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Enduring Gatekeeper

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Created by: Seerz
Literacy: Semi to Adv. Literate
Genre: Action, Contemporary Fantasy, Drama
Inspiration: Fate/Stay Night, Fate/Zero

Disclaimer: Player characters will die. Do not join if you can't handle yours meeting an untimely end.

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Enduring Gatekeeper

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                                          Contest Information


                                          Okay this is very important, so first I will start off clarifying the 'contest' portion of this Roleplay. As far as specific contest rules go, there is none! The contest will be handled within the in-character and roleplay rules established in later posts.

                                          A prize pool of 600,000 Gaia Gold is being offered to the last remaining team or individual person. That is, 600,000 total, not per person. Meaning: 1 person winning the in-character story gets the entire prize pool. 2 people winning will have the 600,000 split up evenly and get 300,000 each. So on and so forth depending on how many people win that are allied in the end.

                                          I'm curious to see if there will be any back stabbing throughout the roleplay simply for a bigger prize from the contest and both for in-character victories near the end. Sounds like fun, doesn't it?

                                          Consider the gold prize a representation of the Holy Grail that is within the roleplay if that makes it easier to find motive.

                                          Now, if I see good things happening, additional sub-contests may be opened for lesser gold values. Hell, if anyone wants to donate to make it a bigger prize pool, by all means.




                                          Lastly, this contest is being graciously sponsored by Sho Isugara and Seerz! Please give your regards!

                                          Current Prize Pool: 600,000 Gaia Gold






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Enduring Gatekeeper

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                        ❖ ❘ ❙ GAIA TOS
                        We all know these by not. Don't break the Gaia Terms of Service. Simple.

                        ❖ ❘ ❙ POSTING
                        This roleplay is Semi-literate to Advanced Literate. Basically, everyone is welcome. Quality over quantity all that good stuff. With this kind of roleplay and setting and the amount of information I am providing about everything, I don't think it's unfair to request that everyone post at least 2 paragraphs. More is always welcome, just don't write us a book every post.

                        ❖ ❘ ❙ GODMODDING
                        This is a delicate subject, for sure. In my opinion, there are two different types of godmodding. The kind that further adds to the story and experience, like pulling your partner with you to an area if you're both going there anyway. It just makes things flow better. This kind sometimes let's you get in some comedic or tender moments right away as well which is nice sometimes. For battling, sometimes godmodding each other's characters a bit make the battle scene read much better. By that I mean like writing in an exchange of blows between people, but there will absolutely be NO DEFINITIVE OR GAME CHANGING BLOWS BEING DEALT IN THIS MANNER. If you are making a decisive strike, give the person a chance to react.

                        The second kind of godmodding is what we all know and hate. The type that just ignores everything and power trips the character into overcoming everything. Don't do it.

                        Be fair. Know your characters. I don't want to see a Master with zero combat training blocking a strike by someone like a Saber.

                        ❖ ❘ ❙ ROMANCE
                        Romance, love, flirting, teasing. All that stuff is fine, but when the clothes start coming off, just timeskip. That's all I'm asking.

                        ❖ ❘ ❙ DECORATION
                        I'm not looking for anything super complex, but there are a few things I would like you to display on your post layouts. 1: A picture. 2: Your characters name and title (IE: Master of Saber). 3: Keep track of your Mana count. 4: (Mastes only) Keep track of your Command Seals. (I will be making note of Command Seals used as well, so don't try to pull fast ones.)

                        Any other information such as stats or skills is purely optional.

                        DO NOT use any bright colors. This goes without saying, but they are hard to read. Don't do it. Also, do not use a font size lower than 10. Not all of us have 20/20 vision so please do not make people destroy their eyes trying to read size 8 font in the main body of your writing.

                        ❖ ❘ ❙ PROFILES
                        Further down the page you will find the Reserve and Profile sections. If you are after a Master or Servant slot, you must send in a reserve first. Title reserves 'Reserve-(role reserving). Example: 'Reserve-Master Lancer or Reserve-Servant Rider'. Title all profiles 'Profile-(role)'. Example: Profile-Master Saber or Profile-Servant Berserker or Profile-Follower'.

                        Characters that are neither Master nor Servants do not need to reserve a slot. Feel free to just send in your profiles.

                        Finally, when you send in your profile to me, at the end, please give me your opinion on my Mana System. At least two sentences please. I don't want to see s**t like 'Cool!'. This is to see if you're even paying attention and most of all, read the Mana System to completion.

                        ❖ ❘ ❙ CHARACTERS
                        With this kind of roleplay, of course you will be scared your character will perish. We all have that fear, don't worry. That said, I don't want half-assed characters. Make something you will be proud of. Something that at the end of the day, even if your character died early on, you can hold your head high knowing that you took the time to make a character you're proud of. You aren't just in this roleplay for shits and giggles, right? You're making a story with everyone else involved, take pride in that.

                        Canon Servants are fine. Canon Masters are not.

                        ❖ ❘ ❙ ACTIVITY
                        Posting once a day would be ideal, but two to three times a week is acceptable. I need consistency in this since a lot of people will be waiting on others. Please do not keep your partner(s) waiting too long. If you disappear, I will not hesitate to smite your character without any warning and give the spot to someone else.




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Enduring Gatekeeper

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                      The Holy Grail War is a competition that decides the ownership of the Holy Grail through intense battle royale. While there have been many conflicts over supposed Holy Grails in the past, this term refers to those specifically based around Masters, usually proficient magi, summoning Servants, Heroic Spirits brought forth as familiars, and meeting in battle until only one pair is left to claim the Holy Grail. Established by the Tohsaka, Matou, and Einzbern families as a means to reach Akasha, it is currently thought to be only a competition for something recognized as a possible Holy Grail. Seven magi are chosen by the Grail as Masters and, with support from the Grail, allowed to summon seven Servants to do battle. Upon Winning, that is, being the last remaining person or team alive, the Grail will activate as an omnipotent vessel capable of granting any wish for both the Master and Servant. Nothing is impossible and anything is possible for the Grail to grant.

