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Celebrating Reveler



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                                                【 ❝ My worth is measured in success, and success measured in blood. Mine and otherwise. ❞ 】
                                                                Lieutenant Lucina Ferinal


                                                THE GIVEN
                                                  NAME and ALIASES
                                                  • Lucina Ferinal, Lieutenant Ferinal, Bloodletter.
                                                  GENDER
                                                  • Female.
                                                  AGE
                                                  • Twenty-five
                                                  CLASS
                                                  • Dragon Lancer.


                                                THE VIEWED
                                                  HEIGHT and WEIGHT
                                                  • 5'6", 174lbs.
                                                  PHYSIQUE
                                                  • Lucina is of average height, with a toned figure. Her muscles are wiry but not particularly bulky, granting her a frame lithe enough to maintain some degree of grace during her actions.
                                                  PHYSICAL CHARACTERISTICS
                                                  • Black hair cut boyishly short, with what was once fair skin tanned by ample time spent in the sun, Lucina's features are sharp, though still pretty. Her green-eyed gaze is stern, her forehead holding one large wrinkle with the inevitable promise of more due to her penchant for frowning and knitting her brows.
                                                  ATTIRE
                                                  • Lucina's leathers are her typical armor. Padded with chain and steel where it can best provide her protection without sacrificing her mobility, as well as a steel helmet to keep her head from being caved in easier than if she were to wear none. Lucina also wears a mask over her face for protection and intimidation purposes both. A steel mask, shaped like an eerie simulacrum of human features, save the slits present for it's eyes and mouth. Reference.
                                                    When in combat, Lucina carries the trademark spear of her profession, as well as a short sword at her hip and a dagger in her boot for emergency situations in combat.
                                                    When not in combat, Lucina wears a leather jerkin over her tunic, with sturdy boots and trousers. Her short sword and dagger are still present on the off chance combat becomes necessary, unless in a situation where wearing them is difficult.


                                                THE HEARD
                                                  POSITIVE TRAITS
                                                  • Lucina Ferinal is a proud woman of aggressive intelligence, with a blunt manner of speaking. She has made a name for herself through her efficiency and brutality in combat and tactics, an aspect owed to and embraced by her nature. Lucina speaks frankly with individuals instead of treading on eggshells to avoid the prospect of harming feelings, and holds frank conversation in high regard. Despite her rather brash nature, Lucina's intelligence and adaptability allows her to change with circumstance, and allows her to recognize the point where silence is a better option than speaking something out of turn. However, when there's a conflict brewing, Lucina will be one of the first to investigate and put a stop to the matter personally, rather than let it simmer and boil and undermine confidence in her ability.
                                                  NEGATIVE TRAITS
                                                  • Lucina can come across has crass, even brutish due to her aggressive nature and proud bearing of herself. Diplomatic affairs, especially instances where careful diplomacy may lead away from conflict, are difficult for Lucina to work, due to her somewhat stubborn refusal to back down, making her difficult to negotiate with at the best of times. As well, Lucina's aggressive nature can lead to her throwing herself into problems that she might not have expected immediately, due to her rather head-first method of dealing with problems both in and out of combat. As well, Lucina has a tendency to mistake a meek and mild-mannered demeanor for a weak one, which can land her into trouble if not used well.
                                                  SKILLS
                                                  • Lucina is literate and rather capable of drawing maps. She also possesses an understanding of metalworking and leather craft, due to frequent work with her own armor and weapons. She has an understanding of social graces, even if they are rarely used.
                                                  KNOWN HISTORY
                                                  • Lucina joined the Divine Order once she became of age at sixteen, however, Lucina's career in the Divine Order wasn't one of repute until she was twenty-two, during an attempt to take an Etherium vein positioned over a pagan religious center. What should have been a simple battle for two platoons to take care of turned into a violent blood bath on both sides, with only seven of the original fourty-eight soldiers returning from the combat. Lucina Ferinal was among them, having reportedly cut through many pagans herself to ensure three of the seven would make it back from the battle. She was promoted to Lieutenant, and put in command of a platoon after recovering from her wounds sustained during the battle.

