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Athebyne's Partner

Big Member

So here comes another one of my horrible free-for-all ideas. This time, I have picked on Battleship.

"Scenario"

Some enemy has launched an attack on the WG, sending five battleships just outside our grounds. Now, unlike in our classic game, everyone here knows exactly where the enemy battleships are. The problem is, of course, getting our one old cannon to fire exactly where we want it. lol

(Why are they not firing at us? I don't know. I think they were only parked there in our turf to be unaesthetic--you guys come up with the scenario here. I give up. lol )

Rules
Firing The Cannon

First, reserve a post, with the word "Reserved" or some variant of it. In your post, roll two 10-sided dice. The first number indicates the column, the second number indicates the row where the missile lands. For instance, if a player rolls 8, 2 in that order, his shot hits the square indicated by the X in the figure below:

----------
-------X--
----------
----------
----------
----------
----------
----------
----------
----------


Cells occupied by a ship are denoted by a letter specific to their ship, or some other special character. Unless otherwise indicated (more on this later), if the missile lands on a cell with a letter indicating a ship, change that letter to an X. For instance, if you roll 2, 3 and the last grid was

----------
-S--------
-S--------
-S--------
----------
----------
----------
----------
----------
----------


it becomes

----------
-S--------
-X--------
-S--------
----------
----------
----------
----------
----------
----------


When all letters corresponding to a certain ship have been changed to Xs, the ship is said to have been sunk. A round ends when all five enemy ships have been sunk.

Special Payloads

Every so often, I will be dropping by this thread to fire my own shots and load the cannon with a special payload, at my whim. (That does not mean that every post of mine will indicate a special payload--I will do this when I feel like it.)

Sometimes, to make things fun, my special payload may not necessarily be beneficial--effects may include swerving madly off, falling short, or sometimes even restoring damaged battleships and/or giving them armor. To anyone who posts immediately below me when I do this--read my instructions carefully. They will often include copy-pasting certain text to signify rule changes while applicable.

It goes without saying that I am the only player allowed to declare a special payload.

Starting A New Game

Once all ships have been sunk, the player to have fired the winning shot must start a new game, with a new 10 x 10 grid and a new configuration of ships. There are five ships to place, and you may place them horizontally or vertically. Not diagonally, though. No two ships may overlap. The five ships must be a 1 x 5 aircraft carrier, a 1 x 4 battleship, a 1 x 3 cruiser, a 1 x 3 submarine, and a 1 x 2 destroyer, just as in the game I am about to start. Cells occupied by a ship must be indicated with the letter for their ship, as follows:

A - carrier
B - battleship
C - cruiser
S - submarine
D - destroyer

Empty cells (or cells that are just water) are indicated by a dash.

Indicate the new grid in the same post that ended the previous game, below the last grid; do not make a new post for it.

A sample placement, of course, is below, in the post that starts the game.

---

The enemy is in our sights!

S-------A-
S-------A-
S--DD---A-
--------A-
--------A-
----------
--CCC-----
----------
-----BBBB-
----------

Dansen Macabre rolled 2 10-sided dice: 8, 10 Total: 18 (2-20)

Married Pumpkin

DM steps up to the cannon, ready to fire...
... cannon fires towards coordinates 8,10 and hits... nothing!

S-------A-
S-------A-
S--DD---A-
--------A-
--------A-
----------
--CCC-----
----------
-----BBBB-
----------

Reitavi rolled 2 10-sided dice: 5, 9 Total: 14 (2-20)

My turn! Pew!

S-------A-
S-------A-
S--DD---A-
--------A-
--------A-
----------
--CCC-----
----------
-----BBBB-
----------


Aw, miss! So close.

The Tritagonist rolled 2 10-sided dice: 7, 5 Total: 12 (2-20)

Athebyne's Partner

Big Member

No special payloads just yet. Maybe next time.

S-------A-
S-------A-
S--DD---A-
--------A-
--------A-
----------
--CCC-----
----------
-----BBBB-
----------


Nothing but water! lol

ToraHiroba rolled 2 10-sided dice: 4, 7 Total: 11 (2-20)

blaugh

S-------A-
S-------A-
S--DD---A-
--------A-
--------A-
----------
--CXC-----
----------
-----BBBB-
----------


Wha?! I think I hit something!

