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Reply Hidden Leaf Village - Konohagakure [LOCKED]
Hokage Mountain Pass (Mission)

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Cappey-San

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PostPosted: Sat Apr 18, 2015 6:30 am
The iconic mountain of Hokage that overlooks the village. Along the backside of the mountain is a narrow pathway used for evacuating civilians in great emergencies. Secured by ANBU, only high ranking shinobi of the leaf know of its existence.

Along the treeline the ANBU sit in wait.

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PostPosted: Sat Apr 18, 2015 12:11 pm
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S h i k a y u m i N a r a


No one sees you
No one hears you


_________________ //Konoha// Speed 8 // Strength 7 // Nara Clan // Sanninxxxx



xxxxxxxx ___________________________________

In the blackness of night, Shikayumi would lead her team deep into the backside of the canyon. Shikayumi raised her hand in a halting motion just a few meters away from their target. She would take this time to explain the importance of the situation.

"Magnus, Raphael, once we move into position we'll be operating under total silence. Any sound we make could alert the enemy; more importantly, we need to avoid using any widespread jutsu that will give away our location. Stick to shadows, and weapons." Once the two understood the situation, she would go on to explain the layout of the entrance.

"The entry way is on complete lockdown, and it works like an alternating clock. The ANBU are going to be hidden in the treeline, about 150 meters ahead of us. They only move during a shift switch, and those happen every 30 minutes (6 posts). Behind the first wave lies about 200 more meters of open valley, followed by a second wave of ANBU in that treeline." Shikayumi could see alot of limitations in their movements. However, if executed correctly, they could manage to infiltrate the village with great success.

"Since they only give away their location during a shift switch, I suggest we wait for the relief ninja to arrive, and grab them both. That way, it will take care of two of our three identities. Remember, the ANBU are clever, and they won't be fooled by simple tricks." With that being said, Shikayumi would begin moving into position. Little, by little, she got within 50 meters of the enemy; to try and gain anymore ground would surely raise suspicion. She would keep a close eye on the other two as they took their positions, and then she would wait for one of the ANBU to give away their position.










QUOTES:


Chaos_wolf12

Kunesume2




PASSIVE:

• Nara Tactics: +1/+1 to all shinobi allied with this unit.



MISSION STATUS:


Infiltrate the Leaf Village using any remaining resources in the village. Collect military intelligence, and political position of the remaining shinobi in the village. If you are to be captured, or discovered, the Sand village will deeny the existence of this mission.

REQUIREMENTS
• Avoid killing when possible.
• Find out more about the Kech Marah; who's working for them, where they are going, what is their end game.






Leave no traces
Leave no witnesses

350/350
 

Cappey-San

Aged Gekko

9,350 Points
  • Bidding War 100
  • Olympian 200
  • Medalist 100

Valiant Depression

Thirteenth Teenager

PostPosted: Sat Apr 18, 2015 1:07 pm

Cappey-San

Kunesume2


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                                                            Raphael still silent to the group would converse on the plan. He slid into the shadows and moved into position. A figure would stand up and walk around him standing in front of his direct view.
                                                            "Why hello there, Guess i came late in your life."
                                                            Said the figure with a female voice, it was known as the enemy, It has yet to take shape of what it wanted, but it was a black figure. Only Raph could see it, it was real but it can't do anything in the real world. He vanished in shadow and would appear in enemy camp. It turned towards Raphael and smiled. Raphael shook his head as it then touched touched the man. But nothing happened. It laughed as it looked at Raph before appearing back next to him. It touched his face, but oddly he could feel it.
                                                            "What the?."
                                                            He thought to himself.


                                                            Speed:7
                                                            Strength:4
                                                            Chakra:275

                                                            Techniques in Use




                                                            Quotes



                                                            Passive:

                                                            • Psycho Shift
                                                            The ability to apply force to an object is something that you can say is manipulated by the user's mind. However, you can also say that they sort of set an auto-pilot for what should be dealt with and what shouldn't. Psycho Shift allows them to feel tremors of force through the air, and judges the type of attack approaching the Heiland. They can then choose for their Psycho Shift to protect them from certain types of attacks, essentially a sentient ability to protect themselves from harm. It's called "Psycho Shift" because it can constantly change its preferences throughout the battle, based on the user's will. It will project techniques to defend the Heiland and attack enemies. This ability can also ignore certain attacks even if they fall into the user's 'preferences' if the user mentally deems that they can deal with said attacks on their own. This technique is used solely defensively, but the ability to sense force is still useful for the user. Regular rules to using these techniques apply; the full movements for bloodline jutsu, chakra costs, etc.
                                                            • Dragon's Blood
                                                            Being related to the Divine Beasts, the Heiland are draconian in their own right. Many of them actually develop the traits of a Divine Beast. This ability in particular allows for Heiland bloodline users to perceive natural energy due to their connection with the spiritual and animal forces. It is a long-range perception that can judge incoming masses of chakra and can also project their energy through these channelways, allowing them to send techniques across long expanses to attack enemies from afar. This is an ability mostly good for assassination. This cannot be used to detect genjutsu, but it can tell that a technique is being used. It also cannot release you from genjutsu.
                                                            • Psycho Perceive
                                                            The Psycho Demons can read minds. Period. They are capable of precisely tuning in to your thoughts, and even reading thoughts deep at the back of your conscious. These thoughts are often relayed to them in a variant of the Enemy's voice; often sadistic, or freakishly sweet, sometimes sensual but usually just horrifyingly creepy. They can still tell who is thinking what, if anything that audible tweak is simply a terrifying side-effect of their prodding into other people's minds.

                                                            The Enemy, even to the most macabre, is a horrifying creature. It is a being of pure evil. You don't want it to talk, and especially not talk to you. Ever.
                                                            • The Victim
                                                            The ability to manipulate reality. This is what really distinguishes a Psycho Renegade from a Psycho Demon. This is essentially the "tota" of the bloodline; the ability passed down since the ancient times before man walked free from the Demon Country.

                                                            Many have related this ability to the Kurama bloodline, but it is different. It is essentially a form of telekinesis so absolutely refined that it can literally warp matter, rather than simply moving through it. You could consider the strength of the telekinetic abilities powerful enough to split atoms and shift space. Now, one wonders -- what is the limit of this ability?

                                                            It is not necessarily passive. All of the usages of this ability that are available to the Psycho Demon are skills listed in the bloodline. So, they can't simply bend reality and become Gods.
                                                            Level Two Victim: Upon reaching Jounin rank, the ability to warp reality allows the Heiland to passively and permanently augment their chakra pool by another 75. This is essentially done by redefining their chakra supply.
                                                            • The Perpetrator
                                                            This is another defining ability of "the Enemy"; it is the ability to use your psychic powers to influence the world around you. One of the most important usages of it is the ability to link yourself and a group of people, emitting and taking in thoughts and emotions across the board. With this ability, you can also influence people's decisions and use your intense psychic supremacy to lean people towards a specific emotional manifestation. For example, you can bring people to the edge of anger, lust, fear, joy, pride and shame. This can be monumental when dealing with matters outside of battle.

                                                            The second most important usage is levitation and telekinesis; you can passively fly, and also lift and throw other objects, though not other characters, their techniques, or their combat assets in general.

                                                            Bloodline Techniques:

                                                            THE PSYCHO RENEGADE
                                                            • Second Set C
                                                            Using the appropriate amount of energy, the Heiland creates a second set of hands, solid - but made of force - that float through the air, and move either with the user's body or with their command. These can be used to wield weapons and other objects, and have the same strength and speed as the user. You can only have one of these sets active at a time. This lasts for five posts and you cannot use handseals with the second set.

                                                            • Negative Force D-S
                                                            A coating of energy over a certain part of the body, or a burst of energy across the entire body. This can actually be applied to virtually anything that the opponent is not directly holding. It essentially makes it so -- upon contact -- not only will the object be shielded from the opponent, but it will send shockwaves of pain that will hope to paralyze the foe and do damage to their vitals. When an object is coated in this, it will glow slightly. It can't be applied to anything that is away from the caster's body unless it has a diameter of at least 1 foot. At higher ranks, the recoil damage from this technique is so intense that it can kill. It also can burst outwards, damaging nearby foes within 15 feet. It cannot be used on other people or objects that they are currently touching/using. It cannot be applied to entire floors or walls, but can be applied to less massive structures such as pillars and boulders.

                                                            • Positive Force D-S
                                                            A direct blast of force. This will send a burst of energy so pure and refined that it's barely visible, appearing only as a wave of air. At higher ranks the visage grows more fierce and refined, but it grows in speed tremendously. The blast itself is one of the fastest attacks aside from natural lightning, so it's difficult to dodge. Upon contact with a foe, at low ranks it will damage if not break bokes and impair vitals. At high ranks, if it doesn't outright kill an enemy, blasting them apart, it will do so much damage that they may as well be dead. It's about the size of the great fireball technique, at all ranks. The trajectory of this technique can be altered. The amount it can shift depends on how far it has gone down its original trajectory; near the beginning of casting, it can change dramatically, and after a while traveling, it can only barely move.

