My name is: Hemera Moachm My team is: Teal My cup formation is: 1: Orange + Yellow - +2 PP. The pourer can add or subtract one point from the drinkers’ next roll AND the pourer can manually choose which cup their ball lands in next round. 2: Orange + Yellow - +2 PP. The pourer can add or subtract one point from the drinkers’ next roll AND the pourer can manually choose which cup their ball lands in next round. 3: Red + Green - +4 PP. If the drinker’s potty points do not max out, counts as 2 cups AND the pourer can switch out one drink on their side with a new mixture. 4: Red + Green - +4 PP. If the drinker’s potty points do not max out, counts as 2 cups AND the pourer can switch out one drink on their side with a new mixture. 5: Orange + Yellow - +2 PP. The pourer can add or subtract one point from the drinkers’ next roll AND the pourer can manually choose which cup their ball lands in next round. 6: Orange + Yellow - +2 PP. The pourer can add or subtract one point from the drinkers’ next roll AND the pourer can manually choose which cup their ball lands in next round. 7: Red + Green - +4 PP. If the drinker’s potty points do not max out, counts as 2 cups AND the pourer can switch out one drink on their side with a new mixture. 8: Red + Green - +4 PP. If the drinker’s potty points do not max out, counts as 2 cups AND the pourer can switch out one drink on their side with a new mixture. 9: Orange + Yellow - +2 PP. The pourer can add or subtract one point from the drinkers’ next roll AND the pourer can manually choose which cup their ball lands in next round. 10: Red + Green - +4 PP. If the drinker’s potty points do not max out, counts as 2 cups AND the pourer can switch out one drink on their side with a new mixture.
Potty Points: 2/10 Total Cups Consumed: 1
"Ah, hello there." She was paired with a child. Mera was unsure how to feel about that sort of match-up.
nepsah
Posted: Sat Mar 25, 2017 9:56 pm
Hivestuck
My name is: Tamiya Aiguma My team is: Purple My cup formation is: 1: Blue/Green (AQUAPISS) +4 PP – the pourer can switch out one drink on their side with a new mixture, and the drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas originally selected, 5 shot limit ignored) 2: Orange/Blue (NASTYASS) +4 PP The drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas they selected initially, 5 shot limit ignored), and the pourer can add or subtract one point from the drinker’s next roll 3: Yellow/Orange (DAYSAUCE) +2 PP The pourer can add or subtract one point from the drinker’s next roll, and the pourer can manually choose which cup their ball lands in next round. 4: Yellow/Orange (DAYSAUCE) +2 PP The pourer can add or subtract one point from the drinker’s next roll, and the pourer can manually choose which cup their ball lands in next round. 5: Green/Yellow (********) +2 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), AND the pourer can manually choose which cup their ball lands in next round. 6: Blue/Green (AQUAPISS) +4 PP – the pourer can switch out one drink on their side with a new mixture, and the drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas originally selected, 5 shot limit ignored) 7: Yellow/Orange (DAYSAUCE) ) +2 PP The pourer can add or subtract one point from the drinker’s next roll, and the pourer can manually choose which cup their ball lands in next round. 8: Blue/Green (AQUAPISS) +4 PP – the pourer can switch out one drink on their side with a new mixture, and the drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas originally selected, 5 shot limit ignored) 9: Orange/Green (VIELLI SPECIAL) +3 PP The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa) 10:Blue/Yellow (MOON MIST) +3 PP - The drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), AND the pourer can manually choose which cup their ball lands in next round Potty Points: Total Cups Consumed:
Tamiya stood tall (her default state) in front of the redblood, her hand extended. "We are both soda victors thus far. We shall see who will fall."
Sephos watched Nucleo's throw - and miss. The other team got the ball back up in the air and threw it over their net with ease, right by Nucleo's head. He seemed upset.
"You all right?" Sephos asked, approaching. That wouldn't be good, but he had medicine with him if he needed it...
doutei
Hivestuck-
Our names are: Sephos Arbola and Nucleo Glatte My team is: Green
Total Score: 5
Quote:
Record
Round 1: Nucleo is in space 1 Sephos is in space 4 Sephos Bumps to Nucleo: Success! Bonus Acquired -> Double Points Nucleo sets to Sephos in space 1: No bonus Sephos Spikes to 1 Opponents are in 2, 3 = SCORE X2 = 2 points gained!
Round 2: Sephos remains in space 4 Nucleo remains in space 1 Nucleo bumps the ball to Sephos in space 4: Success Bonus Achieved: Reroll Sephos sets the ball to Nucleo in space 1: Success Bonus Achieved: Double score Nucleo spikes to 1 Opponents are at 2, 4 = SCORE X2 = 2 points gained!
