|
|
|
|
|
|
Posted: Wed Jan 13, 2010 3:51 pm
|
|
|
|
They need to make one temple have a guardian that isn't just a boss. It should be involved in some of the puzzles, it should be the penalty for failing, it should be be something to run from, it should be the mini boss, the main boss. This thing should follow you from the beginning to the end of the temple. Like a mix between Wallmasters and Iron Knuckles. Something that, while you fight it, it does ridiculous damage and is awesome, but during puzzles it tires to put you back and get rid of you. It can be wounded and forced to flee, but you can't finish it until you beat it as a mini boss, get the dungeon item, and finish it in the final battle of the temple.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jan 13, 2010 3:53 pm
|
|
|
|
Owwin They need to make one temple have a guardian that isn't just a boss. It should be involved in some of the puzzles, it should be the penalty for failing, it should be be something to run from, it should be the mini boss, the main boss. This thing should follow you from the beginning to the end of the temple. Like a mix between Wallmasters and Iron Knuckles. Something that, while you fight it, it does ridiculous damage and is awesome, but during puzzles it tires to put you back and get rid of you. It can be wounded and forced to flee, but you can't finish it until you beat it as a mini boss, get the dungeon item, and finish it in the final battle of the temple.
Legend of Zelda: Nemesis
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jan 13, 2010 3:53 pm
|
|
|
|
|
|
|
Posted: Wed Jan 13, 2010 4:16 pm
|
|
|
|
Waynebrizzle Lady Psycho Sexy Waynebrizzle Lady Psycho Sexy [Kegan] Lady Psycho Sexy I'd be a little more excited if Spirit Tracks wasn't the most disappointing Zelda I've played so far. I fear the franchise is in dire need of a revamp. I enjoyed Spirit tracks... probably more than PH... I don't know where's you're coming from on this. I've really only played up until the second rail map because I'm so unenthusiastic about it, but so far it just seems like they copy-pasted bits from every other Zelda game I've played. I know they're all the same to some extent, but it comes across as far less imaginative than the rest. For example, as soon as I heard the first temple was Forest, I knew the first boss was a giant bug.
I know you don't fix what's not broken, but they COULD surprise us every now and then.That bug is easily the lamest boss in the game. I strongly encourage you to keep playing. The second boss isn't the greatest either, but the game really picks up from there. The bug is ALWAYS the lamest boss in the game. I'm just sick of seeing it there, in the first dungeon, every time. I mean check out this boss, he was the first boss and he was creative, fun, and NOT A BUG.
...I need to stop comparing new LoZ titles to LttP or else I am always going to end up disappointed. Creative aesthetically? Yeah. Creative gameplay wise? No. All you do is shoot arrows at them. The first boss in Spirit Tracks has you knock the enemies at it with the fan, at least. I have beaten them at least once without using arrows at all. Let's see you beat the first boss of ST without using the wind thing. In fact, let's see you beat ANY recent Zelda boss without using the item you found in their respective temple. I am sick of KNOWING how to beat them. I would rather have the wind thing come in handy later on, when I'm not expecting it to.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jan 13, 2010 4:42 pm
|
|
|
|
|
|
|
Posted: Wed Jan 13, 2010 9:24 pm
|
|
|
|
|
|
|
|
|
Posted: Wed Jan 13, 2010 9:30 pm
|
|
|
|
|
|
|
Posted: Wed Jan 13, 2010 9:42 pm
|
|
|
|
|
|
|
|
|
Posted: Wed Jan 13, 2010 10:42 pm
|
|
|
|
|
|
|
Posted: Wed Jan 13, 2010 10:59 pm
|
|
|
|
Lady Psycho Sexy Waynebrizzle Lady Psycho Sexy I have beaten them at least once without using arrows at all. Let's see you beat the first boss of ST without using the wind thing. In fact, let's see you beat ANY recent Zelda boss without using the item you found in their respective temple. I am sick of KNOWING how to beat them. I would rather have the wind thing come in handy later on, when I'm not expecting it to. Being able to beat it without the arrows is kind of neat, but if it's just as boring as killing with arrows then it's kind of pointless. I'd rather have one way that's relatively exciting, though I do agree that they need to make the bosses a little less predictable. No boss will ever compare to Blind the Thief. They should make every boss drop heads that shoot lasers all over the place. But why stop at three? Why not FIFTY? Now that would make for an interesting boss, a buncha floating heads flying at you shooting lasers and you die in ten seconds if you don't know the EXACT pattern for dodging them. Hell yeah. That would be the most annoying boss since the worm at the top of the Tower of Hera.
