When selling an item of value** and proof is requested, a seller must provide proof of the item via Gaia's 'Display Inventory' feature.
**Note: Items of value in terms of these rules include all items that are not store items or sold in the Game Item Exchange items (bugs, fish, trash, tickets, etc).
In lieu of this change, any user who repeatedly or maliciously refuses to offer proof of an item being sold may receive a warning. Users found to be maliciously asking for proof will also receive a warning. This includes users who repeatedly ask users for proof on items they have no intention of purchasing, etc.
Pokemon terms:
pokemon terms
Roll 1-10 THREE times in a row to get your 3 pokemon. the order you roll in is the order of pokemon you will play with. (I.E you roll a 5, 2, and a 9. Your lineup will be average, then weak, then strong. you go to your next pokemon when the first one faints.) 1-2 = weak pokemon 3-4 = under average pokemon 5-6 = average pokemon 7-8 = above average pokemon 9 - strong pokemon 10 - legendary
WEAK pokemon have: 8 HP UNDERAVERAGE pokemon have: 11 HP AVERAGE pokemon have: 13 HP ABOVE-AVERAGE pokemon have: 16 HP STRONG pokemon have: 18 HP LEGENDARY pokemon have: 21 HP
EVERY pokemon's attacks are the same. (I.e weak pokemon do the same damage as legendaries.)
Roll 0-3 when attacking. 0 = MISS ( 0 damage) 1 = 1 damage 2 = 3 damage 3= 5 damage
Each pokemon during battle gets same amount of moves. (I.E, first roller (Player 1) knocks out second roller (Player 2)'s pokemon. Second roller can still attack once more with that pokemon before he faints (so first roller has no more advantage than second roller).
Formula 4: Regalinovo [0/10] Regalia of Ancient Fire (Vest) [0/100] Regalia of Ancient Fire (Mantle) [0/100] Regalia of Ancient Fire (Leggings) [0/100] Regalia of Ancient Fire (Circlet) [0/100] Peridot [0/50] Vengeful [0/10]
Quest to become level 6
Formula 5: Nartian Rock [0/10] Music Note [0/500] Crystal Guitar [0/20] Solar Headphones [0/10] Star of Style [0/10] Holy $#17 (Any Gen) [0/10]
Quest to become level 7
Formula 6: Albus Egg [0/10] Golden Goose [0/10] Chiffon [0/50] Eggshell [0/150]
Both players start off with 1500 life points. When rolling, you declare one of two actions; Counter or Attack. Neither player can perform the same action twice in a row, or repeat the opponent's current/previous action. For both, you Generate a number between 0-200 To effectively block, you must roll a number between 101-199. To effectively attack, you must roll a number between 1-99. Critical effectiveness, or twice the normal amount is applied, when you roll any number 0, 100, or 200. Blocking halves the amount of damage you would normally recieve. Attacking deals damage. If you perform a certain action, and roll outside of your range, one of two things happens; 1. If you are blocking, you recieve full damage. 2. If you are attacking, you deal half the normal amount of damage.
When attacking, if an odd number is rolled, subtract 1 so that a block is possible, unless you roll a 1, then add 1. The final number is how much starting damage would be before the block. Once either player reaches 150 life points, they then enter "FATALITY MODE." Once in this mode your opponent has two choices. They may attack as normal, or they can decide to go for a fatality. To perform a successful fatality, one must roll 2 6-sided dice and recieve the numbers 4 or 10. When achieved, the fatality is performed, and based on the roll order and tie rules, your opponent may deal one last attack to go for a tie before the game is finished.
yeah. join.me hates some computers. or well other wayaround X_X
Signature
If I had known our last time speaking would be our last, would've continued talking until my fingers were rusted away with carpel tunnel. Ej, I don't know what happened, but know that you were a great friend, and I'll always remember you. I hope when it's my time, we can meet face to face.
Comments
Viewing 10 of 20 comments.