Round 3: Nucleo is in space 1 Sephos is in space 4 Sephos bumps to nucleo in space 3 = No bonus Nucleo sets to Sephos in space 3 = No bonus Sephos sets to space 3 Opponents are in 2, 4 = SCORE 1 point granted!
Round 4: Sephos remains at 4 Nucleo moves to 3 Nucleo bumps to Sephos at 3 = no bonus Sephos sets to nucleo at 1 = No bonus Nucleo spikes to 3 Opponents are at 1, 3 NO SCORE
Total Score: 5
Posted: Sat Mar 25, 2017 9:58 pm
"Hey! Looks like I'm gonna be your partner. My name's Ganyma. What's yours?" The tealblood waved and extended a huge hand for his diminutive partner to take. They didn't have much time to dilly dally - the opposing team was getting into position.
"Whoops! Here, I'll stand here. Get ready!" Ganyma is on 4.
Sypon Vice Captain
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nepsah rolled 1 10-sided dice:
1Total: 1 (1-10)
nepsah
Malevolent Mage
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Posted: Sat Mar 25, 2017 9:59 pm
Quote:
1: Orange + Yellow - +1 PP. The pourer can add or subtract one point from the drinkers’ next roll AND the pourer can manually choose which cup their ball lands in next round.
note: api could choose a different cup, but is sticking with this one!
Hivestuck
My name is: Apibom Honeii My team is: Yellow My cup formation is: 1: Red + Teal {Sting and Switch} - (+3PP)If the drinker’s potty points do not max out, this counts as 2 cups + The drinker has to skip the next round 2: Orange + Teal {Hivemind} - (+2PP)The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa) + The drinker has to skip the next round 3: Orange + Yellow {Flight of the Bumblebee} - (+2PP)The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa) + the pourer can manually choose which cup their ball lands in next round 4: Yellow + Red {Bumblebee Blitz} - (+2PP)The pourer can manually choose which cup their ball lands in next round + If the drinker’s potty points do not max out, this counts as 2 cups 5: Red + Orange {Amber Honey} - (+5PP)If the drinker’s potty points do not max out, this counts as 2 cups + The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa) 6: Red + Teal {Sting and Switch} - (+3PP)If the drinker’s potty points do not max out, this counts as 2 cups + The drinker has to skip the next round 7: Red + Orange {Amber Honey} - (+4PP)If the drinker’s potty points do not max out, this counts as 2 cups + The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa) 8: Yellow + Teal {Honeypunch} - (+1PP)The pourer can manually choose which cup their ball lands in next round + The drinker has to skip the next round 9: Orange + Yellow {Flight of the Bumblebee} - (+2PP)The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa) + The pourer can manually choose which cup their ball lands in next round 10: Yellow + Teal {Honeypunch} - (+1PP)The pourer can manually choose which cup their ball lands in next round + The drinker has to skip the next round Potty Points: 2/10 Total Cups Consumed: 1
Apibom offered their opponent a smile and a small wave in greeting. "Hello..! I'm Apibom... May the best troll win...?" They picked up a pong ball and tossed it into one of Hemera's cups, then downed the mixture. Not... terrible?
Volleyball with Didero and Luxara Didero is BUMPING Didero is in Position 3 Luxara is in Position 4
Didero dug his heels into the sand of the volleyball court experimentally. He wasn't the sportiest troll, but the Bloodfest spirit was intoxicating, and the picturesque nature of the beach was so inviting. He figured going a few rounds of a non-contact sport couldn't hurt.
He tossed the volleyball between his hands as he regarded his assigned partner. There was something familiar about her he couldn't quite place. Rather than be bothered by it, Didero decided to treat the sensation as a sign he and his teammate could become good friends.
"Get ready!" He announced, and served the ball to Luxara.
My name is: Opimus Fellah My team is: Red My cup formation is: 1: G+T: +2 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the drinker has to skip the next round. 2: O+T: +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the drinker has to skip the next round. 3: O+G: +3 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 4: T+B: 3 PP. The drinker has to skip the next round, and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 5: O+B: +4 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 6: G+B: +3 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored). 7: B+B: 5 PP. The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored) 8: G+G: +3 PP. The pourer can switch out two drinks on their side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored) 9: O+O: +3 PP. The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa) 10: T+T: 1 PP. The drinker has to skip the next round. Potty Points: 3/10 Total Cups Consumed: 1
Fellah hadn't met a juggalo before, and this competitor had a very regal air about her. He just hoped friendly competition would stay friendly. He offered her his trademark smile, "I'll give it my best, good luck to ya," he said, shaking her hand to follow through on good sportsmanship.