Also I want them to stop putting grass and pots in the boss room. If a giant ******** lock with devil horns doesn't scream "come prepared" to you, then you don't deserve any help. I rarely end up needing them anyways. Though they come in handy with boss number five in Spirit Tracks.
Overall, bosses need to be a bit more of a challenge. It's already been mentioned, but it's boring knowing that your most recent item will be entirely necessary to continue.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jan 13, 2010 11:07 pm
|
|
|
|
|
|
|
Posted: Wed Jan 13, 2010 11:10 pm
|
|
|
|
dragn99 Lady Psycho Sexy Waynebrizzle Lady Psycho Sexy I have beaten them at least once without using arrows at all. Let's see you beat the first boss of ST without using the wind thing. In fact, let's see you beat ANY recent Zelda boss without using the item you found in their respective temple. I am sick of KNOWING how to beat them. I would rather have the wind thing come in handy later on, when I'm not expecting it to. Being able to beat it without the arrows is kind of neat, but if it's just as boring as killing with arrows then it's kind of pointless. I'd rather have one way that's relatively exciting, though I do agree that they need to make the bosses a little less predictable. No boss will ever compare to Blind the Thief. They should make every boss drop heads that shoot lasers all over the place. But why stop at three? Why not FIFTY? Now that would make for an interesting boss, a buncha floating heads flying at you shooting lasers and you die in ten seconds if you don't know the EXACT pattern for dodging them. Hell yeah. That would be the most annoying boss since the worm at the top of the Tower of Hera.
Also I want them to stop putting grass and pots in the boss room. If a giant ******** lock with devil horns doesn't scream "come prepared" to you, then you don't deserve any help.I rarely end up needing them anyways. Though they come in handy with boss number five in Spirit Tracks. Overall, bosses need to be a bit more of a challenge. It's already been mentioned, but it's boring knowing that your most recent item will be entirely necessary to continue. I really liked the Spinner boss in TP. Actually I liked the Spinner as a whole. I hope it makes a comeback in which it is slightly more useful.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jan 14, 2010 9:15 am
|
|
|
|
Lady Psycho Sexy Waynebrizzle Lady Psycho Sexy I have beaten them at least once without using arrows at all. Let's see you beat the first boss of ST without using the wind thing. In fact, let's see you beat ANY recent Zelda boss without using the item you found in their respective temple. I am sick of KNOWING how to beat them. I would rather have the wind thing come in handy later on, when I'm not expecting it to. Being able to beat it without the arrows is kind of neat, but if it's just as boring as killing with arrows then it's kind of pointless. I'd rather have one way that's relatively exciting, though I do agree that they need to make the bosses a little less predictable. No boss will ever compare to Blind the Thief. They should make every boss drop heads that shoot lasers all over the place. But why stop at three? Why not FIFTY? Now that would make for an interesting boss, a buncha floating heads flying at you shooting lasers and you die in ten seconds if you don't know the EXACT pattern for dodging them. Hell yeah. That would be the most annoying boss since the worm at the top of the Tower of Hera.
Also I want them to stop putting grass and pots in the boss room. If a giant ******** lock with devil horns doesn't scream "come prepared" to you, then you don't deserve any help.
Blind the Thief's dungeon in general was just really cool, and I appreciated the change in pace that it gave the game (leading the girl around and whatnot).
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jan 14, 2010 9:53 am
|
|
|
|
|
|
|
|
|
Posted: Thu Jan 14, 2010 12:02 pm
|
|
|
|
|
|
|
|
|
|
|