                                                            • The Shift: Psycho Shock D-S
                                                            Focusing their body's energy momentarily, the Heiland will target a specific object or area, or may simply choose to use this energy to assault the area around them. If assaulting the surrounding area, without a specific target, the onslaught of blows will be lessened but still not easily dodged. This ability is known to go on until the target object/area is virtually completely destroyed, or until the technique itself is destroyed. It manifests as seemingly purple lightning bolts, and they seem to have the conductivity and shock/burn effects of high voltage lightning as well. This works only within a fifty foot radius. This move can specifically follow the caster or an opponent, but not both at the same time.

                                                            • Psycho Soul D-S (can be instantly amplified)
                                                            The Psycho Soul is a sentient creature that manifests the will of the Psycho Shift. It appears simply as a breeze of energy that follows the Heiland around, but when the Heiland is in danger or directs this spiritual force towards the foe, it will immediately manifest a dark color and begin to fulfill their interests. It can extend depending on the rank, from the size of a horse at C-rank, to the size of a dragon at SS. It is one of the cardinal abilities of the Heiland bloodline. It has a deconstructive property to it, making techniques and other tangible constructs degenerate rapidly to the point of complete dismantlement. This technique lasts until it is destroyed. It is completely flexible; it is just a wisp of energy; you could compare it to a solid fog.

                                                            • Psycho Saemus B
                                                            Psycho Saemus is similar to the assassin's rush, but all-in-all different. You designate a path using your Psycho Shift, essentially a visible line on the ground that only you can see. It's natural to the Heiland, not a complicated process. When the destination is decided, you will gain a large burst of speed similar as with the assassin's rush, and your Psycho Shift will go into a defensive mode to protect you from incoming attacks. You also have an energy field equal to the rank of Psycho Saemus that will protect you from incoming attacks, at least as a precaution.

                                                            • Psycho Hysteria A
                                                            This ability can only be used three times a battle. It is the only technique that automatically hits the foe. It cannot be used to chain other attacks, but it can be used to throw them into other attacks. It is essentially telekinetically lifting and throwing their body. It can throw them up to a range of fifty feet. They cannot resist the throw but can react by using techniques while being lifted. No matter what though, their body will reach that fifty foot destination.

                                                            • Psycho Freedom S
                                                            Using your inherent ability, gained from the dragon's blood, you can project your attacks to nearby areas. This ability works differently; you can project an ability that allows you to move so fast that it almost seems as if teleporting. This forces your body to a specific, designated area with extreme force and precision. It is basically an enhanced version of Psycho Saemus. This can only be used on either what you can see, or what is emitting energy. It cannot be used to teleport within five feet of the opponent.

                                                            • Smite A-S
                                                            This ability can easily be used to cheap-shot foes, but it generally won't kill opponents unless it can land a direct hit. Holding out their palm, the Heiland pinpoints a ten foot radius, targeting it for a fury of extremely fast (nigh impossible to evade if you're in the radius) psycho-waves that will degenerate and disassemble whatever is within the target area within a matter of moments. This takes about a second to wind-up after the palm is fully facing the opponent, and the palm will begin to glow white to give them a warning of what's next. This attack is similar to what would happen if you were smashed with a sledgehammer thousands of times in a matter of a few seconds.

                                                            • Psycho Innervate D-S
                                                            This is, essentially, psychic and telekinetic manipulation with added chakra. It allows you to freely bend your psychic energy into the shape and form of your pleasing, with larger radius and quicker speed at higher ranks. This ability has such diverse usage that it can be used to: burrow underground, force traction, block attacks, change their trajectory, be used as a weapon, be used for blunt or slashing damage, etc. Anything the mind can imagine.
                                                            THE PSYCHO DEMON
                                                            • Beyond the Shift: Level One - I A [per individual limb]
                                                            The first level of reality manipulation is the manipulation of the self. It is the ability to augment yourself by means of dispatching the truth; there is no such thing as "the truth" when it comes to you. This allows you to surpass the limits of other human beings.

                                                            Such a magnified ability can only be applied to one limb per usage, and only up to three total. These effected limbs can essentially be considered edited matter with different, inhuman properties.
                                                            Super Speed is one of the possible properties. This can be considered lesser compared to actual statistic speed, because it only effects the one given limb, rather than an equal distribution across the body. It can be applied to up to two limbs, not all three, generally meaning you'll choose the arms or the legs. This can essentially push your speed to the maximum, hard cap within those limbs depending on how fast you already are; it's comparable to a base boost of five, which is heavily potent.

                                                            Super Strength is another, and is similar to super speed. It has the same rules as well as statistics, but can be applied to three limbs instead of two.

                                                            Intangibility is another ability. This can be applied not necessarily to limbs but to different "sections" of your body. It can be applied to an arm, a leg, your torso, and your head. With all three active, this makes killing a Psycho Demon incredibly difficult. However, the waist-level is always vulnerable, as well as the other tangible sections.

                                                            • Beyond the Shift: Level Two - Change A-S
                                                            The ability to edit matter is something that few can claim to be capable of. That, you can consider a blessing, with the potential that this bloodline possesses. The second level of reality manipulation can extend beyond yourself. While you will never be attuned enough to be capable to apply First-level reality manipulation onto other people, you can apply a more broad level of abilities that have a singular purpose rather than a sustained use. For example, with this ability, you can permanently make changes to others. You can edit their bodies to be younger, older, taller, shorter, more fat, more skinny, more muscular, more slender, etc. The beginning of the reality manipulation first takes place as a see-through set of ripples across a radius, and then within a few moments, anything inside of that radius will be vulnerable to "edits". Edits can and often will entail crushing people, changing their body proportions to be impossible for sustained life, beheading them, etc. Closing your fists as the ripples emerge accelerates the process of initiating reality manipulation. Once it has begun in an area, you can choose to prevent matter from inside that radius from leaving. This radius can be about 15 feet in diameter. Compare the radius to a bubble, loaded with extremely dense and powerful psychotic energy.

                                                            These walls of matter can be used to block and destroy techniques. They can be manipulated and moved once fully cast, acting as shifting fields of psychic power that can attack and defend. They can also be released into psywaves and clumps of powerful, degenerative psychic energy.

                                                            • Beyond the Shift: Level Three - Signs A-S
                                                            The third level reality manipulation deals in the transference of chakra. It can be transferred in many ways; eye contact, physical contact, contact through a blast of energy. Regardless, once an enemy has succumbed to one of these three, you can essentially unload on them. They are the epicenter, and their bodies are yours to edit as you please, though pretty much exclusively in negative ways. You can also, however, use this to augment their emotions and desires to the point of nigh-subservience for a brief period of time.

                                                            If not, you can always go for the ol' head explosion by means of brain waves en masse.

                                                            Once you have transferred the initial chakra of this ability into the opponent's system, you have about ten posts to unleash it, or it will fade away.

                                                            • Beyond the Shift: Level Four - Apathy A-S
                                                            A high level reality warping technique. Using this power, you can literally begin to mentally tear away at and dissolve the enemy. It's been compared to the feeling of thousands upon thousands of blades marching into your skin, or a hungry mob tearing you apart. You literally will begin to break apart. This is a mental shockwave, and it only applies to enemies directly in front of you within twenty feet. It makes a horrible, screeching noise before it initiates, and the Heiland's eyes will begin to glow a bright white. This lasts for two posts, and can only be done three times in one battle.

                                                            • Beyond the Shift: Level Five - The Gate A
                                                            The highest level of reality warping. By editing matter to the level of removing the "distance" between two points, Kleine and only Kleine can warp through "relays" of energy around the field. Three of these can be set up, each costing an individual twenty chakra. These can be expanded by the loosening and the tightening of the palm and fingers, and can be closed around enemies to crush them. They can also be grabbed and concealed within the Heiland for a quick release, although the obvious discoloration of air and the transparent visual effects will diminish once the point is removed by the caster.

                                                            These gates can be augmented to transport techniques/people other than the Heiland. These gates are indestructible.


 
PostPosted: Sat Apr 18, 2015 6:40 pm
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The ANBU ninja up ahead remained motionless in his concealed location as he gazed off into the distance. Halfway through his rotating shift he was sharp as a tac, ready to engage the unexpecting. The night was calm, silent, with a very subtle breeze. Mild cloud coverage as the moonlight sky faded in and out.

As the moon shinned down on the tree's ahead, the ANBU ninja could see the feinntest rustling in the trees. More than likely, it was just a small animal, or a flock of birds roosting for the night. However, the ANBU were trained to not take any chances. As part of routine the ANBU ninja pulled a kunai from his holster; throwing it into the leafy treetop where Raph was standing. He intentionally waited for the clouds to pass over the moon; hiding his location as he threw the kunai. Overall the ANBU was simply testing theory; if a threat was in the trees ahead this would force him to move. Also, if he did not hear the kunai hit the surface of the tree, then that would mean something stopped his kunai, or it was deflected due to the ANBU being trained not to miss.

