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[Artifact RP] An Adventurous Evening (Ruth/Brenley) Goto Page: 1 2 [>] [»|]

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Smerdle rolled 4 20-sided dice: 6, 19, 7, 17 Total: 49 (4-80)

Smerdle
Crew

Scamp

PostPosted: Tue Feb 04, 2014 7:13 am
Brenley: 25
Ruth: 24

Quote:
gaia_crown [ Setting and Rules: ]

The Ancient Necropolis is buried beneath beneath the sands of the Sahara, lost for over a millennia. This is where the Dungeon Master comes to play. The Dungeon Master will create a new thread. Now, they will roll stats for this expedition team:
- Roll 2 20-sided dice for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc.
- Now players can begin to RP. They start at the base of the mountain and must move upwards. Each ACTION they take is 1 stamina point. Once they have used up all allotted stamina points they can go no further/ have to leave the area.
- If their HP turns to 0 they cannot go any further and must portal/pendant out/dissipate.
- If a character runs out of stamina or HP, they must try again from Round 1!

Quote:
gaia_crown [ Round 1: ]

- This round takes place just inside the entrance of the dungeon, an ancient tomb that feels a bit...humid inside. It's dark, except for a few torches lining the walls of its narrow corridors, lit with ominous fire that glows more red than orange.
- All players must roll a 6 sided dice. If any player rolls a 2 or 4, you have triggered a boss! The DM will be in charge of RPing and keeping track of the boss's HP. The boss has 50/50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal.
-The boss is a swarm of scarabs, a trap left by the Egyptians of old in an attempt to protect their sacred Gods. No one can go any further until the boss is defeated.
-IF NO ONE rolls a 2 or 4, or you have defeated the boss, you may proceed to round 2. If two players roll a 2 or 4, you now have two swarms of scarabs... congratulations.
- This initial roll does not cost stamina!
- Note that the triggers are 2 and 4 instead of 1 and 6 like other quests!
 
Smerdle rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Tue Feb 04, 2014 7:23 am
The boil turned when he heard the crunch of sand, almost calling his weapons in surprise. They remained hidden when he saw who it was.

"Oh. Hello," he said, rubbing his palms on his pants for a moment to rid them of dampness. "This place... it's kind of empty. And... echoey." Bren wasn't about to admit it unnerved him, but, well, it did. It certainly didn't seem like they were going to find any treasures around here.

He shrugged faintly and stood still. It was all well and good to think about moving on, but his research had only told him how to get in, not where to go once he did. Brenley looked at the ghoul. "Which way do you think we should go?"
 

Smerdle
Crew

Scamp

Huni Pi rolled 1 6-sided dice: 4 Total: 4 (1-6)

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
PostPosted: Wed Feb 05, 2014 7:21 am
Ruth was poised to swing her rucksack in case of another polar bear attack. Or just an attack in general. Finding it was just Brenley had put her at ease, long enough to release her death-grip on the rope. From beneath the bill of her cap, she surveyed the dungeon's entrance, and frowned.

Entrance points look highly limited, no alternate route immediately available, chances of traps and hidden guards one hundred percent. At least that was what she got from her initial scan. The Paranoia Agent's instincts were telling her they were better off leaving things well enough alone, but that was contrary to what she wanted to do. And now, posed with a question for directions, the blonde instinctively leaned against the wall for a bit of support.

As she shifted her weight, there was a soft, but distinctly audible click.


Smerdle
Ruth sighs It was nice knowing you
 
PostPosted: Wed Feb 05, 2014 11:18 am
User Image

Less than half a minute after the click there was a sudden shrieking scrape, the sound of two massive stones sliding against each other. The scraping soon faded to a low rumble as a second sound grew louder to accompany the first, a wave of white noise that initially sounded like the sudden onset of a hailstorm. At either end of the hall, scarabs began pouring out of the now-open ceiling, and though the reapers might try to run, there was nowhere to go. The creatures were everywhere, and whenever they got close enough to Ruth and Brenley to poke at them with spindly legs or try to crawl in their noses and eyes, they did so.

Damage: 5
 

Smerdle
Crew

Scamp

Smerdle rolled 7 4-sided dice: 4, 2, 1, 3, 1, 2, 4 Total: 17 (7-28)

Smerdle
Crew

Scamp

PostPosted: Wed Feb 05, 2014 11:19 am
Bren heard the click clearly enough through the silence that surrounded them, but he hadn't the slightest idea what could have caused it. He was about to ask Ruth what she thought it might have been when the walls... no, the ceiling let out a tooth-grinding shriek and a never ending torrent of brightly colored scarabs began to rain down upon them.

He summoned his weapons out of reflex, but soon they were banished again in favor of the rocks and shells he had spelled that afternoon. Brenley shoved a hand into one of the pouches at his waist and pulled out a palmful of pebbles which he quickly tossed in a wide arc around them. The rocks appeared harmless at first, but it didn't take long before the scarabs were smoking and hissing wherever a pebble had touched them. It was a temporary fix for a much larger problem. Where the smoking scarabs fell, more took their place.


HP: 25/30
Damage: 10 (T1 Swift Strikes)


Huni Pi
sorry i got it into my head that i was going to doodle epic things but i don't have the time, so i doodled a lame thing and it still took a million years :B
 
Huni Pi rolled 4 6-sided dice: 3, 1, 1, 2 Total: 7 (4-24)
PostPosted: Mon Mar 10, 2014 6:27 am
The agent stiffened visibly as the stones rumbled and the noise assaulted her ears, her eyes scrunching close in reflex. She didn't keep them closed for long, however, as the skittering and chittering of thousands upon thousands of legs scrabbled towards them.

