Welcome to Gaia! :: View User's Journal | Gaia Journals

 
 

View User's Journal

So your entering My Personal Space!!!
Squid Bois
User Image


Daedalus


The Daedalus is much less a where as it is a who. The cephalopoda Squid, Octopi, Nautalae, Cuttlefish, Ortohocerida are all creatures known for their versatility adaptability and intelligence. Here they gather around their oldest member, a land of sages that is ever moving in the ever expanding and seemingly endless ocean protecting him, and hearing its stories of old that its gathered in its years of wandering. Perhaps a nin whom was simply sailing the seas would think it a mere island but no this is the land of cephalopods and what better land for them to exist than the expansive unknown that is the ocean gathering knowledge. For those who seek contract with the Cephalopod's know this, this island upon the back of Daedalus is where you will make your plea, and through your mind is where you will recieve your answer. Be you a soul with an undying wanderlust and pursuit of knowledge like they perhaps you will find the time easier if you seek only to better yourself in strength the harder it will be to persuade as to the rest of the Cephalopoda the word of the Daedalus is law.

Current Contract Holder:

Summoners:




User Image
                                The Cephalopod Squadron
                                User Image
                                Ponyon & Sonyon D-rank Chakra: 100 Stamina: 100
                                Between both Ponyon is one of a twin pair, Ponyon will typically attach himself to a summoners head, while his twin sister Sonyon attaches herself to another, though the head isn't technically required its often the easiest place to attach to. The two of them from then on allow intercommunication between the two bodies they're attached to. Additionally at request they can transfer the senses one individual to the other relaying the information back and forth like antennae. Both are only roughly the size of human palm making them light weight, though its still kinda awkward having a squid on your head which they prefer to perch. A far as personalities go they sound like young children and will often chat with each other if nearby. If made mad they'll often threaten to expose the secrets of their wearers to other party. Despite this they're incredibly close siblings and will stress out significantly if they're separated too far from each other. [Non Water Dependent]

                                Ability: Cephacommunication
                                Ponyon and Sonyon are essentially advanced living communicators and information extractors, processing the sensory information in their summoner's head and beaming it to an ally that carries the other. They can tell when the other is close and transmit willing sensory and mental information between the two. Although if a person is unwilling it far more difficult to so. If the user uses a sensory technique the range is extended. Ponyon and Sonyon have a range of roughly ten miles when apart from each other any further and they'll panic reverse summoning themselves not responding to any further call for at least [5] posts.

                                Signal Boost| Rank: D (Variable) | Cost: Chakra
                                Ponyon and Sonyon will send out a rush of chakra through whom they're currently attached this doubles the range of sensory techniques though not technically their ability to actually detect things.

                                Resonating Bloop | Rank: D | Cost: Chakra
                                This technique releases a silent sonorous impact in an area as an invisible bubble. When the bubble hits the intended zone of up to five hundred feet away the information will be relayed back to the wearer as to what is in the location, although the image produced is like that of echolocation, not providing any significantly detailed information but enough to discern shapes.

                                Cephalarm! | Rank: C | Cost: Chakra
                                The Cephalarm alerts the wearer to any hostile or hidden presence within one hundred feet of whom they're attached to, although this does not necessarily mean it reveals their location. The Cephalarm is automatically activated when the criteria is met and will continue to go off for half the cost in sustain until the threatening presence is found. There is a level of alertness that is signified by the amount of vibrations resonating from their body. The alertness level correlating with how close the alleged threat is, where in the squids will increase the pace of their vibrations and slow it down if its getting further.

                                User Image
                                Gang Orthos C-rank Chakra: 50 Each Stamina: 250 Each
                                The Gang Orthos are about five feet in length each. They consist of three members Otto, Fonz, and Regi. They speak in what could be considered a greaser boy dialect or for a better term a brooklyn accent. They're all pretty cocky and useless on the land but in the ocean or a body water are a lethal force to be reckoned with. The members of Gang Ortho if picked off one by one will have greater difficulty executing their techniques. [Water Dependent]

                                Ability: Sea Striding
                                When attacking from under water Gang Orthos are essentially living torpedoes grant their summoner extra mobility in the water by creating currents for which to ride. Additionally on a successful strike to an opponent under water, the Gang Orthos immediately lash out in a three way pincer formation with 1 unavoidable E-rank follow up if the target is submerged and lacks proper under water mobility.