[[Fellah will switch out number 6 Aquapiss for a T/T drink]]
Posted: Sat Mar 25, 2017 10:08 pm
Hivestuck
Our names are: Nucleo Glatte and Sephos Arbola My team is: Green
Total Score: 5
"That was fun! But man I need a drink now!" Nucleo admitted, breathing a little heavy from all the running and jumping around. Wiping some sweat from his brow, the barista nodded in acknowledgement to to the referee who called out their final score. Then he perked up at noticing a sign near the court.
"Check it out, there's a 3 legged race tomorrow! Let's do that too!" The greenblood exclaimed.
"I mean, we make a pretty good team!" Nucleo declared, hoping that would persuade Sephos.
DraconicFeline
Doutei
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Sypon Vice Captain
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Posted: Sat Mar 25, 2017 10:08 pm
Hivestuck
My name is: Tamiya Aiguma My team is: Purple My cup formation is: 1: Blue/Green (AQUAPISS) +4 PP – the pourer can switch out one drink on their side with a new mixture, and the drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas originally selected, 5 shot limit ignored) 2: Orange/Blue (NASTYASS) +4 PP The drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas they selected initially, 5 shot limit ignored), and the pourer can add or subtract one point from the drinker’s next roll 3: Yellow/Orange (DAYSAUCE) +2 PP The pourer can add or subtract one point from the drinker’s next roll, and the pourer can manually choose which cup their ball lands in next round. 4: Yellow/Orange (DAYSAUCE) +2 PP The pourer can add or subtract one point from the drinker’s next roll, and the pourer can manually choose which cup their ball lands in next round. 5: Green/Yellow (********) +2 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), AND the pourer can manually choose which cup their ball lands in next round. 6: Teal/Teal (THE WEAK s**t) +1 PP. The drinker must skip the next round. 7: Yellow/Orange (DAYSAUCE) ) +2 PP The pourer can add or subtract one point from the drinker’s next roll, and the pourer can manually choose which cup their ball lands in next round. 8: Blue/Green (AQUAPISS) +4 PP – the pourer can switch out one drink on their side with a new mixture, and the drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas originally selected, 5 shot limit ignored) 9: Orange/Green (VIELLI SPECIAL) +3 PP The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa) 10:Blue/Yellow (MOON MIST) +3 PP - The drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), AND the pourer can manually choose which cup their ball lands in next round Potty Points: 1 Total Cups Consumed: 1
Tamiya frowned as Fellah swapped out her potent AQUAPISS for some fruity, less effective drink that she promptly named "THE WEAK s**t". She decided, as vengeance, to use her cup choice to pick Fellah's own WEAK s**t. "I'm skipping a turn." She announced.
My name is: Froggy Friend My team is: Green My cup formation is: 1: O/G (orange gruice) +3 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 2: O/O (orange u glad) +3 PP. The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa) 3: O/Y (walking on sunshine) +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can manually choose which cup their ball lands in next round. 4: B/B (berry blooberry) +5 PP. The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored) 5: O/G (orange gruice) +3 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 6: O/G (orange gruice) +3 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 7: B/Y (byellow) +3 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 8: G/Y (slime time) +2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 9: G/G (lean green bean machine) +3 PP. The pourer can switch out two drinks on their side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored) 10: O/G (orange gruice) +3 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) Potty Points: MAX'D Total Cups Consumed: 3
Sonnie topped off the competition with another gross soda, drinking one more than his opponent. Cheerfully, he offered his opponent a good-game high five. He had fun! He hoped the blueblood did too.
zeflamigo
Interstellar Astronaut
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blackbird cake
Adorable Gekko
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Posted: Sat Mar 25, 2017 10:10 pm
Sypon
Saigen didn't do sports very often, but his lusus encouraged physical activity. Volleyball wouldn't have been his first pick, but it was what it was. He gave a limp wave back to the broad fellow tealblood, blinking as his form blocked out the moonlight.
"Uhhhhh." Saige moved into a different position awkwardly, following Ganyma's lead. "Yeah."
Saige is on 1.
