(Actually some of these have a purpose. I needed a place that would generate randomness for me since I'm too cheap to go buy an RL set of dice. Besides, it's good to leave a record.)
1. Red
2. Green 3. Brown ((Edit: In process of elimination rolls, this would be stricken out, and random generator would be used for the next round.))
4. Black
Ice Firefly generated a random number between
1 and 3 ...
2!
Current example: Randomizing contents of a container
Actual rolls may have bonuses apply; if so, they will be disclosed when the roll occurs.
(Chance - Item - equivalent numbers)
35% = A = 1 through 35
25% = B = 36 through 60 ((Edit: In this roll, 48 would indicate that item B is in the container.
15% = C = 61 through 75........Depending on what size the container is, another roll may be
10% = D = 76 through 85........needed to determine currency, or secondary item, etc.))
10% = E = 86 through 95
5% = F = 96 through 100
Ice Firefly generated a random number between
1 and 4 ...
2!