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Posted: Thu Feb 24, 2005 8:24 am
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Posted: Thu Feb 24, 2005 9:04 am
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Posted: Thu Feb 24, 2005 12:20 pm
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Posted: Thu Feb 24, 2005 12:39 pm
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Alright I just typed this and the internet ate it so I'm going to give you the broken down version of it.
Don't use blowguns, they suck. Reasoning; long range penalties, repeating penalties, move and fire penalties, stand and shoot penalties.
Why you ask? Well, if you move forward to fir on your enemy you've already inflicted a minus 1 on your shooting (-2 if you repeat). Assuming you're within half range you'll be taking 20 shots with 5's needed to hit (6's if you're repeating on 40 shots) which equals out to about 3 poisoned shots and 4 hits (20 shot) assuming you're firing on a t-3 target with a 5+ save you're scoring 4 or 5 wounds. If you repeat you're getting 6 poisoned shots which equals 4 wounds as well on the same t-3 5+ save model. Then you're getting charged and mowed down, unless you choose to flee because if you read your stand and shoot reaction section in the rolebook you'll see that if you're withing half range you cant stand and shoot. Now we take the Javelin which is a thrown weapon and poisoned as well. Thrown weapons suffer no penalties for long range or moveing before firing meaning that a group of 20 skinks firing on that same unit of t-3 5+ save humans would, if it moves into range, be hitting on 4+'s, and score poisoned shots on rolls of 6's. 3 poisoned shots, 8 hits vs t-3 = 7 wounds total, the enemy saves 2 and you've dealt a solid 5 wounds base. Now comes the cool part. Javelins are ranged weapons and can't be used in close combat, so what does your Javelin and shield wielding skink pull out? A hand weapon, which every model in the game is assumed to be carrying regardless of wether or not it's stated. So the humans rush in with hand weapons drawn to slaughter the t-2 skinks and what do they find? a 4+ armor save staring them down from cold, reptilian eyes. (6+ scaly, 5+ shield, 4+ hand weapon shield). Makes them a little more impressive as a speed bump doesn't it? Escpecially when you consider that an average engagement with a unit of swordsmen (empire) brings 6 attacks to bear and hits with 4, wounds with 3 and you save 2. the skinks then strike back with 6 attacks (remember how skirmisher rank up in combat? one more on each side then the enemies frontage) hit with three and and wound with two, the swordsman player saves one and you've both killed one enemy. Now remembering that the enemy has a standard and three ranks, and you MIGHT outnumber the total combat resolution ends up with the enemy up by three. If you're leader is anyway nearby your leadership will probably be three dice (keep two) against a 5 or a 6 respectively which is ultimately, a achievable roll. Now what does this mean for your army? The possibility of a two combat phase freeze on an enemy unit should allow you to bring one of your forces striking units to bear, and the unfortunate unit your skinks has been pestering is in for a nasty surprise.
Forgive the rant, I'm just sick of seeing skinks misused.
That said, you should really be playing with 20 lizard blocks of saurus (I'm sure you're getting sick of hearing this smile ) but try it out and if you like it go with it, if not ditch it and play the way you want. My first lizardman army was two stegadons, a Saurus Lord ona Carnosaur and a bunch of Kroxigors and I did alright (granted a heavy infantry or saurus cav based army is much more effective). So really play with what you want to play with, but I would suggest using bigger blocks of saurus.
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Posted: Thu Feb 24, 2005 12:50 pm
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Posted: Thu Feb 24, 2005 12:53 pm
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Posted: Thu Feb 24, 2005 1:34 pm
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Posted: Thu Feb 24, 2005 2:11 pm
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Posted: Fri Feb 25, 2005 7:48 am
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Hey guys I'm goofing around withthe sacred host list for tepok, tell me what you think about this;
Saurus Oldblood Light armor, shield, Mark of the Old Ones, Mark of Tepok, Mark of Quetzl, Blade of revered Tzunki, Aura of Quetzl.
Saurus Scar Veteran Great Weapon, light Armor, Mark of Tepok, Mark of Quetzl, Venom of the Firefly frog, Charm of the Jaguar Warrior
Saurus Scar Veteran Battle Standard Bearer, light Armor, Mark of Tepok, Mark of Quetzl Gleaming Pendant of Chotec
Saurus Scar Veteran Light Armor, Mark of Tepok, Mark of Quetzl, Enchanted Shield, Burning Blade of Chotec
20 Saurus with hand weapon/shield (core) Full command, mark of tepok.
20 Saurus with hand weapon/shield (core) Full command, mark of tepok.
20 Saurus with hand weapon/shield (core) Full command, mark of tepok.
3 Salamanders
16 Skinks Mark of Tepok (magic resistance 1) Javelins and shields
1997
Power Dice : 2 Dispel Dice : 9
The Idea is to have the three heavy blocks of Saurus Roll across the battlefiel (one character in each block, the center block housing the Lord and battle standard bearer) The skinks are for screening and the salamanders..(well I just like salamanders) and they'll take up one of the flanks to prevent flank charges. The nice thing is as this is a sacred spawning of tepok all of my saurus units can take the spawning and remain core, and I've always wanted to try an army with nothing but saurus Characters. I'm working on an alternate list that uses two groups of Salamanders for the flanks and two squads of skinks for screening/flank support. Unfortunately I'd only have two blocks of saurus in that army, but I'd also have two skink priests wielding light magic (another Tepok specail rule) Just thought I'd post this here for scrutiny, any advice is welcome!
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Posted: Fri Feb 25, 2005 11:00 am
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i still go with blowguns, because i like to be 12in away and harass the enemy while they charge towards my army. the only thing blowguns are good for is killing unarmored foes. ive taken down giants and chaos spawns on the first turn. once i was playing bretonians, and on the first turn his pegasus knights charged my skinks. so i stand and shoot, kill a knight, they failed they're morale check, and on the next turn they ran off the table. but dont get me wrong, shields and javelins are good too, but usually only if you plan on going into combat. for instance, i use two units of skinks with javelins and shields to charge a unit on the flank, so that my saurus can charge instead of being charged, and so i get better combat results. its all a matter of preference.
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Posted: Fri Feb 25, 2005 4:09 pm
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Posted: Fri Feb 25, 2005 5:05 pm
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Posted: Fri Feb 25, 2005 5:21 pm
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Posted: Sat Feb 26, 2005 11:10 am
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Posted: Sat Feb 26, 2005 11:17 am
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