                                Gang Up: | Rank: C | Cost: Stamina
                                The Gang Orthos can leave its summoners side, and can all three attack individually with a E-ranked amount of slashing force in one activation via a triangle formation, attack twice in a pincer formation for D-ranked amount of slashing force, or create a singular spinning drill like formation at a C-rank amount once. Each instance if the target is submerged and they lack underwater mobility their reflexes are treated as half to respond to these attacks. Each requiring the amount of listed members.

                                Current Events: | Rank: C | Cost: Stamina
                                This technique creates a fierce water current via a triangle formation. If coming in from behind an opponent this current can push a target towards the summoner and if away from can force the target away from them. Likewise it can be used with the summoner for a rapid current taking them quickly in one direction as oppose to the steady current they supply normally. This technique is often used prior as a follow-up
                                ideally leading into an attack or guiding one. The current is treated as B-rank when it comes to the speed of the displacement if all three of Gang Ortho are present, dropping to normal at two, and D at one.

                                Ortho Annihilator: | Rank: B | Cost: Stamina
                                Gang Orthos usually talk up the technique before using it. Often devastating to targets who lack mobility under water. Gang Ortho will enter a circular formation. In this formation they begin to spin either clock-wise or counter-clockwise rapidly. This causes a vortex current that either sucks a target into their shredding spear like heads or produces a spiraling blast of current forward. The rank of the technique decreases to C if there are only two and impossible if there is only one member.

                                User Image
                                Horu B-rank Chakra: 300 Stamina: 700
                                Horu is the son of Daedalus...er one of many sons of Daedalus. There in total are thirty eight nautilae that are just like Horu, but Horu is the only whom agreed to contract co-signing. Horu is in all sense of the word energetic. He is an ambitious nautilae but also had a penchant for destruction. While he prefers the sea as his home he's outfitted with everything he needs to make the earth another ocean in which for him to explore. Tucked away in the fortress that is his shell and standing at a whopping height and size of a house, a fortress he indeed is capable of storing up to three people inside. Unfortunately, he suffers from rather poor eyesight as he rarely peeks out of his shell. [Non Water Dependent]

                                Ability: Impenetrable Cephalofortress
                                Horu can take in its summoner into its shell, in doing so the summoner is essentially in a state of one hundred percent security from outside sources, although they themselves cannot attack an ultimate defense in exchange for a loss in offense. All the summoners descriptive's are converted to contributing to Horu's fortitude although this caps at the passive [12].

                                Cephalauncher | Rank: B
                                The drills on Horu's back can launch themselves while spinning as though missile's and be grown anew. This technique fires several drill missiles at a target that explode for a B-ranked amount then regrows a second set thereafter. It's to be noted that Naut Today can't be used immediately after this technique is used.

                                Naut Today| Rank: B | Cost: Stamina/Complex
                                The equivalent of flexing for Horu. This technique withdraws Horu's tentacles, and sets the several drill like protrusions from his shell to start spiraling madly. This is a fully defensive action that consumes all three activation's for a single cost, all techniques that are of this techniques rank or lower are immediately either decimated by the drills, neutralized or tanked entirely. In the case of Bukijutsu or Taijutsu the users will sustain injuries equal to the techniques rank. This defensive maneuver has a cool down of [1] post.

                                Sub-Subterranean Terror | Rank: B | Cost: Stamina
                                Using his many drills Horu can either roll or dig beneath the earth causing tremors and significant damage to an area. Once Horu has burrowed the technique is maintained there-after at a cost of [1/2] rank sustain. Essentially becoming a mobile dangerous drilling fortress. Underwater this allows for submersible like travel and causes wild whirl pools near the surface and rip currents leagues below.

                                User Image
                                Theseus A-rank Chakra: 600 Stamina: 600
                                Theseus is the brother of an Octopus named Cederique while his brother pursued more cultural and intelligent pursuit, Theseus occupied himself with human fairy tales. For all intents and purposes he believes himself a pirate and will indefinitely if not assuredly always carry a bad pirate accent wherever he goes. He is the edgelord of octopi trying to fulfill the tales of being a legendary kraken of yore like what he believes his great great grandfather was. He's attached a old pirate vessel to his head and to many a surprise has integrated it into the support of his summoner and because he thinks it 'cool'. What most don't know is the ship is actually a ghost ship with a full ghostly crew in which Theseus has befriended. Likewise like Horu he is about the size of house though comparably he is bigger than Horu even if just by a small margin.