((Little puzzle box test for Chaos 3nodding ))  

Cappey-San

Aged Gekko

9,350 Points
  • Bidding War 100
  • Olympian 200
  • Medalist 100

Valiant Depression

Thirteenth Teenager

PostPosted: Sat Apr 18, 2015 7:00 pm

Cappey-San

Kunesume2


User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.

                                                            Raphael's heart would throb as the bird would pass. The enemy would then begin speaking to him.
                                                            "Well that just screwed you raph. In case your wondering what im talking about."
                                                            a kunai was to be thrown at him. Raphael placed his hand together, altering the trajectory of the kunai causing to miss his face just by an inch to hit the tree bark. The technique was called-
                                                            "Psycho shift?"
                                                            He thought to himself, then The enemy responded back.
                                                            "Thats what i just said. You managed to alter the trajectory of the attack, Along with you reading his mind, Your doing pretty good for a person just now discovering his ancestor's bloodline."
                                                            said the female voiced shadow figure. It stood up and sat down in front of him with a smirk.
                                                            "I don't want you to think of me as the enemy. Think of me, as your dark little angel."
                                                            It said before showing a female body clothed in black with red lipstick and brown hair. Raphael was extremely confused but didn't let this get to him, this mission was very important.


                                                            Speed:7
                                                            Strength:4
                                                            Chakra:275

                                                            Techniques in Use




                                                            Quotes



                                                            Passive:

                                                            • Psycho Shift
                                                            The ability to apply force to an object is something that you can say is manipulated by the user's mind. However, you can also say that they sort of set an auto-pilot for what should be dealt with and what shouldn't. Psycho Shift allows them to feel tremors of force through the air, and judges the type of attack approaching the Heiland. They can then choose for their Psycho Shift to protect them from certain types of attacks, essentially a sentient ability to protect themselves from harm. It's called "Psycho Shift" because it can constantly change its preferences throughout the battle, based on the user's will. It will project techniques to defend the Heiland and attack enemies. This ability can also ignore certain attacks even if they fall into the user's 'preferences' if the user mentally deems that they can deal with said attacks on their own. This technique is used solely defensively, but the ability to sense force is still useful for the user. Regular rules to using these techniques apply; the full movements for bloodline jutsu, chakra costs, etc.
                                                            • Dragon's Blood
                                                            Being related to the Divine Beasts, the Heiland are draconian in their own right. Many of them actually develop the traits of a Divine Beast. This ability in particular allows for Heiland bloodline users to perceive natural energy due to their connection with the spiritual and animal forces. It is a long-range perception that can judge incoming masses of chakra and can also project their energy through these channelways, allowing them to send techniques across long expanses to attack enemies from afar. This is an ability mostly good for assassination. This cannot be used to detect genjutsu, but it can tell that a technique is being used. It also cannot release you from genjutsu.
                                                            • Psycho Perceive
                                                            The Psycho Demons can read minds. Period. They are capable of precisely tuning in to your thoughts, and even reading thoughts deep at the back of your conscious. These thoughts are often relayed to them in a variant of the Enemy's voice; often sadistic, or freakishly sweet, sometimes sensual but usually just horrifyingly creepy. They can still tell who is thinking what, if anything that audible tweak is simply a terrifying side-effect of their prodding into other people's minds.

                                                            The Enemy, even to the most macabre, is a horrifying creature. It is a being of pure evil. You don't want it to talk, and especially not talk to you. Ever.
                                                            • The Victim
                                                            The ability to manipulate reality. This is what really distinguishes a Psycho Renegade from a Psycho Demon. This is essentially the "tota" of the bloodline; the ability passed down since the ancient times before man walked free from the Demon Country.

                                                            Many have related this ability to the Kurama bloodline, but it is different. It is essentially a form of telekinesis so absolutely refined that it can literally warp matter, rather than simply moving through it. You could consider the strength of the telekinetic abilities powerful enough to split atoms and shift space. Now, one wonders -- what is the limit of this ability?

                                                            It is not necessarily passive. All of the usages of this ability that are available to the Psycho Demon are skills listed in the bloodline. So, they can't simply bend reality and become Gods.
                                                            Level Two Victim: Upon reaching Jounin rank, the ability to warp reality allows the Heiland to passively and permanently augment their chakra pool by another 75. This is essentially done by redefining their chakra supply.
                                                            • The Perpetrator
                                                            This is another defining ability of "the Enemy"; it is the ability to use your psychic powers to influence the world around you. One of the most important usages of it is the ability to link yourself and a group of people, emitting and taking in thoughts and emotions across the board. With this ability, you can also influence people's decisions and use your intense psychic supremacy to lean people towards a specific emotional manifestation. For example, you can bring people to the edge of anger, lust, fear, joy, pride and shame. This can be monumental when dealing with matters outside of battle.

                                                            The second most important usage is levitation and telekinesis; you can passively fly, and also lift and throw other objects, though not other characters, their techniques, or their combat assets in general.

                                                            Bloodline Techniques:

                                                            THE PSYCHO RENEGADE
                                                            • Second Set C
                                                            Using the appropriate amount of energy, the Heiland creates a second set of hands, solid - but made of force - that float through the air, and move either with the user's body or with their command. These can be used to wield weapons and other objects, and have the same strength and speed as the user. You can only have one of these sets active at a time. This lasts for five posts and you cannot use handseals with the second set.

                                                            • Negative Force D-S
                                                            A coating of energy over a certain part of the body, or a burst of energy across the entire body. This can actually be applied to virtually anything that the opponent is not directly holding. It essentially makes it so -- upon contact -- not only will the object be shielded from the opponent, but it will send shockwaves of pain that will hope to paralyze the foe and do damage to their vitals. When an object is coated in this, it will glow slightly. It can't be applied to anything that is away from the caster's body unless it has a diameter of at least 1 foot. At higher ranks, the recoil damage from this technique is so intense that it can kill. It also can burst outwards, damaging nearby foes within 15 feet. It cannot be used on other people or objects that they are currently touching/using. It cannot be applied to entire floors or walls, but can be applied to less massive structures such as pillars and boulders.

                                                            • Positive Force D-S
                                                            A direct blast of force. This will send a burst of energy so pure and refined that it's barely visible, appearing only as a wave of air. At higher ranks the visage grows more fierce and refined, but it grows in speed tremendously. The blast itself is one of the fastest attacks aside from natural lightning, so it's difficult to dodge. Upon contact with a foe, at low ranks it will damage if not break bokes and impair vitals. At high ranks, if it doesn't outright kill an enemy, blasting them apart, it will do so much damage that they may as well be dead. It's about the size of the great fireball technique, at all ranks. The trajectory of this technique can be altered. The amount it can shift depends on how far it has gone down its original trajectory; near the beginning of casting, it can change dramatically, and after a while traveling, it can only barely move.

                                                            • The Shift: Psycho Shock D-S
                                                            Focusing their body's energy momentarily, the Heiland will target a specific object or area, or may simply choose to use this energy to assault the area around them. If assaulting the surrounding area, without a specific target, the onslaught of blows will be lessened but still not easily dodged. This ability is known to go on until the target object/area is virtually completely destroyed, or until the technique itself is destroyed. It manifests as seemingly purple lightning bolts, and they seem to have the conductivity and shock/burn effects of high voltage lightning as well. This works only within a fifty foot radius. This move can specifically follow the caster or an opponent, but not both at the same time.

                                                            • Psycho Soul D-S (can be instantly amplified)
                                                            The Psycho Soul is a sentient creature that manifests the will of the Psycho Shift. It appears simply as a breeze of energy that follows the Heiland around, but when the Heiland is in danger or directs this spiritual force towards the foe, it will immediately manifest a dark color and begin to fulfill their interests. It can extend depending on the rank, from the size of a horse at C-rank, to the size of a dragon at SS. It is one of the cardinal abilities of the Heiland bloodline. It has a deconstructive property to it, making techniques and other tangible constructs degenerate rapidly to the point of complete dismantlement. This technique lasts until it is destroyed. It is completely flexible; it is just a wisp of energy; you could compare it to a solid fog.

                                                            • Psycho Saemus B
                                                            Psycho Saemus is similar to the assassin's rush, but all-in-all different. You designate a path using your Psycho Shift, essentially a visible line on the ground that only you can see. It's natural to the Heiland, not a complicated process. When the destination is decided, you will gain a large burst of speed similar as with the assassin's rush, and your Psycho Shift will go into a defensive mode to protect you from incoming attacks. You also have an energy field equal to the rank of Psycho Saemus that will protect you from incoming attacks, at least as a precaution.

                                                            • Psycho Hysteria A
                                                            This ability can only be used three times a battle. It is the only technique that automatically hits the foe. It cannot be used to chain other attacks, but it can be used to throw them into other attacks. It is essentially telekinetically lifting and throwing their body. It can throw them up to a range of fifty feet. They cannot resist the throw but can react by using techniques while being lifted. No matter what though, their body will reach that fifty foot destination.

