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Shall we timeskip to the morning soon?

Yes, do it! 0.25 25.0% [ 2 ]
No. I think we can drag the night out more. 0 0.0% [ 0 ]
I really don't care. 0 0.0% [ 0 ]
I own a horse. 0.75 75.0% [ 6 ]
Total Votes:[ 8 ]
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The History
Magic is dead. At least, that was the declaration after the wars. Magickind had reigned supreme for years back in the times when fairy tales were real, when the wise magic users had gently guided mankind’s rulers and magic and mortals could live in peace. Dragons were hunted, but respected, and enchanters were sought after and revered. Fairies were lucky and the werewolf was something humorous. The walls between the mortal world and the magic world were thin during this time and full of portals, so that the flow of magic was a constant and flowed through everything. There was no danger in this. This was a time of peace, but, like all things, it came to an end.
The tolerance was tainted by fear, and the fear spread, consuming everything like the fire that burned magickind. It was during these dark ages when the Devil was thought to be at large, and mankind and magickind fought for the first time. Magickind fled into hiding, and the pitiful and hysterical humans burned eachother, accusing their own neighbors of witchcraft.
These tragedies and the chaos angered magickind, and the leaders of each race assembled, forming the Council of Magic. Unified, magickind finally fought back mercilessly. Dragons slaughtered thousands. Dark witches ruined crops and spread plague. Trolls and ogres and giants devastated villages, and vampires sucked the life out of hundreds.
In retaliation, the Order for Human Dominance was formed under the motto “Necessity breeds invention.” They studied magickind and developed new technology that could destroy them: guns with silver bullets, rudimentary tanks, and even the power of fire was controlled and contained in metalwork. Great machines designed only for killing were designed and produced. Mankind got their revenge against magickind, and then some. With these new machines and almost stupidly courageous recklessness, magickind didn’t stand a chance in this new war of magic versus machine.
The more violent races were all but destroyed. Even the peaceful races, like the fae and elves, were either slaughtered or died by the thousands due to habitat destruction and this new thing called pollution. Very few of each race survived the massacre, and the remaining races were too broken and weak to strike back. They slipped into hiding, disappearing from mortal eyes for centuries.
After the dust settled from the wars, the remaining members of the Council agreed to break the bond between this world and that of magic, ending the flow of magic into Mortal Earth out of fear mankind would find a way to harness it. Magic still existed in this world, but it was not attainable by those not born with it in their blood. The Council then turned their efforts into saving those members of magickind that survived, and to preserving the remaining races by keeping them a secret.
Mankind soon forgot the wars and the realm of magic. They spread out, multiplying and industrializing. They bent nature to their will with their advancement in technology. Factories were opened and steam engines were made, and new methods of medicine were invented. Communication became easier with telegraphs and mankind could even soar the skies with hot air balloons.
The Order for Human Dominance still exists, however, though they are now a secret organization, and a brutal one. They know that magickind still exists out in the world, and they make it their goal to hunt them out and either exterminate them or break them to become servants and test subjects.
The Council exists as well, continuing their goal of the safety and wellbeing of the remaining members of magickind. However, they do not take this responsibility lightly. If one should put the other members of the magic races at stake, the punishment is imprisonment, and then death if found guilty.
The majority of magickind either lives among humans, blending in, or in tribes in secluded areas, occasionally glimpsed by the mortals. The lone ones search out eachother for protection, unity, and sanctuary. The humans have truly dominated the world, and magickind is at their mercy.




The Setting
The year is 1840, and the magic races are finally beginning to multiply their numbers, though they still remain few. The Council has successfully established safe houses hidden among the humans for magickind. These safe houses are always located close to known locations where the dimensional walls separating the mortal and magic worlds are thinnest. These need to be guarded, and who better to do it than agents of the Council and their safe houses?
One such safe house resides in the middle of the town of St. Joseph. This city is built of stone and brick, elegant and very sculpted and humbling to the average person. The streets are smoothed cobblestone squished between the rows of interconnected buildings, making them narrow, and the people dress in the characteristic elegant, if frilly, clothing. The atmosphere is ancient, and the character is luxurious. The poor live closer to the middle of town, where the factories are and the once elegant buildings are dingy and cracked.
In the middle of this city, on the corner of Picket and Dawson streets and sitting in the middle of two archways is an old brick clock tower. This clock tower is dwarfed by the newer buildings and is simple on the outside. It stood abandoned and uncared for, for many years due to reports of it being haunted. Odd things would happen: objects would move or change, and people would either faint or feel like they were being watched. People started avoiding it, and neighborhood children would go inside when playing the game of Chicken, only to come out screaming.
The Council investigated it and discovered it was a very rare hotspot for magic. Instead of closing it down, they bought out a brothel right next to it, first floor lobby and all the apartments included, and handed over the key to one of their agents: Thaddeus “Doc” Baker, a watchsmith with the talent for magic in his blood. He moved in, turned the lobby into a watch shop, and opened the apartments to any magical being that found them, all the while watching over the clock tower.
In his later years, however, he grew unable to keep up the jobs and responsibility full time and now has his apprentice Harlow help out with both the shop and the mission. To this day, the “Clock Tower Inn” remains open with a warm bed and free rent to those magical beings that wander through their doors.




