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The Chronicles of Magesc

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A breedable/changing pet shop guild for role play. 

Tags: Magesc, Soudana, Seren, Abronaxus, Dragon 

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Fluffesu

Fluff Seeker

PostPosted: Sat Jan 04, 2014 12:53 pm
Q: Will the new not-Drakeins still have different 'races' and such? Like the Mer/Ali/Necrakeins?

A: Yes. Jayoku will be doing line edits on the new species so they will have all the same 'special' races that drakeins had before them.  
PostPosted: Thu Jan 09, 2014 9:32 am
Warrior Dovaa's and figuring out how to make it work

Since dovaa do not have the option of choosing an imprinted weapon, its hard to get that character idea of one who's a warrior instead of a mage.
You can always just dump a lot of points into ATK stat, but you'll never have access to the Power and Master Attacks. Sad but true. Those attacks are Barbarian/Warrior/Ranged class only.

So what do you do? Use magic! But in a way that a warrior would. Instead of casting that fireball, create a sword of fire and use that! Or any weapon out of any element that your character's clan is of. This lets you use your INT stat and magic but keep to the warrior theme :3

Like a Gaili uses his abilities to sheathe himself in rock and attacks the other person with his fist (earthy monk!), or a Peisio can make a water whip and use that. Ayrala could make a super thin (air thin!) katana and attack with the fastest lightest sword ever.

Think up ways to use the Dragon Magic in ways that a warrior would and rp your character as one who studies a warriors path and how to use his magic to aid in this. There are ways around the dovaa=magic rule!  

robot kitten

Tipsy Pirate


Silver_tigress18

Celestial Snowflake

PostPosted: Wed Jan 15, 2014 11:20 pm
I am sure I know the answer to these. But due to certian circumstances I feel it is appropriate to be sure.

Q: Since Erionda gained a medal of honor durring the past meta, and now has access to the celestial plane. Does this grant her access to the dovaa only quests that were previously not allowed because she is a hybrid?

A: Nope. If a hybird is allowed to access a race restricted adventure, it will be mentioned in teh adventure it self.

Q: How possible is it for Erionda to gather up the orbs for her daughter or twins clan choosing?

A: All she has to do is give them an orb of whatever clan they wish to be in and go from there. No orb will be removed from inventory if you do this (cause dovaa's don't have to provide it so we won't make you!. Normally this orb is provided by Marcus, and yo can have her take them to him if you wish (since she does have access due to medal.)

Q: Since erionda has the medal does this count for her children also? Or must they individually prove themselves?

A:
Since they are her children, and she has the medal, there will be a little less hostility since a honored person's children are looked upon slightly better than a un-honored hybrid. But the children will still need to prove themselves. Once they aren't with their mother and her medal, the old hybrid dislike comes out

While with their mother, they have access to the Plane, but they cannot enter without her since they haven't proven themselves.  
PostPosted: Fri Feb 21, 2014 5:00 pm
Some Technical Questions:

Q: If we buy items from the shop, who do we send the gold trade to? (Sent it to Arick, trade hasn't been touched since)
A: Send to Magesc Mule for now as there are issues with the Arick Mule.

Q: For a short solo adventure (such as Herb Hunting) can that be done as a group or with more than one character?
A: Solo adventures are Solo only. You cna only do them as a group if the Adventure says so.

Q: For adventures that have a timer (1 week, etc) is that timer by character or by player?
A: For the character, player can do it multiple tuimes if they have different characters.  

DraconicFeline

Hilarious Genius

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Magesc
Captain

PostPosted: Wed Feb 26, 2014 3:38 pm
Armor:
These are items that add in a Stat boost when worn. Each one can go into 1 slot. You may not wear 2 chest pieces! 1 item per slot!

Post in stat thread when changing armor, that way the updater can remove the old stat boost and add in the new one!

Some give you %'s added to your DEF or Acuuracy or something. Like this:
If you used Magbit Pelts (not fur) you gain a 2% additional DEF against Kiandri and Firani Magic attacks.

The % means after you roll your DEF die you add the 2% to the % you get. So you rolled a 50% defense? Now it's 52%. This is in the Player vs Player combat only.

Some have something like this: you also have 5% DEF against Aeduan attacks, though you take 5% more damage from Diabi attacks.
This means the other person (if they are dealing Diabi Magic to you) takes their Damage roll and adds the 5% to it. So instead of 75% damage, they would deal 80% damage.

The Official Announcement:


Magesc
Introducing Armor!

After much thought and contemplation, we've come to the conclusion that we'll be adding armor to our items available! You can create armor through the Professional skill of Smithing and Tailoring. Professions are available to all no matter the path... though Khehora cannot do some of them since they do not have hands till they are Khehorian. Contact us if you want to try something and we'll see what we can do!

Recipes for armor are being added to the shop asap! You shall also be able to find the ingredients, recipes, and the items themselves in Adventures, from Creature drops, and during events in mini games.

A new spoiler tag will be added to all journals... including Khehora! Yes, Khehora's can wear certain types of armor! It'll have to be modified, easily done in a mini solo RP talking to a smith npc, or in a PRP with a friend who can than use that as a Profession RP req!

You can have many armor items... but only 1 may fit into the following slots and give you their bonus! If you wish to switch them out, post in the stat thread!

Khehorian's armor is special, it fits on both of their forms cause we're too lazy to make them get two sets of armor, but they are restricted to wearing armor that fits into their Khehora Slot's only. Foot, head, and hand slots are Magescian only.

Following Armor slots are for Magescians:
Head
Chest
Back : for capes and shoulder guards.
Hand: gloves
Arm: bracers go here.
Waist: for belts.
Leg
Foot

Following Armor slots are for Khehora's:
Chest
Back : for capes and shoulder guards.
Arm: bracers go here.
Waist: for belts.
Leg


Armor will give you some stat boosts that are NOT permanent. You lose the armor, you lose the stat. This will be shown in the below example in red to mark where armor bonus's are. The Profession's post in the Guide is also being updated and filled in with some information, so make sure to check it out!

Here is an example of what they will look like. Civilian's may also wear armor if they wish! They do not have stats so most of them will have no effect, but why shouldn't you wear cool looking armor you made yourself?

User Image

^ Click Above for Full Illustration ^

Welcome to Kadryn's profile. No one is allowed to post here without permission from robot kitten.

~~~

STATISTICS:

STAGE: Master
PATH: Battler
LVL: 67
EXP: 26/67

LP: 1925
ENG: 1175

INT: 71
ATK: 74
DEF: 110 +15=125
LUK: 51
LUK EXP: 1/3

~~~
TITLES
Taming titles and a few other special things will go here. Robo likes titles so she'll be making fun ones up!

PROFESSIONS
Enchanter: Basic skill: 0/15
Cook: Basic skill: 1/15
Smith: Skill levels are basic (0-3), Initiate (4-10), Advanced(11-14) Master (15+)

