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Subject: Firearms descriptions(Joygasm time!) |
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Information is under level 1 clearance status Enter password: xxxxxx
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Access Granted
File #505478 - Firearms Compendium.
Begining Information transfer. . . .
Assault Rifle Inexpensive and easily manufactured, the AR770 provides a lightweight 5.56mm combat solution that is most effective against unarmored foes. With low-to-moderate armor penetration capabilities, primary fire mode is best suited to a light support role, where other weapons are not available. The optional M355 Grenade Launcher provides the punch that makes this weapon effective against heavily armored enemies. Lightweight and easy to wield, some combatants are now carrying an AR770 in both hands, doubling the amount of ordnance that they can unleash on an enemy - increasing the chance of neutralizing the enemy threat and also looking damn cool. (An accessory for any outing be it formal or dress-up)
Ion Painter The Ion Painter seems innocuous enough at first glance, emitting a harmless low power laser beam when the primary firing mode is engaged. Several seconds later, a multi-gigawatt orbital ion cannon fires on the target, neutralizing any combatants in the vicinity. Offering increased targeting accuracy via its telescopic sight, (activated by the secondary fire mode of the weapon), it is highly recommended that the user puts considerable distance between themselves and the weapon's area of effect. The delivery platform for the orbital cannon is the highly effective Variable Altitude Phased Output Remote Weapons Platform (VAPOR WeP). The use of this pacifying system led to a dramatic decrease in incidents of mob violence within colonial boundaries. Hovering high above the terrain, the VAPOR scans for the activation of rifle-mounted targeting lasers. When a beam is located, the platform moves into position and unleashes two terawatts of ionized plasma streams directly onto the target, vaporizing any agitators and bystanders within fifty meters. When it is unleashed, it's a sight to behold. There's nothing prettier than the silhouette of an opponents' skeleton dramatically lit from behind by the light storm of an ionic blast.(Joygasm! Makes me wet just thinking about- er, let's continue...)
Biorifle Loved by some, loathed by others, the BioRifle has long been the subject of debate over its usefulness. Some purists argue that the delayed detonation of the mutagenic sludge, coupled with the ability to quickly carpet an area with the highly toxic substance, has reduced the weapon to the equivalent of a minefield, a barbaric and cowardly weapon employed during past human conflicts. Proponents of the weapon argue that it enhances the tactical capabilities of defensive combatants, allowing participants to cover multiple choke points more efficiently. Despite the debate, the weapon remains historically accurate, providing rapid-fire wide-area coverage in primary firing mode, and a single-fire variable payload secondary firing mode. In layman's terms, this equates to being able to pepper an area with small globs of Biosludge, or launch one large glob at the target. (Not a favorite of mine really due to the fact that it's hard to clean up after... Eww, sticky goop. The next weapon is one of my personal faves.)
Mine Layer (Newest edition to my arsenal sent from Father Sebastian) The Mine Layer is used for deploying Spider Mines; autonomous mobile mines that are highly effective against both foot soldiers and vehicles. Spider mines can be used both offensively and defensively. When deployed, a spider mine will immediately search for enemy combatants using sophisticated sensor arrays located in a central "eye". If an enemy is close enough, it will immediately enter pursuit and explode on contact. Conversely, the mines can be deployed in any zones requiring defense. When no enemies are nearby, the mine enters a dormant state, conserving power only to use its sensor array. It will remain immobile until an enemy unit is detected, upon which it will enter pursuit. Mines can easily be hidden in long grass and other foliage - providing a nasty surprise to the unwary fighter. The alt fire mode utilizes technology from the Ion Painter to project a low-power laser beam. This beam can be used to direct spider mines to a distant target. Unlike the Ion painter, the user of the grenade launcher does not need to stay still in order to allow the beam to focus - the spider mines can be controlled and directed on the move. (Great for exploding unsuspecting n00bs and general destruction in general... Mmmm explosions)
Translocator The Translocator was originally designed by Liandri Corporation's R&D sector to facilitate the rapid recall of miners during tunnel collapses and other emergencies. The technology has saved countless lives, but not without cost. Rapid deresolution and reconstitution of the subject organism can have several unwelcome effects, including increases in aggression and paranoia, as well as increased probabilities of respiratory and cardiac arrest. Artifacts of synaptic disruption accumulate in the biological snapshot of the individual, leading to Teleportation Related Dementia (TReDs), an incurable disease that has stricken some unsuspecting victims. The latest iteration of the Translocator features a remotely operated camera, exceptionally useful when scouting out areas of contention. It should be noted that while viewing the camera's surveillance output, the user is effectively blind to their immediate surroundings.(As stated, good for moving idiots away without blowing them to dust.)
Minigun The Schultz-Metzger T23-A 23mm rotary cannon is capable of firing both high-velocity caseless ammunition and cased rounds. With an unloaded weight of only 8 kilograms, the T23-A is portable and maneuverable, easily worn across the back when employing the optional carrying strap. The T23-A is the rotary cannon of choice for the discerning soldier; there is no better weapon with which to chase down the fleeing opponent. Satisfaction is guaranteed.(I love this one, although I have learned not to hold this one too close while firing otherwise the vibrations from the firing mechanism tend to... I'm getting off again, sorry about that. Onto the next weapon. Another joygasmic piece of destructive hardware)
Shock Rifle Something of a connoisseur's weapon, the ASMD shock rifle is an acquired taste. Those unskilled in combat will shy away from the uncanny aim and reaction speed required to make effective use of the primary and secondary fire modes. Primary fire emits a single stream of photons moving at near-light speed. A single strike can be devastating but a direct hit often requires the aim and reactions of a cybernetically enhanced combatant. The ASMD sports two firing modes capable of acting in concert to neutralize opponents in a devastating shockwave. This combination attack is achieved when the weapon operator utilizes the secondary fire mode to deliver a charge of seeded plasma to the target. Once the slow-moving plasma charge is within range of the target, the weapon operator may fire the photon beam into the plasma core, releasing the explosive energy of the anti-photons contained within the plasma's EM field. The combo attack is used by those with an understanding of tactical combat. Use it to take out unwary opponents and whenever you feel like showing off your skills.(Very, very nice piece of hardware...)
Link Gun Riordan Dynamic Weapon Systems combines the best of weapon design in the Advanced Plasma Rifle v23, commonly known as the Link Gun, or simply the Link. While the primary firing mode of the Link remains the same as its plasma-firing predecessor, the secondary cutting torch has been replaced with an active-scanning, switchable energy matrix. This matrix enables the weapon to register friend or foe upon contact with the swirling green beam and change properties accordingly. When the beam comes into contact with an opponent it can inflict serious injury and death within seconds. Upon contacting a teammate, it reverts to a harmless carrier stream. The carrier stream offloads energy from the onboard cells, boosting the output of any targeted player who is also using the Link. Two players may Link to one another at any time, boosting the power output of the weapon significantly, but it should be noted that while players are boosting a teammate, they are unable to defend themselves from attack.(Nice for those lovlely little team plays!)
Flak Cannon Banned in some colonies for "needlessly cruel wounding", the Trident Defensive Technologies Series 7 Flechette Cannon has been taken to the next step in evolution with the production of the Mk3 "Negotiator." The ionized flechettes are capable of delivering second and third degree burns to organic tissue and cauterizing the wound instantly. Payload delivery is achieved via one of two methods: ionized flechettes launched in a spread pattern directly from the barrel; or via fragmentation grenades that explode on impact, radiating flechettes in all directions. Primary fire mode is best suited to close-quarter combat in confined environments where the enemy has little room to maneuver. The secondary fire mode is best used in a tactical manner. It is perfect for "crowd control" situations and for facing up to the unpredictable movement of an enemy combatant by laying down suppressing splash-damage.(This weapon friggin' makes me want to touch myself every time I fire it. I need to install a wider firing range for 'personal' use... Heheh, oh. Onto the next weapon)
Rocket Launcher The Trident Tri-barrel Rocket Launcher is extremely popular among competitors who enjoy more bang for their buck. The rotating rear-loading barrel design allows for both single- and multi-warhead launches, letting you place up to three dumbfire rockets on target. The warheads are designed to deliver maximum concussive force to the target and surrounding area upon detonation. Combatants who are new to the arena find that the Rocket Launcher is their new best friend. Fire and forget missiles take any enemy apart and incredible splash damage means that even those with little or no aiming skills will take out an opponent eventually. However, in the hands of a seasoned warrior, the Rocket Launcher is a rewarding tool. There is nothing quite like seeing a 'pro' take an opponent out of mid-air with a well timed launch. It's a beautiful thing.(And I love bang for my buck!)