                      The year is 1990 and throughout the course of the past two hundred years, there has not even been one true winner who claimed the Grail in all past wars. Now marks the time, sixty years later, that the Holy Grail is ready to be summoned once more to be fought over. This will mark the 4th Holy Grail War to come happen in the city of Fuyuki, Japan. Masters chosen by the Grail from all over the world converge at this location where the battle royale will take place.

                      The stage is set. The Masters chosen. The Servants summoned. Each individual has a wish they want granted. Will you be able to destroy the wishes of others to see your own come to fruition? Fight, deceive, cooperate, make deals, sabotage and back-stab your way to the goal. In this Holy Grail War, there is only one rule: Keep the existence of magic a secret from ordinary humans. At all costs.





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Enduring Gatekeeper

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                                          Servant Information


                                          ⊰Overview⊱
                                          Seven Heroic Spirits will be summoned for the Holy Grail War in special containers that will serve as the familiar or Servant for a chosen Master. Each Servant class is special and excels in different areas. What follows is information about those seven Servant classes.

                                          Inherent skills will be explained in-depth in the Encyclopedia section.


                                          ⊰Base Parameters⊱
                                          Unmodified by the strengths and weaknesses of specific Heroic Spirits, the containers of the seven standard Servant classes of the Fuyuki Grail War possess known base parameters. Heroic Spirits are not affected when summoned, so they may have statistics higher or lower than those of the class container. When creating your Heroic Spirit, use the following table as a baseline for stat rankings. Further balancing and/or amending will be done by me if needed.

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                                          ⊰Servant Class Descriptions⊱

                                          Saber
                                          Servants placed within this class are agile and powerful melee warriors. It is commonly assumed to be the best class overall, with high ratings in all categories. It is one of the three Knight classes, together with Lancer and Archer and also possesses the Riding skill like the Rider class. Boasts the most powerful Magic Resistance of all the classes.

                                          Inherent Skills: Magic Resistance, Riding


                                          Archer
                                          Servants placed within this class are usually proficient with projectiles and excel in possessing powerful Noble Phantasms. More so than any other class, their true strength, and the qualifying condition to place in the class is determined not by their attributes; but the possession of powerful projectile weapons or special abilities related to projectile weapons. It is one of the three Knight classes, together with Lancer and Saber.

                                          Inherent Skills: Magic Resistance, Independent Action


                                          Lancer
                                          Servants placed within this class are very agile and skilled with long-range melee weapons, such as spears, lances, etc. It is one of the three Knight classes, together with Archer and Saber. Proficient in hit-and-run tactics that capitalize on range and speed.

                                          Inherent Skills: Magic Resistance


                                          Rider
                                          Servants placed within this class place emphasis upon speed and powerful Noble Phantasms, which often include their mounts. Their special skill is Riding, which allows them to fully utilize abilities of their mounts (which can range from simple horses to mechanical vehicles to divine or supernatural creatures.).They generally have lower attributes compared to the Three Knight Classes, but the abilities of the mounts described in their legends compensate by granting them powerful Noble Phantasms or abilities.

                                          Inherent Skills: Riding, Magic Resistance


                                          Caster
                                          Servants placed within this class are adept in magecraft, and the only qualifying condition is the mastery of sorceries of the highest caliber compared to the specific parameter requirements of the other classes. Due to not requiring any strong statistics, they generally have low combat abilities, and due to the majority of Servants having some form of Magic Resistance, this class is thought to be the weakest of all seven. This perception can be made into an advantage, as Casters are sometimes underestimated, often to the misfortune of their foes.

                                          Inherent Skills: Territory Creation, Item Construction


                                          Berserker
                                          Servants placed within this class are always Heroic Spirits who have gone berserk during battle at least once in their lifetime. This trait allows them to use the special ability Mad Enhancement, which trades their consciousness and sanity for a large power boost. This class is usually for magi who have summoned Heroic Spirits with insufficient abilities and attributes, allowing them to strengthen their Servants to make up for their lower attributes and compete against stronger opponents. While it is ideal for Servants to reach the level of the Heroic Spirit, the class allows for their attributes to surpass even the original. If used on an already strong Heroic Spirit, such as Heracles, they will become empowered to truly extraordinary levels. The abuse of this to create powerful Servants has made the class referred to as the strongest of all seven classes. However, the burden on the Master is extraordinary and often times, the Master will die from having all their Magical Energy drained from their servant.

                                          Inherent Skills: Mad Enhancement


                                          Assassin
                                          Servants of this class are skilled at operating covertly, stealthy, and silently. This class is one of the weaker classes at fighting; as its members possess low attributes due to not having glorious legends as heroes; so it instead specializes in killing Masters rather than Servants. It is an oddity compared to the more formal knight classes who believe in fair duels and chivalry in combat; they will attack using the most unfair and favorable conditions; and with these conditions, it is possible for an Assassin to match and defeat other Servants.

                                          Inherent Skills: Presence Concealment, Independent Action


                                          Ruler
                                          This is a special Servant class that will be used by the admin. Servants placed in this class govern the Holy Grail War. Joan of Arc is placed in this class and will be taking the place of the Church representative in the Holy Grail War. It's Master is the Holy Grail itself and holds possession over an unknown amount of Command Seals with the ability to command another Master's Servant as well as hand out additional Command Seals to participants.

                                          Ruler can also be killed just the same as any other Servant. Doing so will award additional Command Seals beyond a Master's initial three.




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Enduring Gatekeeper

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Master and Misc. Character Information


⊰Masters⊱

There will be seven Masters in this roleplay who command a Servant. You do not have to be a high talent, official or well-known magus in order to be chosen as a Master. All that is required is a person's family must have even the slightest history of a person being a magus, known to the Master or not doesn't matter. The chosen simply has to have the potential to use magecraft by having Magic Circuits activated in their body.

