Dr. Jesus
(?)Community Member
- Posted: Tue, 28 Dec 2010 01:37:29 +0000


The History
Magic is dead. At least, that was the declaration after the wars. Magickind had reigned supreme for years back in the times when fairy tales were real, when the wise magic users had gently guided mankind’s rulers and magic and mortals could live in peace. Dragons were hunted, but respected, and enchanters were sought after and revered. Fairies were lucky and the werewolf was something humorous. The walls between the mortal world and the magic world were thin during this time and full of portals, so that the flow of magic was a constant and flowed through everything. There was no danger in this. This was a time of peace, but, like all things, it came to an end.
The tolerance was tainted by fear, and the fear spread, consuming everything like the fire that burned magickind. It was during these dark ages when the Devil was thought to be at large, and mankind and magickind fought for the first time. Magickind fled into hiding, and the pitiful and hysterical humans burned eachother, accusing their own neighbors of witchcraft.
These tragedies and the chaos angered magickind, and the leaders of each race assembled, forming the Council of Magic. Unified, magickind finally fought back mercilessly. Dragons slaughtered thousands. Dark witches ruined crops and spread plague. Trolls and ogres and giants devastated villages, and vampires sucked the life out of hundreds.
In retaliation, the Order for Human Dominance was formed under the motto “Necessity breeds invention.” They studied magickind and developed new technology that could destroy them: guns with silver bullets, rudimentary tanks, and even the power of fire was controlled and contained in metalwork. Great machines designed only for killing were designed and produced. Mankind got their revenge against magickind, and then some. With these new machines and almost stupidly courageous recklessness, magickind didn’t stand a chance in this new war of magic versus machine.
The more violent races were all but destroyed. Even the peaceful races, like the fae and elves, were either slaughtered or died by the thousands due to habitat destruction and this new thing called pollution. Very few of each race survived the massacre, and the remaining races were too broken and weak to strike back. They slipped into hiding, disappearing from mortal eyes for centuries.
After the dust settled from the wars, the remaining members of the Council agreed to break the bond between this world and that of magic, ending the flow of magic into Mortal Earth out of fear mankind would find a way to harness it. Magic still existed in this world, but it was not attainable by those not born with it in their blood. The Council then turned their efforts into saving those members of magickind that survived, and to preserving the remaining races by keeping them a secret.
Mankind soon forgot the wars and the realm of magic. They spread out, multiplying and industrializing. They bent nature to their will with their advancement in technology. Factories were opened and steam engines were made, and new methods of medicine were invented. Communication became easier with telegraphs and mankind could even soar the skies with hot air balloons.
The Order for Human Dominance still exists, however, though they are now a secret organization, and a brutal one. They know that magickind still exists out in the world, and they make it their goal to hunt them out and either exterminate them or break them to become servants and test subjects.
The Council exists as well, continuing their goal of the safety and wellbeing of the remaining members of magickind. However, they do not take this responsibility lightly. If one should put the other members of the magic races at stake, the punishment is imprisonment, and then death if found guilty.
The majority of magickind either lives among humans, blending in, or in tribes in secluded areas, occasionally glimpsed by the mortals. The lone ones search out eachother for protection, unity, and sanctuary. The humans have truly dominated the world, and magickind is at their mercy.
The Setting
The year is 1840, and the magic races are finally beginning to multiply their numbers, though they still remain few. The Council has successfully established safe houses hidden among the humans for magickind. These safe houses are always located close to known locations where the dimensional walls separating the mortal and magic worlds are thinnest. These need to be guarded, and who better to do it than agents of the Council and their safe houses?
One such safe house resides in the middle of the town of St. Joseph. This city is built of stone and brick, elegant and very sculpted and humbling to the average person. The streets are smoothed cobblestone squished between the rows of interconnected buildings, making them narrow, and the people dress in the characteristic elegant, if frilly, clothing. The atmosphere is ancient, and the character is luxurious. The poor live closer to the middle of town, where the factories are and the once elegant buildings are dingy and cracked.
In the middle of this city, on the corner of Picket and Dawson streets and sitting in the middle of two archways is an old brick clock tower. This clock tower is dwarfed by the newer buildings and is simple on the outside. It stood abandoned and uncared for, for many years due to reports of it being haunted. Odd things would happen: objects would move or change, and people would either faint or feel like they were being watched. People started avoiding it, and neighborhood children would go inside when playing the game of Chicken, only to come out screaming.
The Council investigated it and discovered it was a very rare hotspot for magic. Instead of closing it down, they bought out a brothel right next to it, first floor lobby and all the apartments included, and handed over the key to one of their agents: Thaddeus “Doc” Baker, a watchsmith with the talent for magic in his blood. He moved in, turned the lobby into a watch shop, and opened the apartments to any magical being that found them, all the while watching over the clock tower.
In his later years, however, he grew unable to keep up the jobs and responsibility full time and now has his apprentice Harlow help out with both the shop and the mission. To this day, the “Clock Tower Inn” remains open with a warm bed and free rent to those magical beings that wander through their doors.
Important Notes.
-In the shop, there is a full-length mirror just behind the counter. It’s rather plain and unimpressive, albeit dingy and cracked on the top, but it is a gift from the Council to help with secrecy. If you step through it (yes, you’ll go through), you will be spit out again in a different form. If you are human and you go in, you will come out whatever creature you were focusing on. If you are not human, you will be spit out as human. The spell holds until you step through the mirror again. [[For those who I RPed with previously, this concept should sound familiar. =P It lent itself well to plot.]]
-The Council put a ward on the building. Anyone who has no direct connection with magickind will not be compelled to go inside by anything magical. They will see it as just a regular shop. If they look through the window, and some magic creature in all their magic glory is on the other side of the window, the human will not see them for what they are until they actually go inside. This adds a little bit of security.