Hello there! Welcome to the world of pokémon! My name is Oak! People call me the pokémon Prof! This world is inhabited by creatures called pokémon! For some people, pokémon are pets. Others use them for fights. Myself...I study pokémon as a profession.
--Professor Oak, Pokémon red version.

[1] Pokémon—short for pocket monsters—is the name of a game (really several) involving creatures called “pokémon” and “trainers.” Within the narrative of the game, the pokémon trainer catches pokémon in little holding containers (called “pokeballs”), and then uses those pokémon to fight other pokémon. On its surface, the fights have two reasons: 1) to weaken and capture wild pokémon, and 2) to defeat other pokémon trainers. The pokémon themselves are various, having different appearances, names, powers, potentials, weaknesses, and personalities. The actual form of the game, again, on its surface, takes several forms: 1) the card game, 2) the Gameboy versions, 3) the Nintendo 64 version, 4) the cartoons and movies, and 5) the various toys, merchandise, and artifacts. How these various aspects figure in this discussion of play is the subject of this paper, and thus further elaboration is available in following sections.

[2] Any good trainer knows that you can't learn unless you play the game. Being a good trainer is a long and complicated process which involves working with the pokémon you have in order to accumulate experience and catch more pokémon. The more one loses oneself in the pursuit of pokémon, the greater the rewards. Pokémon evolve, they grow stronger, and thus lead the trainer to greater captures and greater pursuits. And this is why I have chosen to build my paper as a hypertext. For me, as a writer, the circuitous path through Deleuze and Guattari's A Thousand Plateaus has left me no alternative but to move myself through the material in a similar fashion. How can I move through the menagerie of concepts in an orderly fashion, and to what end? Why seek stasis in an always changing game? Instead, I have arranged ideas in any order, because there is no order, only movement through smooth space. This is only a game with no object but to move the reader.

The most basic Nuzlocke rules, as they were first introduced, are as follows:
1- Any Pokémon that faints is considered dead, and must be released.
2- The player may only catch the first Pokémon encountered in each area, and none else.