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Hurrak's Log
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System::
___S y s t e m
Puppetry is a very complex and different art than most ninjutsu within the world, because of this, a sect of rules has been created to help everyone understand how puppets will operate in Shinobi Nations.

___U s a g e
In addition to a puppeteer, a puppet also needs chakra threads, weapons, and adjustments before it can be properly used in battle.
Additionally, once a puppet is active, chakra is required to perform actions.
___○ Puppet formless correlates to puppet's dodging ability.
___○ Actively attacking, defending, or using mechanics within a puppet are considered actions. ( Projectile launchers, Hidden parts, etc. )
___○ Attacking or defending with unmodified motion require chakra. Rank of power corresponds with Puppet Formless. ( Punching, Sword slashing, etc. )


___S t r i n g s
Chakra threads, or simply "strings", are needed to control puppets. After learning the appropriate technique, the puppeteer is able to conjure these strings from their finger tips. A double handful of strings costs [5] chakra to manifest. (i.e. 10 fingers' worth) These strings can stretch to most any distance, are durable, and unless masked by some technique, are always visible, though only barely. They are the most important thing to a puppeteer... right after their puppets, of course. Strings do not require an upkeep cost and last until cancelled, changed, or destroyed.
  • The Strings' rank not only defines its chakra defense, but its collective speed, spread among however many puppets are being controlled by its singular cast.
  • The rank's speed's spread is only able to be assigned at the initial cast, unless otherwise noted.


___L i m i t s
The number of puppets a single ninja, unaffected by discipline selection, can use at any given Body Rank is detailed below: As the ninja levels up, he or she is able to use less fingers to maneuver their puppet, and is thus able to control more puppets.
___○ D - Rank :: 1 Puppet (1 hand for movement ▬ 1 hand for action.)
___○ C - Rank :: 2 Puppets ( 1 hand for puppet; 2 fingers for movement, 3 fingers for action).
___○ B - Rank :: 5 Puppets (1 finger for movement - 1 finger for action).
___○ A - Rank :: 10 Puppets (1 finger for both movement and actions of a single puppet)
___○ S - Rank :: 12 Puppets (refined knowledge enables the puppeteer with the know-how to manipulate multiple puppets to a great extent)


___T i t l e - L i m i t s
At later ranks, a puppeteer is granted a very few number of advantages to coordinate with the number of puppets one is capable of using and reduce excessive chakra usage. These bonuses are granted only at higher ranks:

___○ Konin :: Casting the basic E-rank Kugutsu no Jutsu does not take an activation.
___○ Sannin {Legnedary}: 1 finger for movement and action.
______Casting the basic E-rank Kugutsu no Jutsu does not take an activation.
______Casting the basic D-rank Kuchiyose Kugutsu: Ichi does not take an activation. (one per post)
___○ Kage: 1 finger for movement and action.
______Casting the basic E-rank Kugutsu no Jutsu does not take an activation.
______Casting the basic D-rank Kuchiyose Kugutsu: Ichi does not take an activation. (one per post)
______Casting the basic D-rank Shiirete Siru (Replenishing) does not take an activation. (one per post)

Puppeteers who reach the title of Kage do keep the additional title perk upon retiring.


___R e b u i l d s
If a puppet is altered, in other words resubmitted for modifications and approved, then it must be set back up to make sure it’s still in working order. The process of setting up a puppet applies to a user’s custom puppets. Pre-constructed puppets (or puppets purchased directly from a shop) are not required to undergo an additional setup but typically cost ryo.
___○ Genin: 4 posts to setup.
___○ Chuunin: 3 posts to setup.
___○ Jounin: 2 posts to setup.
___○ Konin and higher: 1 posts to setup.


___A m m u n i t i o n
The weaponry held by a puppet is the main source of its lethality. Without weapons, a ninja puppet becomes a simple theatre puppet. The ammunition used by a puppet, such as kunai, senbon, or shuriken, are easily replaced or exchanged- as the standard launcher installed in most every puppet is capable of holding such basic projectiles. The obvious problem with this is that you must actually have such projectiles to refill your puppet. The most simplistic way to obtain such weaponry is from Takumi, the Village of Artisans.

___I n n a t e - F o r m l e s s
The Puppeteer class grants an additional Locked Formless Style dedicated to the puppet known as "Innate Puppet Formless Style" which must be trained in order to increase puppet formless attacks.
___○ Refer to Formless Style for more details.
___○ It is not necessary to use this Formless to move or attack.
___○ This training is necessary for Paired Training's ranks. Paired Training cannot exceed the rank of this training.

___P a i r e d - T r a i n i n g
For extra benefit, Puppeteers are able to study Takumi's Mechanic Manuals volumes 1, 2, and 3, which serve a function to the puppeteer as a means to understand the extent of manipulation of one's tools. Acquiring the "Mech" manuals typically happens via purchasing at Takumi or other select shops. Aspiring puppeteers, if they're lucky, are also able to borrow books from other willing players as long as the information is recorded beside Innate Puppet Formless information within a profile.
___○ This extra 'paired' training follows Formless' training structure for each affected puppet, and each puppet can only perform 'paired' actions up to its rank.
___○ Affecting the entirety of one hand for 'paired' actions only counts as one [1] activation.
___○ Mechanic Manual Vol 1: E, D, & C formless -- All C-ranked and lower puppets on one hand are able to be affected simultaneously. The action must be of the same type. (moving forward, backward, all doing a right hand swing, etc)
___○ Mechanic Manual Vol 2: A & B formless -- All A-ranked and lower puppets on one hand are able to be affected simultaneously. The action must be of the same type. (moving forward, backward, all doing a right hand swing, etc)
___○ Mechanic Manual Vol 3: S & S+ formless. -- All S+ranked and lower puppets on one hand are able to be affected simultaneously. The action must be of the same type. (moving forward, backward, all doing a right hand swing, etc)


___P u p p e t - A r m o r
Frequently, Kugutsu artists prefering to have a passive armor on their puppets turn to sacrificing their mechanism counts for longer lasting puppets. In doing so, their fragile nature requires completely covering them from tip to tip for said protection--and if wanting to be able to move it quickly--a same ranked strings technique. (defined by the armor tier) The following is a small guide when using them:

___○ Very Light: 1 mechanism unavailable.
___○ Light: 2 mechanisms unavailable, -1 chakra strings speed.
___○ Medium: 3 mechanisms unavailable, -2 chakra strings speed.
___○ Heavy: 4 mechanisms unavailable, -3 chakra strings speed.
___○ Layers: Mechanism unavailability stacks, and speed debuffs (with additional -1) stack.




** I am not a major fan of the 'paired' actions concept. If anyone can come up with something to make the manuals more interesting, would like to hear it.

Hurrak
Community Member
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