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THIS IS HALLOWEEN

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WHERE IT IS ALWAYS HALLOWEEN (and sometimes exams) 

Tags: Halloween, Demons, Monsters, Roleplay, Academy 

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Face your demons


Magnetic Detective

PostPosted: Sun Mar 16, 2014 12:18 pm
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Welcome! Sorry it took me so long to set this up. This is for Amarus, Raleigh, Piper, Rosy, Spinar and Alice. If you cannot reply in 3+ days at a time, be a peach and let Face Your Demons know so she can pace properly!

CheekieBirdiee
Spinar has [ UNDETERMINED ] Stamina. Your next step: Roll 1D100 until you get 81+ to find the portal.

Ol-j-man
Piper has [ UNDETERMINED ] Stamina. Your next step: Roll 1D100 until you get 81+ to find the portal.

Pixie Krysta Ordreg
Rosy has [ UNDETERMINED ] Stamina. Your next step: Roll 1D100 until you get 81+ to find the portal.

Frezir
Raleigh has [ UNDETERMINED ] Stamina. Your next step: Roll 1D100 until you get 81+ to find the portal.

Facey Face
Amarus has [ UNDETERMINED ] Stamina. Your next step: Roll 1D100 until you get 81+ to find the portal.

vampireluvr97
Alice has [ UNDETERMINED ] Stamina. Your next step: Roll 1D100 until you get 81+ to find the portal.



The History of the Sunken Cave
The Sunken Cavern was once said to be a place of great wealth, a vast expanse of knowledge and power. Humans used to come from across the world to bask in its provisions and seek enlightenment, but over time the Cavern began to sink into the waters which rose every year. Due to the instability of the ground, the people fled the area, and the Cavern and all its teachings, belongings, and stash of priceless artifacts were lost. No one has dared to try and find it again, as some humans have claimed the Cavern was sunk because of the greed of humankind, and that there was a curse upon the place for all who tried to take that knowledge back.


Step 1: Finding the Portal; Roll 1d100 until you get 81+
Getting to the Cavern

As the Cavern is half submerged in water, and is basically an underwater island, you'll have to open the portal very, very carefully - otherwise you might just find yourself learning what it's like to be a fish. Hunters can enter Halloween as well without a golem (recommended as the Isle itself is very golem unfriendly due to its climate and high altitude as well as natural enemies), for a max of 30 minutes. Each roll takes 5 IC minutes - students can pretty much park here as long as they need as well as horsemen while Hunters will need to exit and enter back again.
- Basically, all Hunter characters have 6 chances to find the portal. If they don't find it, they will need to leave and come back. Students and Horsemen do not need to ICly leave and come back.
- All players roll 1d100.
- Rolling 50 or less will let players find a portal that randomly leads to an island - except not the right island, where on Earth are you??
- Rolling 70 or less will let players find a portal that randomly leads to what appears to be an empty shack on an entirely different island. But there is something hostile lurking here...
- Rolling 80 or less will lead you to the Haunted House. Oops.
- Rolling 81 or higher will lead you to the portal that opens up on the most stable part of the Sunken Cavern. Congratulations, you've made it. I hope you know how to swim.


Step 2: Facey rolls 6d20 for Stamina
How Many Rounds do we have

Dice results, for fairness' sake, will be assigned in order of who successfully found the portal in which order. I.E. The first student to roll 81+ in Step 1 will get the first of the 6d20 results, the second student will get the 2nd number, etc.

How it works: This is the number of rounds you can take. It will be posted in the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc.
Now players can begin to RP. They start at the base of the mountain and must move upwards. Each ACTION they take is 1 stamina point. Once they have used up all allotted stamina points, they can go no further/ have to leave the area.
- If their HP turns to 0, they cannot go any further as well.
- If a character runs out of stamina or HP, they must try again from Round 1!


ROUND 1: All players roll 1d6
On a 1 or a 6, a Boss is summoned

All players must roll 1d6. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, no one can go any further until the boss is defeated. IF NO-ONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
- This initial roll does not cost stamina!


ROUND 2: Roll 1d4 10 times; don't forget stamina
Crossing the grid with 10d4

User Image - Blocked by "Display Image" Settings. Click to show.
Inside the Cavern, it's dark and difficult to see, and it smells strongly of brine and fish. You're standing at the beginning of what looks like a center room, with several other rooms split off of it, but it's too dark to see what exactly they are.

- Use the diagram in the spoiler tags below to move around the room! You start at the heart square.
- You will be rolling 1d4 ten times.
- The key is: 1 = up, 2 = down, 3 = left, 4 = right
- If you're at the edge, and you roll in that direction, you don't move, and stay on that square - i.e. if you're on the heart square, and you roll a 1, you don't move anywhere, because you can't move upwards.
- Do not take into account any effect on the square until after you have rolled all five times! It is only where you are left standing after five rules that counts!

