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Hello all--

I'm the lead environment artist on zOMG!. Over the course of weeks and months from now, I'll share with you some behind the scenes images, concepts and other information regarding the zOMG! levels and the workflow to create them, along with possibly some other aspects of the game.

To start off, here is a basic guideline of the steps followed to create any of the levels. If a lot of this doesn't make sense now, don't worry, I'll expand on these sections further in the future with screenshots or art.


zOMG! Environment Art Pipeline

Concept

Level
- rough sketch within available rooms
- finalized pencil drawing
- colored version
- template geometry

Prop
- rough sketch
- colored version

Model creation
- outsourced and internal 3D model/UV/texture of environment and props
- optimization and cleanup of outsourced models

Asset component organization
- rename models/psd files/textures to internal naming structure
- organize assets to internal folder structures

Rendering
Prop
- creation of prop file containing all objects in level
- rotation or modification of base objects to create variants
- render assets though general game camera
- half size render and convert to indexed color
- paint lighting for props with light source

Environment
- add level to 3D environment master file and "stitch" together
- create new camera for level and keyframe position to each room
- render environment rooms through camera
- minor touch up to render if needed

Flash asset file
- import images and structure folders
- movieclip hierarchy
- create asset variants
- reference point, collision, shadow, night rig

Flash level file
- import props and structure folders
- layout background rooms
- placement of props
- local assets
- night rig and fx
- animated objects and creatures
- collision layout
- switch creation
- adding room info
- portal/target placement
- sound
- minimap creation
- chest/crystal placement
- avatar shadow zones
- water depth map
- export setup



For now, here is a screenshot taken from Maya of most of the zOMG! world as template geometry. This is basically a rough to scale low-poly 3D model of the levels that was used as a starting point when modeling and texturing the final world. At this point, the only area that had final geometry was Bill's Ranch, which was the first level that was created.

User Image - Blocked by "Display Image" Settings. Click to show.

Click here for larger version

Thanks everyone for your interest in zOMG!, and they'll be more posts like this in the near future!

Witty Shapeshifter

Holy crap, that worldwide map is frigging awesome! Excuse me while I stare at it for a little bit. *A*

Seems like a long, involved process when it comes to creating the areas our beloved avvies wander around in, but as someone who does art I know how that can be at times. x_x; Still, HOLYCRAPTHATMAPLOOKSHUGE. *dies*

Thanks for posting and giving us a sneak peak! 3nodding

EDIT: Buc. Boardwalk, is that you?! EEE

Shy Werewolf

User Image The Way of the Sword User Image
~~~0==}|3ladeglory~~~

Oooh, new Artist to stalk. User Image

EDIT: OMG, it's the boardwalk. biggrin

Casrial's Bae

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That map is awesome. :O

Thanks for the information (and future information). It makes the game more interesting.
Also, if you guys take a closer look at the template geometry, you'll notice some areas that we haven't released yet. smile

Edit: look at the Gaia's world map for clue

Shy Werewolf

[ JK ]
Also, if you guys take a closer look at the template geometry, you'll see some areas that we haven't released yet. smile

User Image The Way of the Sword User Image
~~~0==}|3ladeglory~~~

o.o Get out of my head man! :O
That's so cool. I shouldn't be having this much fun matching up the areas with the templates.

EDIT: What do we have here? Boardwalk and what appears to be the outline for the road to Durem?
You spoil us. 4laugh

Casrial's Bae

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[ JK ]
Also, if you guys take a closer look at the template geometry, you'll see some areas that we haven't released yet. smile

:O!

That explains a lot. ;;>>
I did some annotation on the large copy of the world map posted by Mavdoc. The final result can be found here (click the thumbnail):

User Image - Blocked by "Display Image" Settings. Click to show.



Zoom of the Boardwalk with a better zoom a few posts down:

User Image


Very exciting!!!
Can't wait to see the finished product! Thanks for the sneek peek too!

If that is the 'basics' of what you do, I can't imagine how long the real thing takes. eek

Perfect Pitcher

Ooh, there's the Boardwalk! Hm, I see the undeveloped area west of Zen that those guards were blocking...potential area, too? Programming seems like complex work, thanks for the peek into the process. ^^

Invisible Visionary

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I'm so excited about all the new goodies you guys have in store for us, i can barely contain my bladder from leaking into my pants.. just thought i'd share that with you guys.. User Image

I've been anxious for the boardwalk myself since Closed beta..
O3O
Lovelovelove it. <3
obby that's some Boardwalk.

Shy Streaker

Oh god I'm so excited.

Boardwalk.


THANK YOU DEVS :3
A better shot of the Boardwalk:

User Image


Looks like the Boardwalk was planned from the very beginning. I'm really excited and hope that when the Boardwalk is released we'll be that many steps further to getting out of Beta! biggrin

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