Welcome to Gaia! ::


The Story
Welcome to the G.A.F. the elite fighting force of Gaia, the best of the best fighting force the world has ever known. We train for the worst of situations so we'll be at our best, join and become a legend.


The Base




The dock and surface level airbase is the only way to get onto and off of the island.This is a subterranean base on a island off the the coast of Gaia

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Surface (Level 0)

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Lift Access
Lift access to each level will require passcard authorization. Sublevels will not appear on the control panel when a surface level passcard is in use. Cargo lift is similarly secured with the addition of retractable bulkheads. Under alarm conditions, both lifts will lock at the upper level. Combat personnel will rotate in guard duties for each level, including the guard station on the surface level.
Emergency access is through a normally locked stairwell adjacent to the personnel lift. In the event of a fire alarm, this stairwell will unlock. Fire control systems are self-contained for each level.

Level 1. Hangar

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Hangars
3 hangars surrounding the central lift shaft allow 3 separate VTOL aircraft to launch from one facility with minimal concealment requirements. The hangar complex is served by maintenance, arming, and fuel depots and connects to the main corridors through R2-rated double blast doors.
Maintenance
Located adjacent to the hangar complex for routine craft maintenance, inspection, and repair.
Arming
Craft weapons maintenance, craft ordnance storage, and re-arming equipment.
Fuel
Refueling equipment for the aircraft. Only one load of fuel is maintained on site for safety, but it can be topped up in minutes through the armored pipeline connection.
Workshop
For assembly of anything up to a full-sized aircraft. Final assembly of an aircraft would of course have to take place in a free hangar due to the size restriction of the double blast doors.
Fabrication
Prepared for clean-room electronics fabrication at one end and metal milling and plastics forming at theother.
Briefing/Ready Room
For assembling flight and combat crews at mission-ready status.
Armoury
Issuance of personal weapons, ammunition, and ordnance for training or missions. Located between briefing room and hangar, and near indoor range.
Indoor Range
Practice range for personal weapons, standard interior 8-stall design, backing onto sandbagged blast wall.
Stores
Main storage facility for weapons, ammunition, food & KP supplies.

Level 2. Personnel

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Barracks
Each set of barracks North and South has segregated sleeping quarters and adjacent washroom facilities with showers.
Canteen & Kitchen
The canteen has table seating for 50 personnel and shares washroom facilities with the north barracks. The adjacent kitchen has refrigerated and dry storage, full gas facilities, and heated cafeteria serving tubs.
Gym & Rec Room
The gym is marked for a basketball court and suitable for weight machines. It shares shower facilities with the south barracks. The rec room is suitable for lounge seating, pool table, and television equipment.
Medical (Med-Lab)
Room for 20 beds and nurses’ station, plus supplies.
HVAC
Heating, Ventilation, Air Conditioning equipment for this and lower levels. Includes janitorial storage. Most ventilation runs alongside the lift shaft.

Level 3. Command, Physics Research, and Engineering

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Signals and Communications
Control of the collected satellite and radar tracking information. Monitoring of aircraft and tactical communications.
Secure two-way real-time communication with the North American and subsequent bases will have to be through civilian-level telecom pipelines, so security such as pigsback encryption will be required.
Theatre
This is a larger media presentation area with seating for 100 and screen projection equipment, suitable for briefings involving all base personnel.
This area also contains sleeping quarters for 15 administrative personnel.
Engineering Research (Eng-Lab)
Suitable for engineering simulation workstations and prototyping equipment.
Physics Research
Suitable for physics research workstations and experimental equipment.
Cyclotron
A requirement for the particle weapons research program, but also suitable for materials analysis through mass spectroscopy.

Level 4. Systems and Biology Research

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Climate-
controlled computer room for the base network. Halon fire control system.
Laboratory Stores
Contains storage freezers in addition to regular palletized storage space.
Generator
Main generator for base power supply, running on hydroelectric. The emergency lighting system has its own battery packs if the generator fails. If main generator fails auxiliary generator will come online after a few seconds


Defenses

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Name- SD- Spider
Height: 13ft
Armor: stainless steel and kevlar alloy.
Weapons Loadout:
- 8 missile pods, four on each arm
- 4 vulcan cannons, two on each arm
Maximum Speed: 45 kph
Extras/mods:
- mulitple sensors, spanning all spectrums
- EMP protection
No of craft: 25

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Name: Hatchetface
Height: 6 feet(All fours) 12 feet(Two legs)
Armor:Modified carbon-fibre and steel alloy. Kevlar mesh.
Weapon Layout:
-mounted vulcan
Maximum Speed: 65 kph
Extras/mods:
- mulitple sensors, spanning all spectrums
- EMP protection
-Shield Generator
No of craft: 18

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Name: Arnis
Height: 8 feet
Armor: Titanium alloy
Weapon layout:
-None, Except fists
Maximum Speed: 70 kph
Extras/mods:
- mulitple sensors, spanning all spectrums
- EMP protection
- Night Vision
- Heat Vision
No of craft: 10

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Name: Avenger
Length: 16ft 3in
Weight:8,600lbs
Armor: Modified carbon-fibre and steel alloy
Weapon layout:
-8 ready-to-fire Stinger missiles
-1 .50-caliber machine gun
Extra/mods:
- mulitple sensors, spanning all spectrums
- EMP protection
-Can be controlled by base AI (HIAU)
No. of Craft: 15


Announcements
2004-August-05 1:25-Gaia Assault Forces Begins
2004-October-4 Project Ultimate Weapon Complete(Three weapons have been removed from list.)
2004-Oct-09 Blueprints of each floor have been added.


