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Fenrir Shade
Crew

Aged Raider

PostPosted: Tue Oct 23, 2012 6:59 pm
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OVERVIEW
Name: Fenson Alexander Shade
Nicknames/Aliases: NN- Fenrir | A- The Assassin. The Shadow. The nightwatcher. The Betrayed. The Betrayer. The Forsaken. The Wolf.
Age: 22
Gender: Male
Sexuality: Straight
Species: Human
Classification: Regular
Alignment: Neutral/Chaotic good
Bio: Fenrir was born in a guttural stream of fecal matter and other obscenities in a sewer in GraveFalls. This location, not on the map of Anferth for it lies in the Unexplored Territory, lays home to the largest graveyard in the world. It rests atop a large waterfall dwarfing that of Niagara Falls, which flows a dark grey instead of a natural blue/white. This city is one of general unlawfulness and disorder, being alone in the world and with no true law or order. His parents were beggars and thieves that had nothing to their names except what little they could steal. Fenrir was raised by his father in between his arrests and "jobs", and was taught to become a thief. His mother was executed shortly after his birth to get payback against his father for killing the new Police Chief's wife ((at the time of the murder he was second in command)) during one of his transformations into a werewolf. This transformation was cured by a magical gauntlet that sealed away the power. Although his father had taught him all he knew about thievery, Fenrir was still apprehended multiple times during his childhood. But due to him being a minor, he never faced jail time, only countless brutal beatings from disgruntled citizens. This caused Fenrir to grow wary and distrustful to all but himself. He also grew fearless and tough, taking the beatings without so much as a blink to acknowledge the pain. As he matured he realized he had an uncanny ability to crouch amongst the shadows that had become the only family and comfort he had known, and avoid all contact with those hunting him. He began to experiment with these abilities to see what kind of benefit he could achieve with them, learning he had mastery over shadows. Along with being able to dissolve into the shadows like a phantom, he could steal whatever he wanted and get away with it. But this ability came with a great price. After his Mother's death, his father fell into a depression, and was eventually killed as well for charges against the police force. This broke Fenrir, causing him to spiral down into madness, loosing all faith in the world, and detesting everything. He took his first life when he was ten, barely two months after his parents were killed. And it was then, when the voice appeared. It started small, bothering him on occasion, until it grew into a conscious and persistant aspect of his life. This voice would grow to become the biggest threat in Fenrir's life, and would do more harm than anything else could ever do to him. A year later, he developed his father's Lycanthropy, a curse with which it cost him any friend he once had. By day, he would kill those that brought pain and misfortune to the city, but by night he broke into homes and devoured the innocent. After having killed the majority of the filth of his city, and a good portion of the citizens, everyone rallied against Fenrir to try and kill him. Having no other option, he fled. He headed south-east to a supposed land of nothing. And abandoned place where the city's earliest ancestors fled in an attempt to escape rapture. After traveling through a desert, he finally emerged in this new land. But not one of hell on earth, but one of civilization and prosperity. The exact thing he was fleeing.
Personality: Introverted and shy, deep, contemplating, distrustful, antisociable, quiet, apathetic.
Love Interest: None yet.
Rival: None.
Appearance: ((Working on it.)) Black trilby ((smaller version of a fedora with downturned brim on the front, upturned brim on the back)) and a black trench coat. He wears a red shirt as well, and dark grey/black pants, with black shoes. He also wears black gloves. He also wears a black headband that was his father's, he wore it when he died. He has natural blood red eyes, and dark grey hair.

ATTRIBUTES
Strength: 08
Perception: 10
Endurance: 10
Charisma: 02
Intelligence: 05
Magic: 00
Agility: 05
Luck: 00

Special Bonus
P: One With Shadows~ +20 Sneaking, +10 Thievery
P: Assassin~ +20 Swords, +10 Perception
A: Lycanthropy~ +100 to all physical stats and attributes, -200 to all non-physical stats and attributes, along with inability for communication and limited to nighttime use only. Full Moon: x2 to previously stated ability, but leads to unconsciousness for an entire day and night. Blood Moon: x4 to previously stated ability, but leads to comatose for two weeks.
A: Shade Walker~ +200 to all stealth stats and attributes, -100 to all other stats and attributes, drains all of energy and is paralyzed for several hours.

