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Posted: Thu Jul 05, 2012 8:35 pm
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Posted: Fri Jul 06, 2012 2:41 pm
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Posted: Fri Jul 06, 2012 5:33 pm
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Dragoness Lunyr I know that some individuals hate reading a wall of text that is in tiny print. I myself am one of them. Maybe you can just do a list of a few major things we should know about? Even if someone did go through and read it that doesn't mean they will remember everything in it, let alone think they were reading it when they were zoning out. So maybe a list of the more major things that you don't want us to skip over that we should know about you. That is just my suggestion.
Well, sorry. I feel that detail in role play is a very important thing. If there isn't enough detail, you won't have a solid story. Without a solid story, role playing in character can become a tad bit difficult. There is nothing wrong with a little reading though, it's good for you. As a T1 role player, it doesn't seem like very much at all to me. I don't see tiny print as an issue either, size 12 font makes everything look a mess. Or at least to me. Maybe someone needs GLASSES! As for the important stuff; I will be serving as Dragoness Alyria's Kingsguard, i.e. keeping you folks safe since you're all being targeted. I plan on keeping everything IN CHARACTER, so no Out Of Character drama occurs. Which seems to be a big issue these days.
Now back to the issue at hand: My Rpc's backround isn't really important. I just go into detail about his abilities, which can be found in the data logs. But to shorten things up for you, I use a complex magic/science backed system, rather just saying magic, because that alone would be unoriginal, not enough detail, it'd probably leave some folks confused. Insignia innovation: The whole key is abiding energy transferring i.e. to pull off certain things. Different insignia have different properties, whereas they all do something different. I also explain where this said source of energy comes from.
I believe I posted some more detail about my own little unique bit about the Draconian. How my RPC became what he is today, blah blah. Unless you don't mind reading that "wall of text". I can't really explain it all to you, without confusion setting in. Also, while I'm here, I want to inspire everybody to be more original. Don't be afraid to express your ideals when it comes to role playing, don't limit yourself to what other people say you can and cannot do.
-Insert more rambling-
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Posted: Sat Jul 07, 2012 12:13 am
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Rakyi Dragoness Lunyr I know that some individuals hate reading a wall of text that is in tiny print. I myself am one of them. Maybe you can just do a list of a few major things we should know about? Even if someone did go through and read it that doesn't mean they will remember everything in it, let alone think they were reading it when they were zoning out. So maybe a list of the more major things that you don't want us to skip over that we should know about you. That is just my suggestion. Well, sorry. I feel that detail in role play is a very important thing. If there isn't enough detail, you won't have a solid story. Without a solid story, role playing in character can become a tad bit difficult. There is nothing wrong with a little reading though, it's good for you. As a T1 role player, it doesn't seem like very much at all to me. I don't see tiny print as an issue either, size 12 font makes everything look a mess. Or at least to me. Maybe someone needs GLASSES! As for the important stuff; I will be serving as Dragoness Alyria's Kingsguard, i.e. keeping you folks safe since you're all being targeted. I plan on keeping everything IN CHARACTER, so no Out Of Character drama occurs. Which seems to be a big issue these days. Now back to the issue at hand: My Rpc's backround isn't really important. I just go into detail about his abilities, which can be found in the data logs. But to shorten things up for you, I use a complex magic/science backed system, rather just saying magic, because that alone would be unoriginal, not enough detail, it'd probably leave some folks confused. Insignia innovation: The whole key is abiding energy transferring i.e. to pull off certain things. Different insignia have different properties, whereas they all do something different. I also explain where this said source of energy comes from. I believe I posted some more detail about my own little unique bit about the Draconian. How my RPC became what he is today, blah blah. Unless you don't mind reading that "wall of text". I can't really explain it all to you, without confusion setting in. Also, while I'm here, I want to inspire everybody to be more original. Don't be afraid to express your ideals when it comes to role playing, don't limit yourself to what other people say you can and cannot do. -Insert more rambling-
I wanted to thank you for shortening things up. And no, I am certain I'm not the only one who is grateful for it. Thank you for following the suggestion. I hope it helped relieve a bit of confusion.
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