                                                    The pagan tribe that Lucina's previous platoon had gone up against had been known for wearing ornate masks in combat for the sake of both inciting terror and granting protection, a practice which Lucina herself soon took up. Her mask, however, was not one of wood and leather, but steel. The mask gained initial skepticism from members of her platoon at their new lieutenant, which was promptly put to rest when Lucina's capability in combat and leadership was put to the test in a number of skirmishes against various other groups during the Divine Order's efforts to gain control of more Etherium. Lieutenant Ferinal's aggressive and effective tactics and brutal combat prowess quickly earned her the respect of her platoon, her mask going from a subject of hushed whispers to the very symbol of the platoon. Lucina never once deviated from her orders, despite the vicious nature of her execution of them. Somewhere down the line, the nickname Bloodletter rose among Lucina's company, a pseudonym which Lucina did nothing to put a stop to. Despite her efforts for promotion to Captain, however, Lucina's rank and station have changed little, a factor that personally frustrates her.

                                                    With the withdrawal of troops in the wake of peace talks, Lucina found her platoon back home, with little else to do than sit on their haunches and enjoy some time off. But events have changed, and war is on the horizon. A war the Bloodletter would very much like to participate in, if it comes down to it.


                                                THE WROUGHT
                                                  Faith's Riposte - 10 Stamina
                                                  • Lucina takes up a stance that allows her to parry or block the next melee attack directed at her and counter quickly. Does not work against ranged attacks.
                                                  Zealot's Fury - 30 Stamina
                                                  • Lucina strikes out three times with her spear in rapid succession for her opponent's chest, before making a final strike at their weapon arm in an effort to disarm her opponent. Lucina is restored 5 stamina if the disarming blow is successful.
                                                  Heathen's Penance - 40 Stamina
                                                  • Lucina strikes her opponent's legs, crippling them and putting her opponent in a state of bleeding. Movement speed and footwork from the opponent will receive a penalty, and Lucina is replenished 10 stamina if successful.
                                                  Bloodletter - 80 Stamina, requires injury.
                                                  • Lucina's wounds have made brought her rage to a boiling point. Her strength and speed of attacks increase in this state, but lose accuracy as a result. Strikes that do land will cause the target to bleed, leading to damage over time unless treated. Further injuries gained during this state will drive Lucina further into her rage, and successful strikes will encourage Lucina onward.

Celebrating Reveler

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Name: Doctor Magnus Halvorson

Age: Thirty-Five

Gender: Male

Height: 5'11"

Weight: 167 lbs
-
Role: Villager

Skills:
- Inventor: The good doctor works tirelessly to free technology from the confines of magic-based energy sources. Crystal power is powerful, but precious and finite. Magnus has worked some time -at some degree of injury to himself- to ensure his obsession with technological progression is not in vain in the end. Indeed, prior to his exile from the Ocrian Capital, a number of patents were issued for inventions ranging from weapons to prosthesis that did not rely on crystal-based energy sources, when Halvorson wasn't teaching of course. Despite his work being discredited by more 'devoted' members of the Ocrian Theocracy, he still works rather diligently on various things in his exile, such as his very own prosthetic arm.
- Educator: Magnus is a doctor. It's just that he has a doctorate in history. Prior to a minor issue with an Ocrian educational board involving some accusations of historical revisionism and posturing that resulted in the loss of his educational position, as well as some almost blasphemous comments on the Ocrian love of crystal-based energy that resulted in his 'leave of absence' from anywhere remotely civilized, he was renowned for his enlightening lectures on magic and how it lead to technological stagnation.
- Healer: Following his exile from the capital, Magnus Halvorson took up a new position in life; namely, fixing broken or damaged limbs. As well as cuts, infections, maladies, and even the occasional sleep disorder. Having a significant amount of time to study into chemistry and medicine -partly to fuel some minor substance addictions- has resulted in him becoming something of the town doctor. It's also kept him from being thrown out despite his slight eccentricities. While his medical training is actually entirely self-taught, it's been enough to get him through the past two years.

Faults:
- Blasphemous: There's little that ends up being sacred to Magnus's pursuit of knowledge. He's the pioneer -and sole 'casualty' of- the theory that magic and crystal-based technology hinders technological growth at large, as well as a firm believer that the Ocrian Theocracy at large has a penchant for posturing themselves in a way that makes them look good in historical events. Needless to say, Magnus was exiled for a reason.
- Obstinate: Magnus's opinionated nature means that it's very hard for him to change how he views a subject or idea. This can lead to him fighting tooth and nail to keep that idea in the face of any position. Precisely the reason he's wound up in a backwoods village, as well as the reason he decided to test his own prosthetic arm on himself.
- Delicate: While Magnus is very educated and quite clever, he's not terribly strong in the physical sense. His arm affords him a significant boost, but his actual combat training and physical prowess could use some work, to say the least. He can potentially panic in a situation he can't get a good grasp on or think his way through, as well.

Background: Magnus Halvorson was born to a family of some repute among scholastic circles, and failed to disappoint in his own fascination in educational pursuits. While his mother took to sciences and his father to medicine, Magnus himself took to history and invention, tinkering and examining the past's technological offerings and how they were made, and how they could serve to prove further. While his actual domain was actually a very broad score of historical subjects, it was always invention that fascinated Magnus. Acquiring a degree from university was something Magnus completed normally, and while it might have been suspected he could have accomplished it in a quicker time than the average student, invention -and the occasional invention patent- generally kept him busy to the point where he could never truly devote his efforts to his studies.
A Bachelors became a Mastery, and then the Mastery became a Doctorate. Soon, Doctor Magnus Halvorson was Professor Magnus Halvorson, PhD. At the age of thirty-two, Magnus was a new professor, fresh-faced and ready to educate the world during the day, and examining his own pursuits thoroughly by night. It would have been great, too, had Magnus stuck to the curriculum. It started as a few soft comments and suggestions from fellow professors, that Magnus's subject matter was a mite too extreme, that he should really avoid ruffling feathers. Then it got worse. Magnus's almost blasphemous commentaries on a number of Ocrian historical events got the attention of people higher up. Magnus took a temporary leave of absence, and when he returned, his perfectly good right arm had been replaced by a prosthetic of his own design, with Magnus stating he'd had it replaced with his own 'better' design, and then proceeded to give a lecture that the Dean of the University had the dubious pleasure of sitting in on while Magnus Halvorson discussed a particularly sensitive historical event with all the tact of a crashing and burning pirate ship, pointing out Ocrian hostilities and the generally brutish handling of the event that normally brought quite a lot of pride, and also fingering the Ocrian Clergy for the poor choices that lead to that brutality.
The faculty now thoroughly involved, Halvorson was being visited rather suddenly at night by a fellow professor. They told him, in no uncertain terms, that he needed to leave, and to disappear at that. It was then, when he'd already managed to gloriously piss off both the church and his superiors at the university, that Magnus finally realized the degree to which he'd managed to ******** up.

So Magnus packed his bags, picked a direction, and got the hell out of the Capital. After a few days of travel, he wound up in a small fishing village named Yven-Ra with enough money to purchase a house and set himself up. A few weeks passed with little incident, until an injury involving a wild animal that required medical attention put Magnus back in attention of the village. Magnus was able to stabilize and heal the man without incident, and was approached later asking if he was able to become something of the town doctor. Magnus pointed out that he was indeed a doctor, but before he could comment that it was 'of Historical Analysis', the town leaders clapped him on the back and welcomed him as the new healer.
Two years have passed without major incident, Magnus having looked thoroughly into medical procedure in the meanwhile to keep up the charade. He's lived a quiet life in Yven-Ra for now, absorbed in his own studies and generally well-liked if accepted as an effective -if a little eccentric- doctor.