Important Notes.
-In the shop, there is a full-length mirror just behind the counter. It’s rather plain and unimpressive, albeit dingy and cracked on the top, but it is a gift from the Council to help with secrecy. If you step through it (yes, you’ll go through), you will be spit out again in a different form. If you are human and you go in, you will come out whatever creature you were focusing on. If you are not human, you will be spit out as human. The spell holds until you step through the mirror again. [[For those who I RPed with previously, this concept should sound familiar. =P It lent itself well to plot.]]
-The Council put a ward on the building. Anyone who has no direct connection with magickind will not be compelled to go inside by anything magical. They will see it as just a regular shop. If they look through the window, and some magic creature in all their magic glory is on the other side of the window, the human will not see them for what they are until they actually go inside. This adds a little bit of security.

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While some of these may seem long, don’t be intimidated. xD The longer ones have examples. The gist of most of these is basically, don’t be an a*****e.

-Please be courteous to other roleplayers. This means follow the Terms of Service, be respectful, and do not godmod.
-Steampunk characters are allowed. :D
-If your character is interacting with someone that has been gone for 48 hours, kindly move your character on so you are not frozen in time, and are free to interact with others. I will officially allow minor manipulation of the other character for a smooth getaway. For example: Joe [your character] sighed as Gabe [the AFK person’s character] stormed away before he went to make himself a very, very strong drink.
-If you are going to be gone for two days or more that you know of, let everyone know and plan a reason for your character’s disappearance. For example, if your character was in a bar, and then you had to leave for a couple days, when you come back, your character can be coming back from an interlude in town.
-This is a literate thread. This means write like how you would see a story in a book. Proper grammar is required (though a few mistakes here and there are no biggy ^^), along with punctuation and spelling. Chatspeak, 1337, and foreign languages (that are not English) are forbidden. With the foreign language part, a few words are fine, so long as they are common knowledge, but if it is more than that, please provide adequate translation or context clues, or don’t do it at all.
-Before you begin, please fill out a profile for your character and post it in the thread. I will not keep track of character profiles.
-Honestly, if you obviously make an effort to post, that is good enough for me. I won’t comment or judge you, and I expect others to do the same. I know that sometimes it is difficult to pump out three sentences, let alone entire paragraphs, so unless it is a frequent occurrence, I do not mind if your posts are short every once in a while due to writer’s block. Just try to keep the bare minimum four sentences.
-Regarding your characters: My roleplays are always “All Species,” and I do mean it. I encourage both originality and the classics. You can make up your own species or use a pre-existing one. However, regardless of whose brain child the species is, do not go overboard. Nobody likes the characters that are angeldemonwerewolfvampireneko hybrids. They cause me physical pain. At the risk of sounding pretentious, with your characters, I expect balance. Do not make your characters all-powerful/invincible, yet do not make your characters incredibly weak and defenseless with no strengths. If they were incredibly weak and defenseless with no strengths, they wouldn’t have survived this long down the evolutionary line. Same goes with invincible characters: if they truly were invincible, they would be the dominant species on the planet and the continuity/plotline will be null. I don’t mind powerful characters, but try to give them real weaknesses as well.
-I don’t care how tough your character is. There is only so much sheer willpower can do. Regardless of species, if a lung is punctured, the legs are shattered, ribs are sticking out of the back, and the skull has a nasty crack in it, the character will not be able to find the strength in his or her heart and rise up and continue fighting. Guys, I have a phoenix with healing powers at your disposal, and probably some of the characters will be doctors (I don’t know. We’ve had them in the past in other RPs, but it is up to the individuals). You don’t have to worry about your character dying or not healing, unless you make it so. Let them take a hit and stay down once in a while. They won’t lose any Man-Points.
-No Twilight vampires. Please and thank you.
- All the characters without a profile will be treated as NPCs [Non-Player Characters].
-At the top of the profile, write [[Sassie the Sasquatch Sells Sarcastic Satire]] so I know you’ve read the rules. Also, please indicate OOC text in any way that feels comfortable to you.
-If you join and no one interacts with you, then interact with someone. Take the first step.
- This is obviously entirely fiction/fantasy, and the content is up to the roleplayers. This being said, historical inaccuracies are a given. I, myself, am a history nerd, but frankly, as long as you keep to the Victorian Era, I don’t care if you do little historical inaccuracies. In past roleplays, I’ve had roleplayers actually throw a fit that another roleplayer’s character was smoking a cigar in medieval England. Quite frankly, I don’t care if stuff like that happens, and you shouldn’t either. Because I’ve had experience with people being uptight about historical inaccuracies, I felt like I had to make this clear right from the beginning.
-I won’t bite. Have fun. :B