                                                            • Psycho Freedom S
                                                            Using your inherent ability, gained from the dragon's blood, you can project your attacks to nearby areas. This ability works differently; you can project an ability that allows you to move so fast that it almost seems as if teleporting. This forces your body to a specific, designated area with extreme force and precision. It is basically an enhanced version of Psycho Saemus. This can only be used on either what you can see, or what is emitting energy. It cannot be used to teleport within five feet of the opponent.

                                                            • Smite A-S
                                                            This ability can easily be used to cheap-shot foes, but it generally won't kill opponents unless it can land a direct hit. Holding out their palm, the Heiland pinpoints a ten foot radius, targeting it for a fury of extremely fast (nigh impossible to evade if you're in the radius) psycho-waves that will degenerate and disassemble whatever is within the target area within a matter of moments. This takes about a second to wind-up after the palm is fully facing the opponent, and the palm will begin to glow white to give them a warning of what's next. This attack is similar to what would happen if you were smashed with a sledgehammer thousands of times in a matter of a few seconds.

                                                            • Psycho Innervate D-S
                                                            This is, essentially, psychic and telekinetic manipulation with added chakra. It allows you to freely bend your psychic energy into the shape and form of your pleasing, with larger radius and quicker speed at higher ranks. This ability has such diverse usage that it can be used to: burrow underground, force traction, block attacks, change their trajectory, be used as a weapon, be used for blunt or slashing damage, etc. Anything the mind can imagine.
                                                            THE PSYCHO DEMON
                                                            • Beyond the Shift: Level One - I A [per individual limb]
                                                            The first level of reality manipulation is the manipulation of the self. It is the ability to augment yourself by means of dispatching the truth; there is no such thing as "the truth" when it comes to you. This allows you to surpass the limits of other human beings.

                                                            Such a magnified ability can only be applied to one limb per usage, and only up to three total. These effected limbs can essentially be considered edited matter with different, inhuman properties.
                                                            Super Speed is one of the possible properties. This can be considered lesser compared to actual statistic speed, because it only effects the one given limb, rather than an equal distribution across the body. It can be applied to up to two limbs, not all three, generally meaning you'll choose the arms or the legs. This can essentially push your speed to the maximum, hard cap within those limbs depending on how fast you already are; it's comparable to a base boost of five, which is heavily potent.

                                                            Super Strength is another, and is similar to super speed. It has the same rules as well as statistics, but can be applied to three limbs instead of two.

                                                            Intangibility is another ability. This can be applied not necessarily to limbs but to different "sections" of your body. It can be applied to an arm, a leg, your torso, and your head. With all three active, this makes killing a Psycho Demon incredibly difficult. However, the waist-level is always vulnerable, as well as the other tangible sections.

                                                            • Beyond the Shift: Level Two - Change A-S
                                                            The ability to edit matter is something that few can claim to be capable of. That, you can consider a blessing, with the potential that this bloodline possesses. The second level of reality manipulation can extend beyond yourself. While you will never be attuned enough to be capable to apply First-level reality manipulation onto other people, you can apply a more broad level of abilities that have a singular purpose rather than a sustained use. For example, with this ability, you can permanently make changes to others. You can edit their bodies to be younger, older, taller, shorter, more fat, more skinny, more muscular, more slender, etc. The beginning of the reality manipulation first takes place as a see-through set of ripples across a radius, and then within a few moments, anything inside of that radius will be vulnerable to "edits". Edits can and often will entail crushing people, changing their body proportions to be impossible for sustained life, beheading them, etc. Closing your fists as the ripples emerge accelerates the process of initiating reality manipulation. Once it has begun in an area, you can choose to prevent matter from inside that radius from leaving. This radius can be about 15 feet in diameter. Compare the radius to a bubble, loaded with extremely dense and powerful psychotic energy.

                                                            These walls of matter can be used to block and destroy techniques. They can be manipulated and moved once fully cast, acting as shifting fields of psychic power that can attack and defend. They can also be released into psywaves and clumps of powerful, degenerative psychic energy.

                                                            • Beyond the Shift: Level Three - Signs A-S
                                                            The third level reality manipulation deals in the transference of chakra. It can be transferred in many ways; eye contact, physical contact, contact through a blast of energy. Regardless, once an enemy has succumbed to one of these three, you can essentially unload on them. They are the epicenter, and their bodies are yours to edit as you please, though pretty much exclusively in negative ways. You can also, however, use this to augment their emotions and desires to the point of nigh-subservience for a brief period of time.

                                                            If not, you can always go for the ol' head explosion by means of brain waves en masse.

                                                            Once you have transferred the initial chakra of this ability into the opponent's system, you have about ten posts to unleash it, or it will fade away.

                                                            • Beyond the Shift: Level Four - Apathy A-S
                                                            A high level reality warping technique. Using this power, you can literally begin to mentally tear away at and dissolve the enemy. It's been compared to the feeling of thousands upon thousands of blades marching into your skin, or a hungry mob tearing you apart. You literally will begin to break apart. This is a mental shockwave, and it only applies to enemies directly in front of you within twenty feet. It makes a horrible, screeching noise before it initiates, and the Heiland's eyes will begin to glow a bright white. This lasts for two posts, and can only be done three times in one battle.

                                                            • Beyond the Shift: Level Five - The Gate A
                                                            The highest level of reality warping. By editing matter to the level of removing the "distance" between two points, Kleine and only Kleine can warp through "relays" of energy around the field. Three of these can be set up, each costing an individual twenty chakra. These can be expanded by the loosening and the tightening of the palm and fingers, and can be closed around enemies to crush them. They can also be grabbed and concealed within the Heiland for a quick release, although the obvious discoloration of air and the transparent visual effects will diminish once the point is removed by the caster.

                                                            These gates can be augmented to transport techniques/people other than the Heiland. These gates are indestructible.


 
PostPosted: Sat Apr 18, 2015 11:29 pm
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The ANBU ninja focused on where the blade penetrated the brush; hearing only the slightest thud of tree bark. Within seconds, a stork took flight not too far away from the area of movement. Connecting the two dots, the ANBU ninja returned to his patrol with little, to no, suspicion.



Chaos_wolf12

Kunesume2


 

Cappey-San

Aged Gekko

9,350 Points
  • Bidding War 100
  • Olympian 200
  • Medalist 100

Kunesume2

Militant Genius

PostPosted: Sun Apr 19, 2015 3:07 pm
~Origami Shadow~
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[Weapon's Class][Origami Bloodline/Nara Clan][Sword Style Unifier][Chunnin]
__________________


Magnus arrived at the meeting point and took up position in the treetops staying close to the tree branches as he moved from tree to tree via interconnecting branches. If he wanted to he could take out five of them at a time, but he wasn't sure how many there would be in total. This was a total drag for Magnus who did everything based around the concept of speed, with this he was out of his element. He watch as one of the Anbu tossed a Kunai towards Raph's position which was everything less than fruitful. They were on the alert, but weren't alerted to our presence or locations. He waited for the other group to show up to better gauge the numbers they were dealing with.

__________________
Chakra Pool: 180
Strength/Speed: 5/11
Nara Tactics: +1/+1
Theme Song: Bullet Train
Forest Party: Lights Out
Battle Song: Angels Amongst Jinchuuriki
"I am Cerberus, from darkest I live supreme."
 
PostPosted: Sun Apr 19, 2015 11:56 pm
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S h i k a y u m i N a r a


No one sees you
No one hears you


_________________ //Konoha// Speed 8 // Strength 7 // Nara Clan // Sanninxxxx



xxxxxxxx ___________________________________

A subtle sigh of relief seeing how Raph did not panic at their assault. However, the ANBU was smart; hiding his location under the black of night when he attacked meant she had no idea of knowing where the attack came from. With the clouds eventually passing, the moonlight shined down once more as it gave them a stronger sense of vision. "...Where are you?" she thought to herself as they played this long range game of snipers.

Assessing the situation, she knew that she was going to have to apprehend the target(s) she would have to either move the ANBU in their direction, or stop them from retreating into the valley. For if that were to happen, the second line of defense would get a strong whiff of what was up, and the mission would become a folly. Faintly, through the trees, an ANBU ninja was making his way through the valley; using the overcast to shield most of his movements. She watched him like a hawk as he moved into the trees; between Raph and Magnus. Another shinobi hooked far left; just outside of Shikayumi's range.

The two shinobi between Raph, and Magnus would be ideal she thought, hoping that the two younger shinobi were keeping a sharp eye on the forward moving ANBU. As for Shikayumi, her best move would be to fall back, and fortify in between Magnus, and Raph. With the clouds moving in on the moon once more, it could present a small window to execute their attack.

((Im going to say we have 2 posts each under this darkness before the moonlight shines once more. This will be my first post. If you guys want to converse a plan PM each other. There's no posting order so engage the target as tactically as possible))








QUOTES:


Chaos_wolf12

Kunesume2




PASSIVE:

• Nara Tactics: +1/+1 to all shinobi allied with this unit.



MISSION STATUS:


Infiltrate the Leaf Village using any remaining resources in the village. Collect military intelligence, and political position of the remaining shinobi in the village. If you are to be captured, or discovered, the Sand village will deeny the existence of this mission.

REQUIREMENTS
• Avoid killing when possible.
• Find out more about the Kech Marah; who's working for them, where they are going, what is their end game.






Leave no traces
Leave no witnesses

350/350
 

Cappey-San

Aged Gekko

9,350 Points
  • Bidding War 100
  • Olympian 200
  • Medalist 100

Kunesume2

Militant Genius

PostPosted: Thu Apr 23, 2015 12:08 pm
Cappey-San
]


~Origami Shadow~
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[Weapon's Class][Origami Bloodline/Nara Clan][Sword Style Unifier][Chunnin]
__________________


Magnus watched the Anbu get in between him and Raph as if falling into position. But, why move out at all? What was their plan or were they just doing routine maneuvers for the night. Magnus listened and followed looking for his opportunity to strike. The overcast of the cloud proved ideal for his opportunity along with his sheer speed. He waited for it to get darker as he launched from his spot moving from complete standstill to his top speed in less than a millisecond. The distance barely a tack throw away from him. He appeared and preformed a rapid strike to the back of the head of the Operative and before he could fall unconscious, dragged him back to his hiding spot. The last thing the operative would have saw was him being pulled rapidly away in the darkness by an unknown assailant.

Once in his cover, he looked up to see how long was left for the clouds to pass and the moon to shine through. He had that amount of time to drug the operative, tie him up and dress as him. He started with the blue bonnet toxin injecting him and then taking his clothes from him. He then wrapped the operative in a cocoon of paper and covered in mud next to the tree trunk. He would look like a big bug going through a metamorphosis, which was common in the Fire country.

__________________
Chakra Pool: 180
Strength/Speed: 5/11 > 6/12
Nara Tactics: +1/+1
Theme Song: Bullet Train
Forest Party: Lights Out
Battle Song: Angels Amongst Jinchuuriki
"I am Cerberus, from darkest I live supreme."
 
PostPosted: Thu Apr 23, 2015 5:12 pm

Cappey-San

Kunesume2


User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.

                                                            Raphael Aimed his hand at the 2nd ninja who turned in confusion, The man would be sent into a tree, hitting his head hard and causing a concussion.
                                                            "Ohhhh, Excellent, Your really starting to show your Bloodline."
                                                            Raphael leaped down from the tree. walking over to him and tying him up, taking his clothes.
                                                            "Okay...."
                                                            He thought to himself, then The enemy responded, Only to ask him to do a cruel act.
                                                            "Kill him, Go on do it, he's right there and defensless."
                                                            said the female shadow demon. Raphael actually drew his blade and aimed it at the back of the mans head and began thinking about executing him.
                                                            "What are you waiting for? Kill him, Stab him through the back of his head."
                                                            The enemy, While inside his head, is still loud, it was really trying to force him to kill this anbu ninja. Raphael lifted the blade and began stabbing down but stopped right before the back of the head. He had no reason to kill the man, so he sheathed the blade. The enemy shook its head and disappeared n a burst of black smoke.


                                                            Speed:7
                                                            Strength:4
                                                            Chakra:275

                                                            Techniques in Use




                                                            Quotes



                                                            Passive:

                                                            • Psycho Shift
                                                            The ability to apply force to an object is something that you can say is manipulated by the user's mind. However, you can also say that they sort of set an auto-pilot for what should be dealt with and what shouldn't. Psycho Shift allows them to feel tremors of force through the air, and judges the type of attack approaching the Heiland. They can then choose for their Psycho Shift to protect them from certain types of attacks, essentially a sentient ability to protect themselves from harm. It's called "Psycho Shift" because it can constantly change its preferences throughout the battle, based on the user's will. It will project techniques to defend the Heiland and attack enemies. This ability can also ignore certain attacks even if they fall into the user's 'preferences' if the user mentally deems that they can deal with said attacks on their own. This technique is used solely defensively, but the ability to sense force is still useful for the user. Regular rules to using these techniques apply; the full movements for bloodline jutsu, chakra costs, etc.
                                                            • Dragon's Blood
                                                            Being related to the Divine Beasts, the Heiland are draconian in their own right. Many of them actually develop the traits of a Divine Beast. This ability in particular allows for Heiland bloodline users to perceive natural energy due to their connection with the spiritual and animal forces. It is a long-range perception that can judge incoming masses of chakra and can also project their energy through these channelways, allowing them to send techniques across long expanses to attack enemies from afar. This is an ability mostly good for assassination. This cannot be used to detect genjutsu, but it can tell that a technique is being used. It also cannot release you from genjutsu.
                                                            • Psycho Perceive
                                                            The Psycho Demons can read minds. Period. They are capable of precisely tuning in to your thoughts, and even reading thoughts deep at the back of your conscious. These thoughts are often relayed to them in a variant of the Enemy's voice; often sadistic, or freakishly sweet, sometimes sensual but usually just horrifyingly creepy. They can still tell who is thinking what, if anything that audible tweak is simply a terrifying side-effect of their prodding into other people's minds.

                                                            The Enemy, even to the most macabre, is a horrifying creature. It is a being of pure evil. You don't want it to talk, and especially not talk to you. Ever.
                                                            • The Victim
                                                            The ability to manipulate reality. This is what really distinguishes a Psycho Renegade from a Psycho Demon. This is essentially the "tota" of the bloodline; the ability passed down since the ancient times before man walked free from the Demon Country.

                                                            Many have related this ability to the Kurama bloodline, but it is different. It is essentially a form of telekinesis so absolutely refined that it can literally warp matter, rather than simply moving through it. You could consider the strength of the telekinetic abilities powerful enough to split atoms and shift space. Now, one wonders -- what is the limit of this ability?

                                                            It is not necessarily passive. All of the usages of this ability that are available to the Psycho Demon are skills listed in the bloodline. So, they can't simply bend reality and become Gods.
                                                            Level Two Victim: Upon reaching Jounin rank, the ability to warp reality allows the Heiland to passively and permanently augment their chakra pool by another 75. This is essentially done by redefining their chakra supply.
                                                            • The Perpetrator
                                                            This is another defining ability of "the Enemy"; it is the ability to use your psychic powers to influence the world around you. One of the most important usages of it is the ability to link yourself and a group of people, emitting and taking in thoughts and emotions across the board. With this ability, you can also influence people's decisions and use your intense psychic supremacy to lean people towards a specific emotional manifestation. For example, you can bring people to the edge of anger, lust, fear, joy, pride and shame. This can be monumental when dealing with matters outside of battle.

                                                            The second most important usage is levitation and telekinesis; you can passively fly, and also lift and throw other objects, though not other characters, their techniques, or their combat assets in general.

                                                            Bloodline Techniques:

                                                            THE PSYCHO RENEGADE
                                                            • Second Set C
                                                            Using the appropriate amount of energy, the Heiland creates a second set of hands, solid - but made of force - that float through the air, and move either with the user's body or with their command. These can be used to wield weapons and other objects, and have the same strength and speed as the user. You can only have one of these sets active at a time. This lasts for five posts and you cannot use handseals with the second set.

                                                            • Negative Force D-S
                                                            A coating of energy over a certain part of the body, or a burst of energy across the entire body. This can actually be applied to virtually anything that the opponent is not directly holding. It essentially makes it so -- upon contact -- not only will the object be shielded from the opponent, but it will send shockwaves of pain that will hope to paralyze the foe and do damage to their vitals. When an object is coated in this, it will glow slightly. It can't be applied to anything that is away from the caster's body unless it has a diameter of at least 1 foot. At higher ranks, the recoil damage from this technique is so intense that it can kill. It also can burst outwards, damaging nearby foes within 15 feet. It cannot be used on other people or objects that they are currently touching/using. It cannot be applied to entire floors or walls, but can be applied to less massive structures such as pillars and boulders.

                                                            • Positive Force D-S
                                                            A direct blast of force. This will send a burst of energy so pure and refined that it's barely visible, appearing only as a wave of air. At higher ranks the visage grows more fierce and refined, but it grows in speed tremendously. The blast itself is one of the fastest attacks aside from natural lightning, so it's difficult to dodge. Upon contact with a foe, at low ranks it will damage if not break bokes and impair vitals. At high ranks, if it doesn't outright kill an enemy, blasting them apart, it will do so much damage that they may as well be dead. It's about the size of the great fireball technique, at all ranks. The trajectory of this technique can be altered. The amount it can shift depends on how far it has gone down its original trajectory; near the beginning of casting, it can change dramatically, and after a while traveling, it can only barely move.

                                                            • The Shift: Psycho Shock D-S
                                                            Focusing their body's energy momentarily, the Heiland will target a specific object or area, or may simply choose to use this energy to assault the area around them. If assaulting the surrounding area, without a specific target, the onslaught of blows will be lessened but still not easily dodged. This ability is known to go on until the target object/area is virtually completely destroyed, or until the technique itself is destroyed. It manifests as seemingly purple lightning bolts, and they seem to have the conductivity and shock/burn effects of high voltage lightning as well. This works only within a fifty foot radius. This move can specifically follow the caster or an opponent, but not both at the same time.

