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Posted: Mon May 14, 2012 11:48 pm
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Ok guys, I know I havent done much in here yet, but because I am running into issues with it. So I am putting a discussion here for thoughts. I am very happy that everyone is bringing this place back to life though.
So to begin, I am running into a few snags in regards to Tilsod here on Gaia. I will list them below, and everyone can give me their thoughts.
I will first explain where we stand right now and how things are working. We are only working with HP, calculated by 20 + (1) 4-sided die. That is all anyone needs to worry about. Battling is done by rolling an attack roll, if you pass, then you roll again for damage. Attack roll is a 20 sided die. 1-10 is fail, 11-16 is pass, 17-18 is excelled given a +1 to damage roll, 19-20 is critical given a +2 to damage roll. Damage is calculated by size of weapon. Bare hands and daggers of all kinds are 1D4 (4-sided die), all one handed weapons are 1D6, and all two handed weapons are 1D8. Nothing else.
Now our problems.
1: Currency. I would like you guys to have currency, especially since we do have shops. For this, however, I can find no other way to achieve this but by depending on people's honesty. I would have everyone keep an updated amount somewhere in their posting template. And if someone doesn't use templates, I would require it for currency and other stat related items. I would have you gain currency by posting in the job board or if you brought your enemy to 0 HP. You would get a percentage to what they had, whether it is 25% or 50% I am not sure.
2: Experience. This one is also tricky. In most games, exp is determined by monsters and such, but for now, it is pure pvp. So we need a way to calculate exp, make it visible, and consistent. On Gaia that is a bit hard.
3: Levels. Weapons and items are based on level in order to purchase, We need to figure out what we are doing about levels, and all pertaining.
These are a few things to start. I will do more as it hits me. Let me know your thoughts.
Thanks,
Luke
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Posted: Mon May 21, 2012 9:17 am
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Posted: Mon May 21, 2012 5:15 pm
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Posted: Mon May 21, 2012 7:09 pm
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