                                Ability: Bombardier
                                Every [2] Posts the cannons on Theseus's head will fire at will. The firing of the cannons launches six ghostly ballistic explosive which explode for a C-rank amount of damage each in a spread area. Thus consuming no chakra or resources to do so. Although the firing of the cannons is erratic an uncontrolled so friendly fire even among his summoner is a thing unless properly instructed to instruct the ghosts. Of course this doesn't occur underwater and is typically used to assail from ashore as the distance these cannons reach are extravagant.

                                Ramming Speed! | Rank A | Cost: Stamina
                                Theseus will gain a speed typically unexpected of a creature his size the speed at which he moves when under water creates a riptide and a parting of the ocean if he's on the surface. This technique can suck in vessels and ships with ease crushing them between the two separated waves as they sink to a briny doom or to lesser extent destroy a ship all together.

                                Captain's Order! | Rank: X | Cost: Chakra
                                A rallying cry if often the signal of technique, one that's super piratey. Like "ARRRRRRRRRGH GET EM MATEYS!" This essentially produces a resonating aura of morale despite bad pirate accents. The technique increases any descriptive of the summoner and his allies by a single descriptive amount equal to rank of its use. i.e An A-rank amount of chakra used would confer a greatly increase to a single chosen descriptive. These morale boosts do not stack, but can be swapped out for a different post by paying the cost again.

                                Seven Seas! | Rank: A | Cost: Chakra
                                Seven Sea's is activated immediately on summoning if Theseus isn't summoned on a water source. From beneath him what essentially are tidal waters begin to emerge. The water level rises but appears to be cut off at a certain point creating an artificial sea. This artificial sea if viewed from the air is revealed to be a half dome shape that extends up to a 2.5 mile radius suspended by chakra. The Seven Sea's requires an Upkeep of its Rank Each post its active and will disappear when chakra gets too low. In short its bad idea to recklessly summon Theseus. "But whats the point in being a pirate without a little risk!"

                                User Image
                                Ika-Yami S-rank Chakra: 1500 Stamina: 400
                                Ika-Yami. The Squid of Darkness, as he's been named, he is the body-guard of Daedalus and essentially the Boss summon of the contract. He is also a maaaaaaaaaaaaaaaaajor d**k to anyone of whom he doesn't trust. Though when that trust is developed its unwavering. It is said he has lived perhaps as long Daedalus himself. His only immediate trust is given to the Hojo as their lineage with squid kind has existed for decades upon decades. His primary duty is to lead those who he deems unworthy specifically away from Daedalus before they get too close, it is believed that he is the reason that many merchants ships disappear and air reconnaissance at sea. [Non Water Reliant]

                                Ability: Progenitor of the Hojo
                                Besides his own techniques, Ika-Yami has access to entire list of Hojo-ink blends and inking methods at his disposal, although he cannot use Twin Blend and Penultimate Blend.

                                Sea Of Darkness | Rank S | Cost: Chakra
                                The Sea of Darkness fills a entire area the size of what could be a village in a black mist or black cloud depending on if it used on land or sea. The Sea of Darkness blocks out all sensory jutsu of anyone contained within and only those deemed as allies of Tako-Yami and his summoner may navigate its blackness unhindered. The Sea of Darkness muddles the senses as a genjutsu would, thus making navigation through it difficult as it robs those deemed enemy of their sense of direction. If underwater when being enveloped by the Sea of Darkness up can be mistaken for down and rather than swim to the surface lost as sea the targets may swim down to their own deaths by drowning. Duration [4]

                                Black Sea | Rank S+ | Cost: Chakra
                                When using this technique, Ika-Yami belts an insurmountable amount of black liquid ink an ocean of ink following the same parameters of [Seven Seas!] is produced. This ink can then be Korabo'd with Suiton thereafter to inducce blindness if making contact with an enemies eyes, anything or anyone Ika-Yami deems an ally when swimming within the ink are hidden from sensory jutsu and doujutsu entirely. Ika-Yami may then spend an [A]-rank amount of Chakra to re-position anyone he deems allies including himself inside the Black Sea though not enemies he may do this [3] times maximally per individual. Black Sea has an Upkeep Cost of After its initial activation





 
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum