|
|
|
|
|
|
Posted: Sat Mar 12, 2011 10:30 am
|
|
|
|
Kraun Depending on how original you want to be, and especially since you have the chance if you're gonna be writing in depth details of races, I would suggest taking the horribly portrayed races commonly seen in roleplays and tweaking them into some semblence of originality or something. Like, take vampires for example, organize them into clans or whatever like that vampire the masquerade thing. Or actually, just make them a bunch of lamers that got that skin disorder that makes them allergic to sunlight and a bunch of them got together and formed a cult; pretending to be vampires, drinking blood and crap though they dont need to (and probably getting a whole bunch of diseases), dressing like stupid goth people. Maybe some have psionic powers or something, but generally, leave them more as a cult rather than an actual race or something. Hurhur, excellent suggestion. Jay was thinking of the same thing - have it that they're genetic freaks instead of HURR GOFFIC BOOTIES OF THE NIGHT. They can still be extremely dangerous, given the lovely combination of mental instabilities, increased physical prowess and potential psionic or black magic access, but they wouldn't be actual undead. I think there should be undead in the world, but a focus should be on the less-used stuff; for instance, if zombies are used, I say have them be something like the Reanimated from Herbert West or something similar. Actual undead/necromancy should be very potent and scary stuff, which is why it'd be a banned practice - I could see Liches still being a penultimate goal for many necromancers, as it would be a combination of occult science and magic. Hell, even vampires could have been created through that - instead of pure magic raising the dead, they were created through occult sciences that ******** with them and made them into undead-appearing mutants, like Lovecraftian Ghouls.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Mar 12, 2011 10:31 pm
|
|
|
|
|
|
|
|
Dante Decker Vice Captain
|
Posted: Sun Mar 13, 2011 8:12 am
|
|
|
|
|
|
|
Posted: Sun Mar 13, 2011 12:26 pm
|
|
|
|
Okay. My thoughts so far:
I like most of the things, but honestly, the idea of using an actual city really appealed to me. Especially that particular city. I'm very fond of the idea that restrictions breed creativity not stifle it. Like personally, I found it amazing when the Council from the Dresden Files came to Chicago and all meet in the convention center IIRC. With a city much smaller like Providence, it'll make things both more difficult and easier. It'll be easier for PC interaction to a degree, although Providence is not exactly a 500pop town. Also, it is big enough that neighborhoods can be created.
As for me personally, I'd probably used a "sensitive" human with unknown potential or a Fae. Since I used to specialize in mythology when I was a history/education major (don't ask.xp), I can help out with any info you need on them as well. Fae have their own special rules for True names as well. Belief have power and the more that a Fae tells others his true name, the weaker he can become in addition to someone gaining power over them. Also, using their true name in an oath binds them stronger than almost any other form of magic. They 'magically' gain knowledge of their true name as a rite of passage as well, if we're talking about pure breeds. It comes from the Tuatha Dé Danann who no longer dwell in this realm but in Tir na n-Og.
Also, I like the language bit.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Mar 14, 2011 6:49 pm
|
|
|
|
So like. Since none of you dumb ******** faces can survive without me telling you what to do. Here's what I think we should do for the city.
It is ******** Providence, RI. No exceptions, no excuses. I like that area.
Except that we won't call it Providence, RI. It will be called whatever the ******** we want to call it. The city will be almost entirely identical, thereby allowing us stupid ******** to like... copy everything. That being said, there should be changes in landmarks to reflect the history and social structure of the city. So like I heard you dumb mother ******** wanted to like base it on Arkham, well go ahead. Copy that mother ********, just don't copy the city. You can just as easily copy the nature, the people, and the essence of the city but still keep Providence.
That's all I gotta say. And if you disagree, I hope you get cancer.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Mar 14, 2011 8:37 pm
|
|
|
|
LolJak why you so vulgar? mad
No, in all seriousness - I actually DO agree with you and was thinking something similar in my mind a bit ago and I think you summed it up much better than I could. It's kind of like meeting in the middle here. I think.
Anyway - so here's basically what I think.
Take either city (or hell, both?) and use it/them as a template, as a base. Change the name or maybe keep the name, just change the locale a little, to better fit the story/theme we have set up. Wiki alone gives a list of notable places within the area and honestly, just putting our own little spin on things would be easy (less work, less time to set up) but hopefully still "breed creativity" as Tabi puts it.
I mean I like the idea of building something all our own but that would take a lot of time to be honest, rather than taking something that already exists and just tweaking.
For instance, in the book series I'm so much in love with, they use an actual city but the places of note, places that actually are mentioned in the story do not exist in reality, but have been based off of things that DO exist.
Honestly, this would be a little less daunting a task and still be fun. People could just as easily look up locations/suburbs and businesses of note and either modify it as it exists or create something in a similar vein but with clear differences.
Herp derp my two cents.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Mar 14, 2011 10:25 pm
|
|
|
|
|
|
|
Posted: Tue Mar 15, 2011 1:10 pm
|
|
|
|
|
|
|
|
|
Posted: Tue Mar 15, 2011 2:18 pm
|
|
|
|
|
|
|
Posted: Tue Mar 15, 2011 5:11 pm
|
|
|
|
|
|
|
|
|
Posted: Tue Mar 15, 2011 7:06 pm
|
|
|
|
|
|
|
Posted: Tue Mar 15, 2011 7:08 pm
|
|
|
|
|
|
|
|
|
Posted: Tue Mar 15, 2011 8:47 pm
|
|
|
|
|
|
|
Posted: Tue Mar 15, 2011 8:56 pm
|
|
|
|
|
|
|
|
|
Posted: Tue Mar 15, 2011 9:46 pm
|
|
|
|
Cults pertaining to the Warp-like realm (GOTTA THINK OF A NAME FOR THAT, s**t) would be almost completely unknown to most for the most part. In fact, I only foresee interaction with one group, which will be discovered later on. Other cults can exist, but for different things - for instance, I'd imagine there could be a demonic cult that is somewhat secret but on the verge of being discovered by Agrippa/whoever, which can lead into a good plot arc. Stuff like demons/devils would be an overt/known threat to Agrippa and other mage cabals, so for the most part, there won't be any kind of focus on the Lovecraftian realm - most information on it would be extremely sparse and filled with rambling madmen, with no actual proof (at least with only normal investigations) that any of it is remotely true.
As for the city, I think modifying Providence and making it more Arkham-like, with suburbs that would be similar to places like Dunwich and Kingsport, would work best. The initial stuff is there for us, so we don't have to worry about creating an actual map and so on; at the same time, since it's different, we can modify stuff up like history, organizations and so on.
As for Madi's point, I would like to see a combination of gothic architecture in some districts, with some fairly-advanced architecture for some modern businesses. I want to create an organization that deals with genetics that will eventually tie in with psykers and eventually the Warp stuff.
Also, with Madi's other point, it could either tie in with a demonic cult or they might even be actually accidentally tapping into the Warp realm. If the latter, then it would definitely have to be worked up to be something good, as the entities within it don't just heed to any random beckoning (the whole system for them transitioning into reality/even contacting them requires more work than just traditional demonology).
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|