Destrius
If only it were that easy...you'd be surprised at how many people refuse to read a guide and think "hey I can learn this just by going along" and then end up messing things up for the rest. (For example, they might wander into a random screen only to get rooted by fluffs and then quickly dazed forcing everyone to rescue them, defib, and then rebuff for him/her)
Additionally, the problem itself is the rookie trying to pick it up. Statistically, 90% take a while to pick it, ("a while" being more than 5 runs) while 10% can get it right on their first run. Crew leaders don't like those odds and rather not risk it.
Haha just like so many people refuse to lead a crew and play toss the crown. But I will admit having the rookie run off to grab the first two chests or being rooted and eventually dying from the fluffs is terrible and a time-waster for buffs and powerups.
emo
I think if the route (spouts, tail, midclam, chests, queen) is said before the run begins the rookie might have a better chance of getting it right on their first run. For example on my first run the leader eader told the route and then had me follow another member that didn't lure so I wouldn't face the possibility of being rooted or swarmed by the rest of the animated. As for the odds, don't we always gamble on the randoms we add? I added a random with a decent 16k tc off the recrewt list and he carried no healing rings and had only a few buffs at 10 (I'm going to take a guess and say all his orbs went into the weapon rings).
emotion_facepalm
Haha, but thanks for letting me know the odds of rookies in smob and the difficulties veterans face when recrewting
emotion_c8