                                                            • Psycho Soul D-S (can be instantly amplified)
                                                            The Psycho Soul is a sentient creature that manifests the will of the Psycho Shift. It appears simply as a breeze of energy that follows the Heiland around, but when the Heiland is in danger or directs this spiritual force towards the foe, it will immediately manifest a dark color and begin to fulfill their interests. It can extend depending on the rank, from the size of a horse at C-rank, to the size of a dragon at SS. It is one of the cardinal abilities of the Heiland bloodline. It has a deconstructive property to it, making techniques and other tangible constructs degenerate rapidly to the point of complete dismantlement. This technique lasts until it is destroyed. It is completely flexible; it is just a wisp of energy; you could compare it to a solid fog.

                                                            • Psycho Saemus B
                                                            Psycho Saemus is similar to the assassin's rush, but all-in-all different. You designate a path using your Psycho Shift, essentially a visible line on the ground that only you can see. It's natural to the Heiland, not a complicated process. When the destination is decided, you will gain a large burst of speed similar as with the assassin's rush, and your Psycho Shift will go into a defensive mode to protect you from incoming attacks. You also have an energy field equal to the rank of Psycho Saemus that will protect you from incoming attacks, at least as a precaution.

                                                            • Psycho Hysteria A
                                                            This ability can only be used three times a battle. It is the only technique that automatically hits the foe. It cannot be used to chain other attacks, but it can be used to throw them into other attacks. It is essentially telekinetically lifting and throwing their body. It can throw them up to a range of fifty feet. They cannot resist the throw but can react by using techniques while being lifted. No matter what though, their body will reach that fifty foot destination.

                                                            • Psycho Freedom S
                                                            Using your inherent ability, gained from the dragon's blood, you can project your attacks to nearby areas. This ability works differently; you can project an ability that allows you to move so fast that it almost seems as if teleporting. This forces your body to a specific, designated area with extreme force and precision. It is basically an enhanced version of Psycho Saemus. This can only be used on either what you can see, or what is emitting energy. It cannot be used to teleport within five feet of the opponent.

                                                            • Smite A-S
                                                            This ability can easily be used to cheap-shot foes, but it generally won't kill opponents unless it can land a direct hit. Holding out their palm, the Heiland pinpoints a ten foot radius, targeting it for a fury of extremely fast (nigh impossible to evade if you're in the radius) psycho-waves that will degenerate and disassemble whatever is within the target area within a matter of moments. This takes about a second to wind-up after the palm is fully facing the opponent, and the palm will begin to glow white to give them a warning of what's next. This attack is similar to what would happen if you were smashed with a sledgehammer thousands of times in a matter of a few seconds.

                                                            • Psycho Innervate D-S
                                                            This is, essentially, psychic and telekinetic manipulation with added chakra. It allows you to freely bend your psychic energy into the shape and form of your pleasing, with larger radius and quicker speed at higher ranks. This ability has such diverse usage that it can be used to: burrow underground, force traction, block attacks, change their trajectory, be used as a weapon, be used for blunt or slashing damage, etc. Anything the mind can imagine.
                                                            THE PSYCHO DEMON
                                                            • Beyond the Shift: Level One - I A [per individual limb]
                                                            The first level of reality manipulation is the manipulation of the self. It is the ability to augment yourself by means of dispatching the truth; there is no such thing as "the truth" when it comes to you. This allows you to surpass the limits of other human beings.

                                                            Such a magnified ability can only be applied to one limb per usage, and only up to three total. These effected limbs can essentially be considered edited matter with different, inhuman properties.
                                                            Super Speed is one of the possible properties. This can be considered lesser compared to actual statistic speed, because it only effects the one given limb, rather than an equal distribution across the body. It can be applied to up to two limbs, not all three, generally meaning you'll choose the arms or the legs. This can essentially push your speed to the maximum, hard cap within those limbs depending on how fast you already are; it's comparable to a base boost of five, which is heavily potent.

                                                            Super Strength is another, and is similar to super speed. It has the same rules as well as statistics, but can be applied to three limbs instead of two.

                                                            Intangibility is another ability. This can be applied not necessarily to limbs but to different "sections" of your body. It can be applied to an arm, a leg, your torso, and your head. With all three active, this makes killing a Psycho Demon incredibly difficult. However, the waist-level is always vulnerable, as well as the other tangible sections.

                                                            • Beyond the Shift: Level Two - Change A-S
                                                            The ability to edit matter is something that few can claim to be capable of. That, you can consider a blessing, with the potential that this bloodline possesses. The second level of reality manipulation can extend beyond yourself. While you will never be attuned enough to be capable to apply First-level reality manipulation onto other people, you can apply a more broad level of abilities that have a singular purpose rather than a sustained use. For example, with this ability, you can permanently make changes to others. You can edit their bodies to be younger, older, taller, shorter, more fat, more skinny, more muscular, more slender, etc. The beginning of the reality manipulation first takes place as a see-through set of ripples across a radius, and then within a few moments, anything inside of that radius will be vulnerable to "edits". Edits can and often will entail crushing people, changing their body proportions to be impossible for sustained life, beheading them, etc. Closing your fists as the ripples emerge accelerates the process of initiating reality manipulation. Once it has begun in an area, you can choose to prevent matter from inside that radius from leaving. This radius can be about 15 feet in diameter. Compare the radius to a bubble, loaded with extremely dense and powerful psychotic energy.

                                                            These walls of matter can be used to block and destroy techniques. They can be manipulated and moved once fully cast, acting as shifting fields of psychic power that can attack and defend. They can also be released into psywaves and clumps of powerful, degenerative psychic energy.

                                                            • Beyond the Shift: Level Three - Signs A-S
                                                            The third level reality manipulation deals in the transference of chakra. It can be transferred in many ways; eye contact, physical contact, contact through a blast of energy. Regardless, once an enemy has succumbed to one of these three, you can essentially unload on them. They are the epicenter, and their bodies are yours to edit as you please, though pretty much exclusively in negative ways. You can also, however, use this to augment their emotions and desires to the point of nigh-subservience for a brief period of time.

                                                            If not, you can always go for the ol' head explosion by means of brain waves en masse.

                                                            Once you have transferred the initial chakra of this ability into the opponent's system, you have about ten posts to unleash it, or it will fade away.

                                                            • Beyond the Shift: Level Four - Apathy A-S
                                                            A high level reality warping technique. Using this power, you can literally begin to mentally tear away at and dissolve the enemy. It's been compared to the feeling of thousands upon thousands of blades marching into your skin, or a hungry mob tearing you apart. You literally will begin to break apart. This is a mental shockwave, and it only applies to enemies directly in front of you within twenty feet. It makes a horrible, screeching noise before it initiates, and the Heiland's eyes will begin to glow a bright white. This lasts for two posts, and can only be done three times in one battle.

                                                            • Beyond the Shift: Level Five - The Gate A
                                                            The highest level of reality warping. By editing matter to the level of removing the "distance" between two points, Kleine and only Kleine can warp through "relays" of energy around the field. Three of these can be set up, each costing an individual twenty chakra. These can be expanded by the loosening and the tightening of the palm and fingers, and can be closed around enemies to crush them. They can also be grabbed and concealed within the Heiland for a quick release, although the obvious discoloration of air and the transparent visual effects will diminish once the point is removed by the caster.

                                                            These gates can be augmented to transport techniques/people other than the Heiland. These gates are indestructible.


 

Valiant Depression

Thirteenth Teenager


Cappey-San

Aged Gekko

9,350 Points
  • Bidding War 100
  • Olympian 200
  • Medalist 100
PostPosted: Thu Apr 23, 2015 8:48 pm
User Image

S h i k a y u m i N a r a


No one sees you
No one hears you


_________________ //Konoha// Speed 8 // Strength 7 // Nara Clan // Sanninxxxx



xxxxxxxx ___________________________________

Shikayumi arrived just in time to see the aftermath that her team had unleashed. It always satisfied her to see her younger cousin excel, but it was even more satisfying to see her team act in a swift, successful fashion. She looked over the two shinobi; one of them was already introduced to the effects of the Blue Bonnet Toxin, while the other was still waiting for a handsome dosage. Pulling a syringe from her holster, she would inject the toxin into his arm as the waited for the toxin to quickly take effect.

They would have approximately five minutes to get everything in motion before things would become suspicious. With both the ANBU out cold, she would remove their masks. "This one is Jin, from the Yamanaka clan..." She then moved to the second. " And Harper, a weapons expertise of the Hjima family."
She took a second to think about their next move before giving the order. "Magnus, you take Harper's role and stand guard. When the relief ninja comes to replace you, return to the the outpost directly north of this location and meet us there." She would show Magnus the ANBU mask Raphael would be wearing. "Remember this mask, and find us."

