Xemnas
The Superior of the In-Between
Abilities:
Able to summon Sorcerers.
Uses the power of Nothingness.
Weapons:
Ethereal Blades
Challenge: The Emptiness must be filled. Roll a 20-sided die and obtain each number following. 18, 5, 19, 8, 20, 1 and restore the nobody.
Xigbar
The Freeshooter
Abilities:
Able to summon Snipers
Uses the power of Space.
Weapons:
Arrowguns
Challenge: Warp Snipe. Using the Random Number Generator, get a 2 through the following intervals: 1-5, 1-10, 1-13. You will have 3 times to get the 2 during an interval before the warp fails.
Xaldin
The Whirlwind Lancer
Abilities:
Able to summon Dragoons
Uses the power of Wind
Weapons:
Six Lances
Challenge: Dragoon Jump. Roll 6 6-sided dice, All must be above 3.
Vexen
The Chilly Academic
Abilities:
*Able to produce Anti- copies. (Anti- refers to the shadows of people.)
Uses the power of Ice
Weapons:
Shield
Challenge: Data Intercept. While roleplaying against Vexen, You must generate a number between 1-13. A Vice Captain will generate a number from 1-13. The higher number wins. Win 4 times.
Lexaeus
The Taciturn Schemer
Abilities:
*Strengthens lesser nobodies into Twilight Thorns.
Uses the power of Earth.
Weapons:
Axe Sword
Challenge: Power Up. Roll a 100-sided die and get 90 or above.
Zexion
The Cloaked Schemer
Abilities:
*Able to create to steal one's abilities for a brief moment.
Uses the power of Illusion
Weapons:
Lexicon
Challenge: Illusion Trap. Generate a interval of 1-13 in Random Number Generator. Get a 6, however if you're Avatar is on the left -1, if it's on the right then +1.
Saix
The Luna Diviner
Abilities:
Able to summon Berserkers
Uses the power of Moon
Weapons:
Claymore
Challenge: Lunar Frenzy. Roll a 12-sided die. Get at least two of the following numbers. No repeats. 3, 6, 9, 12
Axel
The Flurry of Dancing Flames
Abilities:
Able to summon Assassins
Uses the power of Fire.
Weapons:
Chakrams
Challenge: Got it Memorized? Roll a 20-sided die. Get 8, 13, and 14.
Demyx
The Melodious Nocturne
Abilities:
Able to summon Dancers
Uses the power of Water
Weapons:
Sitar
Challenge: Melody of Absence. Roll three 8-sided dice. The total must be 9.
Luxord
The Gambler of Fate
Abilities:
Able to summon Gamblers
Uses the power of Time.
Weapons:
Cards
Challenge: Strict Gamble. Roll 5 100-sided dice. Have one odd number under 50 and two over 50.
Marluxia
The Graceful Assassin
Abilities:
*Able to manifest into Specter, Grim Reaper, and Angel of Death Form
Uses the power of Flower
Weapons:
Scythe
Challenge: Death's Flowery Grace. Roleplaying against Marluxia, Generate a number between 1-11. Your first number will be a life line. After that, each post removes 1 from your life line. You must get 11 out of a 1-13 generator.
Larxene
The Savage Nymph
Abilities:
*Able to multiply themselves through speed.
Uses the power of Lightning.
Weapons:
Knives
Challenge: Voltage Fever. Roll a 4 4-sided dice. Get a total of 12.
Roxas
The Key of Destiny
Abilities:
Able to summon Samurais
Uses the power of Light.
Weapons:
Oblivion and Oathkeeper Keyblades
Challenge: Reunion. Create a random number generator 1-100. Must get the numbers 24, 15, 14, 9.
*These were not stated in the Wiki, so I based them off of the CoM game.