STATS
Unarmed: 15
Swords: 20
Blunt: 00
Axe: 00
Polearms: 00
Small Firearms: 10
Large Firearms: 00
Explosives: 00
Fire Magics: 00
Ice Magics: 00
Shock Magics: 00
Conjuration: 00
Alchemy: 00
Medicine: 00
Engineering: 00
Blocking: 05
Speech: 05
Sneaking: 20
Thievery: 20
Survival: 05
Lockpicking: 00 ((unnecessary due to shadow melding ability))  
PostPosted: Wed Oct 24, 2012 12:59 pm
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OVERVIEW
Name: Grim Avery Skyrider
Nicknames/Aliases: N/A
Age: 26
Gender: Male
Sexuality: Straight
Species: Human
Classification: Regular
Alignment: Lawful Good
Bio: He was born in a well to do family, but he wasn't spoiled in the slightest bit because both of his parents were in the military. His father was a Pilot in the United Anferth AirForce as well, so Grim grew up around planes. His mother was a technician for the UAAF. He flew his first plane at the age of ten. He joined the Air Force as soon as his eighteenth birthday came around. This made his parents very happy, because he was finally fulfilling his dream. He achieved some of the highest honors a cadet could achieve during school and later basic training. He excelled through the ranks, passing everyone else in his squadron. But when he reached the rank of Staff Sergeant, he declined any other promotions, because he had achieved the rank he had desired. Any higher, and he would have to start edging toward desk work. Grim enjoyed flying far too much, than to give up his plane. He created his own custom planes as most did, using his own team of highly specialized engineers. After eight years, he reluctantly and sadly was Honorably Discharged from the service due to an injury to his left leg sustained during an observational flight into the Godlands. In this mission, electrical and technical problems were rampant, and caused his plane to malfunction. The crash sent a shard of metal through his calf, and he was submitted to the Hospital for surgery. He then began flying aircraft in his free time. He does the occasional odd job, escorting the famous, and all that. But nothing he's done can compare to the thrill of a Dogfight. He was admitted as the personal pilot to King Macafee of the Fire Kingdom, and joined the Royal Army as the only pilot.
Personality: Outgoing, fun to be around, constantly being the life of the party, cautious, never arrogant, brave.
Love Interest: Crush on Arial Tryton
Rival: None.
Appearance: Wears camouflaged pants with a tear in the calf from his injury, being the same pants he was wearing on his last mission. He also wears an olive green sleeveless shirt, and has brown hair with green eyes.

ATTRIBUTES
Strength: 10
Perception: 05
Endurance: 05
Charisma: 10
Intelligence: 10
Magic: 00
Agility: 00
Luck: 00

Special Bonus
P: Pilot & Engineer~ +10 Intelligence, +10 Perception, +10 Luck, +20 Engineering, +20 Survival
P: Life of the Party~ +10 Charisma, +20 Speech


STATS
Unarmed: 05
Swords: 05
Blunt: 00
Axe: 00
Polearms: 00
Small Firearms: 20
Large Firearms: 00
Explosives: 20
Fire Magics: 05 ((Only because he knows how to cauterize, since that is included in this))
Ice Magics: 00
Shock Magics: 00
Conjuration: 00
Alchemy: 00
Medicine: 05
Engineering: 20
Blocking: 00
Speech: 20
Sneaking: 00
Thievery: 00
Survival: 20
Lockpicking: 00  

Fenrir Shade
Crew

Aged Raider


Fenrir Shade
Crew

Aged Raider

PostPosted: Sat Dec 01, 2012 4:19 pm
Phantom:
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Lupine:
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Emergence:
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True:
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OVERVIEW
Name: Morgak
Nicknames/Aliases: A- The Demon, The Dark One, HellSpawn, Shadow Incarnate, Darkness, Shadow, The Shadow, etc. | When with Kagrom- Dark, Demon, Malice, Condemnation
Age: Infinite
Gender: Male
Sexuality: N/A
Species: Demon King
Classification: Archvile
Alignment: Chaotic Evil
Bio: Morgak and his twin brother Kagrom were children of the Shadow Realm, and the Light Realm respectively. They were born just as the two realms collided at the dawn of time, and the realms created life and death. ((Not the Gods. I am saying this to forgo any "Creationist" views. The realms created it all, they were just created too. This seems reasonable, since Light and Dark go hand in hand, and nothing exists without having a good and bad to it, a light and a dark. Everything casts a shadow. And the brighter the light, the darker the shadow.)) Morgak, an evil child with blackest skin and blackest soul, his intentions filled with malice. Kagrom was a kind child, skin and soul clear and pure as the brightest white, his intentions filled with the will to do divine good. This led the twins to fight, and argue as they aged, and eventually they waged war on eachother. The Denizens of Darkness and the Legionnaires of Light collided, slaughtering each other to allow darkness or light to prevail. But with each soldier that fell, its opposite soldier followed soon. And the two Gods realized that they could not survive without the other. They were Yin and Yang. If one died, so too would the other. For they were created together and grew stronger by coming together. After then, they were always together, whether fused into the same being, or separated into opposite beings. They never strayed too far from each other, because a bit of them lives in the other's soul. Recently though, Morgak was been imprisoned, leaving Kagrom weak and brotherless. But he can sense his return, and longs to be reunited.
Personality: Malicious, Demented, Hellbent, Evil, Insidious, Patient, Cunning, etc.
Love Interest: Death of the mortal population
Rival: Kagrom
Appearance: Black and grey skin that is cracked and bloodied yet made from shadows, six red eyes, black horns that transition to red as they progress to the pointed tips, a bloody maw, claws like swords, black wings made of shadows and souls. His body "glitches" and duplicates when he is in this form, like the enemies from "Alan Wake".

