Emyre
(?)Community Member
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- Posted: Tue, 14 Sep 2010 08:34:16 +0000
The point of repeatable quests is to slightly augment your farming.
They're not meant to be absurdly lucrative, but merely provide a slight boost. Tack on an extra little bit of gold or orbs.
This isn't what they do.
While randomly killing things on Gold Beach, I accepted, completed, and turned in Ceejay's quest to defeat 20 Sand Castle Golems.
As I killed, I naturally gained both gold and orbs. After killing 20, I returned to Ceejay to collect my reward.
My prize was 20 gold and 4 orbs.
Now, I knew the prize was that small. But it only now occurred to me that, instead of helping a player in gaining gold and orbs, it was instead hindering their progress.
What do I mean?
Well, I had my suspicion, so I did some testing.
The amount of time it took to return to Ceejay varied, depending on where I finished off my last Golem.
However, on average, it took about 40 seconds total to travel to Ceejay, rapidly click through the dialog, and return to the first Golem I ran across.
These 40 seconds earned me, as I said before, 20 gold and 4 orbs.
Next, I tried several timed 40-second rounds of farming Sand Castle Golems.
On average, I got 239 gold, and 11 orbs within that 40 seconds. Rounded, ofcourse.
And when you think about it, all the repeatable quests have an similarly long trek to turn them in.
Meaning that most repeatable quests not only fail to aid or augment farming in any way, but actually hurt the proficiency with which someone can farm.