TarsonTheRedguard
Yoshpet
Let's just get it out of the way and say: the motion controls sucked. Wii motion plus is the worst.
Skyward Sword had a really cute narrative, particularly Link's close relationship with Zelda. Ancient Cistern was my favorite dungeon. The aesthetic was great. Ghirahim was a decent villain. The battles with him were a bit aggravating, but the final one was worth the wait.
Fi had a really cool design, but Midna was a hard act to follow. The AI/robot personality seemed oddly out of place as the spirit of the Master Sword. I would have preferred if she was more enigmatic and divine seeming, as well as focusing on the quest and justice more, instead of constantly throwing out made up probabilities and obvious observations.
I hear the complaints about motion controls a lot. While I personally didn't have any problems with them, I know a lot of people did. Midna was amazing, no doubt, and Fi definitely didn't live up. I thought the Ancient Cistern was the best dungeon as well, but I liked most of them a lot.
Yeah. I don't think the motion controls were hard so much as unpleasant. I hate the aim resetting that you have to do so often to keep crosshairs centered on screen.
The Sandship was another good dungeon. It was fun to navigate and figure out. The boss was weird though. About as far from menacing as they come.
I feel like they couldn't decide between the grit and realism of Twilight Princess and the colorful, whimsical design of Wind Waker. They came out somewhere inbetween and it works for some characters and areas, but not for others.