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Posted: Wed Oct 28, 2015 6:48 am
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Quote: Requirements: You will need to PRP "researching" up this area (again a prp with your characters just discovering this information in a book is fine), before heading off on this quest. One person will need to be the dungeon master of this quest line: you can have a minimum of 2 and a maximum of 6 characters in this quest. Due to not taking forever, the "Dungeon Master" has control of the pacing: even if not everyone replies, it is okay to go the next round as long as it makes sense from the Dungeon Master's POV.
Quote: gaia_crown [ Getting Started: ]
Getting into The Orphic Wildwoods: - You need to camp out in the Weeping Forest after reading the information. Hunters can enter Halloween as well without a golem (recommended, as the Wildwoods are very golem unfriendly due natural enemies), for a max of 30 minutes. - Each roll takes 5 IC minutes - students can pretty much park here as long as they need as well as horsemen while Hunters will need to exit and enter back again. - Basically, all Hunter and Horsemen characters have 6 chances to find the portal. If they don't find it, they will need to leave and come back. Students do not need to ICly leave and come back. - All players roll 1d100. - Rolling 50 or less will deposit you in the arctic, surrounded by nothing but snow and black ice. - Rolling 70 or less will place you in an abandoned city, ghostly winds blowing through the decrepit ruins. - Rolling 80 or less will lead you to a vine covered building, consumed by green and growth. - Rolling 81 or higher will let you find the portal! Success! You can now proceed inside.
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Smerdle rolled 1 100-sided dice:
32
Total: 32 (1-100)
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Posted: Wed Oct 28, 2015 6:50 am
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Almost exactly two hours later, Brenley was ready to find this Orphic Wildwoods and potentially get himself dissipated in the process. He had no idea why he was so keen on the idea of adventure today, but something about the secret little book he had found where he shouldn't have found it and the spirit of the holiday season had lent him more bravado than usual. Had being the operative word. Now that he was making his way toward the Weeping Forest, the boil was starting to have doubts.
He waited until he was already past the first line of trees before he got out his phone and sent a single text.
Seiana_ZI Text to Ignatius: I'm ready. Looking around. If he knew Ignatius, he was probably already here.
Bren didn't see the harm in wandering, at least until he noticed a shimmering sheen on one of the trees nearby. They were supposed to find a portal, and that definitely looked... portalish. He approached it, arm raised, and was half sucked inside before he could flinch away. The other side was freezing, even through his thin coat and scarf, and he saw flashes of a barren, snowy expanse before he managed to pull himself back into Halloween. As far as he could tell, that was not where they were meant to begin their search.
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Seiana_ZI rolled 1 100-sided dice:
34
Total: 34 (1-100)
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Codebreaking Conversationalist
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Posted: Wed Oct 28, 2015 7:44 am
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Brenley was on time, but Ignatius was a bit early.
Of course, Brenley already knew that.
Smerdle Text to Bren: about time! Quote: Text to Bren: wonder what we're supposed to find.
Ignatius had to admit, he had been a bit surprised that the book had encouraged starting out in the Weeping Forest of all things. In some ways, it made sense, what with the portals being nearby and all, but he hadn't seen a portal here screaming, "Come find artifacts here," in the past. Though he supposed artifacts wouldn't be obvious. They wouldn't really be artifacts if they were easy to find, right?
Maybe Brenley was onto something. He spotted him enter a portal and so he quickly jogged after, only to poke his head in and back out as soon as he did.
That was definitely not a wild wood.
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Smerdle rolled 1 100-sided dice:
64
Total: 64 (1-100)
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Seiana_ZI rolled 1 100-sided dice:
86
Total: 86 (1-100)
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Codebreaking Conversationalist
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Posted: Wed Oct 28, 2015 8:41 am
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When Brenley jumped, Ignatius nearly cackled. He certainly did not seem to be taking this as seriously or gravely as Brenley was, though perhaps that was just because he was excited for some adventure. Once they located this mysterious portal, anyway.
"I would think so. It is called the Orphic Wildwood." Ignatius smirked at Brenley, teasing, before looking for another opening himself. Was this one it...?
