SPOILER ... SPOILER ... SPOILER ... SPOILER
When you first enter the Endboss room, you'll meet up with Labtech X. Like any good supervillain, he goes into a monologue before the final battle. A really, really,
really long monologue. About four or five minutes in total. Because of the length of it, don't start buffing each other up until the monologue nears the end (after he talks about how his father never loved him and blahblahblah) - otherwise the buffs are going to wear out shortly after the battle starts.
Buffs are the key to success, kid. Remember that. Ideally, everyone should bring at least two buffs. Why? Because of rage. Rage is extremely useful now that the rings have been updated, but we can only gain rage so fast. If one or two people are the only ones with buffs, they're going to have a hard time fully buffing everyone. Spread the buff/defense rings out amongst players and ALWAYS keep on eye on the crew panel for who needs buffs.
Because rage is so useful now, I've made a list of the buffs in order of how you should prioritize raging them.
RR4: Divinity, Improbability Sphere, Rock Armor, Healing Halo
Try to RR4; at least RR3: Teflon Spray, Iron Will (for EB)
Try to RR4; at least RR2: Ghost, Potlid
At least RR1: My Density, Coyote Spirit, Keen Aye
If people in your crew just flat out suck at buffing other people (it happens), try to have most people carry at least one buff, but designate one (or preferably) two people to focus on buffs and healing. Wish is a very good healing ring that I've fallen in love with. On rage, it acts like diagnose, and does a LOT of healing. However, it is ally-only, so if you are a buffer/healer, bring bandage, too. Someone with buffs can bring attack rings, but their main focus should be supporting others.
Tail
The key to ALL parts of the endboss are to do attack it together. That means all members of the crew are hitting the sections at the same time. Not one or two people standing around, doing nothing. Everyone goes in to attack and everyone goes out to rest. I've found that the tail and body especially do less damage when everyone is hitting it at once.
arrow There is now a safespot you can hang out in when fighting the tail. Stay to the far left corner and the tail cannot hit you.
As the tail's health lowers, grunny subs will occasionally be released. Slash will come in handy and another AoE ring such as Devish can't hurt to have. It appears that grunny subs come out on either a timed basis or depending on how much damage you've done to the tail - I'm not sure which. Either way, the amount of grunny subs can build up if you haven't defeated the ones currently on the screen by the time the next "wave" comes up. Ignore the tail and go to the corner. Kill the grunny subs there.
After you kill the tail, be ready. Almost as soon as it's gone, missiles will start following. This is your cue to run around in circles, panicking.
Body
If you kill the body without killing the arms, both the arms and body will die. I asked Qixter about this in his profile. Here's what he said (2/23/09):
Quote:
The arms can be killed separately from the body intentionally. If you focus on killing the body first, then all three elements die at the same time...BUT...during that time, all three will be firing at you. So some folks like to pick off the arms first (which have far fewer health points than the body), so that the number of attacks is reduced first. It's up to you.
What makes this part of the endboss so hard is that it is really unpredictable. The lasers fire every now and then, especially if people are within the body's aggro range.
One of the biggest challenges is fighting AT THE SAME TIME. I noticed that if the body is repeatedly getting hit, it doesn't fire its laser as often. This is five or six people hitting the body *at all times," not three or four whacking at it while the others sit out. It really irritates me when some people just sit there or take a few swings and then run off. When stamina starts to get low, try doing the "staggering" method.
arrow There is also a safe spot for the body. Go to the top right hand corner and huddle there.
Head
Much like the tail, this is really just a "hit, slash, run from deathmines" routine. Deathmines occasionally fall from the sky and often . . . follow you around. Best strategy for the head? Run around. Anywhere and everywhere. When the head comes over, beat the crap out of it for a few seconds and then run away.The head . . . didn't fire its laser at all the last time we did this. It just kinda sat there, ranting and raving.