ATTRIBUTES
Strength: 15
Perception: 15
Endurance: 15
Charisma: 00
Intelligence: 05
Magic: 00
Agility: 00
Luck: 00

Special Bonus
P: Demon King~ +10 Strength, +10 Endurance, +10 Conjuration
P: Ultimate Being of Shadow~ +25 Sneaking, +25 Survival, +10 Conjuration
P: Denizens of Darkness~ +25 Speech, +Followers w/ varying abilities

STATS
Unarmed: 25
Swords: 25
Blunt: 00
Axe: 00
Polearms: 00
Small Firearms: 00
Large Firearms: 00
Explosives: 00
Fire Magics: 00
Ice Magics: 00
Shock Magics: 00
Conjuration: 25
Alchemy: 00
Medicine: 00
Engineering: 00
Blocking: 15
Speech: 15
Sneaking: 25
Thievery: 00
Survival: 00
Lockpicking: 00  
PostPosted: Sat Dec 01, 2012 11:11 pm
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OVERVIEW
Name: Kagrom
Nicknames/Aliases: Everlasting Light, Daemon King, The Daemon, The Light Bringer, etc. | With Morgak: Light, Daemon, Benevolence, Righteousness, Life.
Age: Infinite
Gender: Male
Sexuality: N/A
Species: Daemon King
Classification: Archangel
Alignment: Lawful Good
Bio: Kagrom and his twin brother Morgak were children of the Light Realm and Shadow Realm respectively. They were born just as the two realms collided at the dawn of time, and the realms created life and death. ((Not the Gods. I am saying this to forgo any "Creationist" views. The realms created it all, they were just created too. This seems reasonable, since Light and Dark go hand in hand, and nothing exists without having a good and bad to it, a light and a dark. Everything casts a shadow. And the brighter the light, the darker the shadow.)) Morgak, an evil child with blackest skin and blackest soul, his intentions filled with malice. Kagrom was a kind child, skin and soul clear and pure as the brightest white, his intentions filled with the will to do divine good. This led the twins to fight, and argue as they aged, and eventually they waged war on eachother. The Denizens of Darkness and the Legionnaires of Light collided, slaughtering each other to allow darkness or light to prevail. But with each soldier that fell, its opposite soldier followed soon. And the two Gods realized that they could not survive without the other. They were Yin and Yang. If one died, so too would the other. For they were created together and grew stronger by coming together. After then, they were always together, whether fused into the same being, or separated into opposite beings. They never strayed too far from each other, because a bit of them lives in the other's soul. Recently though, Morgak was been imprisoned, leaving Kagrom weak and brotherless. But he can sense his return, and longs to be reunited. He has rested in the sun for millennia, awaiting Morgak's return. His rise was coming, and he was just biding his time to reunite.
Personality: Kind, Benevolent, Caring, Good, Calm, Patient, Intelligent, etc.
Love Interest: World Peace
Rival: Morgak
Appearance: White and silver skin that is pristine and glows, yet made of light, four blue eyes with a fifth golden one on his forehead, yellow horns that sprout from his chin and run up the sides of his face and tipped in blue, a human like face and body except more tall and slender, and golden wings made of souls at peace and light, releases a soft glow.

ATTRIBUTES
Strength: 05
Perception: 05
Endurance: 05
Charisma: 15
Intelligence: 15
Magic: 05
Agility: 00
Luck: 00

Special Bonus
P: Daemon King~ +10 Intelligence, +10 Charisma, +10 Conjuration
P: Ultimate Being of Light~ +25 Shock Magics, +25 Speech, +10 Conjuration
P: Legionnaires of Light~ + 25 Speech, +Followers w/ varying abilities

STATS
Unarmed: 15
Swords: 15
Blunt: 00
Axe: 00
Polearms: 00
Small Firearms: 00
Large Firearms: 00
Explosives: 00
Fire Magics: 10
Ice Magics: 10
Shock Magics: 25
Conjuration: 25
Alchemy: 00
Medicine: 00
Engineering: 00
Blocking: 05
Speech: 25
Sneaking: 00
Thievery: 00
Survival: 00
Lockpicking: 00  