She then turned to Raphael. "Your going to wear Jin's uniform, and I will be shadowing you into the outpost." Once Raphael had Jins uniform on, she would go through a series of hand signs; linking her shadow to Raphaels. In a matter of seconds, Shikayumi would sink into the ground and become Raphael's shadow. For a mere second, she would use Raphael's voice to project her thoughts. "We'll see you soon, Magnus." With that being said, she would allow Raph to regain control of his body as she began guiding him to the outpost.








QUOTES:


Chaos_wolf12

Kunesume2




PASSIVE:

• Nara Tactics: +1/+1 to all shinobi allied with this unit.



MISSION STATUS:


Infiltrate the Leaf Village using any remaining resources in the village. Collect military intelligence, and political position of the remaining shinobi in the village. If you are to be captured, or discovered, the Sand village will deeny the existence of this mission.

REQUIREMENTS
• Avoid killing when possible.
• Find out more about the Kech Marah; who's working for them, where they are going, what is their end game.






Leave no traces
Leave no witnesses

350/350
 
PostPosted: Fri Apr 24, 2015 4:09 pm
~Origami Shadow~
User Image

[Weapon's Class][Origami Bloodline/Nara Clan][Sword Style Unifier][Chunnin]
__________________


Magnus nodded as he took on the mask and launched back into the tree line back into position and waited for the shift to occur. He looked around and moved back and forth between his post and a better viewing points through out the rotations of this shinobi that he observed. When the Anbu came to relieve him, he nodded and took off into the village looking to gain some new information, and the best place to start would have been looking for Hakura to see if see still followed the true king of the Fire Country or this usurper.

__________________
Chakra Pool: 180
Strength/Speed: 5/11
Nara Tactics: +1/+1
Theme Song: Bullet Train
Forest Party: Lights Out
Battle Song: Angels Amongst Jinchuuriki
"I am Cerberus, from darkest I live supreme."
 

Kunesume2

Militant Genius


Valiant Depression

Thirteenth Teenager

PostPosted: Fri Apr 24, 2015 4:31 pm

Cappey-San

Kunesume2


User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.

                                                            As Raphael walked, the enemy would re-appear next to him. She began speaking to him as he walked.
                                                            "So you've been really quite for like, 20 minutes."
                                                            Raphael continued to stay silent.
                                                            "...."
                                                            She began to smile and laugh.
                                                            "Oh i know why your silent, its because i asked you to kill that guy back there."
                                                            The figure inside his head was really annoying, but he can't say anything to her, He drew close to the Anbu outpost.
                                                            "Oh come on, why are you so angry?."
                                                            The enemy would say, Raphael stayed silent as the enemy got very annoyed and let out a sigh.
                                                            ((Exit))


                                                            Speed:7
                                                            Strength:4
                                                            Chakra:275

                                                            Techniques in Use




                                                            Quotes



                                                            Passive:

                                                            • Psycho Shift
                                                            The ability to apply force to an object is something that you can say is manipulated by the user's mind. However, you can also say that they sort of set an auto-pilot for what should be dealt with and what shouldn't. Psycho Shift allows them to feel tremors of force through the air, and judges the type of attack approaching the Heiland. They can then choose for their Psycho Shift to protect them from certain types of attacks, essentially a sentient ability to protect themselves from harm. It's called "Psycho Shift" because it can constantly change its preferences throughout the battle, based on the user's will. It will project techniques to defend the Heiland and attack enemies. This ability can also ignore certain attacks even if they fall into the user's 'preferences' if the user mentally deems that they can deal with said attacks on their own. This technique is used solely defensively, but the ability to sense force is still useful for the user. Regular rules to using these techniques apply; the full movements for bloodline jutsu, chakra costs, etc.
                                                            • Dragon's Blood
                                                            Being related to the Divine Beasts, the Heiland are draconian in their own right. Many of them actually develop the traits of a Divine Beast. This ability in particular allows for Heiland bloodline users to perceive natural energy due to their connection with the spiritual and animal forces. It is a long-range perception that can judge incoming masses of chakra and can also project their energy through these channelways, allowing them to send techniques across long expanses to attack enemies from afar. This is an ability mostly good for assassination. This cannot be used to detect genjutsu, but it can tell that a technique is being used. It also cannot release you from genjutsu.
                                                            • Psycho Perceive
                                                            The Psycho Demons can read minds. Period. They are capable of precisely tuning in to your thoughts, and even reading thoughts deep at the back of your conscious. These thoughts are often relayed to them in a variant of the Enemy's voice; often sadistic, or freakishly sweet, sometimes sensual but usually just horrifyingly creepy. They can still tell who is thinking what, if anything that audible tweak is simply a terrifying side-effect of their prodding into other people's minds.

                                                            The Enemy, even to the most macabre, is a horrifying creature. It is a being of pure evil. You don't want it to talk, and especially not talk to you. Ever.
                                                            • The Victim
                                                            The ability to manipulate reality. This is what really distinguishes a Psycho Renegade from a Psycho Demon. This is essentially the "tota" of the bloodline; the ability passed down since the ancient times before man walked free from the Demon Country.

                                                            Many have related this ability to the Kurama bloodline, but it is different. It is essentially a form of telekinesis so absolutely refined that it can literally warp matter, rather than simply moving through it. You could consider the strength of the telekinetic abilities powerful enough to split atoms and shift space. Now, one wonders -- what is the limit of this ability?

                                                            It is not necessarily passive. All of the usages of this ability that are available to the Psycho Demon are skills listed in the bloodline. So, they can't simply bend reality and become Gods.
                                                            Level Two Victim: Upon reaching Jounin rank, the ability to warp reality allows the Heiland to passively and permanently augment their chakra pool by another 75. This is essentially done by redefining their chakra supply.
                                                            • The Perpetrator
                                                            This is another defining ability of "the Enemy"; it is the ability to use your psychic powers to influence the world around you. One of the most important usages of it is the ability to link yourself and a group of people, emitting and taking in thoughts and emotions across the board. With this ability, you can also influence people's decisions and use your intense psychic supremacy to lean people towards a specific emotional manifestation. For example, you can bring people to the edge of anger, lust, fear, joy, pride and shame. This can be monumental when dealing with matters outside of battle.

                                                            The second most important usage is levitation and telekinesis; you can passively fly, and also lift and throw other objects, though not other characters, their techniques, or their combat assets in general.

                                                            Bloodline Techniques:

                                                            THE PSYCHO RENEGADE
                                                            • Second Set C
                                                            Using the appropriate amount of energy, the Heiland creates a second set of hands, solid - but made of force - that float through the air, and move either with the user's body or with their command. These can be used to wield weapons and other objects, and have the same strength and speed as the user. You can only have one of these sets active at a time. This lasts for five posts and you cannot use handseals with the second set.

                                                            • Negative Force D-S
                                                            A coating of energy over a certain part of the body, or a burst of energy across the entire body. This can actually be applied to virtually anything that the opponent is not directly holding. It essentially makes it so -- upon contact -- not only will the object be shielded from the opponent, but it will send shockwaves of pain that will hope to paralyze the foe and do damage to their vitals. When an object is coated in this, it will glow slightly. It can't be applied to anything that is away from the caster's body unless it has a diameter of at least 1 foot. At higher ranks, the recoil damage from this technique is so intense that it can kill. It also can burst outwards, damaging nearby foes within 15 feet. It cannot be used on other people or objects that they are currently touching/using. It cannot be applied to entire floors or walls, but can be applied to less massive structures such as pillars and boulders.

                                                            • Positive Force D-S
                                                            A direct blast of force. This will send a burst of energy so pure and refined that it's barely visible, appearing only as a wave of air. At higher ranks the visage grows more fierce and refined, but it grows in speed tremendously. The blast itself is one of the fastest attacks aside from natural lightning, so it's difficult to dodge. Upon contact with a foe, at low ranks it will damage if not break bokes and impair vitals. At high ranks, if it doesn't outright kill an enemy, blasting them apart, it will do so much damage that they may as well be dead. It's about the size of the great fireball technique, at all ranks. The trajectory of this technique can be altered. The amount it can shift depends on how far it has gone down its original trajectory; near the beginning of casting, it can change dramatically, and after a while traveling, it can only barely move.

                                                            • The Shift: Psycho Shock D-S
                                                            Focusing their body's energy momentarily, the Heiland will target a specific object or area, or may simply choose to use this energy to assault the area around them. If assaulting the surrounding area, without a specific target, the onslaught of blows will be lessened but still not easily dodged. This ability is known to go on until the target object/area is virtually completely destroyed, or until the technique itself is destroyed. It manifests as seemingly purple lightning bolts, and they seem to have the conductivity and shock/burn effects of high voltage lightning as well. This works only within a fifty foot radius. This move can specifically follow the caster or an opponent, but not both at the same time.

