|
|
|
|
|
|
Posted: Mon May 08, 2006 12:15 am
|
|
|
|
|
|
|
Posted: Mon May 08, 2006 1:00 am
|
|
|
|
Ashen gray locks fall across his violet eyes as he gazes across the stadium to his opponent on the far side, the dissheveled mess hiding two small wings. About his head a light blue sheen can be seen, shining bright despite the lighting of the stadium. A strand of azure orbs floats about his neck just above the collar of his loose grey dress shirt, the depiction of a weaping phoenix upon the back is clear as day.
Two violet wings wreathed in blue flame extend from his back, complimenting the blue chain that is wrapped around his right hand and extended up his arm. An orb of crimson flecked with emerald surges around him in a steady unrelenting pace. His midnight blue cargo pants bulge near the bottom as two boots of a similar color wrapping around his feet.
His two fingers of mithral construction twitched and moved of their own accord, seperate from the rest of his hand, hidden slightly by the chain. Streams of mana flowed around him, passing through his form and through the chain around his arm. Already he had begun, already he had seen the destruction that could be wrought here this day. He began to calmly walk along the ground towards the other end of the arena, a calm about him that was almost unnerving.
Statistics Incarnum Radiance: Four times per day Torment can produce one of four Auras. The effect lasts 4 rounds. I will clarify that only one aura may be active at a time. Silver: Aura of Deflection Ashen Gray: Aura of Destruction Blood Red: Aura of Accuracy Emerald: Aura of Speed Perfect Meldshaper: Once Per Day Torment can flood each of his Soulmelds with a single Essentia Point without actually expending that point. Soulmelds Avilable: 9 Power Center Binds Available: 5 Essentia Pool: 20
Soulmelds Crown Power Center: Crystal Helm This helm is formed from the soul, pure light in a pale blue form that enhances the mind and extends the body. This soulmeld enhances the mental fortitude of the wearer and refracts his form, letting him deflect attacks easier. The Meldshaper can use a point of Essentia to force himself out of the way of an attack or to nullify an attempt to manipulate his mind, if he is aware. Binding this Soulmeld allows the Meldshaper's weapon to affect incorporeal creatures and those usualy not affected by physical weapons. Feet Power Center: Impulse Boots These boots grant the ability to avoid surprise attacks, acting on magically aided impulses. When attacked from behind the meldshaper is given a knowledge and an attempt to dodge. Expending an Essentia Point allows the meldshaper to literally leap out of the way of an attack. When bound this Soulmeld gives the ability to dodge traps and spells with greater ability. Hand Power Center: Phoenix Feather-Bound This Soulmeld manifests as a long chain with a blade on one end and a weight on the other that only Torment can shape. When bound to the hand it wraps around his fist/palm, wrapping around his forearm when bound to his arm. The arm version allows expenditure of an Essentia point to create a weapon, the hand version allows expenditure for mana generation. When bound to the arm it provides a constant stream of mana at 1/4 a post per post. When bound to the arm it doubles to 1/2 per post. When bound to both the weapon ability is reactivated. Arm Power Center: Phoenix Feather-Bound See Hand Brow Power Center: Soulspark Familiar Variant See Soul. Shoulders Power Center: Wings of Flame-Bound This soulmeld allows Torment to form to great wings of blue and violet flame from his back. These wings grant flight but with fatigue. Expending an Essentia Point allows him to use the Wing Shards attack, firing off wisps of flaming incarnum to attack the enemy. The effects are the same when placed upon the arms, but weapons become useless. When Bound to the shoulders flight is possible without fatigue and the Wing Shards become more powerful. When boudn to the arms a set of Wing Shards are constantly acive upon his arms, much like spines. When bound to both his wings can take massive amount of punishment, taking on a solid composition instead of bound by magic, also giving him great speed. Throat Power Center: Arcane Focus This manifests as a necklace of blue crystals that wraps around the Meldshaper's neck, glowing with light whenever a damaging spell is cast. This Soulmeld gives offensive spells a little kick, but not much. Expending a point of Essentia speeds up spell completion. When bound this Soulmeld gives damaging spells the ability to stun a single target for one round of posting. This does nothing for spells that affect more than one target. Heart Power Center: The Inferno Within-Bound This is the embodiment of the link Torment has with his wife. This is not an actual Soulmeld, but it takes up a slot simply because it is that important to him. This fuels the Soul Forge and if Kalie is in danger will warn him of such. The Visage of the Phoenix can react with this "Soulmeld." It manifests as a ring upon his finger and a flame in his eyes. Soul Power Center: Soulspark Familiar Variant-Bound This...is Shar. This Soulmeld has no practical purpose in combat, but it cannot be unshaped. Binding is possible for Torment, but not for Shar. Neither Brother can have their souls drained while this Soulmeld is shaped, and they can give off light (blue or red/green) depending on wich one is flesh and which is a Soulmeld. Torment helps maintain concentration and dispel distractions, allowing Shar to focus on his opponent, while Shar gives Torment on tips with fighting without magic. When also linked to the brow it offers 360 sight. If also bound to the brow it offers slight foresight.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon May 08, 2006 11:47 am
|
|
|
|
-- 35 minutes 'til the battle --
Her metaphysical defenses long ago secured in place like a tight inter-elemental weave about the whole of her being were of a subconcious nature after so many years of existance and use.