Unaru rolled 1 10-sided dice:
8Total: 8 (1-10)
Posted: Sat Mar 25, 2017 10:12 pm
Hivestuck
My name is: Opimus Fellah My team is: Red My cup formation is: 1: G+T: +2 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the drinker has to skip the next round. 2: O+T: +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the drinker has to skip the next round. 3: O+G: +3 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 4: T+B: 3 PP. The drinker has to skip the next round, and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 5: O+B: +4 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 6: G+B: +3 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored). 7: B+B: 5 PP. The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored) 8: G+G: +3 PP. The pourer can switch out two drinks on their side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored) 9: O+O: +3 PP. The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa) 10: T+T: 1 PP. The drinker has to skip the next round. Potty Points: 7/10 Total Cups Consumed: 2
Fellah sure hoped that the purpleblood's frown was just her competitive spirit. He REALLY did not want to end up on the wrong side of a juggalo. Trying to enjoy the incredibly sugary drink he launched his next ball.
[[ Fellah will replace number 2 NASTYASS with another WEAK s**t.]]
Unaru
Destitute Gawker
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Sypon rolled 1 4-sided dice:
3Total: 3 (1-4)
Sypon Vice Captain
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Posted: Sat Mar 25, 2017 10:15 pm
Ganyma pulled his hand back after he had been left hanging. "Alright then!" He said, and gaved Saige a thumbs up instead. "Let's do this!"
Ganyma prepared to BUMP! Round 1! G: 4 S: 1
The big tealblood purposely aimed away from Saigen - perhaps it wasn't the best strategy, but the kid looked like he needed some exercise and fresh air.
(miss - no bonus!)
Unaru rolled 1 10-sided dice:
9Total: 9 (1-10)
Posted: Sat Mar 25, 2017 10:16 pm
Hivestuck
My name is: Opimus Fellah My team is: Red My cup formation is: 1: G+T: +2 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the drinker has to skip the next round. 2: O+T: +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the drinker has to skip the next round. 3: O+G: +3 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 4: T+B: 3 PP. The drinker has to skip the next round, and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 5: O+B: +4 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 6: G+B: +3 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored). 7: B+B: 5 PP. The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored) 8: G+G: +3 PP. The pourer can switch out two drinks on their side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored) 9: O+O: +3 PP. The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa) 10: T+T: 1 PP. The drinker has to skip the next round. Potty Points: 10/10 Total Cups Consumed: 3
The juggalo deciding to skip her turn, forced Fellah to toss another ball as he downed the Aquapiss. His eye twitching slightly from its potency.
The redblood downed the drink, then bit his top lip as he felt his fluid flusher about to burst. He looked INCREDIBLY uncomfortable, but he had sportsmanship enough to stick around and see it through before bee-lining for the restroom.
Unaru
Destitute Gawker
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Sypon rolled 1 10-sided dice:
10Total: 10 (1-10)
Sypon Vice Captain
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Posted: Sat Mar 25, 2017 10:20 pm
Hivestuck
My name is: Tamiya Aiguma My team is: Purple My cup formation is: 1: Blue/Green (AQUAPISS) +4 PP – the pourer can switch out one drink on their side with a new mixture, and the drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas originally selected, 5 shot limit ignored) 2: Orange/Blue (NASTYASS) +4 PP The drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas they selected initially, 5 shot limit ignored), and the pourer can add or subtract one point from the drinker’s next roll 3: Yellow/Orange (DAYSAUCE) +2 PP The pourer can add or subtract one point from the drinker’s next roll, and the pourer can manually choose which cup their ball lands in next round. 4: Yellow/Orange (DAYSAUCE) +2 PP The pourer can add or subtract one point from the drinker’s next roll, and the pourer can manually choose which cup their ball lands in next round. 5: Green/Yellow (********) +2 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), AND the pourer can manually choose which cup their ball lands in next round. 6: Teal/Teal (THE WEAK s**t) +1 PP. The drinker must skip the next round. 7: Yellow/Orange (DAYSAUCE) ) +2 PP The pourer can add or subtract one point from the drinker’s next roll, and the pourer can manually choose which cup their ball lands in next round. 8: Blue/Green (AQUAPISS) +4 PP – the pourer can switch out one drink on their side with a new mixture, and the drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas originally selected, 5 shot limit ignored) 9: Orange/Green (VIELLI SPECIAL) +3 PP The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa) 10:Blue/Yellow (MOON MIST) +3 PP - The drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), AND the pourer can manually choose which cup their ball lands in next round Potty Points: 2 Total Cups Consumed: 2
The purpleblood grumbled slightly (whether it was her stomach or her mouth was unclear). She watched with a tense gaze as Fellah replaced her beautiful beverage with more WEAK s**t. Oh well. She would prevail! He could only take 3 of her beverages (being so unlucky that he could not even down her WEAK s**t with his poor aim). This was fine.
She centered herself. "A fair attempt." She announced, and swooshed a ball into one of Fellah's cups. It was... The weak s**t. Tamiya could not abstain from laughter.