                                                            • Psycho Soul D-S (can be instantly amplified)
                                                            The Psycho Soul is a sentient creature that manifests the will of the Psycho Shift. It appears simply as a breeze of energy that follows the Heiland around, but when the Heiland is in danger or directs this spiritual force towards the foe, it will immediately manifest a dark color and begin to fulfill their interests. It can extend depending on the rank, from the size of a horse at C-rank, to the size of a dragon at SS. It is one of the cardinal abilities of the Heiland bloodline. It has a deconstructive property to it, making techniques and other tangible constructs degenerate rapidly to the point of complete dismantlement. This technique lasts until it is destroyed. It is completely flexible; it is just a wisp of energy; you could compare it to a solid fog.

                                                            • Psycho Saemus B
                                                            Psycho Saemus is similar to the assassin's rush, but all-in-all different. You designate a path using your Psycho Shift, essentially a visible line on the ground that only you can see. It's natural to the Heiland, not a complicated process. When the destination is decided, you will gain a large burst of speed similar as with the assassin's rush, and your Psycho Shift will go into a defensive mode to protect you from incoming attacks. You also have an energy field equal to the rank of Psycho Saemus that will protect you from incoming attacks, at least as a precaution.

                                                            • Psycho Hysteria A
                                                            This ability can only be used three times a battle. It is the only technique that automatically hits the foe. It cannot be used to chain other attacks, but it can be used to throw them into other attacks. It is essentially telekinetically lifting and throwing their body. It can throw them up to a range of fifty feet. They cannot resist the throw but can react by using techniques while being lifted. No matter what though, their body will reach that fifty foot destination.

                                                            • Psycho Freedom S
                                                            Using your inherent ability, gained from the dragon's blood, you can project your attacks to nearby areas. This ability works differently; you can project an ability that allows you to move so fast that it almost seems as if teleporting. This forces your body to a specific, designated area with extreme force and precision. It is basically an enhanced version of Psycho Saemus. This can only be used on either what you can see, or what is emitting energy. It cannot be used to teleport within five feet of the opponent.

                                                            • Smite A-S
                                                            This ability can easily be used to cheap-shot foes, but it generally won't kill opponents unless it can land a direct hit. Holding out their palm, the Heiland pinpoints a ten foot radius, targeting it for a fury of extremely fast (nigh impossible to evade if you're in the radius) psycho-waves that will degenerate and disassemble whatever is within the target area within a matter of moments. This takes about a second to wind-up after the palm is fully facing the opponent, and the palm will begin to glow white to give them a warning of what's next. This attack is similar to what would happen if you were smashed with a sledgehammer thousands of times in a matter of a few seconds.

                                                            • Psycho Innervate D-S
                                                            This is, essentially, psychic and telekinetic manipulation with added chakra. It allows you to freely bend your psychic energy into the shape and form of your pleasing, with larger radius and quicker speed at higher ranks. This ability has such diverse usage that it can be used to: burrow underground, force traction, block attacks, change their trajectory, be used as a weapon, be used for blunt or slashing damage, etc. Anything the mind can imagine.
                                                            THE PSYCHO DEMON
                                                            • Beyond the Shift: Level One - I A [per individual limb]
                                                            The first level of reality manipulation is the manipulation of the self. It is the ability to augment yourself by means of dispatching the truth; there is no such thing as "the truth" when it comes to you. This allows you to surpass the limits of other human beings.

                                                            Such a magnified ability can only be applied to one limb per usage, and only up to three total. These effected limbs can essentially be considered edited matter with different, inhuman properties.
                                                            Super Speed is one of the possible properties. This can be considered lesser compared to actual statistic speed, because it only effects the one given limb, rather than an equal distribution across the body. It can be applied to up to two limbs, not all three, generally meaning you'll choose the arms or the legs. This can essentially push your speed to the maximum, hard cap within those limbs depending on how fast you already are; it's comparable to a base boost of five, which is heavily potent.

                                                            Super Strength is another, and is similar to super speed. It has the same rules as well as statistics, but can be applied to three limbs instead of two.

                                                            Intangibility is another ability. This can be applied not necessarily to limbs but to different "sections" of your body. It can be applied to an arm, a leg, your torso, and your head. With all three active, this makes killing a Psycho Demon incredibly difficult. However, the waist-level is always vulnerable, as well as the other tangible sections.

                                                            • Beyond the Shift: Level Two - Change A-S
                                                            The ability to edit matter is something that few can claim to be capable of. That, you can consider a blessing, with the potential that this bloodline possesses. The second level of reality manipulation can extend beyond yourself. While you will never be attuned enough to be capable to apply First-level reality manipulation onto other people, you can apply a more broad level of abilities that have a singular purpose rather than a sustained use. For example, with this ability, you can permanently make changes to others. You can edit their bodies to be younger, older, taller, shorter, more fat, more skinny, more muscular, more slender, etc. The beginning of the reality manipulation first takes place as a see-through set of ripples across a radius, and then within a few moments, anything inside of that radius will be vulnerable to "edits". Edits can and often will entail crushing people, changing their body proportions to be impossible for sustained life, beheading them, etc. Closing your fists as the ripples emerge accelerates the process of initiating reality manipulation. Once it has begun in an area, you can choose to prevent matter from inside that radius from leaving. This radius can be about 15 feet in diameter. Compare the radius to a bubble, loaded with extremely dense and powerful psychotic energy.

                                                            These walls of matter can be used to block and destroy techniques. They can be manipulated and moved once fully cast, acting as shifting fields of psychic power that can attack and defend. They can also be released into psywaves and clumps of powerful, degenerative psychic energy.

                                                            • Beyond the Shift: Level Three - Signs A-S
                                                            The third level reality manipulation deals in the transference of chakra. It can be transferred in many ways; eye contact, physical contact, contact through a blast of energy. Regardless, once an enemy has succumbed to one of these three, you can essentially unload on them. They are the epicenter, and their bodies are yours to edit as you please, though pretty much exclusively in negative ways. You can also, however, use this to augment their emotions and desires to the point of nigh-subservience for a brief period of time.

                                                            If not, you can always go for the ol' head explosion by means of brain waves en masse.

                                                            Once you have transferred the initial chakra of this ability into the opponent's system, you have about ten posts to unleash it, or it will fade away.

                                                            • Beyond the Shift: Level Four - Apathy A-S
                                                            A high level reality warping technique. Using this power, you can literally begin to mentally tear away at and dissolve the enemy. It's been compared to the feeling of thousands upon thousands of blades marching into your skin, or a hungry mob tearing you apart. You literally will begin to break apart. This is a mental shockwave, and it only applies to enemies directly in front of you within twenty feet. It makes a horrible, screeching noise before it initiates, and the Heiland's eyes will begin to glow a bright white. This lasts for two posts, and can only be done three times in one battle.

                                                            • Beyond the Shift: Level Five - The Gate A
                                                            The highest level of reality warping. By editing matter to the level of removing the "distance" between two points, Kleine and only Kleine can warp through "relays" of energy around the field. Three of these can be set up, each costing an individual twenty chakra. These can be expanded by the loosening and the tightening of the palm and fingers, and can be closed around enemies to crush them. They can also be grabbed and concealed within the Heiland for a quick release, although the obvious discoloration of air and the transparent visual effects will diminish once the point is removed by the caster.

                                                            These gates can be augmented to transport techniques/people other than the Heiland. These gates are indestructible.


 
PostPosted: Sat Apr 25, 2015 7:33 pm
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S h i k a y u m i N a r a


No one sees you
No one hears you


_________________ //Konoha// Speed 8 // Strength 7 // Nara Clan // Sanninxxxx



xxxxxxxx ___________________________________

Shikayumi had a link to Raphael's mind while she was his shadow; however she couldn't hear these voices. She could only feel a tension with reason unknown as to why. She could merely assume that it was the jitters of a chunin sneaking into the lions den. "Keep it together Raph," her voice would overlay the other girls. "We're nearly there."

As the terrain began to incline, along the back of Hokage Mountain. there was an extremely fortified cabin that monitored the ins, and outs, of the passage way. Out of the peripherals they could see dozens of ANBU ninja coming, and going, from the outpost in a clockwork fashion. As Raph would set foot on the entryway of the cabin they would be forced in line among the other ANBU shinobi. "We'll be asked to fill out a status report of what we saw. Fill it out to the best of your abilities." Shikayumi wasn't very concerned about Raph. Despite being an outsider, he had one of the brightest Leaf ninja inside his mind; helping him play the part.

On a side note, Shikayumi would continue to survey the area in search of some key players; more importantly she was looking for her next temporary vessel.








QUOTES:


Chaos_wolf12

Kunesume2




PASSIVE:

• Nara Tactics: +1/+1 to all shinobi allied with this unit.



MISSION STATUS:


Infiltrate the Leaf Village using any remaining resources in the village. Collect military intelligence, and political position of the remaining shinobi in the village. If you are to be captured, or discovered, the Sand village will deeny the existence of this mission.

REQUIREMENTS
• Avoid killing when possible.
• Find out more about the Kech Marah; who's working for them, where they are going, what is their end game.






Leave no traces
Leave no witnesses

350/350
 

Cappey-San

Aged Gekko

9,350 Points
  • Bidding War 100
  • Olympian 200
  • Medalist 100
Reply
Hidden Leaf Village - Konohagakure [LOCKED]

 
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