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cxnceited's Senpai

Omnipresent Spirit

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inspired by this ring:
http://zomg.wikia.com/wiki/Ring:_Buddy_Call


Ring: Summon Twin

Target: Self (or 1 ally) (affects are applied to your ally if you choose them, not yourself)

Cooldown: 10 minutes

Congratulations, you have mastered the art of multiplication! This ring allows you to call forth a duplicate of yourself to assist you in battle.

Duration: 15 seconds, 20 seconds, 25 seconds, 30 seconds (with the potential to boost your accuracy to the equivalent of RR2 keen eye OR +2 luck and an increase to willpower equivelent to RR2 Iron Will, these effects last 10 minutes) [for RR1-RR4 respectively)

Stamina cost: 25

*UPDATE*
the duplicate you would be as though there were two of you. you would recieve the gold for their kills, but your luck wouldn't increase from the addition of a 7th player (in a 6 man crew). i should also mention that the duplicate you would only have access to the first 4 rings in your slot, so choose wisely wink

a penalty for this ring would be (depending on how much the RNG hated you): -100HP, additional 5 stamina cost, or a willpower decrease (equivelent of RR1 Iron Will)


this ring idea just came to me because i the ring posted in another thread. ill elaborate more on it tomorrow, the allergy medication i took is making me incoherent (i edited this post 7 times before posting)

Something you should probably look at:

A Random Act of Terror
Red Kutai

How are so many people formulating opinions on this, at this point? There's nothing there! gonk

I think the idea of summoning a duplicate (or duplicates) of yourself is interesting, but I'd very much like to see what you expect it to do. Does it attack when you attack? Does it attack independent of you? Is it just a puppet to soak up damage? There are lots of technical possibilities for a "Summon Twin" Ring, but I'll give you one hint; no matter how good it is, a 30 second duration with a 10 minute Cooldown will prove unusable. When you propose a Ring with costs that high, try pushing the power of the effect down so that the costs are reasonable.

Personally, I think it'd be resonant for the Ring to simply cost half your current Health and Stamina; it reflects the division between the user and the 'clone' rather well, though it may certainly prove hard-to-balance (depending on its effect). Which is, I suppose, why I was curious what you were intending it to do. sweatdrop

If it's attacking with you, it would be self-limited by the high initial Stamina cost - the most Stamina you could start with is 50, which you would burn through pretty quickly (particularly if you're trying to make good use of your 'clone'). Presumably, the 'clone' would initiate attacks of the same type as yours, whenever you do, utilising your stats. You very well could have higher Rage Ranks increase the number of 'clones' generated; costing additional Stamina and Health to match the split (i.e. 66% to make two 'clones', 75% to make three 'clones', and 80% to make four 'clones'). Alternatively (and possibly technically safer; the potential for 3, 4, or 5 simultaneous attacks lagging or breaking the game is higher than from just 2), you could simply have the effectiveness of the 'clone' increase with Rage (dealing 30% of your damage at RR1, 50% at RR2, etc.), and maintain the same costs.

If it's just a damage puppet, the Health cost becomes more relevant than the Stamina cost - since it determines how much damage the 'clone' takes before it breaks. The Ring would pass your Aggro onto the clone, and higher Rage Ranks would produce "sturdier" (Persistent Armor-bearing) clones. While there's not a whole lot of use for it currently, the main benefit would be in allowing it to 'soak up' debuffs or Crowd Control effects (which it would be, in essence, immune to). Personally, this version has a lot more of that 'build around me' appeal that I (personally) enjoy, but it's also got a slightly narrower usage.

