Alucard

Castlevania Chronicles's avatar

Last Login: 04/12/2021 4:28 pm

Registered: 07/11/2007

Gender: Male

Location: Fighting in the Dark Lord´s Castle

Birthday: 05/23/1989

Occupation: A lone wolf that rises when the evil Dracula resurects

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Biography


Alucard

Age: More than 500 years old
Height: ------
Weight: -------
Birthday: Why do you want to know that?
Race: Dhampyr
Hobbies: Stopping my father's attempts to rule the world
Specialty: Slaying creatures of Darkness
Most Important: His promise to his mother
Likes: His mother, Sonia Belmont, Maria Renard
Dislikes: Dracula and all his Followers

Adrian Farenheights Tepes, better known as Alucard is a fictional character in Konami's Castlevania series of video games. His first appearance in the series was in the 1990 Castlevania III: Dracula's Curse, but he is best known for his role in the critically acclaimed Castlevania: Symphony of the Night, released in 1997. His design in Symphony of the Night was created by Ayami Kojima, marking her first appearance in the Castlevania franchise.
In the series, Alucard is the son of Dracula, the antagonist of the Castlevania series. Due to his human mother, Lisa, Alucard is a dhampir, a half-human, half-vampire. His mother's death and admonition not to hate humanity caused him to take up arms against his father. In Dracula's Curse and Castlevania Legends, he fights against his father alongside the vampire hunters of the Belmont clan, and he is featured as the protagonist of Symphony of the Night. Alucard additionally is present in Castlevania: Aria of Sorrow and follow-up sequel Castlevania: Dawn of Sorrow, where he interacts with the protagonist of both games, Soma Cruz, as the Japanese government agent Genya Arikado.
The main protagonist in the game is Alucard, whose most basic moves are to attack with multiple weapons and jump. As he explores the castle, new abilities, such as the power to transform into a bat, become available.
Exploring the castle itself is an open-ended process, and perhaps the biggest departure gameplay-wise from past Castlevania titles (with the exception of Simon's Quest for the NES). In Symphony of the Night, the player is allowed to explore many of the castle's side areas (areas that do not lead directly to the game's end) and may at times have to backtrack through previously visited areas after new powers become available. RPG elements introduced into the game also encourage exploration since Alucard can increase his attributes. For example, certain weapons, items, and permanent power-ups can only be found in areas accessible through special abilities (such as double-jumping). These areas are scattered all over the castle, and are often impossible to reach when first encountered.
The nonlinearity of the game proved to be one of its most acclaimed aspects. The gaming press often draws comparisons between the gameplay of Symphony of the Night (and its 2-D successors) with the popular Super Metroid.

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[b:4cae21d40c][i:4cae21d40c]I will stop my father
even if I have to face him...[/size:4cae21d40c][/color:4cae21d40c][/i:4cae21d40c][/b:4cae21d40c]
[img:4cae21d40c]http://i181.photobucket.com/albums/x112/Glaugan/Alucard_002.jpg[/img:4cae21d40c]

 

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Horo the wise of Yoitsu

That's me cosplaying as
Deidara from Naruto

I will protect her no matter what because I love her

That's me!