requirements but the Tears have stayed the same. Several people have commented on how one could grow a character with just Tears.. this is something we do not wish. We are an RP intensive shop and we want you to RP and play with your character! As such, we've changed how the Dragon Tears work.
The Changes! The Tears are no longer different for Battler or Civilian. They will grant a set amount of RP/Battle points and no levels. You cannot use more than 1 Tear per growth. You cannot use Tears for any of the required Special solos nor may they count as a Hunt, they can only fulfill a regular RP, Hunt, or Battle.
Special Solo's include: Solo RP with Profession Master/Race Leader, Dragon Orb Delivery, Clan/Profession/Weapon Choosing Solo, the Solo's Practicing/Learning your Profession, 3 RPs Mastering Drakein Magic and Learning Solo's for Orakoir. Since this really only Hunts are like Learning Rp's for the Battler, which is why you cannot fullfill them with a Tear.
You cannot use it to fulfill ALL of the req's on one thing. You must have at least 1 RP and Battle (when required at all) for every growth. It doesn't matter if the Tear would cover all the requirements, you must have at least 1!
A Battler may use the Tear to fulfill Battle or Rp requirements if they so desire.
The Tears Descriptions:
Ysali Tear: : Counts as 1 RP/Battle Requirements Ayrala or Kiandri Tear: Counts as 2 RP/Battle Requirements Firani or Peisio Tear: Counts as 3 RP/Battle Requirements Aiskala or Gaili Tear: : Counts as 4 RP/Battle Requirements Aedaun or Diabi Tear: Counts as 5 RP/Battle Requirements Celestial Tear: counts as 6 RP/Battle
For those of you who have a Tear at the moment and wish to use it for Levels, you have the next week to use it! After that, all the level grants will no longer work. The RP changes are effective immediately however.
You will be able to find this list in the Peddlar's shop where they are purchased!
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Posted: Sun Sep 14, 2014 8:19 pm
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Posted: Fri Jan 02, 2015 3:51 pm
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