BONUSES:
- Undead: At any point you may FORFEIT your roll to choose any tile that is NOT a tile with a glyph on it to move to. You can only use this once. Note which tile you are moving to.
- Reapers: You may choose EITHER directions horizontal or vertical from each other equal to your dice roll. So if you roll a 4 (right), you may choose instead to go (left). If you roll 1 (up), you may choose instead to go down. This is unlimited.
- Demons: Whenever you OVERLAP and step on a tile with a glyph you have already stepped on, you may choose instead, to immediately teleport to a tile with a glyph you have not stepped on. This is applicable two times MAX.
- Monsters: Your may move UP TO 2 tiles at once in your direction! (You choose how many 1 or 2)
- Ghosts: You may copycat any ability above. Once you copycat it this is your passive ability. Roll a 6-sided dice before you copycat. If even, your copycat fails and you have no special abilities smilies/icon_sad.gif You can only attempt to copycat once.


ROUND 03: Where Were You Left Standing On the Grid?
Match the Symbol after 10 rolls

If you are left standing on black space:

- If you are left standing on the knife icon, noose icon, or heart icon: You and your team makes are all ejected from the area, the last thing you see is the darkness looming over you and a voice that seems to whisper something...

- If you are left standing on the flower icon, star icon, or starburst icon: At last a room opens up in front of you. You enter the STAR ROOM (see below).

- If you are left standing on the book icon, chair icon, or table icon: At last a room opens in front of you. You enter the BOOK ROOM (see below).

- If you are left standing on the chandelier icon or the sleuth icon: At last a room opens in front of you. You enter the SECRET ROOM (see below).


ROUND 04: Roll for an Artifact.
Did u get lucky? Star Room, Book Room or Secret Room

If we get here we'll deal with this.
 
PostPosted: Sun Mar 16, 2014 12:26 pm
[[ RESERVED ]]  


Face your demons


Magnetic Detective

Face your demons rolled 1 100-sided dice: 77 Total: 77 (1-100)


Face your demons


Magnetic Detective

PostPosted: Sun Mar 16, 2014 12:30 pm
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Amarus stood looking at the water, her expression blank. She was, in fact, wearing her club jacket. She was prepared to greet her fellow club members, but anticipating the difficulty they might face in finding the entrance of the Sunken Cave she'd read about in that old, vague book, Amarus tried to head out alone.

And ended up at the Haunted House. It chilled her, in a way: she had come from the Haunted House, but returning... was it like returning home? She left as soon as she'd arrived, and headed back to the entry point.
 
Face your demons rolled 1 100-sided dice: 42 Total: 42 (1-100)
PostPosted: Sun Mar 16, 2014 12:33 pm
Curious, she probed for the entrance again. This time, it took her a while to get back: she found herself on an unfamiliar island, alone. Her bells rang with every step, and it looked like she was going to practice her swimming.

Not that she needed to. She did not, after all, need to breathe. She was comforted by the way her pink-purple aura cast in ripples around her as she swam, flipping onto her back eventually to swim across the surface.
 


Face your demons


Magnetic Detective

Face your demons rolled 1 100-sided dice: 85 Total: 85 (1-100)


Face your demons


Magnetic Detective

PostPosted: Sun Mar 16, 2014 12:38 pm
[[ I will die here or not]]

Before her third attempt, Amarus made sure that all the others were assembled before she took a step towards the portal. She didn't really have time to say much: a nod of her head, bells ringing, Amarus vanished through to the other side.

Which was, at last, the correct place to land. She was standing on the most stable part of the Sunken Island, and water hardly bothered her. After all, she was a ghost. She'd take the perks where she could.

While she waited for the others, she traced a hand through the water and wondered at what would await them. She'd fought oversized queens, evil gingerbread houses, devour-all shadows- she'd survived several Scarentines, been elected prom princess, campaigned in school elections, and even served as her dorm RA. What could she possibly face within that measured up to that?
 
Cheekiebirdiee rolled 1 100-sided dice: 69 Total: 69 (1-100)
PostPosted: Sun Mar 16, 2014 12:39 pm
Spinar stood looking at the water, then the back of Mar as she disappeared into the entrance before he could call out to her. "Jacking.." On a rough snort the frost demon forced up his familiar grin and stepped in to look around the place. They were to find some portal right? Feeling around he found an entrance only once stepping in it was clear he was NOT in the right place.

"The ..."
His words cut off as he peered around and tired to figure out where he was and how to get back.
 

