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Xemnas
The Superior of the In-Between

Abilities:
Able to summon Sorcerers.
Uses the power of Nothingness.
Weapons:
Ethereal Blades

Challenge: The Emptiness must be filled. Roll a 20-sided die and obtain each number following. 18, 5, 19, 8, 20, 1 and restore the nobody.


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Xigbar
The Freeshooter

Abilities:
Able to summon Snipers
Uses the power of Space.
Weapons:
Arrowguns

Challenge: Warp Snipe. Using the Random Number Generator, get a 2 through the following intervals: 1-5, 1-10, 1-13. You will have 3 times to get the 2 during an interval before the warp fails.


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Xaldin
The Whirlwind Lancer

Abilities:
Able to summon Dragoons
Uses the power of Wind
Weapons:
Six Lances

Challenge: Dragoon Jump. Roll 6 6-sided dice, All must be above 3.


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Vexen
The Chilly Academic

Abilities:
*Able to produce Anti- copies. (Anti- refers to the shadows of people.)
Uses the power of Ice
Weapons:
Shield

Challenge: Data Intercept. While roleplaying against Vexen, You must generate a number between 1-13. A Vice Captain will generate a number from 1-13. The higher number wins. Win 4 times.


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Lexaeus
The Taciturn Schemer

Abilities:
*Strengthens lesser nobodies into Twilight Thorns.
Uses the power of Earth.
Weapons:
Axe Sword

Challenge: Power Up. Roll a 100-sided die and get 90 or above.


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Zexion
The Cloaked Schemer

Abilities:
*Able to create to steal one's abilities for a brief moment.
Uses the power of Illusion
Weapons:
Lexicon

Challenge: Illusion Trap. Generate a interval of 1-13 in Random Number Generator. Get a 6, however if you're Avatar is on the left -1, if it's on the right then +1.


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Saix
The Luna Diviner

Abilities:
Able to summon Berserkers
Uses the power of Moon
Weapons:
Claymore

Challenge: Lunar Frenzy. Roll a 12-sided die. Get at least two of the following numbers. No repeats. 3, 6, 9, 12


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Axel
The Flurry of Dancing Flames

Abilities:
Able to summon Assassins
Uses the power of Fire.
Weapons:
Chakrams

Challenge: Got it Memorized? Roll a 20-sided die. Get 8, 13, and 14.


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Demyx
The Melodious Nocturne

Abilities:
Able to summon Dancers
Uses the power of Water
Weapons:
Sitar

Challenge: Melody of Absence. Roll three 8-sided dice. The total must be 9.


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Luxord
The Gambler of Fate

Abilities:
Able to summon Gamblers
Uses the power of Time.
Weapons:
Cards

Challenge: Strict Gamble. Roll 5 100-sided dice. Have one odd number under 50 and two over 50.


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Marluxia
The Graceful Assassin

Abilities:
*Able to manifest into Specter, Grim Reaper, and Angel of Death Form
Uses the power of Flower
Weapons:
Scythe

Challenge: Death's Flowery Grace. Roleplaying against Marluxia, Generate a number between 1-11. Your first number will be a life line. After that, each post removes 1 from your life line. You must get 11 out of a 1-13 generator.


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Larxene
The Savage Nymph

Abilities:
*Able to multiply themselves through speed.
Uses the power of Lightning.
Weapons:
Knives

Challenge: Voltage Fever. Roll a 4 4-sided dice. Get a total of 12.


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Roxas
The Key of Destiny

Abilities:
Able to summon Samurais
Uses the power of Light.
Weapons:
Oblivion and Oathkeeper Keyblades

Challenge: Reunion. Create a random number generator 1-100. Must get the numbers 24, 15, 14, 9.


*These were not stated in the Wiki, so I based them off of the CoM game.