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Posted: Fri Jun 15, 2007 1:50 am
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Posted: Fri Jun 15, 2007 1:51 am
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A Little Bit About the World Megalithica is a high-magic, low technology world. Kinda. What this means is that after the fall of man manufacturing fell out of style. There are guns, cars, and electricity, but they aren't used as much as magic. There is an innate magic ability in Wraeththu, but one must be trained to be able to use it, and there's a caste system regarding the levels of learning. (more here)
A Little Bit of Very Basic History Near the End of Man the Wraeththu arise, more powerful, stronger, more attune to the natural magics of the world, and just all around better. So, naturally, they take over the planet, slowly out-populating man. There are many squabbles and battles with men, but they're no match for the Wraeththu. The first tribe to rise, born in desperation and raised on the hate and fear from man for them was the Uigenna, who became known for their ruthlessness and general all around vileness. But not all Wraeththu followed their ideologies and they split, creating more and more tribes as they grew. Among the chaos, Theide created the Gelaming, brought them to enlightenment, and a full understanding of what the Wraeththu are. They rule by sheer pleasantness, their influence spreading over the tribes by diplomacy rather than force. And as they grew in power, the Uigenna and the Varr fought against them. After a great deal of battling and some ultimate-weaponing the Varr are eventually forced to give in and the Uigenna follow with an even bloodier fight. But all is not well and the perfect light of the Gelaming is shaken up by the production of the Tigron Calanthe, who brings the dark into the light, so there may be balance.
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Posted: Fri Jun 15, 2007 1:52 am
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A Few of the Major Tribes ok, so, for this, I really suggest you go here and read up on the 12 tribes of Jaddayoth, 'cause I'm not going to get into all of them in this post. There's information on all the tribes either there or in the glossary, but those are just the tribes in the book. If you want to create a tribe of your own, by all means go ahead and send me a pm and I'll add it to this list. Hell, I've got a couple of my own on here already.
Gelaming The major power of the general sort of middle-land. An autocratic tribe, the general super-power of the Wraeththu, but they're letting up now that the chaos is dying down, really they just wanted to bring organization to the rest of the tribes. The head of state are the Tigrons Pellaz-har-aralis and Calanthe-har-aralis, and they were put there by the mysterious Theide, who has since disappeared.
Uigenna One of the major northern powers. As stated before, they're known for being ruthless and evil and merciless and for making poison. They've also been defeated, but that doesn't mean the rest of the world trusts them any more than they used to. When a Uigenna travels, he can sometimes find it difficult to exist if word gets out he's Uigenna.
Varr One of the major northern powers. Were a long-time ally of the Uigenna are only slightly more accepted be cause they eventually turned against the Uigenna to help defeat them.
The Mad Tribes So called because they wander the vast deserts of the west, they have no definable territories, save one tribe, the Valhara, who are the only ones who dare venture into the Paijur region of the deserts. They alone know the secrets of the desert and often act as guides through the arid region, or to provide asylum for a time.
Names You Should Know
Thiede Never actually held an official title, but it was known and accepted that he manipulated everything that happened up until the moment he disappeared.
Pellaz-Har-Aralis The Tigron. Technically the Head of State of the Gelaming
Calanthe-Har-Aralis Also the Tigron. Keeps Pellaz in check, and is generally more easy-going and loved.
Caerue The Tigrina, Pellaz and Calanthe’s consort. The people love him, he’s the pretty face of the Council.
The Council the ruling council of the Gelaming. They only have real power within the Gelaming, but encourage their policies on other tribes. Their grip has been loosening over time.
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Posted: Fri Jun 15, 2007 2:03 am
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characters format something like this: Character: Player: Tribe (if none, just say none): Caste: Whatever info you want to give us:
Character: Moghowni Player: XanatosGray Tribe: Defected Uigenna Caste: Algoma He has many different names, but the one that gets used the most is wanderling. He was the child of a Nahir-Nuri of the Uigenna, none but his hostling knew who his father was, and he was generally considered suspect. He played an instrumental role in the Uigenna defeat, but when Theide tried to bring him back the Imbrilim as a hero, he rejected it and finally convinced them to let him to what he knew best; wandering through the lands. He's now hired by travelers to help them to get from place to place, and also to help with the customs of whatever tribe they might be passing through. He's a bard of sorts, he has a guitar, and he enjoys playing it, and his voice is good enough, though he never plays for money. Refuses to.
Character: Verouke (Ver - ook) Player: You Wanna Chase Me Tribe: The Sahale Caste: (tba)
Character: Sorken Player: LQ Tribe: Kakkahaar Caste: Byrnie He was turned at a young age, only 13. Did not get along with the other members of his small band and left with his friend. He showed some skil in magic but did not receive much training. Has gathered scattered knowledge in his travels but knowing the Kaakahaar reputation, doesn't easily let his heritage on.
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Posted: Fri Jun 15, 2007 2:09 am
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Posted: Fri Jun 15, 2007 2:21 am
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Moghowni sat in the Falsehead, in his usual place when he came back to Imbrilim. He nodded to patrons he knew, bantered lightly with the barkeep and waited for something to come up. Work had been tough lately, more people having more money meant that more people were able to afford Gelaming horses, and those were bad for business. Able to make leaps hundreds of miles long, why would anyone ever use anything else? No, enough of that. There are still those that can't afford them, those that don't trust their magic, those that don't know enough yet to be able to control them. Work will come, it always does. Someone won't know how to behave in Moudrah, or know the way under the tunnels of Elhmen.
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Posted: Tue Jun 26, 2007 3:59 pm
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Posted: Tue Jun 26, 2007 11:32 pm
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Posted: Thu Jun 28, 2007 1:07 pm
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Posted: Sat Jun 30, 2007 12:34 am
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Posted: Sun Jul 01, 2007 3:00 am
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Posted: Mon Jul 02, 2007 8:30 pm
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Posted: Mon Jul 02, 2007 11:43 pm
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Posted: Tue Jul 03, 2007 12:11 am
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Moghowni sighed and leaned back in his chair, glowing slightly at the back of the bar. One of those, eh? The ones with the torn past and the pain and the secrets... He may be better letting the young har go on his own and not bothering with the eventual teary-eyed confessions. He growled lightly, decided that they'd probably be dancing around each other for far too long if he tried to be subtle. "Ok, well then, Mister Mysterious traveler, my name is Moghowni and I'm well known to most all governments, and I know my way around every last bit of land we inhabit, and even some what we don't. If you decide you need someone that knows their way around, ask pretty much anyone for me and they'll tell you where I can be found." He tapped the bar, took his drink and went to join a table of hars for a game of cards.
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