Inventory: Medical kit, prosthetic arm with hand, knife, and lockpicking attachments, a pistol, a pipe, and a dagger.

Username: Nergalitos

Celebrating Reveler

xxxxxxxxxxxxxx> > > controlled by Nergalitos
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xxxx ( DIVISION AGENT。 ♂
xxxxxxxxxxxxxxDamien Seraph. 29. Heterosexual.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
xxxxxxxxxxxxxxxxxxxxxxxxxxStubborn. Courageous. Willful. Impatient. Adaptable.
xxxxxxxxxxxxxx> > > Damien Seraph has experienced a rather wide breadth of law enforcing experience. He served in the NYPD for four reasonably productive years, before he wound up with an offer for a way to potentially help people from a dangerous and possibly looming threat from a particularly peculiar individual. Damien took up the offer, despite some initial skepticism, and found himself training for something that eventually proved itself to be much more than possibly looming. When the outbreak hit, it hit hard, and during some initial rioting and looting, Damien wound up losing an eye protecting a small group of helpless civilians. Not to let a thing like depth perception get in the way, Seraph pushed on, and in the three months since the collapse of society, Damien finds himself one of the few people working to bring back some semblance of law that he used to enforce.

Celebrating Reveler

      You can try and take us, but we're the gladiators.
      Everyone a rager, but secretly they're saviors.
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          Damien Seraph - Division Agent

Location:Main Hall
Currently: Greeting the day
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      Glory and gore go hand in hand, that's why we're making headlines.
      You can try and take us, but victory's contagious.

Celebrating Reveler

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Name: Lucina Diarmad
Role: The Rookie
Class: Fighter
Age: Twenty-Four
Gender: Female
Orientation: Heterosexual
Nationality: Irothian



(Ranges from 3-15. 9-11 is average. Total must add up to 70.)
STR: 16
CON: 14
DEX: 12
INT: 12
WIS: 9
CHA: 8


Weapons: A spear roughly five and a half feet long, with a steel tip and dark red wooden shaft. A steel shortsword in an old leather scabbard. There's a dagger strapped to her leg for emergency situations.
Armor: A mixture of steel and leather armor. The steel covers the chest, thighs, arms, shoulders, and neck, while leather boots and padding along the armpits, groin, and hands allow some maneuverability with a preference for overall protection.
Personality: Lucina is a proud woman with a fierce intelligence and little concern for social graces and some aggressive ambition. She's not humorless, but her eagerness to prove herself can result in an inability to recognize when someone is joking about a matter. Lucina's need to continue doing anything often results in her taking on menial tasks simply to have a task to perform.
Brief Biography: Lucina is one of four remaining members of the once-proud Diarmad family. Originally Orastian nobility, the Diarmad family was responsible for the Duchy of Thopia, a territory situated near -and thus constantly at war with- barbarians to the west of Orastus. The Diarmad family's reputation for aggressive warmongering is ingrained into not only the members of the family, but their vassals as well, resulting in the sons and daughters alike of the Duchy of Thopia working eagerly to prove themselves as worthy through war. Unfortunately, as is often the case with warmongering, pride has a way of leading to Hubris, and some thirty years ago, the Duchy of Thopia was unceremoniously conquered, the Duke and his various vassals all slaughtered in battle, with only two members of the Diarmad family -the Duke's eldest daughter and third son- escaping east.

The words 'Success Measured In Blood', attributed to the Diarmad house the late Duke Randolf Diarmad, have since been recognized with a certain sense of dark irony. Lucina was born to the last remaining son of Duke Diarmad, as well as an Irothian woman who he met and fell in love with. Her life was spent in Irothi, with tales told her family's exploits and heritage rather than experienced.
Born with the family's trademark aggressive ambition, Lucina grew up with the desire to one day restore glory to the Diarmad name, believing wholeheartedly that her success and worth as a member of the family should be measured in blood - those of her enemies preferably.