Not having to worry about preparing her shielding, allowed this new individual to turn her focus to conditioning her physical vessle for the approaching fight. A being born of magicks still needed to warm up muscles to acheive maximum effectiveness in combat.
An elf. Her ankle length hair was drawn back into a high-pontytail that bobbed behind her like a silken standard. She had been here for a good hour or so now, taking care to thoroughly warm up each area of her body with individual care for each isolation. After she had warmed herself up properly, she had turned to once again accustoming her hand to the weight of a weapon.
-- 20 minutes 'til the battle --
Her hand closes about the hilt of the elven sword at her hip, breath escaping in a steady stream from betwixt lucious lips as she draws the blade clear of it's sheath. Silvered steel glints in the overhead arena lights as it sings through the air and archs downwards in an overhead swipe. She moves the weapon about her in a whirling frenzy of silver, her body flowing with every grace bound movement as if she and the blade were an extension of one another. The familiar weight of her sword causing her body to tingle with anticipation. They had shared much blood in the past and she had nothing to make her think that it would be any different this time around. To watch her move, was to watch a dancer...
-- 5 minutes 'til the battle --
Almond shaped eyes glint as if lit from within by some eternally burning flame, a golden haze through a fringe of lace-like ebony lashes. She paces about her end of the arena rolling her shoulders to relieve any lingering tension, her sword drawn and held firmly in her grasp as she scuffs the toe of her boot in the arena sands.
-- It begins... --
Her feet apart in a loose ready stance, her blade is brought up before her chest in a vertical guard, gripped by her right hand, stayed by the left as her eyes follow her opponent's movement as he begins crossing the sands that seperate them.
Crimson strands dance o'er her pale cheek as her bangs frame her doll-like face. She looks so petite... so fragile. Delicate. -- Looks are decieving.
Another Place. Another Opponent. Another Fight. This was her Rebirth! Born anew from the flames of battle, the adrenaline of life courses through her veins awakening in her, purpose.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon May 08, 2006 5:39 pm
|
|
|
|
|
|
|
|
|
Posted: Mon May 08, 2006 7:27 pm
|
|
|
|
|
|
|
Posted: Mon May 08, 2006 7:52 pm
|
|
|
|
|
|
|
|
|
Posted: Mon May 08, 2006 8:45 pm
|
|
|
|
"Found You!~"
Her trap had been set, It had not been curses that she muttered, but rather a softly spoken chant. For him to be able to 'null' her perception he would first have to be able to sway her mind and control over them. Not something easily done with a being as old and grounded as she.
Still... As a cautionary messure, she had conjured up seeking tendrils of her own energy. Letting them lance across the arena forming metaphysical trip wires. She didn't release the energy, instead she used them as guide lines, an extension to her sensory system.
If his ability worked without influencing her mind directly, then this would be what saved her. Because while he may be able to beguile her senses, he could not trick her energies.
And anything that came in contact with them, informed her of his actions against her.... his position... the chains....
The energy lines painted an image in her mind, much like echo-location does for a bat. Letting her know where the obstacles lay.
HOWEVER, should this ability rely on swaying her mind, he would be sorely dissapointed and all too painfully realize that he was clearly visible...
Either way... she would see or sense the weapon nearing her proximity and respond accordingly.
"Aiyish'uhn Dh'erek!"
A pulse of energies would surge through the arena like a shockwave with the elven warrior at it's center as the air in the building became increasingly dense.
An doubled air lance about herself, she let the energies fill the space around her target. It would be as if he'd been thrown from water to mud... his movements slowed to a creeping pace as he tried to 'slug' towards her, his weapon also hindered by the change in air pressure and capacity.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon May 08, 2006 9:31 pm
|
|
|
|
|
|
|
|
|
Posted: Mon May 08, 2006 9:48 pm
|
|
|
|
|
|
|
Posted: Mon May 08, 2006 10:22 pm
|
|
|
|
Incarnum flared around his body as the chain seemed to return to him, pushing outwards and around to create a matrix in the blink of an eye, a cage to hold out the prison. His own body, however, seemed to flare with light as incarnum surged around him. [Essentia Point Used] [Essentia Point Used] Out from his back shot two arms, splitting him right down the spine as another man seemed to crawl from his back and move up to stand on his shoulders. He seemed to be Torment's polar opposite, toned and defined with an obvious strength. He seemed to wear a tunic fit for the desert with a similar helm around his head as his brother's, an iron pendant around his neck, a shaft of light in his left hand, and a pair of huge boots with iron bands around them on his legs. He seemed unaffected by the air pressure as well, though Torment's Aura and the Perception Null also seemed to extend to him and his weapons.