The Tritagonist rolled 2 10-sided dice: 2, 8 Total: 10 (2-20)

Athebyne's Partner

Big Member

S-------A-
S-------A-
S--DD---A-
--------A-
--------A-
----------
--CXC-----
----------
-----BBBB-
----------


Splash! lol

---

Alright. Special payload it is.
This is a basic payload for the next poster only.
Codename: X Marks The Spot

User: Next poster only.

Effect:

Aside from the cell indicated by the dice, hit also the cells diagonally adjacent to it. For instance, a roll of 5, 3 means the following cells are hit, indicated by Xs (the center being uppercase):

----------
---x-x----
----X-----
---x-x----
----------
----------
----------
----------
----------
----------


Damage all ship parts occupying the targeted cells, if any. This missile is capable of hitting multiple targets.

Others: None.

Reitavi rolled 2 10-sided dice: 4, 7 Total: 11 (2-20)

Initiating: X Marks The Spot

In, 3...2...1!

S-------A-
S-------A-
S--DD---A-
--------A-
--------A-
----------
--CXC-----
----------
-----BBBB-
----------


Ah, Commander! It was a no go, a no go!

greymunchkin rolled 2 10-sided dice: 4, 4 Total: 8 (2-20)

/puts phone aside

Alright alright alright, stand clear now, shots firing.

S-------A-
S-------A-
S--DD---A-
--------A-
--------A-
----------
--CXC-----
----------
-----BBBB-
----------


I think I hit a fish.. yeah..

ToraHiroba rolled 2 10-sided dice: 9, 8 Total: 17 (2-20)

whee

S-------A-
S-------A-
S--DD---A-
--------A-
--------A-
----------
--CXC-----
----------
-----BBBB-
----------


Looks like...oh, too bad! Just missed it!

The Tritagonist rolled 2 10-sided dice: 8, 5 Total: 13 (2-20)

Athebyne's Partner

Big Member

Trying to steady the cannon with the power of kawaii...

S-------A-
S-------A-
S--DD---A-
--------A-
--------A-
----------
--CXC-----
----------
-----BBBB-
----------


...I don't think ships go squelch when you hit them.

---

Let's load this with another one.
Codename: X Marks The Spot

User: Next poster only.

Effect:

Aside from the cell indicated by the dice, hit also the cells diagonally adjacent to it. For instance, a roll of 5, 3 means the following cells are hit, indicated by Xs (the center being uppercase):

----------
---x-x----
----X-----
---x-x----
----------
----------
----------
----------
----------
----------


Damage all ship parts occupying the targeted cells, if any. This missile is capable of hitting multiple targets.

Others: None.

greymunchkin rolled 2 10-sided dice: 6, 7 Total: 13 (2-20)

Fire in the hole!

S-------A-
S-------A-
S--DD---A-
--------A-
--------A-
----------
--CXC-----
----------
-----BBBB-
----------


Darnit! Adjusting aim!

ToraHiroba rolled 2 10-sided dice: 6, 9 Total: 15 (2-20)

ninja

S-------A-
S-------A-
S--DD---A-
--------A-
--------A-
----------
--CXC-----
----------
-----XBBB-
----------


Whoo-hoo! Another hit!

Reitavi rolled 2 10-sided dice: 3, 7 Total: 10 (2-20)

Gunning... for those sitting ducks.


S-------A-
S-------A-
S--DD---A-
--------A-
--------A-
----------
--XXC-----
----------
-----XBBB-
----------


Yeeeeeees!

greymunchkin rolled 2 10-sided dice: 7, 3 Total: 10 (2-20)

This time... this time...!

S-------A-
S-------A-
S--DD---A-
--------A-
--------A-
----------
--XXC-----
----------
-----XBBB-
----------


Guys... I failed all of you.. crying

The Tritagonist rolled 2 10-sided dice: 10, 1 Total: 11 (2-20)

Athebyne's Partner

Big Member

"For justice and kawaii!"

S-------A-
S-------A-
S--DD---A-
--------A-
--------A-
----------
--XXC-----
----------
-----XBBB-
----------


"Eeeeeeeeeek! They're still theeeeeeeere! crying "

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