Cheekiebirdiee

Mysterious Kitten

Cheekiebirdiee rolled 1 100-sided dice: 35 Total: 35 (1-100)

Cheekiebirdiee

Mysterious Kitten

PostPosted: Sun Mar 16, 2014 1:10 pm
Well that had been fun. Now back he poked about for the entrance again, already forgetting which portal Mar had went into. Only to yet again find himself looking at the exact same unfamiliar island. On a deep sigh and a pull of his jacket he sat of in the way he had went before.  
Cheekiebirdiee rolled 1 100-sided dice: 22 Total: 22 (1-100)
PostPosted: Sun Mar 16, 2014 1:40 pm
He was going to be an excellent swimmer after this. Muttering to himself Spinar made his way back towards the way he came. Still in search of the entrance and his friend that had apparently found it since he hadn't seen her again.  

Cheekiebirdiee

Mysterious Kitten

Cheekiebirdiee rolled 1 100-sided dice: 53 Total: 53 (1-100)

Cheekiebirdiee

Mysterious Kitten

PostPosted: Sun Mar 16, 2014 2:30 pm
Spinar was really starting to doubt this quest. For here he was back in the same place as before and yet again swimming his way out. Mar was playing some kind of ghostly prank wasn't she? The demons eye twitched at the thought.  
Pixie Krysta Ordreg rolled 1 100-sided dice: 3 Total: 3 (1-100)
PostPosted: Sun Mar 16, 2014 9:29 pm
Rosy stood watching mar and Spinar for a brief moment, they were both quiet. That was until Mar suddenly varnished and caused Spinar to curse. With a small chuckle, she tugs on the sleeve of her own jacket before she looks towards the portal. She caught Spinar vanish out of the corner of her eye, this alone just made her bite her lip.

Stepping forward, she reach out to slip through one. Her eyes blinking rather quickly as she glance around, trying to figure out if this was the place. She saw no sign of Mar or Spinar.

But they just went through the portal right?

With hands on her hips, she frowns.

Floating off the ground, she slips back into the entrance she just came out of.
 

Pixie Krysta Ordreg

Fashionable Spirit

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Pixie Krysta Ordreg rolled 1 100-sided dice: 14 Total: 14 (1-100)

Pixie Krysta Ordreg

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PostPosted: Sun Mar 16, 2014 9:30 pm
Problem with Rosy, the moment she was back where she was, she became thrown off balance. Shaking her head, she glance around before she backs into the portal again.

This only proved to place her where she was once again...

Or so she thought.

Pinching the bridge of her nose, she calmly counts to herself before she laughs.

If Spinar could see her now.

She had a feeling none of the other members would let her forget this one.

Turning once again, she eyes the portal before she steps through again.
 
Pixie Krysta Ordreg rolled 1 100-sided dice: 43 Total: 43 (1-100)
PostPosted: Sun Mar 16, 2014 9:31 pm
Stepping through, Rosy about growled when she saw herself alone on an isle again.

"You have got to be jacking kidding me. I know I am not this bad at paying attention." okay really, she was, but she never admit that out loud.

Standing on the isle only for a moment, she looks it over at she thinks. It was all to funny really, This was truly a test of her patients in her mind, how many times she do this before she gave up.

Lifting off the ground, she turns and slips through the portal again.
 

Pixie Krysta Ordreg

Fashionable Spirit

13,650 Points
  • Millionaire 200
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Pixie Krysta Ordreg rolled 1 100-sided dice: 12 Total: 12 (1-100)

Pixie Krysta Ordreg

Fashionable Spirit

13,650 Points
  • Millionaire 200
  • Ultimate Player 200
  • Money Never Sleeps 200
PostPosted: Sun Mar 16, 2014 9:32 pm
Stepping through again, she didn't even bother to land.

Turning midair, she slips back through.

Rosy really didn't like this isle, but the portal seem to really want her there.
 
Cheekiebirdiee rolled 1 100-sided dice: 2 Total: 2 (1-100)
PostPosted: Sun Mar 16, 2014 9:35 pm
"You've got to be kidding me.." Spinar grouched before removing his shirt and once more taking to the water. This was getting tiresome. He was nearly ready to call it quits.  

Cheekiebirdiee

Mysterious Kitten

Pixie Krysta Ordreg rolled 1 100-sided dice: 12 Total: 12 (1-100)

Pixie Krysta Ordreg

Fashionable Spirit

13,650 Points
  • Millionaire 200
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PostPosted: Sun Mar 16, 2014 9:47 pm
Nope

Rosy wasn't even halfway out of the portal when she was already trying to slip back in.

Sorry portal, she refuses to step foot on this isle.
 
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THIS IS HALLOWEEN

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