GUILDS JOINED:
User Image

~~~
INVENTORY:
Items used but not equipped will go here.

INGREDIENTS :
things to make stuff go here.

EQUIPPED:
Head slot: Bonus from this shown in red above! Ex: Spiked Stone Helm +15 DEF
Chest slot:
Back slot:
Hand slot:
Arm slot:
Waist slot:
Leg slot:
Foot slot:

UNEQUIPPED:
All armor not worn, but still owned will go here!
 
PostPosted: Fri Mar 07, 2014 8:24 pm
Q:If I do a hunt, am I allowed to NOT gain some of the exp? Can I cut the amount I get?
A: No. You get all the EXP sorry.

Q: If a Civvie is in a hunt and rps, can they get the drops and use it as a rp credit if they have the 500 word minimum?
A: Yes. Always have allowed this to happen. A civi just needs 500 words max to get any items drops from the hunts they join in and get an RP credit for it.

Q: Can a battler in a hunt forgo the exp and the credit for the hunt for the sake of drops (essentially acting as a Civvie) if they meet the appropriate word count?
For example, could they join a fight against a high level creature (that drops an item they need, say) if they don't have the luk req, and just not use their luk or gain exp of any sort?
A: No. You get EXP for the hunt.
And you cannot join in the fight if you do not have the minimum LUK required (it is mentioned in the creature bio) as such you cannot join in to get the loot unless you have the LUK req. (Civi's are special in this regard sorry!)
Battlers may not act like Civi's, they must follow the Battler's rules at all time. If you really need that item, pm someone and set up an RP after that person hunts. Or do it before and hire them to go hunt it down for you!  

DraconicFeline

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DraconicFeline

Hilarious Genius

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PostPosted: Fri Apr 25, 2014 1:37 pm
Q: Can a character be a member of more than one organization if the organizations are not cross purposes or exclusive? (IE, the guardians ant he College of Magic)

A: Yes. Though one may not be part of the Order and the Guardians. The Leaders of the Guardians have ways of finding out and kicking you out.... if not worse....
Yes one may be part of several guilds all at once, though it is best if they have a connection to each other cause otherwise it's difficult to split your time aad meet both colleges reqs. (like you should do magic stuff when in the Sorcery guild, and the Guardians will send you on missions a lot so yo may not have a lot of free time to then take up yet another guild...)

In addition: the Wild Tribe tends not to have members in other guilds... they are not in towns enough to be an active member for the most part. Especially not the Guardians. Guardians are all about Order which the Wild tribe is not.


Think of the Guilds as a part time job if not full time if you would. Or a College. It is time consuming!  
PostPosted: Sun May 04, 2014 4:47 pm
ARMOR and ENCHANTMENTS
Questions asked to robo over aim:
Q :how many enchantments can be on a single item?
A: only 1! Any older enchantments get written over if you apply a new one. Bonus's are only considered an enchantment if STATED in the item's bio.

Q: Can enchanted items that arent items (like enchanted generic gloves) be sold/traded back with peddlers rock
A: Yes! A single item can be traded for any recipe. Or more if it's better (contact staff for exact amount)


If an item is enchanted, it will say so in the item's bio! If it doesn't say it... you can enchant it!  

Magesc
Captain


robot kitten

Tipsy Pirate

PostPosted: Tue May 06, 2014 12:04 pm
ENCHANTING ITEMS

You do not have to have an existing piece armor to enchant it!
You can RP enchanting say... Goggles! That do not exist before as an item and...the Poof! Suddenly, you have Enchanted Goggles that take up a head slot AFTER you write your enchanting solo! (or prp...)

Enchanting recipes can be used to grant a normal item (your shirt, favorite boots etc) and give it a little extra omph. But doing this takes up an equipment slot!
Please note: an item can only hold 1 enhancement, if you enchant it again, it overwrites the older one.

If an item is enchanted... it will say in the titled! Like "Enchanted Goggles."
If you do take this route, post in Stat thread and let me know! That way I can update your equipped enchanted stuff :3

As for multiple Enchanted weapons: You can have 2 slots for weapons (imprinted weapon takes up a slot). Make sure you let your opponent know which weapon you are attacking with!

To make things simple: you get bonus's from both weapons cause we're too lazy to make it fancy and complicated and you then have to keep track of which is being used...

I'm adding a Left hand and right hand weapon slot. Should you have a two handed weapon (and rp it as such) than it takes up both slots. Daggers or small throw-able weapons are allowed to occupy that second slot if you have a two handed weapon! (Easy to throw and can then easily return hand to weapon to attack)