Lucina was trained in how to fight and defend herself, learning to read and write, to sharpen blades and repair armor. She had the knowledge and the desire, all that was needed was a means to build her reputation. To return to Orastus wouldn't work, as she was not born there, and the title she held a claim to was still in the hands of barbarians, entirely out of reach for one person with experience in war and a muddy history. She would need renown.
She found it in the Red Bannermen, a newly reformed group of mercenaries. The Bannermen had a history for hard fought battles, and like her family some thirty years prior, they too had recently suffered a heavy loss and now worked to reform, something that Lucina understood very well. She joined with them, eager to rebuild a reputation of something greater than herself, and prove her success and worth through the blood of her enemies.

Celebrating Reveler

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                White Wispxxxxxx Kendra MantelUser Image



                        xxxNon Meta
                        xxxLong-dead Mob Boss?
                        xxxProsthetic Hand

Celebrating Reveler

x
xxxKendra Marie Mantel

xxxxxxxxxxxUser Image
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                                            ▇▇▇▇▇▇▇▇▇ BASIC INFORMATION ▇▇▇▇▇

                                                                ALIAS | ● ● ●
                                                                      The White Wisp.

                                                                NICKNAMES | ● ● ●
                                                                      Kenny, Marie

                                                                AGE | ● ● ●
                                                                      26.

                                                                GENDER | ● ● ●
                                                                      Female.

                                                                OCCUPATION | ● ● ●
                                                                      Chronically unemployed criminal.

                                                                HOMETOWN | ● ● ●
                                                                      Boston, Massachusetts.

                                                                HEIGHT | ● ● ●
                                                                      5'10".

                                                                WEIGHT | ● ● ●
                                                                      132 lbs.

                                                                HAIR AND EYES | ● ● ●
                                                                      Brown hair, brown eyes.

                                                                DISGUISES | ● ● ●
                                                                      A white pinstripe suit, and white mask over the face in addition to a wig for shorter, black hair akin to the original Wisp, Thompson machine gun included for authenticity!

                                                                MARKINGS | ● ● ●
                                                                      Right hand is prosthetic, i-Limb Brand, typically kept under a glove. Very sturdy grip, and capable of applying a significant amount of crushing force, in addition to a nasty punch.




                                              ▇▇▇▇▇▇▇▇▇ IN-DEPTH INFORMATION ▇▇▇▇▇

                                                                  GOOD POINTS | ● ● ●
                                                                        Persistent, Hard-Working, Motivated, Honest, Passionate.

                                                                  BAD POINTS | ● ● ●
                                                                        Stubborn, Blunt, Rude, Brash, Inconsiderate, Confrontational.

                                                                  QUIRKS | ● ● ●
                                                                        Occasionally rubs at her non-prosthetic hand's wrist when nervous. Messes with her hair when frustrated, slips back into an almost cartoonishly Boston accent when angry.

                                                                  VICES | ● ● ●
                                                                        Money, Alcohol, something of an adrenaline junkie.

                                                                  MORALITY | ● ● ●
                                                                        Neutral Evil.
                                                                        Kendra is a career criminal with a violent streak and a mean desire to live up to the legacy of the White Wisp supervillain's violent and surprisingly profitable history. Her lack of super powers only encourages Kendra to fight that much harder, bringing with it a willingness to fight dirty if it means putting some would-be hero or smug big league hero in the dirt before they have a chance to hurt her, and if they do hurt her she makes damn sure her vengeance is almost disproportionate in it's execution. Hell hath no fury, and the White Wisp has a lot of hellfire to its name. Unlike most Wisps in the past, however, Kendra is a surprisingly reliable partner when it comes to committing crimes, offering a fair share for 'honest' working partners with no current risk of betrayal.

