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Mana200
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PostPosted: Tue Jul 06, 2010 1:16 pm
So! I thought this guild needed to be livelyer, so I thought: "Why not RP?" Well I've come up with an RP that maybe all of you will like! Its based off of Final Fantasy Crystal Chronicals (FFCC for short.) I'll post my RP in the Forums here later once I have it all typed out. Thanks for listning!  
PostPosted: Sat Oct 16, 2010 11:58 pm
Mk, heres the Rp biggrin

Characters:

Clavats

The Clavats are biologically similar to humans and are a very peaceful race. They are generally farmers or ranchers. In the present day, a majority of Clavats live and work in the fertile Fields of Fum, providing a majority of the world's produce. Clavats are only confirmed to be capable of interbreeding with Selkies and Lilties. Their emblem is a crystal with a wing seen in profile, similar to the ones on the heels of their shoes. Clavats' main advantage in battle is their high defense, which makes them good for being able to withstand powerful enemies. They fight with swords, and use shields as their race-exclusive armor.

Lilties

The Lilties are a proud, stout race of warriors and knights. In the past they ruled the world in an empire, founded off the weapons forged from materials of the Cathurigian mines. Even though their empire is now gone, the Lilties maintain the roads built then, and form patrols to ensure the safety of the towns and caravans. The Lilties are the shortest race in the game, as an adult Lilty is noticeably shorter than most other characters. The Lilties also have a unique, flower-like appearance, which is perhaps the source of their name. Their emblem is a triple-pronged spear with two banner furls. Of the four races, Lilties are the most powerful, starting with a naturally high attack stat that lets them do heavy damage. They are inept at magic, and take the longest time to cast a spell. They equip gauntlets as their race-exclusive armor, and use spears as weapons.

Selkies

Selkies are taller than Lilties, around the same height as Clavats, and usually have silver, blue, yellow or light purple hair and possess extremely fit and athletic bodies. They are a rugged race that dress in furs and stolen goods, and are mostly thieves.They usually put their own interests first and are often scorned by the other tribes. In the past, the Selkies were under the control of the Liltian empire and migrated from their ancestral homes to search for a safer place to live. They also seem to have been more culturally developed than in the present. They had their own language, and modern Yukes are studying Selkic texts on the Miasma, suggesting that they had lore of their own. It is said that they come from the sea. Their emblem is a stylized Selkie dancing, kicking, or jumping. It has two arms raised up, and one leg to the side. Selkies are the speediest of the races, and can take enemies down with a hit-and-run tactic. Selkies' race-exclusive armor is belts, and as weapons they use rackets.

Yukes

Yukes are tall, slender creatures with helmets that cover their faces most of the time, though it is mentioned by a scholar in the game that Yukes may lack physical bodies and only have souls. They also have long, feathered, striped arms, and small, vestigial wings. In the past, the Yukes were the only tribe not to be under the control of the Liltian empire. They achieved this by being sieged on the island of Shella, aided by their magic. In the recent past, they built the Veo Lu Sluice, which diverts Lake Shella into the Jegon River and enables the high fertility in Fum. A majority of Yukes live at Shella, teaching magic to others, but they still retain their aloofness. A non-Yuke can enter the city only if they have a Mark of Shella, which can be found at the Sluice. Their emblem is a stylized Yuke seen head on. Yukes are powerful magic casters, but are weak physical attackers. Their "Defend" command is possibly the most useful, as it makes them immune to all physical and magical attacks. Yukes use hammers as weapons, and their race-exclusive armor is helmets.

Setting

Final Fantasy Crystal Chronicles takes place in an unnamed world. In the time of Crystal Chronicles, this world is covered in a noxious gas known as "miasma", to which direct exposure can prove fatal. Towns, villages and other settlements throughout are protected from the ill effects of miasma by crystals, which generate a barrier which miasma cannot penetrate. But this effect is not permanent: it only lasts for around one year. Therefore, each year, brave people from each settlement venture out into the world to collect "myrrh", a liquid substance that powers the crystals' protective effect. But myrrh can only be harvested from special "myrrh trees", which are almost exclusively found in dungeons filled with monsters and other hostile creatures. The people collecting myrrh often use a caravan as a means of conveyance, and so are often called "caravanners", and their caravans are often called "crystal caravans".

Story

Crystal caravans have been journeying throughout the world, seeking myrrh for many years now. The player is put in control of one such caravan, from the small village of Tipa, setting out for the first time (and as many subsequent times as the player desires). As the caravanners' journey continues and they travel further in the search for myrrh, they meet many interesting characters and learn much about the history of their world.

Eventually, they reach Mag Mell, home of the Carbuncles who, after the fall of the Meteor, shut themselves off from the world and entered hibernation so as to not get caught up in any more of the world's problems. After hearing of the caravan's travels, they realize their folly and advise the caravanners to head for the nearby Mt. Vellenge, resting place of the Meteor and source of miasma. There they defeat the Meteor Parasite, halting the flow of miasma once and for all. Thinking their job is done, they prepare to head home, but are pulled into an alternate dimension where they meet Mio, a being connected to peoples' memories, taking the form of a young girl bathed in light, and Raem, her dark counterpart born from the violence sparked by the Meteor impact, taking the form of a bird-like beast. Mio and Raem both thrive on memories, but have significantly different habits: Mio occasionally "nibbles" on peoples' memories, causing forgetfulness. Raem, however, is much more malevolent, devouring peoples' entire collection of memories, causing amnesia, of which there has been a recent outbreak.

The miasma spreading throughout the land had created in people plentiful painful memories for Raem to feast on, but the destruction of the Meteor Parasite broke this cycle. Because of this, Raem attacks the caravanners, who are able to resist his assault on their memories and defeat him. Fading away, Raem panics and attacks Mio, fusing her into himself to mount one last attack on the caravanners as the final boss Memoria (an anagram of both Raem and Mio). The caravanners' positive memories gain physical form, becoming high-powered magicite that they use to make swift work of the creature.

Defeated, Mio and Raem separate and begin to fade away, with Mio telling the caravanners that she and Raem will rest for a while. The caravan's journey, and the journeys of all the other caravans, are over for good.


Now, let me know who wants to Rp (Role Play) and I'll get you all set up! biggrin Thanks~  

Mana200
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Mana200
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PostPosted: Sun Oct 17, 2010 12:12 am
Rp pictures:

Clavat

User Image - Blocked by "Display Image" Settings. Click to show.

Lilties

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Selkies

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Yukes

User Image - Blocked by "Display Image" Settings. Click to show.  
PostPosted: Sun Oct 17, 2010 9:28 am
nice rp but im still thinking about who to be xd  

ll Fallen Dreams ll
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Mana200
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PostPosted: Sun Oct 17, 2010 1:02 pm
emo-tacoXD
nice rp but im still thinking about who to be xd


If you look at the pics I put on here, it'll be easyer xD  
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Windfyre

 
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