Thard_Verad
(?)Community Member
- Posted: Fri, 27 May 2011 19:17:29 +0000
A few months ago
in a Coliseum not far away...
Chapter 1.5
A NEW DIFFICULTY LEVEL
It is an era of pushovers. Reductions in difficulty have
reduced the Animated to little more than a nuisance.
Even the mightiest of creatures in a Hard level dungeon
present only a minor threat to a buffed crew. The people
cried out for more.
Developers ansered the masses with a new arena, THE
COLISEUM. This combat zone introduced two new levels:
Extreme and Impossible. Extreme pushed players to new
limits, offering a steep-yet-winnable challenge never seen
before. Impossible truly lived up to its name, and invited
Gaians to see how long they could last before it overcame
their resolve.
Now we seek to extend Extreme to the other bosses. Not
for great piles of gold, but for the satisfaction of conquering
a true challenge. What will Extreme hold in store for us?
Perhaps something like this....
in a Coliseum not far away...
Chapter 1.5
A NEW DIFFICULTY LEVEL
It is an era of pushovers. Reductions in difficulty have
reduced the Animated to little more than a nuisance.
Even the mightiest of creatures in a Hard level dungeon
present only a minor threat to a buffed crew. The people
cried out for more.
Developers ansered the masses with a new arena, THE
COLISEUM. This combat zone introduced two new levels:
Extreme and Impossible. Extreme pushed players to new
limits, offering a steep-yet-winnable challenge never seen
before. Impossible truly lived up to its name, and invited
Gaians to see how long they could last before it overcame
their resolve.
Now we seek to extend Extreme to the other bosses. Not
for great piles of gold, but for the satisfaction of conquering
a true challenge. What will Extreme hold in store for us?
Perhaps something like this....
Okay, enough with the Star Wars stuff. From time to time, there has been talk of adding an Extreme difficulty level to our instances. Some people also mention Impossible level in the same breath, but I'd rather have something we can actually finish. So here we are. I've given some thought to the matter and come up with a few ideas on how the Extreme level will work. A few rules will apply to all the areas with additional touches for each individual Instance.
Most of these are my ideas, but I welcome any and all input. If you have your own thoughts about what Extreme should be, please share! If you would rather not see Extreme, then by all means tell us why you feel that way. Let's see if we can give the Devs some inspiration!
Table of Contents
- Intro and Table of Contents
How Extreme will be different from Hard
An idea on becoming Extreme
Feedback from the z!Forum
Special Thanks
Reserved
Thread open and tl;dr
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