You can be an amateur, hired magi, mage-killer, someone who summoned their Servant by accident or anything of the like. I am allowing one Master to be born into each of the three founding families as well. The Tohsaka, Matou, and Einzbern are the three founding families. If anyone chooses to make one of the lineage characters, they will naturally know everything about the process of the Holy Grail War. In addition to that, each family will have preset magic specializations:

Tohsaka Family excels in storing prana inside of gems without it degrading over time. This often gives rise to powerful elemental magecraft depending on the magi's born element. Characters under this family will have 5 extra Mana points as well as a starting residence at the Tohsaka Manor in Miyama. These characters will also have a lot of funds.

Matou Family magecraft works around the concept of "absorbing" or, from another perspective, "to bind something to one's self". This family were the original creators of the Command Seals which are used to bind a Servant. Characters in this family will have 5 extra mana Points as well as a starting residence at the Matou Manor in Miyama. These characters will also have a lot of funds.

Einzbern Family are Alchemists. Although their members can be dangerous when forced to fight, their single-minded specialization in Alchemy makes them ill-suited for battle. A Character within this family can choose to be a Homunculus or not. Homunculi will receive double the mana points in exchange for physical prowess. Members of this family will also have their homebase as the castle in the large and dense forest outside of Fuyuki right at the start.

⊰Specialization⊱

When you make your character, you will need to choose a specialization. This does not necessarily mean they must know a type of magecraft. You can be a person who is aware of the magus world and acts a mage hunter for the Mage Association or even a heretic hunter or Executor for the Church.

Your background will affect how well your Servant receives prana from you and how many mana points you will receive.

For Magus characters, you will choose a type of magecraft to specialize in that must be reflected in your background. It can be anything from Necromancy to Alchemy, be creative!

Be warned! The AGE of your character will greatly effect how competent that character is in their magecraft or training. A 16 year old boy will not be a high level Necromancer nor will a 12 year old girl be a well-known deadly Executor. In this world, training into your specialties and talents takes realistic years to accomplish. Magi train for years from a very young age and into adulthood until they are too old and pass on their Magic Crest to their heir. That isn't to say I won't allow young characters, just be aware you won't be outclassing someone who is much older unless you can justify to me why you are such a special snowflake.


⊰Command Seals⊱

Servants are so cool, why would anyone want to be a Master when they are so much more powerful than a human Master?! I'll tell you why.

Command Seals.

This will be the balance of power in the roleplay between Master and Servant. Not everyone gets along, we all know that. A Master hating their Servant or vice versa wouldn't be much of a surprise nor would a Servant trying to kill their Master.

Each Master will get 3 (THREE) Command Seals initially. These are very special, once used, they are gone unless Ruler hands out more for whatever reason. The Command Seals are considered Sanctioned Godmodding. They are the power to Command your servant to do whatever it is the Master orders, in exchange for one of the seals. You can order you Servant to do anything in the roleplay with them and THEY MUST COMPLY. If a Master really wanted to, they could even order their Servant to commit suicide and remove them from the roleplay altogether.

However! A Master only gets three right? Normally Servants behave because Masters hold these trump cards that can either hinder or help them on the field of battle. Once you use your final Command Seal, watch out! There will be nothing keeping your Servant from turning on you and killing you if they want!

That said, Command Seals are very touchy indeed. A vague order such as "Win this battle" will not have much of an effect because there are multiple possibilities in an entire battle. The outcome is unforseeable, therefore, the Command Seal will not work to full effect. At best, an order such as that will result in a rank up in each category until the fight is over.

A direct and precise order such as "Put all your power into your next attack" is extremely concise, therefore, the Servant will receive an extraordinary boost in power on their next attack from the Command Seal. If used to power up a Noble Phantasm that is equal to it being double or more in power/effects.

Remember, Command Seals are crystallized miracles essentially. There are capable of making the Impossible into the Possible.


⊰Followers/Misc Characters⊱

While there is only 7 Masters and 7 Servants, that does not mean additional characters are not welcome. If you want to play a character assisting a Master, you may do so. If you want to play a character not affiliated with anyone, you may do so.

Additionally, if a Servant loses their Master, one of these uninvolved parties can become that Servants new Master who will then be recognized by the grail and receive 3 Command Seals. (If I see anyone abusing this, I will smite both parties no questions asked.)

These types of characters are also free to prey on other Masters as well. Say you capture a Master, you are free to cut off their arm and transfer however many Command Seals they had at the time onto yourself to become the Master of whatever Servant they held.

Characters like this be careful! Interfering with the Holy Grail War in a way that will disrupt the ritual may incur the intervention of Ruler if you become too known.





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                                          Encyclopedia


                                          ⊰Terms⊱

                                          Strength (stat) - Bodily might in terms of power.
                                          Endurance (stat) - How much damage on can take.
                                          Agility (stat) - Quickness and speed of reaction.
                                          Magical Energy (stat) - How much prana can be handled.
                                          Luck (stat) - The quality of one's luck.
                                          Noble Phantasm (stat) - The strength of a Noble Phantasm one owns.

                                          Command Seal - Symbolize (and, when used, enforce) the absolute authority of a Magus over a Servant, and are the holy marks that appear on the body of the magi who become Masters for the Holy Grail War. The shape of the seals is different for each Master; they reflect the magical characteristic of the magus. The seals are three absolute orders that can either restrain or reinforce the action of a Servant, to the point of making it perform an otherwise impossible action. If it is within the scope of the prana of the Master and the Servant, then it can be realized through the power of a Command Seal-backed order - even if it is something the Servant isn't normally able to do. Truly impossible orders, such as those requiring real Magic, cannot be accomplished.

                                          If a given order is meant to apply over a long period of time or if the order is vague, the strength of the order will grow weaker. Of course, the opposite works as well: an order that is very specific will be more effective and will hurt the Servant if he disobeys - although it is still possible to resist the order at the cost of ever-increasing pain. For example, an order such as "obey everything I say" is largely meaningless.