Fenrir Shade
Crew

Aged Raider


Fenrir Shade
Crew

Aged Raider

PostPosted: Mon Jan 07, 2013 7:01 pm
((When I think of Theodore, I see Doctor Donald "Duckey" Mallard from NCIS as a reference. So as a placeholder, I'll use him.))
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OVERVIEW
Name: Theodore J. Wisely
Nicknames/Aliases: NN- None | A- Innumerable. Debate over Theodore being his true name.
Age: Unknown- Extremely Old
Gender: Male
Sexuality: Straight
Species: Human
Classification: Regular
Alignment: Neutral
Bio: Nothing is known about this man to anyone he doesn't want to inform. And even then, very little can be known. He sees and hears everything, and has his hands in everything without anyone ever knowing.
Personality: Clever, cunning, analytical, tactical, intelligent, kind, giving.
Love Interest: Not anymore.
Rival: None.
Appearance: Elderly, hunched over, and dependent on a portable supply of oxygen. British.

ATTRIBUTES
Strength: 00
Perception: 10
Endurance: 05
Charisma: 10
Intelligence: 10
Magic: 00
Agility: 00
Luck: 05

Special Bonus
P: Genius~ +20 to Intelligence, -20 to Strength.
P: Keen eye~ +20 to Perception, -20 to Agility.

STATS
Unarmed: 00
Swords: 00
Blunt: 00
Axe: 00
Polearms: 00
Small Firearms: 20
Large Firearms: 00
Explosives: 00
Fire Magics: 00
Ice Magics: 00
Shock Magics: 00
Conjuration: 00
Alchemy: 00
Medicine: 20
Engineering: 20
Blocking: 00
Speech: 20
Sneaking: 00
Thievery: 00
Survival: 20
Lockpicking: 00  
PostPosted: Tue Jan 08, 2013 6:51 pm
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OVERVIEW
Name: Sarah Jo'Hnson
Nicknames/Aliases: NN- Same as Aliases | A- Scarlet Rose, Bleeding (Blood) Rose
Age: 25
Gender: Female
Sexuality: Straight
Species: Human
Classification: Regular
Alignment: Scarlet Rose- Benevolent Good | Bleeding Rose- Chaotic Evil
Bio: As Sarah aged, her notion of right and wrong grew to an extreme, splitting even her own mind. She developed a split personality, one walking the path of "good", the other teetering on the edge of sanity and malice. She named herself after her favorite flower, the Rose, and took on two separate personas. One, Scarlet, has the ability to draw anything and animate it. It works best if used in conjunction with a special paintbrush, paint, and parchment she makes by hand, but she can still conjure things by just drawing in air. However, these are very temporary and short lived. The other, Blood, can control gravity and pressure in certain locations, and use it to render opponents helpless,or just crush them instantly. She can also manipulate gravity to propel herself to locations, and even use a sort of "force" in small controlled bursts. Neither Scarlet nor Blood can use the other's powers. Only in the personality, may she use the skills. And she has no control over when she changes. There is just the slight forewarning when her vision either brightens or darkens, and a splitting migraine strikes.
Personality: S- Kind, caring, considerate, polite, etc. The typical nice things. B- Mean, rude, uncaring, inconsiderate, rough, etc. Typical bad things.
Love Interest: Not yet. But Blood won't allow it without bloodshed.
Rival: None.
Appearance: Pale, brown hair. Wears glasses as Scarlet, abandons them as Blood. Wears a white and pink kimono, the pink changing to red as her alternate personality takes over. She also carries a sword for when her shallow energy pool expires.

ATTRIBUTES
S/B
Strength: 05/10 (B: Enhanced by gravity powers)
Perception: 05/00
Endurance: 05/05
Charisma: 10/00
Intelligence: 10/05
Magic: 00/00
Agility: 10/05
Luck: 05/05

Special Bonus
P: S- Creative Mind~ +10 to Intelligence, -10 to Magic.
P: S- Art Summoner~ +20 to Conjuration, -20 to all other magics.
P: B- Crushing Might~ +10 to Strength, -10 to Charisma.
P: B- Gravitational Punches~ +20 to Unarmed, -20 to all other magics.
P: Both- Swordswoman~ +20 to swords, -20 to all stealth aspects.

STATS
S/B
Unarmed: 05/20
Swords: 20/20
Blunt: 00/10
Axe: 00/10
Polearms: 00/10
Small Firearms: 00/00
Large Firearms: 00/00
Explosives: 00/00
Fire Magics: 00/00
Ice Magics: 00/00
Shock Magics: 00/00
Conjuration: 20/10
Alchemy: 00/00
Medicine: 05/00
Engineering: 20/00
Blocking: 05/10
Speech: 20/00
Sneaking: 00/00
Thievery: 00/00
Survival: 05/10
Lockpicking: 00/00  

Fenrir Shade
Crew

Aged Raider

Reply
Anferth Characters

 
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