If you do have a weapon and have it equipped, and it is enchanted, make sure you post in stat thread to let us know!  
PostPosted: Sat May 24, 2014 8:19 am
Q: When fighting creatures that must be fought as multiples (IE, Vildean), do you roll individually for each vildean, or once for the whole group? And do you gain luk and exp and loot accordingly?

IE, if you were fighting a tribe of Vildean (Tribe 7-15: Level: 15 LUK≥ 6 Gain 4x Sharp Claws for a win) and there were 10 members, would you roll 10d100, gain a total of 150 exp and 40 sharp claws on a win?

Or would you only roll once, rp out fighting the tribe, and gain 15 exp and 4 sharp claws for a win?

A: In those cases, the group numbers are what give the creature the extra difficulty, so for fighting, the group is treated as a unit. The "tribe" is rolled for with one die, but roleplayed as fighting a group. It gives the loot listed and experience listed, not a massive multiple. In short: roll once, roleplay fighting the tribe, and gain 15exp and four sharp claws for a win.  

DraconicFeline

Hilarious Genius

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DraconicFeline

Hilarious Genius

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PostPosted: Fri Jun 06, 2014 6:41 am
Q: This is sort of an add-on to my old question about item trading, and is very important for crafters.
A basic healing potion/poison costs 1k in Peddlers rock, but the ingredients that go into them are worth 3050g.
Although each recipe makes two doses, thats still a loss in value of 1k.
My question is, if we craft an item and then attempt to trade that item in order to buy more ingredients, is it worth something different than the shop price?

A: Nope. The basic poison and potions are there to get your alchemy scores up so you can then move on to greater and harder recipes that are worth more.
Thank you for bringing the cost to my attention: for the rest, I'll make a list that has how much they cost and make sure that the other stuff gives you profit!
Also will do that for the other potions and stuff that are in the making!  
PostPosted: Tue Jul 15, 2014 2:24 pm
Announcement on Tear Changes.
Changes in how Dragon Tears Work.

We first created the Tears back when the Growth Requirements were harder, since then we've shrunk the requirements but the Tears have stayed the same. Several people have commented on how one could grow a character with just Tears.. this is something we do not wish. We are an RP intensive shop and we want you to RP and play with your character! As such, we've changed how the Dragon Tears work.

    The Changes!
  • The Tears are no longer different for Battler or Civilian. They will grant a set amount of RP/Battle points and no levels.
  • You cannot use more than 1 Tear per growth.
  • You cannot use Tears for any of the required Special solos nor may they count as a Hunt, they can only fulfill a regular RP, Hunt, or Battle.
    • Special Solo's include: Solo RP with Profession Master/Race Leader, Dragon Orb Delivery, Clan/Profession/Weapon Choosing Solo, the Solo's Practicing/Learning your Profession, 3 RPs Mastering Drakein Magic and Learning Solo's for Orakoir.
      Since this really only
    • Hunts are like Learning Rp's for the Battler, which is why you cannot fullfill them with a Tear.


  • You cannot use it to fulfill ALL of the req's on one thing. You must have at least 1 RP and Battle (when required at all) for every growth. It doesn't matter if the Tear would cover all the requirements, you must have at least 1!

  • A Battler may use the Tear to fulfill Battle or Rp requirements if they so desire.


The Tears Descriptions:
  • Ysali Tear: : Counts as 1 RP/Battle Requirements
  • Ayrala or Kiandri Tear: Counts as 2 RP/Battle Requirements
  • Firani or Peisio Tear: Counts as 3 RP/Battle Requirements
  • Aiskala or Gaili Tear: : Counts as 4 RP/Battle Requirements
  • Aedaun or Diabi Tear: Counts as 5 RP/Battle Requirements
  • Celestial Tear: counts as 6 RP/Battle


For those of you who have a Tear at the moment and wish to use it for Levels, you have the next week to use it! After that, all the level grants will no longer work. The RP changes are effective immediately however.

You will be able to find this list in the Peddlar's shop where they are purchased!  

Magesc
Captain


DraconicFeline

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PostPosted: Sun Sep 14, 2014 8:19 pm
would it be possible to put tomes and recipes under separate tabs? They are very different things, after all.  
PostPosted: Fri Jan 02, 2015 3:51 pm
Can a boomerang/kylie, a Bola, or a sling be bound weapons? What would they be classed under?  

DraconicFeline

Hilarious Genius

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