                                          If a Servant is fatally wounded, an order such as "heal right this instant" will result in the wound being temporarily sewed shut with a thread of prana, allowing the Servant to survive for a brief period; it does not, however, provide any actual medical treatment. Even if the Master doesn't consciously activate a Command Spell, it can automatically be used unless it is an impossible order.

                                          Servant - Servants are Heroic Spirits summoned by the Holy Grail. Once summoned, they can be classified as familiars as long as they are bound to a Master. Servants are legends from the past, present, or future. Because summoning even one heroic spirit is a miraculous occurence, summoning seven in their pure forms would be beyond the Holy Grail's power. Thus, to facilitate the process, Servants are summoned into one of seven vessels prepared beforehand. These vessels are classified based on their primary roles. Heroic Spirits can be summoned into any "class" that reflects the abilities they had in life. While they generally appear as they were in their prime, those with some kind of curse or strong attachment to their appearance can even be summoned in the form they had just before death.

                                          When summoned, Servants are imparted with knowledge of technology, culture, science, and terms of the era they were summoned into, as well as skill in languages. This is largely to prevent Servants from periods significantly before the era of a Grail War in question from suffering crippling culture shock which would otherwise prevent them from fulfilling their duties, and also enable them to blend in with that era's society. It is not all-encompassing, so concepts may have to still be explained to them. Without such knowledge, a Servant's potential would be crippled. This knowledge does not just cover history but all aspects of "modern" life during the Grail War in question, to the point that Servants can find things that would have been unthinkable in their lifetimes to be mundane or even worthy of scorn. They are not granted knowledge on other Heroes through the Grail, but rather from knowledge gain within the Throne of Heroes.

                                          Heroic Spirit - An elemental spirit of humanity that is considered a natural phenomenon in itself, Heroic Spirits are beings that accomplished great achievements such as saving the world and, after their death, became the object of worship and lore. As a result, they are placed outside the cycle of transmigration of the soul and ascend to an existence closer to Divine Spirits in order to become a power that protects humanity. Note that despite the origins of the term, they are not bound to the common understanding of the word “hero”, thus even Heroic Spirits of evil alignment exist.

                                          Noble Phantasm - "Crystallized mysteries", armaments made using the imagination of humans as their core, and weapons or abilities owned by Heroic Spirits. They are the embodiment of the ultimate mysteries of a hero that symbolizes his existence through historical facts and anecdotes. They can be general weapons, such as swords, lances, and bows, or support items, such as rings and crowns. They can also be abstract concepts, like abilities, curses, and changes to the environment and its physical properties. Noble Phantasms are considered to be a Servant's trump card and are activated by channeling prana into them and releasing their true names. This can only be done by their true owners.

                                          Magecraft - the ability to reproduce what can be scientifically realized regardless of time and funds. The limits of Magecraft have changed with time, as science evolved and sorceries from before became technically possible through science. Magecraft that interfere with people’s mind do not need material compensation, but instead will take a toll on the user’s mind.

                                          Prana - The power source used to actualize the mysteries of Magecraft. Prana cannot exist independently or do anything by itself, so is always bound to some sort of recipient. For that reason, the magi use it mostly by imbedding it into an object or as a catalyst to initiate nature interference Magecraft. Prana is divided into two types, Mana and Od.

                                          Mana - The life force of the planet and exists in the atmosphere. It is produced by the world itself. While Mana is usually found in great quantities, it takes a long time to replenish once it is used up. It is the primary source of energy for Nature Spirits.

                                          Od - The energy found within living organisms such as humans and animals. Once depleted, the Magic Circuits that are stored in the human soul will begin to replenish it. Od is produced as long as one lives, but the amount a person can store varies from individual to individual. It's name is more than likely derived from "Odic force", which is a hypothetical life force.

                                          Magic Circuit - A pseudo-nervous system that spreads itself through the human body and what qualifies a person to be a magus. Their normal functions are to act as paths that convert life force into prana, but humans learned how to control it and use it to perform mysteries. They are that which connects the material world to the astral plane, the paths which connect to the foundations underlying Grand Rituals. If prana is the force that actualize the rules of a Thaumaturgical Theory’s system, then the Magic Circuits are the pipelines that converts prana and transmit that energy from the magus to the system.

                                          Mystic Eyes - Grants the power to interfere with the outer world. Acquisition of Mystic Eyes happens when there is some sort of mutation in the Magic Circuits located in the area around one’s eyes. Mutations like that can be done artificially through a process similar to forging a Thaumaturgical Crest. Mystic Eyes usually work like Single Action spells and are activated through the use of prana. The proof of a first-class magus since it grants great power while being easy to conceal.

                                          Reality Marble - Having one's inner world materialized and projected onto reality. They force all things to obey their rules, but it is limited only to that one pattern. The created worlds are completely cut off from normal reality, projecting their internal landscape and sealing off the regular World. Following the World Egg theory, the actualization of a Reality Marble is the result of switching the Self and the World while keeping the boundary the same. The size of the Self and the World is switched, enclosing the World in a small container while the Self is expanded. The contained World is the World Egg and the name of the theory. They will encase anyone within range, causing them to disappear from view. Magi are still able to feel the presence of the Bounded Field, and while they cannot be directly affected from the outside, a large burst of mana, such as Excalibur, may be able to disrupt them. The World constantly attempts to crush the unnatural bounded fields, as they are not created by spiritual beings, meaning that it costs a great deal of magical energy to construct one and keep it stabilized. This generally only allows them to be used for a few minutes, but given their powerful nature, that is likely enough time to properly utilize them. Each world has its own set of patterns and rules, which can be said to be an invasion of reality by the diagram inscribed on the soul, and as it is just one aspect put into form, the user cannot add their own will into the form of the barrier.

                                          Thaumaturgical Crest - The most important treasure of a lineage of magi. Engraved on the body like a magic circle, a Thaumaturgical Crest is a series of Magic Circuits that were given a more stable form in order to act as an archive of thaumaturgical capability. At some point of the magus’ life, he will forge some of his own Magic Circuits into the Crest, store all spells that he learned in life and then pass it down to his successor. As the process repeats itself with each new generation, the older a lineage is the greater the number of Circuits forming the Crest and the greater the amount of knowledge inside it. It is the duty of any heir of a family of magi to successfully expand and pass down the Crest to the next generation. As the complexity of the Crest increases with each new generation, the spells stored inside them become more stable and easier to activate. As long as the Crest is completely integrated with the magus body, he will be able to cast any spell stored inside of it, even if he himself never had the chance to learn it properly. All he has to do is to activate the Crest just like he would do to a normal Circuit (by running prana inside of it), find the spell stored inside and activate it with its relevant incantation and thaumaturgical process. Furthermore, it is possible to use it to support the magus regular spellcasting and, whenever the magus gets heavily injured, the Crest is capable of keeping him alive for as long as there is still prana inside his body.


                                          ⊰Class Skills⊱

                                          Independent Action - The ability to remain independent even when rejecting the prana supply from the Master. At the higher ranks, it is also possible to remain for extended periods of time in this world without an established contract. It is both useful and troublesome depending on the disposition of the Servant and the rank of Independent Action. Acting in autonomy from the Master's prana supply, the Master can concentrate their own prana on large spells, or the Servant will be fine even in the case they can not supply prana due to injury. The downside is that they can be harder to control and keep by their side, making the only true way to command them by utilizing Command Spells.

                                          A+: Servant can remain in this world indefinitely even without a Master. However, in order to activate his Noble Phantasm, it is necessary to first acquire an extra supply of prana from alternative sources.
                                          A: Can remain in this world for a week even after losing his Master. However, to use Noble Phantasms of great prana consumption, back up from the Master is necessary.
                                          B: Capable of remaining in this world for two days without an established contract. Also capable of living on for a short period of time after suffering extensive damage on his spiritual core.
                                          C: Capable of remaining in this world for one day without an established contract.

                                          Item Construction - The skill to manufacture magical items.

                                          Mad Enhancement - Raises basic parameters in exchange of hindering mental capacities. In some cases, also seals away Personal Skills.

                                          A: Rank up for parameters, but most of one's reason is robbed. Due undergoing consciousness equalization with the Master, one has become a more mechanical Servant.
                                          B: Rank up for all parameters, but takes away most of sanity.
                                          C: Rank up for all parameters except Luck and Mana, but in exchange one can no longer think and speak properly.

                                          Magic Resistance - Grants protection against magical effects. Differently from the Resistance effect that merely rejects prana, this ability cancels the spells altogether. Important to note that the term "verse" seen below refers to a set of three lines. Thus, a chant of two verses is equivalent to a Six-Line incantation.

                                          EX: Instead of 'cancelling', this rank of Magic Resistance would be better described as 'evading' the magic altogether. Even True Sorcery would not be able to effect this individual.
                                          A: Cancel spells of A-Rank or below. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a "Magus Killer".
                                          B: Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected.
                                          C: Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals.
                                          D: Cancel Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy.
                                          E: Cannot cancel spells, but magic damage is reduced somewhat.

                                          Presence Concealment - The capacity to hide one's presence as a Servant.

                                          A+: It is possible to disappear completely and become almost impossible to be detected. However, efficacy will decrease once preparations to attack are taken.
                                          D: Suitable for spying.

                                          Riding - Expertise to ride animals and vehicles.

                                          A+: Creatures on the level of Phantasmal Beast and Divine Beast can be used as mounts. However, that does not apply to members of the Dragon Kind.
                                          A: All creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts. This rank is high enough to have aptitude for the Rider Class.
                                          B: Most vehicles can be handled with above average skill. However, cannot ride the likes of Phantasm Races such as Monstrous Beasts.

                                          Territory Creation - The skill to build a special terrain that is advantageous to oneself as a magus.

                                          A: Creation of a "Temple", which is superior to a "Workshop", becomes possible.
                                          B: Creation of a "Workshop" becomes possible.


                                          ⊰Personal Skills⊱

                                          Personal Skills reflect the abilities the Heroic Spirits had in life and their personal legends. More information on known Personal Skills of canon Heroic Spirits can be found here. You may draw from these existing Personal Skills when creating your own Heroic Spirit or attempt to make your own.





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Enduring Gatekeeper

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Reserves


User Image

        Name: (FULL CAP NAME HERE)
        Age: (AGE HERE)
        Role: (ROLE HERE) (If Master just put Master and if Servant put which Servant you are. Executor, etc.)
        Serving / Server: (NAME OF MASTER OR SERVANT HERE) (If your unsure, leave blank; If you are a solo character, delete.)
        True Master: (GAIA USERNAME HERE)


[img]http://tinyurl.com/7ycrdsk[/img]
[list][list][list]
[size=15][color=darkgoldenrod]✦[/color] [color=COLOR1]Name:[/color] [color=COLOR2] (FULL CAP NAME HERE)[/color]
[color=darkgoldenrod]✦[/color] [color=COLOR1]Age:[/color] [color=COLOR2](AGE HERE)[/color]
[color=darkgoldenrod]✦[/color] [color=COLOR1]Role:[/color] [color=COLOR2](ROLE HERE) (If Master just put Master and if Servant put which Servant you are. Executor, etc.)[/color]
[color=darkgoldenrod]✦[/color] [color=COLOR1](Serving / Server):[/color] [color=COLOR2](NAME OF MASTER OR SERVANT HERE) (If your unsure, leave blank; If you are a solo character, delete.)[/color]
[color=darkgoldenrod]✦[/color] [color=COLOR1]True Master:[/color] [color=COLOR2](GAIA USERNAME HERE)[/color][/size][/list][/list][/list]





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Enduring Gatekeeper

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( F I R S T / N A ME) (M I D D L E / N A M E) ( L A S T / N A M E )


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


Basic information

Servant: (WHAT SERVANT ARE YOU? IF NONE DELETE THIS)
Age: (AGE HERE. SOME HEROES ARE UNKNOWN AGES THAT IS FINE)
Gender: (MALE OR FEMALE)
Height: (HEIGHT)
Weight: (WEIGHT)
Hair Color: (HAIR COLOR HERE)
Eye Color: (EYE COLOR HERE)
Birthplace: (WHERE YOU'RE FROM)




Personality and History

[Personality]
(Personality Here. At least one Paragraph or more)

[History]
(History Here. At least two Paragraphs or more. Make OC Character stories believable!)



Weapons, Abilities, Skills, and Noble Phantasm

[Weapons]
(Self-explanatory)

[Abilities and Skills]
(Servants: Most of these are passive/innate.Some are activated. If you want to replace something that your class typically possesses with something else, you are free to, BUT THAT MEANS YOU ARE GIVING THAT SKILL UP. IF YOU DON'T LIST YOUR CLASS INHERENTS, THEN YOU DON'T HAVE IT. If you are keeping the inherents, list them here as well. **See Encyclopedia for inherent skills and skill lists for ideas***

Masters/Everyone else: This where you will list the type of magic you excel in, training, etc.


[Noble Phantasm]
(Look at the Encyclopedia again if you don't understand what to do with this one. Delete this section if you are not a Servant.)



Parameters
DELETE THIS SECTION IS YOU ARE NOT A SERVANT. COLOR IN YOUR SERVANT STAT RANKINGS. LEAVE BARS BLACK TO SIGNIFY RANKS NOT ACQUIRED. From left to right, Ranks are 'E to EX'. EX being immeasurable.
Put the letter ranking next to the worded stat.

[Strength]
▅▅ ▅▅ ▅▅ ▅▅ ▅▅ ▅▅
[Endurance]
▅▅ ▅▅ ▅▅ ▅▅ ▅▅ ▅▅
[Agility]
▅▅ ▅▅ ▅▅ ▅▅ ▅▅ ▅▅
[Magical Energy]
▅▅ ▅▅ ▅▅ ▅▅ ▅▅ ▅▅
[Luck]
▅▅ ▅▅ ▅▅ ▅▅ ▅▅ ▅▅
[Noble Phantasm]
▅▅ ▅▅ ▅▅ ▅▅ ▅▅ ▅▅

USERNAME


[imgright]http://i1057.photobucket.com/albums/t397/SkeetStop/Blanknameplate.jpg[/imgright]

[size=24][color=darkgoldenrod]( F I R S T / N A ME)[/color] [color=goldenrod]✦[/color] [color=COLOR1](M I D D L E / N A M E)[/color] [color=goldenrod]✦[/color] [color=darkgoldenrod]( L A S T / N A M E )[/color][/size]


[color=goldenrod]✦[color=white]xxxxxxxxxxxxxxxxxxxxxxxxxxxx[/color]✦[color=white]xxxxxxxxxxxxxxxxxxxxxxxxxxxxx[/color]✦[color=white]xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx[/color]✦[/color][/align]


[color=darkgoldenrod][size=18]⊰[u]Basic information[/u]⊱ [/size][/color]

[size=11][color=darkgoldenrod]Servant:[/color][color=COLOR1] (WHAT SERVANT ARE YOU? IF NONE DELETE THIS)[/color]
[color=darkgoldenrod]Age:[/color] [color=COLOR1](AGE HERE. SOME HEROES ARE UNKNOWN AGES THAT IS FINE)[/color]
[color=darkgoldenrod]Gender:[/color] [color=COLOR1](MALE OR FEMALE)[/color]
[color=darkgoldenrod]Height:[/color] [color=COLOR1](HEIGHT)[/color]
[color=darkgoldenrod]Weight:[/color] [color=COLOR1](WEIGHT)[/color]
[color=darkgoldenrod]Hair Color:[/color] [color=COLOR1](HAIR COLOR HERE)[/color]
[color=darkgoldenrod]Eye Color:[/color] [color=COLOR1](EYE COLOR HERE)[/color]
[color=darkgoldenrod]Birthplace:[/color] [color=COLOR1](WHERE YOU'RE FROM)[/color][/color][/size]



[color=darkgoldenrod][size=18]⊰[u]Personality and History[/u]⊱ [/size][/color]

[color=goldenrod][[u]Personality[/u]][/color]
[color=COLOR1](Personality Here. At least one Paragraph or more)[/color]

[color=goldenrod][[u]History[/u]][/color]
[color=COLOR1](History Here. At least two Paragraphs or more. Make OC Character stories believable!)[/color]



[color=darkgoldenrod][size=18]⊰[u]Weapons, Abilities, Skills, and Noble Phantasm[/u]⊱ [/size][/color]

[color=goldenrod][[u]Weapons[/u]][/color]
[color=COLOR1](Self-explanatory)[/color]

[color=goldenrod][[u]Abilities and Skills[/u]][/color]
[color=COLOR1](Servants: Most of these are passive/innate.Some are activated. If you want to replace something that your class typically possesses with something else, you are free to, BUT THAT MEANS YOU ARE GIVING THAT SKILL UP. IF YOU DON'T LIST YOUR CLASS INHERENTS, THEN YOU DON'T HAVE IT. If you are keeping the inherents, list them here as well. **See Encyclopedia for inherent skills and skill lists for ideas***

Masters/Everyone else: This where you will list the type of magic you excel in, training, etc.
[/color]

[color=goldenrod][[u]Noble Phantasm[/u]][/color]
[color=COLOR1](Look at the Encyclopedia again if you don't understand what to do with this one. Delete this section if you are not a Servant.)[/color]



[color=darkgoldenrod][size=18]⊰[u]Parameters[/u]⊱ [/size][/color]
DELETE THIS SECTION IS YOU ARE NOT A SERVANT. COLOR IN YOUR SERVANT STAT RANKINGS. LEAVE BARS BLACK TO SIGNIFY RANKS NOT ACQUIRED. From left to right, Ranks are 'E to EX'. EX being immeasurable.
Put the letter ranking next to the worded stat.

[color=darkgoldenrod][[u]Strength[/u]][/color]
▅▅ ▅▅ ▅▅ ▅▅ ▅▅ ▅▅
[color=darkgoldenrod][[u]Endurance[/u]][/color]
▅▅ ▅▅ ▅▅ ▅▅ ▅▅ ▅▅
[color=darkgoldenrod][[u]Agility[/u]][/color]
▅▅ ▅▅ ▅▅ ▅▅ ▅▅ ▅▅
[color=darkgoldenrod][[u]Magical Energy[/u]][/color]
▅▅ ▅▅ ▅▅ ▅▅ ▅▅ ▅▅
[color=darkgoldenrod][[u]Luck[/u]][/color]
▅▅ ▅▅ ▅▅ ▅▅ ▅▅ ▅▅
[color=darkgoldenrod][[u]Noble Phantasm[/u]][/color]
▅▅ ▅▅ ▅▅ ▅▅ ▅▅ ▅▅

[align=center][color=darkgoldenrod][size=24]⊰[u]USERNAME[/u]⊱ [/size][/color][/align]


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Enduring Gatekeeper

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                                          Mana System


                                          MAGICAL ENERGY stat will govern how often Noble Phantasms, abilities and magic may be used as well as the overall status of a Servant. This will also govern how often a Master may cast spells.

                                          --Magical Energy Ranks:
                                          EX = 600 Points -- 60% = 360 Points.
                                          A = 500 Points -- 60% = 300 Points.
                                          B = 400 Points -- 60% = 240 Points.
                                          C = 300 Points -- 60% = 180 Points.
                                          D = 200 Points -- 60% = 120 Points.
                                          E = 100 Points -- 60% = 60 Points.


                                          Depending on Master/Other Character's background and skills, I will assign an appropriate number for Non-Servant with a value between 1-10 points of Magical Energy.

                                          --Magical Energy Costs:

                                          **Reality Marble Noble Phantasm will have a base cost of - 60% of total Magical Energy Capacity.
                                          - Mystic Eyes Noble Phantasm will have a base cost of ------ 80
                                          - Anti-Fortress Noble Phantasm will have a base cost of ---- 120
                                          - Anti-Army Noble Phantasm will have a base cost of -------- 80
                                          - Anti-Unit Noble Phantasm will have a base cost of --------- 40
                                          - Support Noble Phantasm will have a base cost of --------- 100
                                          **(Passive Support type Noble Phantasm will sustain at their designated cost. Example: A rank Magical Energy possessing a passive support Noble Phantasm can only ever reach 400 points maximum unless it is turned off.)
                                          - Anti-Thaumaturgy Noble Phantasm will have a base cost of- 20
                                          - Passive abilities which use Mana (IE: Prana Burst) will have a base cost of 10 continuously. Example: Servant A possesses B rank Magical Energy and the Prana Burst ability. If using Prana Burst in battle, Mana count will NEVER exceed 390 points.

                                          **HEALING:
                                          Servants who have a passive healing ability will incur a 10 point Mana cost continuously until the wound is healed with each post. Severe wounds (IE: Cut tendons) will incur a 20 point cost. Near-Fatal wounds will incur a 30 point cost. A servant without a passive or active heal will of course, be reliant on their master for healing.

                                          ^^^ALL VALUES ARE SUBJECT TO CHANGE/BALANCING BASED ON INDIVIDUAL HEROIC SPIRITS AND THEIR NOBLE PHANTASM!^^^

                                          --LOW MANA COUNT:
                                          50 = Weakened. Equivalent to 1 rank down in all stats. Still in fighting condition, however prolonged battles will turn into dangerous situations if not ended soon.
                                          40 = Weakened+. Equivalent to 1 extra rank down in Agility/Endurance in addition to the decrease from 'Weakened'. Servant is slower and fatigues quicker.
                                          FROM THIS POINT ON, THE USE OF ACTIVE SKILLS WHICH USE MANA (IE: PRANA BURST) WILL COST 10 EXTRA POINT IN ORDER TO USE.
                                          30 = Weakened++. Equivalent to 1 extra rank down in Endurance. Fatigued is greatly increased.
                                          20 = Shut Down. Servant is having trouble moving. Disorientation.
                                          10 = Shut Down+. Servant is beginning to lose consciousness. Movement frequently stumbles. Trouble staying awake.
                                          0 = KO. Servant will disappear unless immediately provided Magical Energy. A Servant will not be able to fight at all in this state.


                                          Needless to say, Servants low on Magical Energy are in extremely dangerous situations.

                                          --I am not restricting using a Noble Phantasm that will bring you to 0 or even the negatives.
                                          If you decide to do this as a last ditch effort be warned:
                                          Bringing yourself down to 0 will effect the Servant immediately after the Noble Phantasm is used.
                                          Going into negatives Example: 120 cost NP with only 80 Mana = -40 Count) Will have a severely reduced effect and induce 0 KO state immediately.


                                          --Magical Energy can be recovered quickly a few different ways in case of emergency.

                                          IF A MASTER IS OUT OF MAGICAL ENERGY, THEIR PASSIVE GAIN WILL NOT TAKE PLACE UNTIL THEY SLEEP OR EAT TO RECOVER -You will NEVER be able to stock Magical Energy passed your maximum limit.- Example: A Master with a maximum of 10 Magical Energy will not gain 30 from eating. They will gain 10.

                                          Master Natural Supply = 20 point per post (Passive-Servant Only)
                                          Master Natural Recovery = 1 point per post (Passive-Master Only)
                                          -Sleep = 30 points
                                          -Eating = 30 points
                                          Intercourse = 50 points
                                          -Human Souls = 15 Point per 5 Humans consumed
                                          -Command Seal = 150 points per Command Seal. Also increases all Servants stats by 1 Rank, ending at the end of the Servants next post. Giving Mana with this method does not heal wounds.