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Again, please do not PM these to me, but stick them directly in the thread. I will not keep track of them.

Name:
Age:
Gender:
Species:
Body Type:
Occupation:
Good Personality Traits:
Bad Personality Traits:
An example of a touchy subject/psychological issue: [This means that if your character has a touchy subject, explain why. It adds a little depth to your character.]
Strengths:
Weaknesses:
Abilities:
Personal History:
Quirks:
Appearance: [Link, please!]

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I made some reference pictures to make the setting seem more real. I may be adding to these later, depending on how the roleplay is.

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The setting. The red door is the entrance to the inn. To the right, between the two archways, is the clock tower.

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A quick drawing of the inside of the shop. I couldn’t convey it with this style, but it is dark and musty. Behind the curtain that serves as the door is the staircase to the upper floors.

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A view of the alleys in another part of town, just for an idea.

Credits
The story of the roleplay was created by me, along with the artwork and the banners.
Special thanks to Flame of Frost for helping me work out the kinks, and thanks to Loo Es for helping with ideas as well.

The Clock Tower Inn is © DJ Dent, 2010.
The characters in this roleplay are © their respective players.
You may not copy or reproduce any of the above original content, use the images without my permission, or use the posts or characters of the other players without their permission. Basically, don’t plagiarize.


Name: Harlow Gregory West
Age: 23
Gender: Male
Species: Werewolf
Body Type: Lean, but with a subtle hint of muscle.
Occupation: Watchmaker full time, inventor as a side hobby
Good Personality Traits: Incredibly loyal and highly intelligent. When he becomes enthusiastic, he focuses on it and hardly anything can bring him down. He was always mature and he has a gentle, genuine, simple nature. Nothing is overly complicated about Harlow. When he is hurt, he’s hurt, and when he is happy, he’s happy. He is also very polite and protective.
Bad Personality Traits: He comes across as aloof and unemotional sometimes, and it makes people uncomfortable around him. He does have a temper, though it may take a while to set it off, and he has his hostile, angry moments. He is reluctant to change and when people try to pressure him into doing something, he will dig in his heels. If you hit the right spots, he is easily wounded. He doesn’t trust easily, and he is indecisive.
An example of a touchy subject/psychological issue: Harlow’s incomplete control over his transformations. He has trouble keeping a consistent form, most commonly when human, and very rarely when wolf. He is subconsciously indecisive, in that his human side is weaker, but more controlled and skilled, while his werewolf side is stronger, more brutal, and more impulsive. His instincts tell him to start shifting, and given his cautious nature, he is always alert (though he may not realize it). The more emotionally aroused he is (and not necessarily in the sexual way razz ) the less control he has, for his wall will be down, and the more he will shift. Alternatively, it could be related to his unstable life, going from one role to another in two seconds flat, and his shifting reflects this figuratively. Over the past couple years, however, his life has smoothed out, and as a result he has achieved more control over himself. However, when it does emerge again, he gets frustrated and insecure and goes to ridiculous lengths to hide his being a werewolf.