But, still, it's important to find out what you were imagining when you proposed the idea. I suppose we can wait for you to get back and elaborate... sweatdrop

EDIT: You updated in the midst of my post. That's what I get for being unbearably slow, eh? gonk




well, you did raise several points i still missed.

i may have to rethink the cool down, i don't want the ring to be as useless as turtle is now sweatdrop

maybe halving the cool down to 5 minutes and raising the durations by 10-15 seconds could help.

and the clone should be able to attack as long as it detects that you are attacking (so, if there is a 7-10 second gap between your last attack, it would stop. it would be too OP to let the ring attack for you, but then if you run out of stamina, it can still assist you)

and to go more in depth, it has your HP/stamina set up as soon as it is cloned (excluding the 25 cost to stamina), so if it gets killed before the duration is up, it simply disappears.

i think that having its damage potential would work out better as well (the 30%, 50%, etc)

and i don't think it should cut your HP by half (that would hurt you a lot if your a CL1 with 100HP and you suddenly go down to 50 while being attacked because you thought you could take on all of VG)

maybe increase the penalty from -100HP to -250HP (for a CL10.0, it would scale down...i should probably have mentioned my stats were based on a CL10.0 with minimum ghi)

Invisible Visionary

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can't wait for the elaboration.. it already sounds interesting.
Go get some rest! >.>

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A Random Act of Terror
inspired by this ring:
http://zomg.wikia.com/wiki/Ring:_Buddy_Call


Ring: Summon Twin

Target: Self (or 1 ally)

Cooldown: 10 minutes

Congratulations, you have mastered the art of projection! This ring allows you to call forth a duplicate of yourself to assist you in battle.

Duration: 15 seconds, 20 seconds, 25 seconds, 30 seconds (with the potential to boost your accuracy to the equivalent of RR2 keen eye, lasts 10 minutes) [for RR1-RR4 respectively)

Stamina cost: 25



this ring idea just came to me because i the ring posted in another thread. ill elaborate more on it tomorrow, the allergy medication i took is making me incoherent (i edited this post 7 times before posting)
maybe at higher rage ranks it could create more but they stay in battle for a lesser time? and maybe instead of a projection, it would be you plucking a hair from your head and putting it into a dna thing and thus creating a clone?

Pirra-chan's Significant Otter

Girl-Crazy Ladykiller

I'll elaborate! Creates a copy of yourself - and you spend twice as much stamina to use attacks, but you attack twice as well and take twice as much damage!

Obviously no twhat she had in mind, but is is a fact, we don't have a Berserk Ring yet!
I think someone brought this up many months ago in one of those, "Rings they should make" type of threads. It's a great idea though, and it would be funny as Hell to see multiples of the same avis outside the GB null and PS. Imagine the lag at the dev meat though when everyone starts cloning themselves.

Pirra-chan's Significant Otter

Girl-Crazy Ladykiller

Gothic Rebecca

Imagine the lag at the dev meat though when everyone starts cloning themselves.


We already have buddy parades. From now on, the sky's the limit!
Quintafeira12
Gothic Rebecca

Imagine the lag at the dev meat though when everyone starts cloning themselves.


We already have buddy parades. From now on, the sky's the limit!


Touche.

Divine Seeker

that is awesome!
i like it, i hope that they all make their own gold.

Precious Treasure

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DracusRex
i like it, i hope that they all make their own gold.

That definitely would be something to consider if they made this ring a reality. if the gold you get from the death should be upped, due to there technically being more people fighting on the monster, or if they would simply keep it at if it's all the same one user then "no dice". i'd be more then willing to bet the later but it would sure be nice to dream that they would up the gold drop for it! haha!

Undead Enchantress

Meh. My twin will probably kill steal from me. evil
Tsakushi2
DracusRex
i like it, i hope that they all make their own gold.

That definitely would be something to consider if they made this ring a reality. if the gold you get from the death should be upped, due to there technically being more people fighting on the monster, or if they would simply keep it at if it's all the same one user then "no dice". i'd be more then willing to bet the later but it would sure be nice to dream that they would up the gold drop for it! haha!
it would be dumb if it didn't becuase technically you have a bigger crew.

Shameless Enabler

I think it sound very very broken and would help break the game even more.

Unless the new you would have some kind of animated script and stats to keep up the balance.

Genius

idk how this will work, I'd rather have them work on PvP than this ring.

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...You wanna go on zOMG! and play with yourself?

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