                                          --Master Mana Usage

                                          All Master magecraft (spells) will cost 1 Point of Mana in order to use. Example: Healing your Servant will cost 1 Point. Casting an offensive spell is also 1 Point, etc.

                                          Area of Effect spells will cost 3 Points.


                                          A Master's mana is just as important as a Servant's. If you run out, you can't cast anything and your Servant will not receive their passive Mana gain from you.

                                          --Lack of Master (Servant Only)

                                          If a Servant should lose their Master before they themselves are defeated, they will remain in the world until their personal Mana Supply has run out.

                                          During this time, a Servant may attempt to find a new Master and make a contract. The Servant may also consume humans souls for the usual Mana point recover of 15 points per 5 humans.

                                          Servants with no Master will lose 20 points of Mana every post they make.

                                          If a Servant's Mana reaches 0, they disappear and vanish from the world. (Effectively dead)

                                          ________________________________________________________________

                                          Side Note: Depending on the Master/Servant combination involved with the Berserker class, either the Master, Servant or BOTH may incur a penalty to passive Mana regeneration in exchange for the class's increased stats from Mad Enhancement. This will be up to me, but can be discussed or amended at any point in the roleplay if I feel that further balancing is required.

                                          Final Words: None of these values are set in stone. They may change throughout the course of the roleplay for balancing purposes. Everyone will be made aware if any change is made.


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Enduring Gatekeeper

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Locations


⊰Fuyuki City⊱

Fuyuki City is the setting for this roleplay. It is separated into two sections - Shinto and Miyama, which are the new and old sections respectively. Miyama is further split into two parts - the traditional Japanese houses district and the foreigners' houses district.

A map of the city can be found here. Shinto is located on the right side of the river while Miyama is on the left side. As you can see, the city is vast and the locations of both the Matou and Tohsaka will be known to anyone involved in the magi world. To help everyone, I will link a few images to help get a sense of the environment the city you will be fighting in.

Church

Church - Graveyard

Inside Church

Church courtyard

Church private quarters

Church basement

Shinto streets

Shinto station area

Back-alleys of Shinto

Fuyuki Bridge

Fuyuki Bridge - Walkway

Fuyuki Bridge - Miyama Riverside

Einzbern Castle

Einzbern Castle - Lobby

Einzbern Castle - Interior halls

Miyama - Shopping Strip

Miyama - Shopping Strip - Park

Miyama - Intersection

Fuyuki Bridge - Park

Einzbern Forest - Ruins

Miyama Japanese Distrct - Street

Miyama Japanese District - Street 2

Miyama Foreigner District - Street

Ryudou Temple - Front Grounds




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Enduring Gatekeeper

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                                          Announcements


                                          ⊰Announcement - Masters Chosen⊱

                                          Fiona Smith - Master of Saber
                                          User Image

                                                Name: FIONA SMITH
                                                Age: NINETEEN
                                                Role: MASTER
                                                (Serving / Server): SABER
                                                True Master: The_Dark_Kitsune

                                          Kazue Miyamoto - Master of Lancer
                                          User Image

                                                Name: KAZUE MIYAMOTO
                                                Age: TWENTY-SEVEN
                                                Role: MASTER
                                                (Serving / Server): LANCER
                                                True Master: AKAI PAPILLON

                                          Helena Katarina Seshiro - Master of Berserker
                                          User Image

                                                Name: HELENA KATARIINA SESHIRO
                                                Age: THIRTY
                                                Role: MASTER
                                                (Serving / Server): BERSERKER
                                                True Master: LADY MELODIOUS

                                          Emmerich Von Einzbern - Master of Caster
                                          User Image - Blocked by "Display Image" Settings. Click to show.

                                                Name: EMMERICH VON EINZBERN
                                                Age: EIGHTEEN
                                                Role: MASTER
                                                (Serving / Server): CASTER
                                                True Master: ALAZON

                                          Master of Rider - TAKEN

                                          Master of Assassin - Farron Orta (Temporary?)
                                          User Image

                                                Name: FARRON EISSA ORTA
                                                Age: FORTY-TWO
                                                Role: MASTER
                                                (Serving / Server): ASSASSIN
                                                True Master: Seerz


                                          Master of Archer - TAKEN

                                          Master slots open: 1/7 Master of Assassin Currently Open.

                                          ⊰Announcement - Servants Taken⊱

                                          Saber
                                          User Image

                                                Name: MORDRED PENDRAGON
                                                Age: UNKNOWN
                                                Role: SABER
                                                (Serving / Server): LEON JAEGER
                                                True Master: Seerz

                                          Caster
                                          User Image - Blocked by "Display Image" Settings. Click to show.

                                                Name: ? ? ?
                                                Age: ? ? ?
                                                Role: Caster
                                                (Serving / Server):
                                                True Master: Corrupt Clockwork

                                          Archer
                                          User Image

                                                Name: ROBERT LOCKSLEY
                                                Age: UNKNOWN
                                                Role: ARCHER
                                                (Serving / Server): HARUKA SANU TANAKA
                                                True Master: Moonbeam_Eclipse

                                          Lancer
                                          User Image

                                                Name: UNKNOWN
                                                Age: UNKNOWN
                                                Role: LANCER
                                                Serving: KAZUE MIYAMOTO
                                                True Master: YUUKI OF THE STRATA

                                          Assassin
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                                                Name: UNKNOWN
                                                Age: TWENTY-FOUR
                                                Role: ASSASSIN
                                                Serving: KIRBY "SAND" TAARSEN
                                                True Master: intrepidimaginer

                                          Rider - TAKEN

                                          Berserker
                                          User Image

                                                Name: GERAINT DUMNONIA
                                                Age: UNKNOWN
                                                Role: BERSERKER
                                                (Serving / Server): HELENA KATARIINA SESHIRO
                                                True Master: Edge_Vanhite2121x


                                          Available Servant slots: 0/7 Currently FULL




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Enduring Gatekeeper

Enduring Gatekeeper

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