Strengths: He is resilient. He will roll with the punches. When he is knocked down by life, he will keep pushing forward. His chivalry and loyalty are strengths, as well as the fact his feelings run very, very deep about the people he cares about. He is also very intelligent and innovative. Physically, he has control over the total transformation between his forms (going directly from human to wolf at will), aside from the Full Moon, when he has no choice.
Weaknesses: He has his bitter moments, which leads to him acting uncharacteristically rash. Sometimes his stubbornness hurts those he cares about, and he is awkward socially. He is hesitant and embarrassed easily. If he doesn’t watch himself, he can be animalistic (growls, pouncing, roughness) and commonly, he finds part of himself phased into the wolf (tail, eyes, paws, a little hairier, etc.) because of deeply rooted psychological blocks that keep him from having total and absolute control on days other than the full moon. While when a wolf, he is nearly domesticated, if under stress he can black out of the Harlow part of him and become a monster. Alternatively, when he is a wolf, toys, pets, and treats are his ‘weaknesses.’
Abilities: The uncanny ability to build some sort of useful contraption in two to five minutes, depending on the gravity of the situation and the supplies available, and, of course, his ability to shapeshift into a wolf. His sense of smell and hearing are better than average, and he is faster than humans when it comes to running. His strength and agility are not affected by his condition.
Personal History: Harlow was born to the innkeepers Carmen and Joey West, one half of a set of twins. His identical twin is a cocky, mischievous hellion by the name of Cynric. Following them came four daughters, Adeline, Veronica, Lily, and Anna, in that order. They lived a very happy life, despite financial strain and Cynric causing hell left and right. However, this happiness came to an end when the twins were ten years old and Joey took a bullet wound to the heart in a robbery, passing away instantly. Shortly after, the infant Anna passed away of tuberculosis. The family devastated both emotionally and financially, Cynric couldn’t take it anymore, and he slipped off into the woods one night and was never seen again, abandoning his family.
Trying his best, Harlow worked at the factories until when he was fifteen, and on his way home he was attacked by a large, vicious animal. A local pub owner witnessed it and shot the beast before it could kill Harlow, but his life was never the same again. Not wanting to hurt what was left of his family, and to ease some of the financial strain of feeding him and tending to his new condition, he left home after a proper goodbye, promising to return one day and to send home money regularly once he found a steady income.
He was discovered by the elderly warlock Thaddeus “Doc” Baker, who recognized Harlow’s potential, regardless of what he was. He took him under his wing and fed him, sheltered him, clothed him, and gave him an education and taught him the skill of watch making. He helped the boy come to terms with his condition. Harlow bloomed and realized he had a knack for inventing things. Over the years, Doc became a sort of father figure, and they were very close. But, as Doc got older and older, Harlow made him retire. Doc gave him the shop and the house, though continued living there, cared for tenderly by Harlow. He helps Harlow with his pet experiments with combining magic and technology. They remain here today.
Quirks: His astrological sign is Taurus. He has a stuffed lion named Leonard that he keeps on his bookshelf; Lily gave it to him to keep him safe at night. His experiments with technology and magic fusion are illegal and dangerous, so he keeps them hidden in his cellar.
Appearance: Link spammage below~!
The most..ah, accurate?
Old picture from a previous roleplay. This is Harlow with his twin brother, Cynric.
Mini profile image.
By Loo Es.
By Ashley Lee on DA.

A note about this character: He is minor. He will not be as in depth nor as featured as my other character(s). He is here mostly for plot convenience, if someone needs someone to interact with, and to add a little to the roleplay. Quite frankly, he is old and fragile, so he can’t do much.
Name: Thaddeus “Doc” Baker
Age: 68
Gender: Male
Species: Human, with natural magic talent
Body Type: Old, thin.
Occupation: Retired watchmaker/tinker. Retired when he couldn’t see things that small anymore.
Good Personality Traits: He is very wise and very kind. He is a pleasant old coot that is very fond and supportive of Harlow. He is a good listener and is rather non-judgmental. Doc laughs and smiles easily and thoroughly enjoys company. Though he was very active in his youth, he has had his fill of life enough that he is perfectly content to just spend his day sitting underneath a shady tree with a good book, or in his garden. He is very easygoing and jokes frequently. Sometimes, he is mischievous. In his youth, he was kindhearted, active, passionate, and devoted.
Bad Personality Traits: The more jokes he makes and if the effort is obvious, the more you can tell something’s wrong. He gruffly brushes aside his problems, not in favor of other people like Amelia, but just because he feels it’s part of everyday, no use whining about it. At his age, though, it can cause problems. Otherwise, he can be gruff if something upsets him. He has his moments of being angry and disapproving, though in a way that you feel terrible. His antagonistic bad personality traits pretty much became minimal as he calmed down and got older, as he learned to let go. He is struggling with memory problems, and he gets frustrated if he can’t remember the face or name of someone once important in his life. He is easily wounded if the insult came from a person he is fond of, and when he is already flustered over something. In his youth, he was rash, impatient, held grudges, and angered easily.
An example of a touchy subject/psychological issue: He is going senile. His mind is great, and it distresses him that he is losing it.
Strengths: His sense of right and wrong, knowledge, and the fact he remains calm all the time. He also knows a thing or two about magic.
Weaknesses: He is frail and weak and losing it. He is not the man he used to be. His magic is not as powerful as it once was, and even a simple fireball will drain him.
Abilities: Magic, obviously, though not much anymore. Most of his magic goes toward helping Harlow with his inventions.
Personal History: Doc lived an exciting, active life of travel and adventures, all for the Council of Magic. He was very interested in history and he traveled to places like Egypt and Greece to get a first-hand experience, and to study the remnants of magic in those areas, read the stories they told. He seems to have a near death experience for each place, usually involving slipping away from the danger at the last minute, though everyone suspects that that is just old man talk, and they let him tell his stories with patient affection.
In his mid-thirties, when he was in the catacombs of Paris, he met the woman of his dreams: Jane Helena. She was intelligent, adventurous, bold, and very take-charge. She had a sharp sense of humor and a passionate interest in the past. They were perfect for eachother, and six months later, they got married. Thaddeus and Jane settled down and opened a watch shop in the safe house Doc had been given the responsibility of, and they lived happily for a few months. She gave birth to a son, but she died shortly after, just long enough to name him James and say he was a beautiful baby boy.
Thaddeus raised his son alone, loving the boy more than anything and mellowed from the loss of his beloved. They lived happily, for the most part, and survived just fine. However, one tragic night when the boy was seventeen, James wandered out alone and was attacked by a werewolf, dragged down an alleyway, leaving behind a trail of blood that the police found in the morning. Unlike Harlow, he did not survive.
Doc withdrew from the world, then, and his life became quieter and quieter as the years passed and his bones aged. When he was 60 years old, a boy of fifteen or sixteen stumbled through the door of his shop in the middle of the night, filthy from travel and scuffed up from muggers, and his entire body was quivering and his knees were buckling. Right there, in the middle of the shop, he transformed into a wolf. At first, Doc panicked and had the sudden urge to murder him on the spot, thinking of his son, but then he realized this was a new werewolf, and just a boy that was terrified already. Either way, it was Doc’s responsibility as an agent of the Council to take him in.
Doc let him stay, and in the morning, he learned his story and got to know the kid. He decided to let him live with him, and he gave him an education. Harlow learned quickly and developed a knack for invention, which Doc encouraged. They became very close to eachother: Doc became a father figure to Harlow, and Harlow became like a son to Doc, both filling part of the holes in each other’s lives. However, Doc only grew older, and quickly became infirm, both in body and mind. Harlow watched him forget more and more. There were good days, when Doc was perfectly aware of everything and was just fine, and then there were bad days, when Doc couldn’t remember where the kitchen was, or that his wife was dead, and when he called Harlow “James.” Over the years, there was a smooth transition where Harlow took more and more responsibility and became the caregiver of Doc while running the shop and the safehouse.
Quirks: He will tell stories for hours, all exciting, and only a third of them believable. Doc is colorblind: he can’t see green and blue hues, and pinks look yellow, and purples brown. He has an amazing sense of smell, and refuses to wear any “old man” cologne, insisting that would be the last step toward acceptance of his old age. He wears loafers.
Appearance: Crappy webcam shot, but oh well.