The swarm surrounded them much to Ruth's horror. In times of conflict and confrontation, the agent erred on the side of getting-the-jack-out-of-there. In this case, perhaps she should start erring on learning how to hit things. Fortunately, Brenley was faring better at it than she was, whistling in admiration at the damage the boil managed to deal. Her own attempt was seen coming from a mile off as the swarm scattered then closed right back in without so much as a scratch.

HP: 25/30
Damage: 0


Smerdle
lsdfkjariulskdf
 

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200

Smerdle
Crew

Scamp

PostPosted: Mon Mar 10, 2014 6:41 am
It was clear the scarabs weren't all that happy about being released, let alone assaulted by scarelings. They continued to attack viciously if randomly, their erratic movements suggesting that they did so more because the reapers were in the way of their freedom than out of any malicious intent. Even so, their chitinous little legs really hurt when they stabbed at sensitive skin.

HP: 40/50
Damage: 5
 
Smerdle rolled 2 6-sided dice: 4, 6 Total: 10 (2-12)
PostPosted: Mon Mar 10, 2014 6:42 am
Bren could no longer see the ends of the hall through the press of insects, but he knew where they'd been headed and he tried to continue in that direction. He glanced at Ruth before summoning his katar once more, slicing away at the scarabs as they bit his arms and legs. Some of the creatures stayed down, but not yet enough of them to clear a path to their goal.

HP: 20/30
Damage: 4


Huni Pi
:B
 

Smerdle
Crew

Scamp

Huni Pi rolled 2 6-sided dice: 2, 4 Total: 6 (2-12)

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
PostPosted: Mon Mar 10, 2014 5:04 pm
Instincts had Ruth's back towards her fellow Reaper. Which didn't really do a lot of good to depend against the endless tide of scarabs. Every now and again she'd nudge against Brenley to ensure she was still there and hadn't bolted. (Not for a lack of trying.) It was becoming blatantly clear to the agent that no matter how good Brenley was, the boil wouldn't be capable of getting rid of all the creepy crawlies. (Where was that older ghoul who ate bugs when you wanted her?) Adding in the fact all of Ruth's attempts at fighting back amounted to what was pretty much dead weight, they were done for!

Frantically, she swung her pipe wildly, trying to scatter the scarabs long enough to clear a path so they could run for it.

HP: 20/30
Damage: 0


Smerdle
You can totally pretend some of that mechanics-dictated damage was friendly fire from Ruth >.>a
 
PostPosted: Thu Mar 13, 2014 6:51 am
The scarabs scattered... a little. Soon they returned with a vengeance, crowding around the students' feet this time.

HP: 36/50
Damage: 5
 

Smerdle
Crew

Scamp

Smerdle rolled 2 6-sided dice: 3, 6 Total: 9 (2-12)

Smerdle
Crew

Scamp

PostPosted: Thu Mar 13, 2014 6:54 am
Ruth's pipe arced dangerously close to his face several times as he stabbed erratically at more of the swarming bugs.

"We should—" Bren began, his mouth quickly snapping shut again as the scarabs tried to get inside. He shifted so his hands were visible to the ghoul, then pointed a katar at the spot where the door used to be. If they couldn't win, they could always try to retreat.

HP: 15/30
Damage: 3


Huni Pi
gonna kill these kids finally \o/
 
Huni Pi rolled 2 6-sided dice: 3, 3 Total: 6 (2-12)
PostPosted: Tue Apr 29, 2014 7:39 pm
It was one of the few times where having her eyes obscured became a disadvantage Ruth had to deal with. She had to fend off scarabs while keeping an eye out on her surroundings. She nearly missed the indications the boil were making. Without hesitation, she nodded vigorously in agreement. Escape would have been her first choice so any opportunity to do so was highly welcomed.

HP: 15/30
Damage: 0

Smerdle
 

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200

Smerdle
Crew

Scamp

PostPosted: Wed Apr 30, 2014 6:57 am
Almost as if they were playing with the reapers, the scarabs began to clear in the direction they were moving away from. If they tried to turn around, so would the bugs.

And the biting continued.

HP: 33/50
Damage: 5 omnom
 
Smerdle rolled 2 6-sided dice: 4, 1 Total: 5 (2-12)
PostPosted: Wed Apr 30, 2014 6:59 am
There was little time to think strategically in their current situation, but as Bren began to tire, he found his mind wandering anyway. There were torches on the walls that the scarabs seemed content to ignore which, in his opinion, simply meant they were the wrong kind of torch. All bugs were afraid of fire, right? They would just have to find some.

It took him a while to rummage through his pockets and pouches, but eventually he turned up two small fragments of colored glass that he was pretty sure he had enchanted with fire. In the meantime, he found himself thoroughly bitten.

HP: 10/30
Damage: 0


Huni Pi
 

Smerdle
Crew

Scamp

Huni Pi rolled 2 6-sided dice: 6, 3 Total: 9 (2-12)

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
PostPosted: Mon May 05, 2014 8:22 am
This was the sort of situation her Superiors had warned about ending up in. No backup, outgunned, outnumbered, and no way out. The biting was endless and even though she managed to swat some away with her pipe, more kept pouring in from everywhere.

HP: 10/30
Damage: 3


Smerdle
 
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THIS IS HALLOWEEN

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