THE MOST MINOR FIXES EVER:
PASSIVE SKILLS = PERKS, ACTIVE SKILLS = SKILLS
Change a few items -- Tokens for fumble
Daddy Juice "DEF" buff --
SOLDIER
http://i.imgur.com/Nj6hbiR.png
what would that buff to DEF be added to?
COHEN
I'd add the DEF to your Agility instead
SOLDIER
so then agility wouldn't be ******** it
Add it to strength
WARDEN QUESTIONS:
KAMI
Wardens are versatile and highly varied people. As such, this ability works as the Cross Class General Ability, but is far cheaper. Wardens can use any class-restricted ability they have purchased with only this small additional extra energy use. This applies to each ability.
do they also have to use the starting abilities required to do specific class abilities, like how ablats need power attack to do cleave/bleed
or can they only use this ability for moves that dont require the class starter prereq move
so i guess im saying can wardens use other class starting skills or is that impossible
COHEN
I have no idea
Uhm
Let me think on that
SOOJIN
you could just have like an ability for wardens that represent all the other starting abilities for the other classes?
even if its kind of OP it'd make sense because theyre wardens
KAMI
Symbiotic Boost
Activated for 5 pp
Boosts any buffs and positive (IE, not harmful) effects received from allies on that turn by +2. This effect is a permanent addition that lasts as long as the effects do.
Requires Warden class
“A Warden’s familiar is uncanny, like they are a part of each other.”
can symbiotic boost be applied to sic em/guard, are those two moves counted as 'buffs' and are the familiars counted as allies? im assuming so because of the flavor text for this but wanted to double check
COHEN
I don't
Fully understand this Symbiotic boost one tbh
Let me think
Ok
Familiars are not allies, no
They're part of the Warden
So it would not work that way, no
Had to read it a few times lol
DEFINE ROUNDS/TURNS -- SETTLE ON WHICH ONE IS EVEN USED AND STAY CONSISTENT!!
Hamiltonian Nightmare
testing and organizing for the 1700s gent