Harlow coughed as a huge balloon of black smoke burst in his face. He staggered back, whipping a well-used cloth from his work bench to wipe his face with it. Black smudged his pale face and his clothing, and his hair was in shaggy disarray from spending all night and all day working in his cellar on his pet project. With a grimace, he spat out some saliva that was stained black from inhaling the smoke. This would be the death of him, he knew it.
Mopping up the rest of the black from his face, he decided fresh air would do him some good, along with some food. Harlow was rather lean. He had muscle tone from his projects, but it wasn’t obvious and was rather counteracted by the fact he had to remember to eat. He would simply be caught up in his work to the point he would nearly faint over his projects from lack of food.
With one wry glance at his project, he covered it with a dingy, moth-eaten sheet before trotting upstairs, carefully locking the door behind him.
The shop itself was plain and dark and had the strong smell of dust and moths. A thin rug covered the rough wooden floor, and the walls were covered in clocks of all shapes and sizes and kinds. The rest of the building was like that too, but with different décor on the walls and secret staircases and passages and the like from its past businesses. Grabbing a crust of bread from the kitchen behind the shop and to the right of the stairs, Harlow leaned over the glass and wood counter of his shop, idly watching the door as he chewed. They had only a few customers today, and only two actually bought something.
For running a safe house for magickind that was a place that used to be a business of promiscuous tastes, life was rather unremarkable, and lonely. Doc was up in his room, muffled sounds of his clarinet breaking the silence, trails of dust occasionally falling from tiny cracks in the ceiling with his footsteps. Harlow mused over the thought that something would happen to break the monotony, his yellowish brown eyes narrowed slightly in thought.
No. Definitely not. It might be a quiet life here, but it was safe and secure. No adventure meant peace.
Still. Sometimes it was too quiet, like something was just waiting to happen to surprise him and throw him off balance. Today had that feel today, like something was coming. Like something was going to happen, something that will turn his life around.
Harlow stopped himself. He was being ridiculous. Today was nothing but just another day, the same as yesterday, the same as tomorrow. On that note, he retreated back into the kitchen to scavenge. He probably wouldn’t welcome the change anyway, until it proved to be for the better or unavoidable.

[[Doo doo doo~]]
((YES! Thank you, DJ! Awesome! Profile coming up!

FIRST PAGE WHOOO!

Profile inbound.))



Attention: With permission from the great and wonderful DJ, I will now turn this first pager into something useful!

USEFUL NOTES

Coming Soon:
-Noteworthy Information
-Custom Races
-Large plot events
-FAQ

Will be updated as needed.

[[ssjahsbfkjasda :DDD]]

[[Duke. Duke. Duke. Duke of Earl. Duke. Duke. Duke of Earl. Duke. Duke. Duke of Earl~]]

[[-rolls around-]]
Sassie the Sasquatch Sells Sarcastic Satire

Name: Alexander Garrick Courtright
Age: 98 years young, but appears to be 19
Gender: Male
Species: Vampire
Body Type: Lean, but well cut
Occupation: Traveling Book Trader
Good Personality Traits: Alexander is well mannered, playful amongst kin, and very calm-tempered. He is level-headed and mature, intelligent and well-read. He is happy to assist in any way that he can, and tends to give good advice.
Bad Personality Traits: To some, it may seem hard to get close to him. He will freely give most information about himself, though it always seems to only scratch the surface. He is very tight lipped about his family and past, seemingly cold to others in this manner.
An example of a touchy subject/psychological issue: Aurelia Margaret Courtright. She was Alexander's sister, just a girl when she died.
Strengths: Perseverance. When tragedy befalls him, Alexander commits it to memory, fixes the problem when possible, and carries on.
Weaknesses: It is very difficult for him to express his feelings, and thus often chooses not to. On another note, while sunlight will not kill him, it does make him very weak and vulnerable, and as such he chooses to be out of it as much as possible.
Abilities: A fine-tuned sense of hearing, and added speed and agility. It also seems that he is found to be quite attractive to humans.
Personal History: Born to the wealth and good breeding of the Courtright family, Alexander led a very privileged life. When he was eight, getting his education to grow up to be a respectable man, his mother gave birth to a baby girl, whom Alexander insisted she name Aurelia, for he had fallen in love with the name after reading it in a book. As the baby grew to a girl, and the boy into a man, they became close, and Alexander would read to her every night before bed, They had gone to stay with their father's sister for the summer, and were returning by carriage on a two day trip, when they were attacked. The driver was the first to go, and the horses went into a panic, the carriage bouncing with the two Courtright children inside. When it was all over; the carriage stopped and ruined, the horses gone... he stopped to take in the wreckage. Through the center of the carriage was wood... something broken off, sharp and stuck right through... blood dripped on the floors. The beast, resembling a man, was impaled... behind him, also impaled, Aurelia. Her aqua-blue eyes cold and lifeless, blood trickling from the corner of her mouth, staining her porcelain skin. He had a wound himself, across his right arm, where the beast had bitten him. He never finished the journey home, and never would.
Quirks: Apples. Alexander will do almost anything for an apple. He also takes his tea every day at the same time, no matter where he is, with far too much sugar.
Appearance: Temp until I draw him...

(( I made him able to be in the sun, as you can see, for RP purposes... oh, and he can drink liquids. Is that cool with you?))

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