The pair now stood as the Brothers of Soul. A series of arrows blasted out from the staff, adding to the shell as a single blazed forth direct at the barrier between where Shar was 'standing' and Sierra's location. [Essentia Point Used] [Smite Attempt Used] It had enough strength behind it to put a foot diameter hole through a solid block of Adamantium. Right behind it the ends of Torment's chains rushed into to assault the barrier. If any of them got through they would make an assault against Sierra.
Statistics Incarnum Radiance: 3 Perfect Meldshaper: 0 Essentia Pool: 15 Perception Null |||| Mana Charge |||| CHAIN AURA
Soulmelds and Soulbinds-Shar 5 Soulmelds Available. 3 Soulbinds Available. Feet Power Center: Thunderstep Boots-BoundWhen Shar charges an opponent these boots unleash a terrible sonic attack, focusing oppon the opponent he is charging. Expending a point of Essentia greatly enhances the effect. When bound damage dealt stuns the opponent like a magnificent thunderclap. Crown Power Center: Crystal HelmThis helm is formed from the soul, pure light in a pale blue form that enhances the mind and extends the body. This soulmeld enhances the mental fortitude of the wearer and refracts his form, letting him deflect attacks easier. Shar can use a point of Essentia to force himself out of the way of an attack or to nullify an attempt to manipulate his mind, if he is aware. Throat Power Center: Pendant of the Juggernaut-BoundThis Soulmeld gives unprecedented prowess in combat. The ability to shrug off blows with the expenditure of an Essentia point makes this a Soulmeld any combatant would gladly shape, but is also decreases overall speed. For the powerful Soulborn that can bind this Soulmeld to his throat power center this speed reduction is absent. Arm Power Center: Longbow of Souls-BoundThis Signature Soul Forge weapon is formed from a quarterstaff of any type, including the staff section of the Longmace or the hilt of Obelisk or Obelisk Unlocked. Setting a hand upon the center and drawing back an arrow of Soulstuff can be fired forth from this weapon. Expending an Essentia Point makes these arrows nearly infinitely versatile to Shar's will. When bound the Essentia Point is not needed, but one can be expended to create an especially powerful arrow. Soul Power Center: Soulspark Familiar VariantSee Tor @ start of combat.
Statistics-Shar Aside from the passive abilities mentioned for Torment that might apply, Shar`Addan has the following effects active: Essentia Points: 9 Incarnum Defense:Shar can switch between four modes, in which his eyes glow momentarily a different color. -Gold: Fear Immunity and Pain Resistance enhanced -Green: Paralysis Immunity- Active. -Crimson: Immune to Complete Exhaustion. -Black: Immunity to effects that weaken him Strength wise. Share Incarnum Defense: Three times per day Shar may extend the current effect to another for 5 posts. Must be delivered by touch, and only one ally at a time. Smite Opposition:Five times per day Shar can channel the incarnum within him to deliver a devestating blow that can knock any bipedal foe down. If he misses, the use is wasted.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu May 18, 2006 5:15 pm
|
|
|
|
|
|
|
Posted: Thu May 18, 2006 10:08 pm
|
|
|
|
|
|
|
|
|
Posted: Sun May 21, 2006 10:58 pm
|
|
|
|
|
|
|
Posted: Mon May 22, 2006 10:48 pm
|
|
|
|
The only problem is that she would not sense them, as such supernatural sensory perception was nulled as being supernatural. Furthermore, her attempts to summon up a voidal shield would be in vain, for the field nullified such attempts. She had attempted what had already been done, save for the area inside Torment's small sphere he had established. The effect was not permanent, and would fade eventually, but for now all supernatural effects seemed rather useless.
The Brothers closed on her phenominally fast, the five foot diameter sphere moving with them as a flash of green pulsed from their location. [Incarnum Radiance: Speed] One would think them rather at a loss, but Torment had other plans. As the spell was, he would need to keep his concentration upon it, or lose the effect. In lieu of this he set his Arcane Focus to the task of expending one Essentia Point every few moments (each post) to keep it active. [Essentia Point Used-Tor] Another spell was already being formulated, the chain fueling more incarnum into the effect. [Essentia Point Used-Tor]
Statistics Incarnum Radiance: 2 Tor Essentia Pool: 12 Perception Null |||| Mana Charge |||| CHAIN AURA Shar Essentia Points: 9 Incarnum Defense: Green Smite Opposition: 4
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue May 23, 2006 10:23 pm
|
|
|
|
|
|
|
|
|
|
|