Testing it, Ignatius poked his head into the portal and took a look around. Looked green and dense enough. Certainly didn't look like a cold, desolate wasteland that an ice elemental would love, at least. (He preferred silicate sandy plains himself.)
He popped back out of the portal to shout, "Stop moping! This has gotta be it." Ignatius shot Brenley as wide of a grin as he could before jumping through the portal, not really giving Brenley time to argue.
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Smerdle rolled 1 100-sided dice:
82
Total: 82 (1-100)
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Smerdle rolled 4 20-sided dice:
19, 8, 11, 9
Total: 47 (4-80)
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Posted: Wed Oct 28, 2015 9:42 am
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Quote: Ignatius Stamina: 27 Brenley Stamina: 20
Quote: Historical IC background: You won't find it on any map, but all the same, it exists.
Once through the portal, the sky above filters between violet and navy and nowhere in between, a perpetual glittering haze in the air, lights glittering in the corner of your eye. The woods are welcoming and enchanting, but the night is hungry and you best not forget it.
The moon here does not obey the phases; at the entrance it is full and at its center it is new, changing as you progress through winding paths and hidden grottos, through bramble walls and witch's huts, through faery circles and recently abandoned camps with a fire still in embers.
The faery folk don't take kindly to intruders, you know, and the inhabitants of the The Orphic Wildwoods have grown wild with age. Take care, if you seek their spoils.
Quote: gaia_crown [ Setting and Rules: ]
- The Woods themselves are deep within another forest, unable to be found through any way but portals. This is where the Dungeon Master comes to play. The Dungeon Master will create a new thread. Now, they will roll stats for this expedition team: - Roll 2 20-sided dice for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc. - Now players can begin to RP. They start at the base of the mountain and must move upwards. Each ACTION they take is 1 stamina point. Once they have used up all allotted stamina points they can go no further/ have to leave the area. - If their HP turns to 0 they cannot go any further and must portal/pendant out/dissipate. - If a character runs out of stamina or HP, they must try again from Round 1!
Quote: gaia_crown [ Round 1: ]
- This round takes place just inside the entrance of the woods, bioluminescent and almost fae-like in appearance. - All players must roll a 6 sided dice. If any player rolls a 2 or 4, you have triggered a boss! The DM will be in charge of RPing and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. -The boss is a vine-covered animal, flesh woven with the plant, often a wolf or a spider the size of one. No one can go any further until the boss is defeated. -IF NO ONE rolls a 2 or 4, or you have defeated the boss, you may proceed to round 2. If two players roll a 2 or 4, you now have two bosses... congratulations. - This initial roll does not cost stamina! - Note that the triggers are 2 and 4 instead of 1 and 6 like other quests!
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Seiana_ZI rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Smerdle rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Wed Oct 28, 2015 11:47 am
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Seiana_ZI rolled 10 12-sided dice:
9, 4, 1, 3, 7, 6, 9, 8, 7, 7
Total: 61 (10-120)
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Posted: Wed Oct 28, 2015 12:19 pm
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Codebreaking Conversationalist
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Smerdle rolled 11 4-sided dice:
1, 4, 4, 3, 4, 1, 4, 2, 4, 3, 2
Total: 32 (11-44)
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Posted: Wed Oct 28, 2015 12:29 pm
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Seiana_ZI rolled 4 10-sided dice:
1, 8, 3, 10
Total: 22 (4-40)
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Posted: Wed Oct 28, 2015 12:47 pm
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Codebreaking Conversationalist
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Smerdle rolled 7 4-sided dice:
2, 4, 2, 2, 2, 4, 3
Total: 19 (7-28)
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Seiana_ZI rolled 2 10-sided dice:
2, 7
Total: 9 (2-20)
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Posted: Wed Oct 28, 2015 1:20 pm
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Codebreaking Conversationalist
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Smerdle rolled 2 12-sided dice:
9, 1
Total: 10 (2-24)
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Posted: Wed Oct 28, 2015 1:31 pm
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