                                                                  PUBLIC EYE | ● ● ●
                                                                        The White Wisp originated in the 50s, an old supervillain with the ability to phase through walls and a penchant for showy bank robberies despite what could have easily been a simple life of crime, which ultimately resulted in his disappearance and presumed death in '54. Since then, there's been at least one person every decade who rises up in the old White-Suit-And-Tommy-Gun ensemble, robs a few places and generally makes a nuisance of themselves, at least until the previous Wisp, Mordecai Avido, now considered on par with the original, if not better in terms of contributing to the name.
                                                                        Avido's legacy would be actually taking control of an organized crime family, killing the infamous Ice Miser before losing both his hands to Lady Scorch and winding up imprisoned before his untimely death in 2002. Kendra is the second female to take on the moniker since the '80s, and the first left-handed Wisp. Initial activity has been limited to small bank jobs in the outlying Chicago area, but recently small signs of activity point to the Wisp finally moving in on Chicago proper.

                                                                  SKILLS | ● ● ●
                                                                        Kendra was something of a thief by trade before her stepping into the the loafers of the White Wisp, placing lockpicking, pickpocketing, hot-wiring, and carjacking in her tricks of the trade, in addition to general stealthy movement. Kendra additionally is fairly knowledgeable on mechanical repair and electrical engineering, primarily due to upkeep required for her prosthetic hand and any vehicles she's stolen over the years.

                                                                  You wanna play rough? | ● ● ●
                                                                        Kendra fights hard, and she fights dirty. Tripping, grappling, groin shots and eyeball gouges are in her primary fighting repetoire, though she knows full well how to box when it comes down to it, favoring her right hand due to notable density of her prosthetic and the immediately felt effects of a punch from the thing. She also keeps some brass knuckles on her person for when the need arises.

                                                                  Say 'hello' to my little friend! | ● ● ●
                                                                        The White Wisp is known for the Thompson Submachine gun as its iconic weapon, and Kendra carries on that legacy with a fair few more modern additions. Shotguns, pistols, in addition to specialized equipment like flamethrowers and bladed weapons are all things that the Wisp can be capable of using, and Kendra herself prefers the kick and satisfying 'oomph' of a shotgun in her hands.

                                                                  STRENGTHS | ● ● ●
                                                                        Kendra's a persistent person, and that is equal parts a strength and a weakness. Stubbornly refusing to acknowledge all but some of the most numbing injuries, the Wisp can and will stand up from some nasty blows, and her extremely dirty fighting style ensures she can put pain where it's going to hurt the most when it matters.

                                                                  WEAKNESSES | ● ● ●
                                                                        The most glaring weakness that Kendra suffers from is her complete lack of super powers. While she is stubborn and certainly willing to take a lot of punishment, she is still a human being, regardless of how well done her training, and her stubborn nature forces her to refuse to acknowledge injuries until they become a serious issue.

                                                                  LIKES | ● ● ●
                                                                        Guns, Money, Spending Money, Rum, Exercise, Fights, Steak and Mashed Potatoes, Pop Music, Roman Architecture (an astounding amount of banks have the aesthetic).

                                                                  DISLIKES | ● ● ●
                                                                        Heroic Types, Broccoli, Cockroaches, Thumping Techno Music, Lady [********] Scorch.

                                                                  MISC | ● ● ●
                                                                        Kendra is horrible with finances, which is likely half the reason she's hit up as many different locations for money due to her sometimes extensive spending.



                                                ▇▇▇▇▇▇▇▇▇ WRITER INFORMATION ▇▇▇▇▇

                                                                    PLAYED BY | ● ● ●
                                                                          Nergalitos

                                                                    COLOR SCHEME | ● ● ●
                                                                          #D4AF37
                                                                          #B87333
                                                                          #A40000.

                                                                    AWESOME TUNES | ● ● ●
                                                                          TBD.


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_______________________________________________________________________
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Celebrating Reveler

      Got a vision that no one else sees, lot of dirty work roll up your sleeves.
      Remember there's a war out there, so come prepared to fight.
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          Kendra Mantel - The White Wisp

Location:Wintrust Bank
Currently: Literally stealing Christmas
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      You never know where the road leads you, not everyone's gonna believe you.
      And even though they're wrong, don't prove em right.

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