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Name: Albert Wesker
Age: 38
Gender: Male
Race: Undead; Tyrant, though no one is quite sure.
House: House of Scorpio
Position: Arbiter of House Scorpio
Job Class: Berserker/Monk
Equipment: Black Leather Suit: A tough leather suit that appears to made out of some sort of strong material. Wesker is commonly seen in this.

Sunglasses: Sunglasses that provide a stylish flair but also serves a scanner.

Handgun: A simple handgun. Nothing special. Wesker carries it around for show mostly and in case of emergency.

Black leather trench coat: Simple black leather trench coat.

Heavy Combat boots: Heavy boots created for combat. Wesker has modified to include a knife in the tip of it hidden until he activates it.

Skills: As a result of his viral injection, Wesker was granted a number of superhuman abilities, essentially becoming Umbrella's most powerful Tyrant. Wesker demonstrated incredible speed, reflexes, agility and strength, and it is very possible that he took great pleasure in showing off his power to intimidate his foes. These attributes gave him a number of advanced combat capabilities. Notable achievements of his heightened physical abilities included being capable of dodging bullets at practically point blank range with minimal effort (including rapidfire or multiple shot weapons), being able to cover great distances in short time, performing short dashes of speed faster than the normal human brain could process (causing him to appear to be teleporting), and being able to jump great heights.

Notable achievements of his increased strength included being able to lift large missiles with one hand and throwing them, lifting large steel girders off his body, lifting an adult human off the ground with one hand effortlessly, thrusting straight through the chest of a person with his fingertips, killing a chimera B.O.W. with just one kick, and sending someone flying with a single backhand swipe. The injection also gave Wesker a low-level rapid healing factor which, coupled with his incredible endurance, rendered him nearly invincible to conventional damage. A rocket exploding right in his hands was only sufficient to weaken him for a moment, and thousands of pounds of steel falling a few stories on top of him failed to even incapacitate him, merely dazing him for a few brief seconds, and despite having his face hideously burned at close range, he quickly healed up.

With these powers, Wesker mainly did not require weaponry other than his brute strength during combat, combined with a sufficient strategy and some meticulous observation. Even though he skilled at martial arts, he did keep his handgun holstered at all times, and was known to never let his guard down, even outside the battlefield. Still, Wesker's arrogance and superiority complex tends have him create mistakes on the battlefield.


Berserk: Increases Strength of user; causes Berserk effect.
Cripple: Physical attack that cuts 50% of target's current HP.
Mad Rush: Inflicts major physical damage on target but has low accuracy.
Crackdown: Inflicts physical damage and nullifies Shell, Protect, and Reflect on target.
Eject: Attempts to eject target from battle.
Unhinge: Inflicts physical damage and lowers Accuracy and Evasion of target.
Intimidate: Inflicts physical damage and Slow on target.
Envenom: Inflicts physical damage and Poison on target.
Hurt: Inflicts physical damage based on user's current HP to target.

Hone Senses: Raises critical hit chance.
Furore: Damages and knocks back all adjacent units.
Ground Shaker: Earth damage in a line from the user.
Smite of Rage: Damages and inflicts random status.
Inner Calm: Raises Evade.
Smash: Damages and may destroy accessory.
Helm Smash: Damages and may destroy helm.

Roundhouse: A spin attack that damages surrounding units.
Air Render: Ranged Air based attack.
Earth Render: Deals Earth damage to all targets in front of unit.
Aura Blast: Ranged area attack.
Chakra: Unit recovers a decent amount of HP and remedies any status ailments.
Revive: Revive KO'd unit.
Exorcise: Remove Undead from battle. For some odd reason, it does not affect Wesker, being a possible undead himself.
Holy Sign: Dispel status enhancements and magic-based status ailments.

Martial Arts
Pummel: Hit opponent twice.
Dark Fist: Consumes HP to perform a piercing attack.
Withering Strike: Does damage equal to max HP - current HP, accuracy is half of normal hit rate.
Lifebane: Damage and may inflict Doom.
Holy Strike: Holy-elemental damage.
Cross-Counter: Attacks unit with great power. Ignores Counter Ability.
Inner Focus: Recover HP and removes negative status.
Rend Armor: Destroys Armor.

Support ([P] not counted, 10 only)
Counterattack: Whenever user is hit by physical attack, user retaliates. [P]
Magic Counter: Whenever user is hit by magic attack, user retaliates. [P]
Evade and Counter: Whenever user is hit by physical attack, user will attempt to evade and retaliate. [P]
Auto-Regen: User always has Regen effect; cannot be removed (Dispel, etc). Since Wesker has, in a sense, a weak version of this, its now doubled in strength. [P]
Death Strike: Increases critical hit rate. [P]
Unscarred: Boosts Attack, Defense, Magick, and Resistance by 50% if the unit has full HP. [P]
Adrenaline: Strength increases when HP critical. [P]
Last Stand: Defense increases when HP critical. [P]
Battle Lore: Increases Strength, making physical damage stronger. Wesker is already strong, this makes him stronger.[P]
Spellbound: Positive buffs last 50% longer. [P]
Brawler: Increases attack power when fighting empty-handed. [P]
Ignore Terrain: Walk easily over swamps, marshes, poison marshes, regardless of climate. [P]
Ignore Weather: Walk easily over waterlands like rivers. [P]
Lava Walking: Move or stop on Lava. [P]
Water Walking: Move or stop on Water. [P]
Levitate: Float over land and traps.

Biography: Power-hungry, intelligent and cunning, Albert Wesker was a man who sought power and domination over the entire human race, all for his own gain. To this end, he was affiliated with the Umbrella Corporation, as one of its most promising researchers, and at the same time participated in illicit activities by going undercover as an officer in the R.P.D. and the leader of S.T.A.R.S. in Raccoon City. Through the course of much betrayal of his allies to further his own plans, Wesker faked his death, gained superhuman powers from an experimental virus, and worked alongside both the mysterious "Organization" and Tricell, Inc. He would eventually enact a plot, originally created by Ozwell E. Spencer, to transform the human race into powerful superhumans like himself, and be a god to rule over them and a new age.

Wesker soon appeared in Ivalice under mysterious circumstances and managed to snag the coveted title of Scorpio Arbiter.

The Entire History of Albert Wesker


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Report | 04/15/2011 11:20 pm


*noms on your shoulder* Rawr. >.>

Report | 03/30/2011 7:31 am


"well done, Wesker."

Report | 03/09/2011 1:22 pm


Nice profile XD
*is a Wesker fan*
I Valentine Jill I

Report | 03/07/2011 4:58 pm

I Valentine Jill I

why thank u. ^.^
I Valentine Jill I

Report | 02/25/2011 1:25 am

I Valentine Jill I

thanks for view my profile hope u enjoyed.
Sam the Monk

Report | 11/08/2010 1:37 pm

Sam the Monk

Hey, hey! Long time, no chat. XD

How have you been? Good I hope?

Report | 09/11/2010 9:20 pm


Lizzie giggled. "I'm sure they'll be perfect."

Report | 09/11/2010 9:00 pm


Elizabeth laughed and shook her head. "So are you ready for this party to get started?" She grinned at Wesker.

Report | 09/11/2010 3:31 pm


Elizabeth raised an eyebrow. "I see then." She shook her head. "He'll come around, Berkin. Give him time." She grinned lightly.

Report | 09/09/2010 9:35 am


Elizabeth walked up behind Wesker and pat his head. "I see you have a new admirer." She gestured toward the new woman of house Scorpio.


"Because your luck is sure to run out sooner rather than later."
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