Lightning Gun The Lightning Gun is a high-power energy rifle capable of penetrating even the heaviest carapace armor. Acquisition of a target at long range requires a steady hand, but the anti-jitter effect of the optical system reduces the weapon's learning curve significantly (however, do not assume that making a kill with this weapon is easy). Once the target has been acquired, the operator depresses the trigger, painting a proton 'patch' on the target. Milliseconds later the rifle emits a high voltage arc of electricity, which seeks out the charge differential and annihilates the target. Many of the Tournament's elite warriors display seemingly inhuman reaction speeds and accuracy by taking out rapidly moving opponents at long range with this weapon.(Electro-shock therapy made fun!)
AVRiL The AVRiL, or Anti-Vehicle Rocket Launcher, shoots homing missiles that pack quite a punch. Large and unwieldy, this is strictly an anti-vehicle weapon, although any collateral damage will of course affect those unfortunate enough to get in the way. By using alt fire, the combatant locks onto the heat signature of an enemy vehicle, primary fire will then launch a missile with limited seeking capabilities. A skillful pilot or driver aware of a missile lock can use terrain or acrobatic flying to avoid the devastation a missile strike delivers.(Then again it's also good for explody fun too!)
Sniper Rifle This high muzzle velocity sniper rifle has a 10x zoom scope and is a lethal weapon at any range, especially if you can nail a headshot. This weapon returns to the Tournament after a much lamented absence. The predecessor of the Lightning Gun, the Sniper Rifle is all about old-school accuracy and skill. The previous model of the sniper rifle was considered unsportsmanlike by some; it could be fired on an enemy whilst maintaining a hidden position on the battlefield. This new version retains the accuracy and stopping power of its predecessor, but has been modified to emit more muzzle smoke from the firing of a round. This smoke has the double effect of revealing the position of a sniper to the alert combatant and also momentarily obscures the sniper's view of his target, making a much more balanced, but no less deadly weapon.(Heheh, too bad I don't have the augmented versions. I kick it old school.)
Redeemer The first time you witness this miniature nuclear device in action, you'll agree it is the most powerful weapon in the Tournament. Launch a slow-moving but utterly devastating missile with the primary fire; but make sure you're out of the Redeemer's impressive blast radius before it impacts. The secondary fire allows you to guide the nuke yourself with a rocket's-eye view. Keep in mind, however, that you are vulnerable to attack when steering the Redeemer's projectile. Due to the extreme bulkiness of its ammo, the Redeemer is exhausted after a single shot.(But is it ever a shot! I'm never dry after firing off one of these and if I ever managed to rig it for fire more than one I'd probably pass out!)
Shield Gun The Kemphler DD280 Riot Control Device has the ability to resist and reflect incoming projectiles and energy beams. The plasma wave inflicts massive damage, rupturing tissue, pulverizing organs and flooding the bloodstream with dangerous gas bubbles. This weapon may be intended for combat at close range, but when wielded properly should be considered as dangerous as any other armament in your arsenal. Clever combatants will use this device to absorb the impact of a long fall.(Lovely little addition to my arsenal sent from some friends of mine)
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Further entries will be added in this file as done.
Transmission ended.
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Kris Sekhmet · Thu Jan 06, 2005 @ 12:57am · 0 Comments |
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