ryry Kenny_McCormick ryry
ryry Kenny_McCormick ryry
all the areas are already solo-able (except dms and the sealab compound, of course), and it would make the game easier than it already is.
sorry, i didn't feel like saying the same thing twice
sweatdrop
the point i was trying to make is that with the powerups and other passives, the rest of the game is easy enough as it is. adding a ring of this power would ruin the challenge that dms has to offer- which is one of the reasons so many people play it.
sorry if i didnt make that clear
sweatdrop
Ah, my apologies if I missed that. redface
Well, it's worth noting that there's no ring they could add that actually makes those areas more difficult - if there were, after all, players simply wouldn't bring it. Without actually modifying those areas themselves, any new releases are exclusively capable of making the game 'easier', and the notion that we should discourage new releases simply because they make things easier could be universalised to discourage the release of anything players would actually use. sweatdrop
Additionally, while it wasn't very clear initially, the OP has clarified that he wasn't intending the ring to be vastly out-of-line with other rings, in terms of power; he may have 'talked it up' a bit in the description, but he was only intending it to be a new, normally-balanced ring that supported soloability in the game. I can see how one might discourage the concept under the assumption that the ring was necessarily overpowered, but given that that doesn't appear to have been his intent, it's probably worth re-evaluating the proposal a bit... 3nodding