Membership Form


PM me your infomation-

Name: Your Username/Avatar's name, or whatever you wish to be called
Callsign: Optional
Gender: Male or Female, simple
Age: Your character's age
Nationality: Character's nationality
Weapons/skills: Just need a brief description, so I know where to assign you.
Squad: Alpha, Bravo, Charlie, Delta, Echo - For More infomation on each unit look below.
Other notes: Anything else we should know? Write it here.
Roleplay sample: Not required, but strongly preferred...I'd like to know what kind of roleplayers I'm hiring.

Roleplaying sample:
The blade crashed into the wall above his head as he ducked down to avoid the weapon. Small bits of the dry wall flaked down into his hair as he peered up at his opponent, a normal grunt apparently. The man had his only weapon stuck into the wall, leaving him defenseless. Ken simply smiled up at him and grabbed the man's neck and pinned him against the wall and making a large slash across his stomach with the knife that was in his right hand. The grunt's blood easily flowed through the gap as the man struggled uneffectively. After about thirty seconds of letting the man freely bleed, Ken let go of him, making another slash across the mans neck to assure that he was dead. Stepping ove the body, Ken grabbed the sword the man had attempted to use against him and stabbed it through the man's stomach. Ken simply walked away, not looking back.


Rules
1. Use proper grammar and spelling- Please follow this rule, grammar and spelling is very important.
2. There is to be no fighting within the guild- There is no need to fight among ourselves, if you don’t agree about whats going on you may go or stay, I’m not going to track you down.
3. Know good roleplay- Not knowing the difference between OOC and IC really annoys me, and ignoring the first post doesn't endear you to me either.
4. No spamming -If you want to spam about how great our guild is, do so in spammable places such as Chatterbox, please.
5.Try to post at least once a week, if not you're gone.


OOC Terms


IC = In Character
OOC = Out Of Character

Godmode = The act of 'cheating'. Although godmoding is used to describe any form of cheating. They are nonetheless all named, and can be foundhere



The Squads
Alpha- Infantry, The quick strike teams. They have authorization to use all military weapons inside the weapons bunker in the back of the hanger, and also they can be transported by the KC-130 Hercules.

Bravo- Transport team, they have authorization to use all transport aircraft in the base, which is not many. Not the most exciting job in the bunch but we need them for those important missions

Charlie- The pilots for the most advanced planes in the world, they fly escort missions to seek and destroy missions. They are one of the most important squads in the base.

Delta- Mercenaries, they are the bounty hunters. They kill the high level officials of rival guilds and also they have access to all weapons, transports, and aircraft.

Echo- The guards, they patrol the base just in case if we have any so called "spies" within. If our defense drones don't get the spies, these guys will. They are armed with M-1014, their primary weapon, and M-9 Pistol for a sidearm.


Friend and Foe

Allies: Navy SEAL Team 6

Enemies:
The Ranks- The Ground

Private
Corporal
Sergeant
Staff Sergeant
Platoon Sergeant
Master Sergeant
Sergeant Major
Chief Warrant Officer
Second lieutenant
First Lieutenant
Captain
Major
Lieutenant Colonel
Colonel
Brigadier General
Major General
Lieutenant General
General


The Ranks- The Air

Airman
Staff Sergeant
Technical Sergeant
Master Sergeant
Chief Master Sergeant
Second Lieutenant
First Lieutenant
Captain
Major
Lietenant Colonel
Colonel
Brigadier
Major General
Lieutenant General
Genereal


Members


Leader: Jin Won-General of the GFF

Co-Leader(s):

Alpha:

Platoon Leader:

Fireteam#1-
Teamleader:
Demolitions Expert:
Rifleman:
Scout:
Fireteam#2-
Teamleader:
Demolitions Expert:
Rifleman:
Scout:

((The infantry list can go on and on, and more fireteams will be assembled as more people join))

Bravo:
Wing Commander-
Crews-
Pilot:
Co-pilot:
Navigator:
Mechcanic:
Radio crewman:

Crew-
Pilot:
Co-pilot:
Navigator:
Mechcanic:
Radio Crewman:

Charlie:
Wing Commander:

AV-8B Harrier II Pilots-
1.
2.
3.
4.
5.

F-16A-15 Pilots-
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

F-105B Pilots-
1.
2.
3.
4.
5.

F-22A Pilots-
1.
2.
3.
4.
5.
6.
7.
8.

F-23A
1.
2.

Delta:
Platoon Leader-
Fireteam #1-
Teamleader:
Sniper:
Domlitions Expert:

Fireteam #2-
Teamleader:
Sniper:
Domilitons Expert:

Echo:
Platoon Leader:
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
((Only fifteen guards are needed. Echo team has no fireteams, so everyone is one their own))

Total Members-
Jin Won


Other Notes
Moving up a rank is simple if one of your fellow soldiers recommend you, I will look into it and move you up. You don't have to complete all these ranks, some times you may skip two or three ranks other times you may not, it just depends.
[Under Construction]
[Under Construction]
[Under Construction]
Training Mission


Guild Sigs
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